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The Odyssey - || Strategy and Discussion ||
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10088
By Asura.Sechs 2024-03-18 07:29:55
Of course the RUN can run away. I'd be surprised if a RUN coulnd't run!
By K123 2024-03-18 07:49:33
Everyone except RUN can run away, then SCH can caper emissarius the PLD Right but in the moment it pops it's going to run for the RNG right? So SCH has to be fast then the PLD has to get it out of range quick. Any decent PLD should survive with Regen 5 and Embrava right? Tried it once and the PLD was taking a lot of damage, but not with SCH there.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2527
By Carbuncle.Maletaru 2024-03-18 08:22:05
If you do Arebati V20 as RUN PLD RNG COR BRD SCH, how does the PLD stay above hate of the RNG to the point that they can drag the pet away?
Caating Flash, using cures, using JAs, standard tanking stuff. You only need to be ahead for the first 25%. Honestly the bigger problem is probably not accidently getting ahead of the RUN's hate. Especially if RNG is using Annihilator, he will have very little hate. As far as DD goes, the COR will likely be much higher on threat list, but also no problem for the PLD in the first 25%.
Everyone except RUN can run away, then SCH can caper emissarius the PLD Right but in the moment it pops it's going to run for the RNG right? So SCH has to be fast then the PLD has to get it out of range quick. Any decent PLD should survive with Regen 5 and Embrava right? Tried it once and the PLD was taking a lot of damage, but not with SCH there.
He was making a pun. PLD should have no problem curing themselves, PLD in V25 are curing themself + the RUN for the entire fight, on a higher difficulty, with no SCH. This is a skill/gear/person issue, not a job issue.
By K123 2024-03-18 09:29:06
Carbuncle.Maletaru said: » the bigger problem is probably not accidently getting ahead of the RUN's hate. Yeah, that's what I'm worried about.
Carbuncle.Maletaru said: »PLD should have no problem curing themselves, PLD in V25 are curing themself + the RUN for the entire fight, on a higher difficulty, with no SCH. This is a skill/gear/person issue, not a job issue. Ok but how is this working? PLD is standing on the tail at 20 yalms from the RUN so never gets hit by the fetters but keeps hate on the pet by staying above the COR and RNG? Not taking it down the stairs at all? This is what I don't get, how the PLD keeps hate on the pet in range if the COR and RNG need to meet the high dps check.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2527
By Carbuncle.Maletaru 2024-03-18 09:39:00
The pet and the boss have separate hate tables.
The pet might come out with some representation of the boss's enmity when it spawns (not clear) but after that, it handles its own enmity. You can't pull hate on the pig by hitting Arebati.
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Valefor.Aspens
Serveur: Valefor
Game: FFXI
Posts: 44
By Valefor.Aspens 2024-03-18 09:42:37
If you are bringing scholar, then sch sp2 (caper) to reset everyone's enmity within range, pld can just run away while you caper the run with everyone else in range. Sch brd cor rng will have 0 enmity, run and pld enmity remain unchanged
Then when the adds spawn they have their own hate list so pld can start flashing them to build hate specifically on the add while rng stops gaining hate because it's not attacking the add.
The challenge is do you save caper for add 1 or add 2 and how do you meet the dps check without a geo
You can also do the same thing to dump onto bard, just run out of caper range
By K123 2024-03-18 09:47:40
Carbuncle.Maletaru said: »The pet and the boss have separate hate tables.
The pet might come out with some representation of the boss's enmity when it spawns (not clear) but after that, it handles its own enmity. You can't pull hate on the pig by hitting Arebati. I get that, but some people claim the pig always goes for whoever is 2nd on hate list of the main boss regardless of enmity towards the pet itself. I always thought this was dubious, so glad to hear it is bs. Only UPON SPAWN does it go for whoever is second on hate right?
By SimonSes 2024-03-18 09:48:12
Tbh Caper isn't for PLD to get hate, it's for RNG with gun other than Annihilator to not reach enmity cap before Arebati reach 0%HP and pull hate off RUN.
Just forget SCH and use GEO and use Annihilator.
Also you should shadowbind the add, so it's easier for PLD to get hate on it (can use flash few times before it's unbound).
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By K123 2024-03-18 09:48:20
The challenge is do you save caper for add 1 or add 2 and how do you meet the dps check without a geo V25 isn't on my radar any time soon.
By SimonSes 2024-03-18 09:53:22
Only UPON SPAWN does it go for whoever is second on hate right?
Yes, it shares hate only upon spawn and will go for 2nd person on the hate list.
The only interaction between boss and add AFTER it spawns, is add's hate will be completely reset on anyone who will get aggro from boss. So if PLD by mistake take hate on Arebati itself and have pig on him, then pig's hate toward PLD will reset and it will go for anyone next on the hate list, so PLD can't take hate on Arebati, even for split second. This is why you should avoid any high enmity self target abilities and only build hate on pig with single target tools like Flash, Shield Bash etc.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2024-03-18 10:23:19
If you do Arebati V20 as RUN PLD RNG COR BRD SCH, how does the PLD stay above hate of the RNG to the point that they can drag the pet away?
