The Odyssey - || Strategy And Discussion ||

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The Odyssey - || Strategy and Discussion ||
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 Shiva.Thorny
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By Shiva.Thorny 2026-02-19 14:00:17
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I have no trouble believing the concept that snake eye works on wild card. To be clear, I am questioning whether the rate is truly 50%. The mechanism of action appears to be the same way snake eye would work on a regular roll, and the current understanding seems to be that only provides a 40% chance of rolling the necessary difference instead of a 1.

For it to be 50%, there would need to be a completely different mechanism at work or we would need to be wrong about how snake eye merits work. Neither seems very likely to me.

It matters because if it is 40%, it is a downgrade.
 Asura.Eiryl
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By Asura.Eiryl 2026-02-19 14:07:16
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If for some reason you believe it to be 50%

Change your merits, automate a roller and see if you ever achieve an 11 via snake eye with 1 merit

It should never happen, take you maybe 30 minutes with a nomad moogle to do it 100 times and go 0/100 all you need is one success and 100 is sufficient for a 10% chance

(0/49 randomly rolling my afk cors while typing this)
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-02-19 14:43:48
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Genoxd said: »
Veydal1 said: »
Congrats!

That's really interesting about the effect on Wild Card by Snake Eye. Is this assuming Relic Feet? Would be huge if Relic Feet increased this further...

It's independent of relic feet. It's detailed on the JP wiki apparently, but feet do nothing in this situation. When the stars align and you can snake eye for WC the only 2 valid options are 1 or 5/6 depending. Snake eye will force/override it with a 50% chance of 5 or 6 else it will always be a 1 which doesn't matter for bumba.

Genoxd said: »
I did a very small sample size test but it was around 50% and works as stated in the blog. It's a 1 or a reset, never got any other numbers

Isn't it the feet that is giving the "invisible reroll" though? Also, I'm really not understanding how Snake Eye + Wild Card is skipping 2/3/4. Explain?

edit: oh is it because of the previous roll's number value being taken into effect? I should read better, Haaydee explained on last page.

Quote:
First of all, Waika, to increase the probability of 5 or 6 as much as possible, make 5 swings of Melipo's snake eye. As a result, the rest were fold 1 and loaded deck 4.


In this state, I will update with the Wizards Roll → Fold before Waika, and stop if the roll is 5 or 6. By doing snake eye and then waika in this state, if you swing 5 melipo 5, there is a 50% chance that you will get a 6 if it is 5, and if it is 6, you will get 5.
 Asura.Sechs
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By Asura.Sechs 2026-03-02 10:57:57
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So, if I recall Agon mobs in Sheol B cannot be slept, just like those in Sheol C, correct?
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By Dodik 2026-03-02 11:00:28
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Asura.Sechs said: »
Agon mobs in Sheol B cannot be slept

Correct. Only A Agon can be slept.
 Asura.Sechs
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By Asura.Sechs 2026-03-02 13:46:41
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This is gonna be annoying to solo like I did with A >_>
 Asura.Eiryl
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By Asura.Eiryl 2026-03-02 13:51:22
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Yes, soloing sheol is annoying.

Next week you'll be able to add 1 vit to the trusts though so it'll be great!

Unkillable Valaineral with +1 VIT, champion

...or should it be +1 MND for stonker cures. Gonna have to make a whole guide on optimal stat usage.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-02 14:09:48
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B is notoriously the worst zone for every aspect of Moogle Mastery farming for so many reasons. I'm gonna footnote the solution to this zone to save yourself time and frustration.*

*Just form a static and commit to a specific path, and run it several times a week (i.e. THF chest farming, NM clearing, Nostos killing etc). You will eventually get better and be efficient, ranking MM up fast in no time.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-03-02 14:24:07
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Asura.Eiryl said: »
Yes, soloing sheol is annoying.

Hehehehehehehehehehheheheehhehehehehehehehe

IYKYK
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By LightningHelix 2026-03-02 14:26:45
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Asura.Eiryl said: »
Yes, soloing sheol is annoying.

Next week you'll be able to add 1 vit to the trusts though so it'll be great!

Unkillable Valaineral with +1 VIT, champion

...or should it be +1 MND for stonker cures. Gonna have to make a whole guide on optimal stat usage.
gotta find out the stat modifier on Uriel Blade
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By Dodik 2026-03-02 14:32:00
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Just remember you will need several stacks of pop materials, cost per pop goes up by the floor number.

