|
The Odyssey - || Strategy and Discussion ||
Serveur: Siren
Game: FFXI
Posts: 180
By Siren.Codegen 2020-03-22 23:28:11
I got Moogle Mastery VI (6) at 500 nostos, 15 NM and 3 chest total. I have only IV with 506 Nostos 6 NM (upgraded on the 6th NM's death, only have 5 distinct NMs having popped one 2x).
So your 15 NM with VI is rather interesting, as it indicates there's 2 levels in there somewhere between 7 and 15. Probably @9&12. But could be somewhere else.
Did you pay attention to the battle message to see the notification when the NM died?
(We can see from above that chests and coffers are irrelevant for MM.) I think someone mentioned they got a mastery up message from opening a chest too, and I got messages both from killing NMs and killing normal mobs before, so I really think it's a kind of point system where possibly NMs are worth a decent amount. I am aiming at killing each unique NM at least once, I only have 3 unique left and 13 unique done with some repeats, leaving slime more toward the end as it's the most likely to kill my trusts
By Weeew 2020-03-23 00:21:52
Codegen:
15 NMs (13 unique nm's)
500 Nostos
3 chests
Moogle Mastery VI
Me:
8 NMs (4 unique nm's)
1040 Nostos
20 chests
2 coffer
Moogle Mastery V
Me: (updated)
9 NMs (5 unique nm's)
1140 Nostos
23 chests
2 coffer
Moogle Mastery VI
Seeing as we have confirmed that killing normal mobs and opening chests both contribute to Moogle Mastery as we have seen the level up message after performing these acts means the weight on killing NM's is very high.
It also seems that the reduction in izzat cost of opening chests is only related to every 10 chests opened.
By devasbismarck 2020-03-23 02:19:43
Mastery went to III upon killing 2nd NM (izzat popped)
395 mobs
6 chests
3 unique NM (1 izzat popped, 2 item popped
Also i dont know if ppl have noticed but you cannot use items on a junction that pops after an agon + fetter camp, it seems to be 10 izzat only. You must use one of the already existing junctions to use items.
Has anyone tested being able to pop a lvl 75-99 or 125 unity NM?
Mastery IV upon killing 5th NM
416 mobs
6 chests 0 coffers
5 unique NM (2 izzat popped, 3 item popped)
Can the guys who are getting coffers confirm if they are called coffers in the target or are still called chests but are gold trimmed? Also have you ever come across one that hasnt been replaced by picking a chest? I would hope its not exclusive to thf's.
By Autocast 2020-03-23 03:33:03
Quote: Mimic kills is not a method for solo THF. Its a method for farming in groups. With full buffs mimic takes like 1-2 to kill. You kill 2-3 of them and run to finish to get 2-3 large boxes as personal loot.
so killing mimics makes the end portal give you Large scale boxes in personal loot? instead of the normal scale boxes you get from clearing halo/beastmen?
By SimonSes 2020-03-23 04:08:05
Can the guys who are getting coffers confirm if they are called coffers in the target or are still called chests but are gold trimmed? Also have you ever come across one that hasnt been replaced by picking a chest? I would hope its not exclusive to thf's.
I dont think coffer can spawn just like that, but imo its not exclusive to THFs neither. It pops when you successfully open the chest, so it probably can pop also after opening with Izzat. Weeew has 2 coffers opened and he go solo COR, so I think that confirms it. Also coffer on top of looking slightly different is also called "Coffer" and there is another tier which looks like little gold chest from abyssea. I got it once but failed to open (got mimic) with THF and also forgot to check how many Izzat it needs. Getting a mimic probably doesnt count as opening, so nothing about it in Report.
By SimonSes 2020-03-23 04:55:47
Quote: Mimic kills is not a method for solo THF. Its a method for farming in groups. With full buffs mimic takes like 1-2 to kill. You kill 2-3 of them and run to finish to get 2-3 large boxes as personal loot.
so killing mimics makes the end portal give you Large scale boxes in personal loot? instead of the normal scale boxes you get from clearing halo/beastmen?
Yes and you can obviously mix this up too and kill mimics and halos to get both type of chests at the end.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10087
By Asura.Sechs 2020-03-23 05:42:44
The Page on BG-wiki brings to this thread for reference on how to obtain higher tiers of Moogle Mastery but doesn't explain what it does.