Easily, at the start they flash Arribati once for every three hate moves the Run use's. Run would do Flash -> Foil -> Flash -> PLD Flash -> repeat. The point is that the PLD needs to be above everyone else so that the moment the adds pop, they instantly go towards the PLD.
The Gaol Boss targeting someone instantly wipes them from the add's hate list.
By SimonSes 2024-03-18 10:41:31
Easily, at the start they flash Arribati once for every three hate moves the Run use's. Run would do Flash -> Foil -> Flash -> PLD Flash -> repeat. The point is that the PLD needs to be above everyone else so that the moment the adds pop, they instantly go towards the PLD.
You really don't need to be 2nd on the list. Shadowbind gives a lot of time to take hate off RNG (or COR if RNG uses Anni like it should :P) Not sure why I respond though, he can't see my posts XD
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By Godfry 2024-03-18 13:55:05
Easily, at the start they flash Arribati once for every three hate moves the Run use's. Run would do Flash -> Foil -> Flash -> PLD Flash -> repeat. The point is that the PLD needs to be above everyone else so that the moment the adds pop, they instantly go towards the PLD.
You really don't need to be 2nd on the list. Shadowbind gives a lot of time to take hate off RNG (or COR if RNG uses Anni like it should :P) Not sure why I respond though, he can't see my posts XD
The backline if that shadowbind doesn't hit in time...
By SimonSes 2024-03-18 14:39:30
It would be like that for sure, if adds would spawn at random moment, but you know exactly when they spawn, so it's really easy for RNG to be prepared. You can even run to PLD and let him use the cover on you. This will actually give PLD hate for every covered hit and will reduce your CE by 10% with each hit, making hate switch to PLD very easy.
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Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2024-03-18 14:54:04
Easily, at the start they flash Arribati once for every three hate moves the Run use's. Run would do Flash -> Foil -> Flash -> PLD Flash -> repeat. The point is that the PLD needs to be above everyone else so that the moment the adds pop, they instantly go towards the PLD.
You really don't need to be 2nd on the list. Shadowbind gives a lot of time to take hate off RNG (or COR if RNG uses Anni like it should :P) Not sure why I respond though, he can't see my posts XD
The backline if that shadowbind doesn't hit in time...
Yeah relying on shadowbind just seems dumb when the alternate is super easy. Just have the Paladin use flash for every 2~3 moves the RUN does. When the adds pops it'll make a bee line for the PLD immediately.
Serveur: Shiva
Game: FFXI
By Shiva.Myamoto 2024-03-18 15:59:41
I know in that specific instance SCH isn't present, but other times, don't forget about Libra. Its a great tool to use for stuff like that.
By SimonSes 2024-03-18 16:57:28
Yeah relying on shadowbind just seems dumb when the alternate is super easy. Just have the Paladin use flash for every 2~3 moves the RUN does. When the adds pops it'll make a bee line for the PLD immediately.
Dumb is trying to fit between RUN and RNG/COR on the hate list and risk getting hate on Arebati, when Shadowbind is 100% bound effect that lasts for ages and it's super easy to hide behind PLD for cover too. You have both of this tools to use exactly in scenario like this, instead of trying to keep yourself ahead of RNG, but not ahead of RUN relying solely on guessing.
By Shadoni 2024-03-18 17:18:31
PLD can also intervene the add, which floors its accuracy. This lasts long enough to figure out the hate situation.
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By K123 2024-03-18 17:24:19
Well at V20 even with Master level 40+ on the RNG+COR I can say for sure that RUN PLD SCH BRD COR RNG doesn't work as I hoped it would. You definitely need a GEO.
I'll have to try RUN PLD GEO BRD COR RNG but need to find a good PLD which has been hard with pug
By Afrohatch 2024-03-18 17:50:09
I don't think either of you are wrong, if it works for your group then go with it, good paladins can stay in that sweet spot, and shadowbind is great at buying time, you can do both really lol
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Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2024-03-18 18:43:23
Put it this way, if the RUN can't keep hate at the ceiling, then your dead anyway halfway through the fight. All the Paladin needs to do is be under the RUN and I already gave the method to do that precisely. RNG's won't be realistically getting near the cap until you gear around 15~25% remaining HP.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-03-18 21:01:51
I don't think either of you are wrong, if it works for your group then go with it, good paladins can stay in that sweet spot, and shadowbind is great at buying time, you can do both really lol
Yeah. I've used Shadowbind and due to latency/weird pathing, the pig got bound right on top of us and I died, lost buffs, run over. I learned and got it right on future attempts. I've also done runs where I stood next to the PLD, and bound it, but it wasn't necessary because he had enough hate to where the pig was targeting him out the gate. By the time the PLD got comfortable enough, he told me to stop using Shadowbind altogether, and he never once didn't have hate from pig on subsequent fights.
Tldr You can mess up both methods, neither are infallible. You can also employ either method successfully, even together. Neither is dumb, if it works for you, etc.
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By Godfry 2024-03-19 00:14:45
Yeah relying on shadowbind just seems dumb when the alternate is super easy. Just have the Paladin use flash for every 2~3 moves the RUN does. When the adds pops it'll make a bee line for the PLD immediately.
