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The Odyssey - || Strategy and Discussion ||
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-05-03 13:35:50
Yeah I like the Tomahawk+Helix idea, I suspect that could work on all of them. I wouldn't be surprised if Rayke is unnecessary for that as well. For Ongo?
Rayke not necessary at all for a Solo SCH doing SC+HelixMB.
At least nowhere near necessary on V20 but I suspect the same applies to V25
Serveur: Asura
Game: FFXI
Posts: 1363
By Asura.Pergatory 2023-05-03 13:57:00
No for everything else, the stuff where you'd use Tomahawk. In that specific example it was mentioned that Rayke+Tomahawk was enough for a good helix on Kalunga, I suspect it's just Tomahawk making it work and no Rayke is needed. I could be wrong though.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9911
By Asura.Saevel 2023-05-03 14:19:21
No for everything else, the stuff where you'd use Tomahawk. In that specific example it was mentioned that Rayke+Tomahawk was enough for a good helix on Kalunga, I suspect it's just Tomahawk making it work and no Rayke is needed. I could be wrong though.
They both do the same thing (that we care about) and stack.
By suuhja 2023-05-24 23:16:15
Having spent considerable time doing Ongo v25 lately for alts and friends, I thought I'd do a writeup to help struggling groups and clear up some doom and gloom I've seen in previous writeups.
The strategy uses a single KI, and has won consistently with both MAB and MACC down auras -- even in the same run, even below 40%.
https://pastebin.com/1K7zhnLC
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-05-25 01:50:50
Bring me to an Ongo V25 kill run and I'll give you all my chest hair, for free!
Serveur: Asura
Game: FFXI
Posts: 829
By Asura.Iamaman 2023-05-26 23:33:33
What are the mechanics around Tidal Guillotine with Ngai?
I've been at full health in full Nyame/DT with meva gear on + Mantra and it still instant KO me, I've seen it do the same thing to others. The wiki says it instantly KOs if it does more than 50% damage, but it's normally hitting for 100-300 or KOing players with full health in really defensive sets, it's happening regardless of aura and with no debuffs applied. It doesn't seem like it would be doing the 1500+ damage to reach that 50% threshold to instant KO.
Does it just have a random % to KO or is there something else going on? I tried to find a pattern in the trends when it KOs someone but there didn't really seem to be one.
Serveur: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2023-05-27 00:20:34
Usually, if it kills you it doesn't show damage. But the general idea is that if the damage that it does brings you below 50%, it one hit KOs you.
Ways to mitigate:
Scherzo (not confirmed that it actually works afaik)
Water Carol II (40% chance to negate water damage)
Warder's Charm +1
Mantra is hard to maintain imo, Ngai constantly overwrites it with HP down. The most dangerous time is right after whm erases HP down.
Necro Bump Detected!
[84 days between previous and next post]
Fenrir.Ahlen
Serveur: Fenrir
Game: FFXI
Posts: 259
By Fenrir.Ahlen 2023-08-19 05:30:34
Is there any reason for bumba the strat suggests to use entrust malaise instead of entrust acumen. Bringing bumba's mdef down to 50 instead of 67 (tearing gust 30 + entrust malaise 3) should give better result from any math I've done on it.
Edit:My spread sheet had an error this makes malaise and acumen very close depending on what bumbas mdef is.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-09-08 09:42:30
Are there any 2x KI Ongo v25 strats floating around perchance?
Serveur: Shiva
Game: FFXI
By Shiva.Myamoto 2023-09-08 10:11:14
I have yet to try it, but I have thought about this a bit. I figure a PLD,BLU,RDM,NIN,PUP,SMN could knock 20% off in 15 minutes. PLD and BLU make scission. Blu does magic buffs like Bumba, RDM impact, debuffs, mb, heals. SMN throw out some lolsmnbuffs and get Titan in his undies doing some mb's, PUP blm set up for MB, scission would force earth nukes from automaton. NIN can hang back and nuke some sweet sweet ninjutsu stuff. PLD could use shattersoul every couple minutes if safe to do so perhaps but that may hinder sc's and slow things down more than its worth. That was my thought process anyhow, haven't personally tried it yet though. Currently half way through t2 V25's at the moment.