Avoid the nasty ones on the top floor.

IME by the time you get through all the NMs sheol B has, you will likely have opened enough chests too.
 Asura.Eiryl
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By Asura.Eiryl 2026-03-02 14:39:56
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LightningHelix said: »
gotta find out the stat modifier on Uriel Blade

MAB
(str/mnd)
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By LightningHelix 2026-03-02 17:43:04
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Asura.Eiryl said: »
LightningHelix said: »
gotta find out the stat modifier on Uriel Blade

MAB
(str/mnd)
oh, I forgot about the Campaign: Uriel Blade sword

I was mostly memeing but also okay MND TANK IT IS
 Asura.Sechs
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By Asura.Sechs 2026-03-03 00:44:38
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Lakshmi.Buukki said: »
B is notoriously the worst zone for every aspect of Moogle Mastery farming for so many reasons. I'm gonna footnote the solution to this zone to save yourself time and frustration.*

*Just form a static and commit to a specific path, and run it several times a week (i.e. THF chest farming, NM clearing, Nostos killing etc). You will eventually get better and be efficient, ranking MM up fast in no time.

Thanks for the tips Buukki. I'm almost done with Sheol A. MM 13 atm. Missing 8 more NM kills, 5 coffers. Unsure on Aurum, is that necessary to cap? If you need 40 Aurums to cap it's gonna take a while to reach from 14 to 15 but other than that I'm done.
My approach (solo) with Sheol A was simple.

Enter on BLU and summon trusts.
Find the NM pop thing. Kill 2-6 groups with Cruel Joke (eva idle setup, pull stuff, dream flower, Cruel Joke, rebuff while you wait 1 min. If the NM pop is in a good position, pop and start killing the NM while you wait.
Kill Agons on floor 1.
Go to floor 3, rinse & repeat (pulling less groups, even zero).
Go to floor 5 and kill the halo. At this point you should have ~40 Izzat.
Pop a chest, hope it pops a coffer. Open it and hope it pops an aurum. If it doesn't pop another chest > coffer and that's it.
If enough time go to the final exit on floor 7.

To save time, when possible, I was pulling Agons one by one (when they link it's even easier) with Silence or Dia2 accordingly. If Unbridled is up and the mobs around the halo allow it, group everything together and Dream Flower to Cruel Joke, and kill Agon one by one as you wait the cruel joke timer.


Now... I clearly cannot do this in Sheol B. Can't sleep halo, can't pull multiple groups because their acc is too high and my Eva won't be enough to survive. Except maybe 2-3 groups on floor 1.
It's gonna be super, super super annoying.
Like you said, need other people.

I'm not against grouping up, it's more a matter of finding people interested that know what they're doing and finding a time slot suitable for everyone.
With Sheol A I was going at random times whenever I actually had time myself to do it =/
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-03 06:01:37
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16 aurums is the cap for highest Moogle Mastery tier. 50 aurums caps discount.
 Asura.Loraiine
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By Asura.Loraiine 2026-03-11 09:48:47
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Felgarr said: »
Our group that does super charge runs on Saturdays attempted MBoze and I was ML50 Beastmaster. The first attempt to P.Ooze MBoze went off just fine. I had to use Familiar and Unleash, but it landed after 2-3 Ooze's with the following set. (It was Firesday if that matters). Here's the set I used:

ItemSet 401333
Ambu cape is: Eva/MEva+20 Pet:(M.Acc/M.dmg+20 M.Acc+10 PDT-10 Regen+10).

However, on our next entrance into Gaol, it didn't land through multiple Ooze attempts in that 15 minute time-span. I used the above set with Unleash, then Familiar with no luck. Our RDM offered Frazzle 3 as well with no luck either.

With 2 minutes remaining, I tried the above set in a hail-mary attempt. I modified my set with Agwu's Axe (R0) and Hesperiidae (R30). My thinking was: "Maybe I need Pet: All Attr+30 to close the gap?" (but yes, Pet: Magic Accuracy-5 in comparison). In all of the attempts, I was engaged with my Pet, so Smite (Pet Magic Accuracy+50 was in the works here. I also used Rolanberry Daifuku for an additional Pet: Magic Accuracy+75.

...BUT it still would not land! Can anyone offer any insight?

I would like to focus on the MBoze fight without RUN if needed, but if it matters, we were attempting an MBoze > Ngai > Kalunga super-charge run. (We were reserving RUN/SCH/WAR for Kalunga to do Reverberation+Hydohelix II, which needs WAR's Tomahawk SDT to land effectively). Here is the chart I made to break-down what is possible (I'm continuously updating it with our findings, so any help is greatly appreciated).