Dumb is trying to fit between RUN and RNG/COR on the hate list and risk getting hate on Arebati, when Shadowbind is 100% bound effect that lasts for ages and it's super easy to hide behind PLD for cover too. You have both of this tools to use exactly in scenario like this, instead of trying to keep yourself ahead of RNG, but not ahead of RUN relying solely on guessing.
I'd disagree with you on this. It's pretty easy for the paladin to keep himself as second on the hate list. Also not super easy to hide behind paladin for cover. You are speaking of situations where everything goes right, including the pets trajectory, which is highly unpredictable. There is no way the pld will get hate from run after sforzo, and spamming flash foil and jas.
The ranger should indeed be ready to shadowbind it if it doesn't go straight to paladin, but as last resort, not as a main strategy.
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By SimonSes 2024-03-19 01:18:31
Like Buukki said it's the best to just do both. Also I'm sorry to say that, but Shadowbind simply can't be messed outside of player skill and it's pretty easy to learn. You simply stop attacking at 1-2% above threshold and move away from entire backline for a 5 seconds and push that 2% from the safe spot and Shadowbind the add. If it goes straight to PLD, then fine, if it's not then it's bound. It doesn't make sense not to apply it just in case.
Also I don't really think PLD trying to be 2nd on the list is dumb, but I was pissed that Saevel (like always) is downplaying everything else, that he doesn't approve (he called shadowbinding dumb first).
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By Godfry 2024-03-19 04:50:50
Also agree. The rng should be ready to shadowbind it immediately in case pld doesn't actually have it. We actually had to do that a couple of times until the pld had a better sense of how to keep himself second on the hatelist.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-03-19 07:11:01
Like Buukki said it's the best to just do both. Also I'm sorry to say that, but Shadowbind simply can't be messed outside of player skill and it's pretty easy to learn. You simply stop attacking at 1-2% above threshold and move away from entire backline for a 5 seconds and push that 2% from the safe spot and Shadowbind the add. If it goes straight to PLD, then fine, if it's not then it's bound. It doesn't make sense not to apply it just in case.
I mean to be technical about it, the exact same thing can be said about PLD not being able to remain second on hate list. Both methods can be messed up due to lack of player skill or inexperience. That's the point of these fights at V20/25. They are highly stressful and complicated battles, players make mistakes, they are not all sure things that you "can't mess up" and everything goes right, especially for less experienced groups. I'll even go on to say that the Shadowbind method is safer and easier to apply for newer, less experienced players, but it's also not necessary to use for more skilled players/groups who understand the hate mechanics after a few runs. Your statement about it "not making sense not to apply [Shadowbind]" is just your opinion/preference.
Like I said above, the group I did Arebati started with Shadowbinding the add as I mentioned, but as we got better at the fights, it was no longer necessary. We lost several dozen Arebati v25 runs, so we had LOTS of practice. Once we got more of a feel for the fight we adjusted certain parts and the Shadowbind part was left out due to the PLDs preference of wanting the pig to be pointed a certain way, as someone Shadowbind would force him to reposition in a spot he didn't like. He felt comfortable enough with how fights were going to drop that part and just have us focus on DPS fulltime.
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 2780
By Shiva.Thorny 2024-03-19 07:25:01
Pretty much anything 'cant be messed outside of player skill', if you want to be technical about it. Do what makes you most comfortable. I think PLD second on hate list is easier and shadowbind is unnecessary, but that also assumes a baseline level of competence. Since the person asking is using PUGs, they may not be able to assume that.
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By K123 2024-03-19 07:47:51
I have a RUN that held solid hate when rng cor had dirge and RUN had sirvente. As long as I can find a good PLD I think I'll be fine with RUN PLD RNG COR BRD GEO.
I feel so useless on BRD outside of reapplying songs to RUN though, I could definitely kite pig but can't imagine how it would be better than using PLD.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2024-03-19 07:58:36
Some initial V20 strategiee did involve bard kiting the add using a enmity build to get it's attention then bringing it away from the group. I think there's also a method where you could bring SCH and everyone run down/upstairs except the tank and then caper the pig onto the Bard, and then you'll never have it leave your side. But it's an annoying way to do it. PLD is so much easier imo.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2527
By Carbuncle.Maletaru 2024-03-19 08:14:40
For every V20 clear I've been a part of, we had the SCH caper the pig on the BRD and then BRD kited it for the rest of the run. I've done it a bunch of times. If you can get Mazurka on yourself it's stupid easy, even without that it's still possible to kite it indefinitely.
If the PLD is just there to hold the pig, it's probably better to have a SCH instead.
That said, the caper period can be a bit stressful and the pig can *** people up in the mean time.
Ultimately your problem is: these fights are difficult and require people to do their jobs, and you're dealing with people you've never met before with who-knows-what kind of gear, skill, and experience. There isn't much that can be done about that. You could play the job with what you view as the biggest failure point?
Nobody's going to be able to give you a strategy for most V20+ T3+ fights that doesn't involve a half dozen or more points of failure, and no matter what strategy you pick, a rando *** up his job can cause you to lose and every one of them will have some kind of excuse for why it's not their fault.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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