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2522
By Carbuncle.Maletaru 2023-09-08 10:13:59
I have yet to try it, but I have thought about this a bit. I figure a PLD,BLU,RDM,NIN,PUP,SMN could knock 20% off in 15 minutes. PLD and BLU make scission. Blu does magic buffs like Bumba, RDM impact, debuffs, mb, heals. SMN throw out some lolsmnbuffs and get Titan in his undies doing some mb's, PUP blm set up for MB, scission would force earth nukes from automaton. NIN can hang back and nuke some sweet sweet ninjutsu stuff. PLD could use shattersoul every couple minutes if safe to do so perhaps but that may hinder sc's and slow things down more than its worth. That was my thought process anyhow, haven't personally tried it yet though. Currently half way through t2 V25's at the moment.
How are the PLD and BLU going to get TP?
Carbuncle.Maletaru
Serveur: Carbuncle
Game: FFXI
Posts: 2522
By Carbuncle.Maletaru 2023-09-08 10:19:04
Maybe you can Night Terror it down slowly, or could use BST+SMN to make SCs with RDM, NIN, BLU, SMN (with Apogee) magic bursting, but the SC are going to be slow and the MB will be VERY weak without support. Could probably get 5% without too much trouble, doubt you'd be getting 25% very much.
That said, you're making each attempt at the fight take (at least) twice as long, so you'll get far fewer reps in, and if you get bad auras on the second phone you just wasted 30 minutes. Wouldn't recommend a 2 phone setup for Ongo.
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Bismarck.Radec
Serveur: Bismarck
Game: FFXI
Posts: 142
By Bismarck.Radec 2023-09-08 10:54:07
We did that strat with PLD RDM NIN BST BLU|DRG SMN
PLD Healing, blocks for TP
RDM Enspell, optionally Bursts
NIN Gotokai, Bursts
BST Gleti, Makora Meikogai, Leech for TP Reset and Killer Instinct
BLU Gleti, Chain affinity, Burst Affinity OR DRG Gleti, Jumps w/ TPBonus gear
SMN ignores MB entirely and alternates Night Terror(Rage), Somnolence(Ward) on cooldown
Depending on who's got TP, there's a lot of darkness or gravitation SCs available here
Wheeling > Hi = Gravitation
Stardiver,Hi,Requiescat,Bluemagic <level 3 dark> Ruinator,Chant,Expiacion,BlueMagic
(Aeonic AM)Stardiver <level 4 dark> Hi
SMN can stand back at ~10 and none of the spells will hit them, everyone else needs meva/dt/etc.
Typically got to 75% with about 3mins left on the timer, once the add pops you'll never dent regen so you can disengage, grav/bind and wait out the clock.
You can likely slot any gleti DD into the BLU|DRG slot, this is just what we had
Edit, Parse of one of the later fights
RDM 367172 (44%) (Enstone 258k avg 528/hit, 74k MBs (Stone V avg 4860, Stone IV avg 3240), 35k non-MB spells)
SMN 309051 (37%) (MBs 119k Night Terror avg 9875, Somnolence avg 510, Non-MBs 190k Night Terror avg 7875, Somnolence avg 336)
NIN 107050 (13%) (Doton MBs: San ~5000, Ni ~3700, Ichi ~3300)
BLU 41420 (5%) (Non-MB spells 28k, MBs 13.5k)
PLD 1701 (Enlight2)
SC-NIN 1050
SC-BLU 255
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Serveur: Shiva
Game: FFXI
By Shiva.Myamoto 2023-09-08 11:16:28
Yeah I forgot about the dmg type immunity on the t3s lol Ummm assuming piercing works? NIN could use dagger, and PLD could use Hepatizon Rapier(i think that technically counts as piercing?) Lots of options with sword > dagger for scission. So if that is the case, just swap blu out of sc for nin. Otherwise stays the same. I did say that I hadn't tried it haha, just theory crafting.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-09-08 11:19:19
I have yet to try it, but I have thought about this a bit. I figure a PLD,BLU,RDM,NIN,PUP,SMN could knock 20% off in 15 minutes. PLD and BLU make scission. I kinda wanted to use RDM on the second KI.
Also how are PLD and BLU going ot get TP?
If you mean BLU SCing with his job ability, that's once every 3 minutes. PLD maybe can get TP from shield procs I dunno, but good luck relying on that.
Also I'm afraid PUP's MB would be pretty meh even with BiS gear and honestly not many PUP with BiS nuke gear around there (mine is pretty close to BiS I dare say and on targets like Ongo it's still very bad).
I was more thinking about:
PLD, BRD, SAM, SMN, BLU, WHM? but maybe DNC instead of WHM and let the BLU and SMN help with healing?
SAM and to a certain extent DNC can make nice SCs without getting TP on the target.