Mboze needs Undaa Rayke to land P.Ooze, should update your notes to say that or something along those lines. I couldn't land P.Ooze without it to save my life.
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By darkwaffle 2026-04-02 13:53:32
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My group did a lot of Cruel Joke B runs before people realized they can actually, you know, kill stuff and not stand around afk and we've now graduated to C runs lol. However it's usually a misfit group of BRD/WHM and 5 [okayish] DPS of something like BLU/WAR/DRK/SAM/RNG. Without a real tank we have a hard time engaging Agons (which seem like a meaningful net gain on segments) even on the lower floors because of how they link and can't be slept. How do you handle them when you can't just pick off the Halo and the enemies 1-2 at a time? Or do you not?
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By Veydal1 2026-04-02 15:10:53
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Can try to pull the non-agon mobs without aggroing the agon mobs. Or single target sleep the ones near halo while you zerg it down. Then once agon mobs are targetable, each DD takes 1 and you try your best to heal through the incoming damage. Or have a designated DD that is bulky enough (Defender, drop Berserk) go in and aggro the agon mobs while the other DD zerg em down one-by-one.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-04-02 18:55:33
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I haven't brought a tank to sheol C for years. Be careful about pulling the non halo mobs, who approaches the halo and how, be thoughtful about splitting up on the agon mobs once they're targetable, and most heavy DDs don't have any problem holding them. Having a real healer is a good idea.
 Bismarck.Sterk
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By Bismarck.Sterk 2026-04-02 21:10:44
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Might be able to have your healer reliably tank Agon stuff if your BRD gives them 3-4 Minnes. I've done it without Minnes on WHM but it can get dicey at times.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-04-02 21:28:42
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Not intended to be mean:

Is there any reason why someone in that group can't just play a tank job? Even with basic sakpata gear and cocoon/Minnes etc, a build-a-PLD is still going to be far more reliable of a tank and better control over how to heal the group. You have at least a warrior and dark knight in that group, so you might have some carryover with gear. I get that your group is misfit as far as job comp, but this is important for further endgame, for everyone to have a unique role. Tank is critical. Someone should just gear tank and help the group progress instead of continuing makeshift parties. At least if you intend to progress beyond your current pace.

Just my thoughts
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By darkwaffle 2026-04-03 00:23:29
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Yeah, I think that's reasonable and kind of what I expected. From the outside looking in (as the bard) I feel like a DD with a decent defensive cooldown and gearset should be able to handle it - unfortunately I don't think they have... mastered that kind of thing yet. Everyone tends to just want to be the damage dealer. Maybe I'll start just passing out Minnes instead lol.

We do have PLD, unfortunately I am also the BRD >< BLU has RUN which I thought was fine the couple times he brought it in but I think he got somewhat discouraged by not dealing much damage (not sure what he expected from a tank though) and losing threat on an NM.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-04-03 00:41:25
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Quote:
Everyone tends to just want to be the damage dealer

Just gonna warn you now, this is a very dangerous and fruitless road to start on. It leads nowhere useful in endgame. Literally everyone has at least 5DD Jobs geared (and 95% of DDs are terrible) and they're all interchangeable. Absolutely nobody has healers, supports and tanks. And based on what you've said, your group is falling right into the exact same stereotype and setting yourselves up for failure. This is going to be a problem later when you decide to do something like Odyssey bosses. I suggest everyone in the group just swallow the pill and each gear a support, tank, Bard, Corsair, and Heal. Otherwise this bottleneck will follow you on every single event later on. It's a common trap, everyone wants to DD, nobody wants to tank or heal, can't get anything done. Don't do it.
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 Asura.Hya
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By Asura.Hya 2026-04-03 09:49:51
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darkwaffle said: »
From the outside looking in (as the bard) I feel like a DD with a decent defensive cooldown and gearset should be able to handle it - unfortunately I don't think they have... mastered that kind of thing yet.
As the BRD, it's also possible for you to be the one who pulls the whole Halo. Tankless full clears are very doable. The real solution is to fix your party composition, though.
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By darkwaffle 2026-04-03 11:07:37
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Agreed, although this isn't the case full time. Most of them are on an alt of a job with more group utility - RED, SCH, COR, SMN and a few GEO. Segment farming just happens to benefit from more raw/physical damage so they're adjusting to that/looking for JP on other jobs. Probably a mistake to lean too hard into that though. Honestly we do fine killing Nostos enemies and a floor1 or floor2 NM and getting a few thousand segments so it's not that we're doing badly, it's just the Agons are pretty dicey still.