Konzen > Rana = Darkness (can MB stone on that)
Jinpu > Shoha = Gravitation (can MB stone on that)
Every 3 minutes you can Sengikori to give 25% more MB damage to all spells hitting on that MB, and that should synergize well with Apogee double Titan BP and BLU magicbursting, I dunno, Entomb? Any other earth based BLU spell worth casting?
SAM every 3 mins gets also access to Meditate, which will give him TP for 2 WS (SC again) and then some leftover TP which can be used with Sekkanoki (5mins CD) for yet another SC.
DNC should also be able to Wild Flourish > Dancing/Exent/Pyrric for... Scission I think? Not sure if this would work honestly.
My idea in theory was to bring Ongo to 75% so the add pops, and then focus on the add (which doesn't have the zero slashing/piercing/blunt damage thing) and kill it before time runs out.
But they have way too much HP and in 15 mins you probably would have a hard time bringing Ongo to 75%, let alone kill the add...
Serveur: Shiva
Game: FFXI
By Shiva.Myamoto 2023-09-08 11:40:09
yeah like I said above, forgot about damage type immunity lol. Umm but yeah if he is still susceptible to piercing. Hepatizon Rapier is a sword option, and there are plenty of dagger options for other jobs including nin.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-09-08 11:45:18
He's immune to any physical damage afaik, no matter if slashing, piercing or blunt.
(his adds are not afaik)
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By SimonSes 2023-09-08 11:47:47
No melee damage works on Ongo.
SAM every 3 mins gets also access to Meditate, which will give him TP for 2 WS (SC again)
Remember that you would need to use Hagakure for this or you probably wont be able to make SC in time otherwise.
DNC should also be able to Wild Flourish > Dancing/Exent/Pyrric for... Scission I think? Not sure if this would work honestly.
It would work, but you would have 0TP after WS, unless conserveTP would proc (might be good to actually use conserveTP gear). So you would need some Regain set, to get at least 40-80TP (40TP with Satan path C and +3 relic legs, 80TP with just feet). Then you need to use presto -> step -> Reverse flourish -> step (without presto, to avoid getting to 10/10 Daze too soon) -> Wild flourish -> Pyrrhic. Since both flourishes are in the same category, you would only be able to do it every 50 sec (assuming you could regain enough TP for step in 20 sec after using Wild Flourish)
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-09-08 11:57:46
You're forgetting No Foot Rise (3min cd). Gives 5 FM and 250 TP. FM which can be converted in additional TP every like 30 secs.
But the role of DNC in that scenario would be that of secondary SC maker to help SAM during the CDs.
It works in theory but the problem is that the SMN only bursting and the BLU every 3 mins... no way you gonna deal enough damage. Would need at least one more burster. I guess NIN in place of DNC maybe, with the right gear and standing behind to benefit from Innin's +30% damage could be cool? Eh... I dunno, I still think 2x KIs is not very viable for Ongo.
Serveur: Shiva
Game: FFXI
By Shiva.Myamoto 2023-09-08 12:24:33
In fairness, the goal isn't to clear. Simply knocking some HP off for the "A" team is the goal. If you go one KI and consistently seem to time out lets say around 10-15%... that's where the 2 KI's would help. Not every player is capable of what some others are within the same time frame of one KI. Even if it is only 10-15% on 1st KI, timing out with 10% left would be frustrating on a single KI approach.
RDM enspell seemed to add up a lot of damage in that other approach mentioned. PLD,RDM,NIN,BLU,SMN, and perhaps WAR for tomahawk? I am assuming that would adjust its resistance regardless for the duration of the effect. Could hold that to easily make scission when needed to proc or just cycle it as it resets to produce more sc's and burst windows. Lasts a 1:30, used every 3 minutes, could allow for sc's easily for a good chunk of the fight.
Serveur: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2023-09-08 12:41:48
I had heard of a KI1 strat that involved NIN and RDM and SMN, but I have no idea how that would work without using cor for TP gain.
Valefor.Philemon
Serveur: Valefor
Game: FFXI
Posts: 438
By Valefor.Philemon 2023-09-08 12:43:50
YouTube Video Placeholder
There's this video that shows the 2 KI setup.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2023-09-08 13:18:31
Cerberus.Shadowmeld said: »I had heard of a KI1 strat that involved NIN and RDM and SMN, but I have no idea how that would work without using cor for TP gain.
We had a 2-KI Ongo where we used BLU, NIN, RDM, and SMN. We would make Darkness SC between the NIN and the BLU. IIRC, the NIN used Gokotai and as much DW gear as it could fit for idle to get TP quickly, and would otherwise spam Doton Ni/San in between bursts windows. BLU would ride Chain Affinity window, closing Blade:Hi with Quadratic Continuum, and could burst Entomb or Embalming Earth (using Burst Affinity, but both were pretty bad even in max set). You can also land Tearing Gust during aura (only), and if UL was not up, Acrid Stream or Enervation was used (again, only lands during aura). You can buff your Ninja friend with Diffusion+[Any MAB+ buff], for some minor bonus.
The Ninja couldn't be a scrub, though; we tried it several times, once with a thrown together NIN nuker and a top of the line NIN, and obviously it made a huge difference. Like a 15% difference in overall Ninja contribution, which got us a lot closer to our goal %. RDM rides enspell damage with Crocea Mors and max TA Temper II with Sroda Tathlum+Orpheus's Sash, and SMN can burst Night Terror when a SC window is open. Can use it on timer otherwise. The RDM can also, if it wants to be cute, try to land a max duration/potency Poison II. I forget how long it lasts, but a good one will knock off a decent chunk of idle health. As it turned out, our RDM on KI1 was also the RUN on KI2, so Stymie is useable to pair with Frazzle 3, because you won't use Odyllic Subterfuge at all on Ongo. Your job comp might not line up this way, but Stymie Frazzle makes a decent difference in damage from what I recall.
We tried using a DNC, but we found it to be practically useless for KI1, because Haste Samba directly clashes with Enspell from RDM, so it literally hurts the setup and adds nothing besides RF/RS for a free Darkness. I don't recall what, if anything, BST adds to the setup, so we didn't bother using it since nobody in our group had an elite pet MAB setup for it. Think we ended with: SMN WHM PLD BLU NIN RDM. WHM doesn't really do anything, it's a throwaway job for the most part.
I could be misremembering, but I think we took Ongo to between 79%-74% with this KI1 setup, since all damage pretty much stops the moment you get the add out (Regen stops it). But 75/80 is a great starting point for KI2.
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Bahamut.Skald
Serveur: Bahamut
Game: FFXI
Posts: 89
By Bahamut.Skald 2023-09-08 13:56:34
RDM BLU NIN SMN BST PLD
PLD heals, BST Killer Instinct and Fatso spam.
NIN skillchains with Titan as often as possible.
Frazzle is tough to land and honestly not worth trying for without Stymie, I'm RDM>>BRD for the comp and I've landed it randomly with the 3 casts I hail mary at it before engaging but it's generally a no-go. BioIII and as mentioned above PoisonII, I don't bother wasting time with any other debuffs. With this approach enspells carry the majority of the damage with RDM finishing at ~40%, BLU not far behind focusing on doing BLU nuke things. RDM only bursting a single StoneV in the last second of window to avoid walling and losing swings, other than that enspelling away with Macc+Multi focused set. Without frazzle Sroda Tatlhum falls behind Ullr in my parses.
Our best was 72%, hitting 74 is consistent with plenty of time to spare.
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By suuhja 2023-09-08 14:42:14
I did an extensive writeup on the 1-KI Ongo strat earlier in the thread. With the right members it really only takes a few attempts to get the rhythm down and a high clear rate.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2023-09-08 15:19:24
Quote: BST Killer Instinct and Fatso spam.
Yeah I knew there was something we had contemplated using BST for. Ongo's TP moves were so harmless for our group, we didn't bother resetting it's TP.
Also, I recall Killer instinct bonus was only like 7.5%? I guess that effectively removes WHM from the comp since it indirectly adds DPS and lowers overall damage taken, so ideally, that's a more useful job than WHM. FF also doesn't feed any TP, so he's perfect to use.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2023-09-08 15:23:50
Quote: RDM only bursting a single StoneV in the last second of window to avoid walling
I could be wrong, but I don't think you can wall BP damage, Blue Magic, or Ninjutsu. In any case, we noticed RDM nuke damage was absolutely terrible on Ongo without buffs, so we didn't bother that after the first few attempts.
Serveur: Bahamut
Game: FFXI
Posts: 279
By Bahamut.Jedigamer 2023-09-08 16:56:04
FWIW, on my attempts, I noticed That Diabolos Night Terror did a bit more than Geocrush from Titan using the two KI method on Ongo. I also used a DNC in the lineup to make darkness and had a NIN focus on bursting
Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1499
By Phoenix.Iocus 2023-09-08 17:15:50
Can a DNC use Karambit and get tp from crits that do 0?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2023-09-08 17:18:29
Can a DNC use Karambit and get tp from crits that do 0?
It's storetp, not tp generaton.
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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