Also fair I could try it myself with Minnes/Mambos although I think that would require us having another source of healing. Ultimately we probably should just have a better mix of support/damage rather than going 1/5 without a real healer.
 Fenrir.Velner
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By Fenrir.Velner 2026-04-03 11:33:13
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darkwaffle said: »
BLU has RUN which I thought was fine the couple times he brought it in but I think he got somewhat discouraged by not dealing much damage (not sure what he expected from a tank though) and losing threat on an NM.

Those NMs reset hate when they SP! No need to get discouraged.
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By Firebrandt 2026-04-03 11:53:42
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darkwaffle said: »
My group did a lot of Cruel Joke B runs before people realized they can actually, you know, kill stuff and not stand around afk and we've now graduated to C runs lol. However it's usually a misfit group of BRD/WHM and 5 [okayish] DPS of something like BLU/WAR/DRK/SAM/RNG. Without a real tank we have a hard time engaging Agons (which seem like a meaningful net gain on segments) even on the lower floors because of how they link and can't be slept. How do you handle them when you can't just pick off the Halo and the enemies 1-2 at a time? Or do you not?

You should definitely fix your party comp, but an easy stopgap in the meantime is have the BLU round up all the Agon mobs in its evasion set (which they should have because you were CJing previously) + Mambos. So when you get to a floor with an Agon you want, have the other DDs clear out the Nostros mobs, and have the BLU join in when they are clear and its waiting on CJ cool down. BLU shouldn't really have any issue evasion tanking/holding the Agons.
necroskull Necro Bump Detected! [51 days between previous and next post]
 Odin.Bangla
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By Odin.Bangla 2026-05-24 18:29:01
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Has anyone experienced the following when keying as THF while in a group in Sheol A floor 2:

1. THF popped mimic #1 while everyone was out of range. I let the THF die, tractored it out of range and raised then left to key a different chest. Everything went as expected at this point.

2. While keying the second chest, mimic #2 spawns and kills the THF but also draws in the BLU that was fighting nearby, kills the BLU then draws in every other member one by one.

3. We kill mimic #2 and get ready to leave the floor but as we reach the exit, my SCH gets drawn in by mimic #1 from across the zone, then the COR who also never touched it and so on...

We go in a second time, get a mimic on the first chest on floor 2 again and after killing the THF, it draws in my SCH that was just sitting at the entrance...further than aggro range.

Is this a cursed floor? This has never happened before and it's really frustrating to deal with.

I had no issues like this on any other floors, was able to walk by the mimic as long as the THF stayed far out of range. It never drew anyone else in but the THF. Made me anxious to try keying :(
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By Felgarr 2026-05-24 23:46:53
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Felgarr said: »
Cerberus.Shadowmeld said: »
Just swap the setups for kalunga and mboze. Kalunga much easier to land ooze on, and sch can helix mboze with the same setup, just wind? Not sure of element.

Thank you, we'll try this next event.

I was able to land P.Ooze without Unda+Rayke, which is normal, but erratic, as I've previously stated. Today, we observed that MBoze's HP went from 99% back up to 100% after landing P.Ooze, which is normally an indication that he received the Max HP Down effect. However, 2+ minutes passed without observing his HP resolve to 89%. We were very confused why the first attempt only appeared to have the HP Down effect land, per the HP progress bar change. So, we tried again in the same 15-minute window, and let our RUN apply Unda+Rayke, we observed the 99%->100% HP Change again, and followed by that, MBoze's HP changed to 89% HP about 70 seconds later. It was also Watersday, if that matters to anyone.

So, basically, I was able to re-confirm some unusual findings today with BST P.Ooze vs V25 MBoze. I have done 100's of the super charges, and have only seen this bizarre event against MBoze, and 2 instances so far. It has made me completely reluctant to try to BST P.Ooze vs. Mboze, when building super charges. (This is unfortunate because both SCH and BST can technically require RUN's Element+Rayke ability to reach 6% in a cheesy way).

Has anyone ever seen this before?
 Bismarck.Sterk
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By Bismarck.Sterk 2026-05-24 23:49:19
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Mboze has an auto attack that drains HP. That's probably what moved him from 99% to 100% the first time.
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