Is it just a matter of the higher the mastery the lower the cost to open chests or pop NMs? (Ixat)
Nothing more than this?
Serveur: Asura
Game: FFXI
Posts: 94
By Asura.Bayonette 2020-03-23 06:31:08
The Page on BG-wiki brings to this thread for reference on how to obtain higher tiers of Moogle Mastery but doesn't explain what it does.
Is it just a matter of the higher the mastery the lower the cost to open chests or pop NMs? (Ixat)
Nothing more than this?
It makes your trusts stronger.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10087
By Asura.Sechs 2020-03-23 06:34:54
"stronger" how? Raises their "level"?
By SimonSes 2020-03-23 07:10:13
The Page on BG-wiki brings to this thread for reference on how to obtain higher tiers of Moogle Mastery but doesn't explain what it does.
Is it just a matter of the higher the mastery the lower the cost to open chests or pop NMs? (Ixat)
Nothing more than this?
MM level doesnt affect cost to open chests, like we find out in last few pages. Number of opened chests lowers the cost. MM makes trusts stronger in unknow way. I only noticed higher damage on Tenzen but details are unknown and probably will be for a while. The only easy to test thing I guess is to check trusts hp inside and outside of odyssey.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10087
By Asura.Sechs 2020-03-23 07:19:44
So it's "just" trust.
Wonder why the *** they had to go as far as to make a system-specific boost for Trust that only works in Odyssey, permanently.
I'm really confused but I guess everything will be clear in a few more months lol.
Serveur: Asura
Game: FFXI
Posts: 94
By Asura.Bayonette 2020-03-23 08:20:38
So it's "just" trust.
Wonder why the *** they had to go as far as to make a system-specific boost for Trust that only works in Odyssey, permanently.
I'm really confused but I guess everything will be clear in a few more months lol.
I think it’s to encourage players to actually do Odyssey instead of buying scales. By playing you can boost your trusts and lower chest cost, making your runs have more efficient returns.
Also, our status report has us select “Sheol A”, and shows the report for only that zone. I believe we will have to rebuild moogle mastery in subsequent zones.
[+]
Lakshmi.Avereith
Serveur: Lakshmi
Game: FFXI
Posts: 1214
By Lakshmi.Avereith 2020-03-23 09:07:41
By playing you can boost your trusts and lower chest cost, making your runs have more efficient returns. Or you could be like me and link everything at the same time and just die so your runs are even faster
By SimonSes 2020-03-23 09:11:31
By playing you can boost your trusts and lower chest cost, making your runs have more efficient returns. Or you could be like me and link everything at the same time and just die so your runs are even faster
Or mimic on first chest on mule :)
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10087
By Asura.Sechs 2020-03-23 09:30:42
I haven't done many runs. Acc requirements are low, mobs die fast but they hit hard. I mean, from the perspective of an average casual player who wants to solo with trusts, how do you handle sleeps? Sure you can pull mobs one by one most of the time but what about the fetters? How do you handle all those untargetable mobs hitting you until the fetter is dead without a tank?
I dunno. With a structure like this I sorta fail to see the necessity or efficiency to boost soloing capabilities of casual players. If anything I would've created something to motivate people to group together rather than promoting solo play with trusts. Won't that just make the zone overloaded and laggier?
Maybe I'm missing something I dunno.
By SimonSes 2020-03-23 09:46:02
I haven't done many runs. Acc requirements are low, mobs die fast but they hit hard. I mean, from the perspective of an average casual player who wants to solo with trusts, how do you handle sleeps? Sure you can pull mobs one by one most of the time but what about the fetters? How do you handle all those untargetable mobs hitting you until the fetter is dead without a tank?
I dunno. With a structure like this I sorta fail to see the necessity or efficiency to boost soloing capabilities of casual players. If anything I would've created something to motivate people to group together rather than promoting solo play with trusts. Won't that just make the zone overloaded and laggier?
Maybe I'm missing something I dunno.
They encourage both. You can solo or group. Both ways are efficient if done well.
You can simply wait when there is no transparent mob close to Halo and zerg it in that window.
Pulling one by one or keep linking/aggroing one by one is very effective, since AoE damage doesnt work anyway.
Serveur: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2020-03-23 09:49:14
The point is that solo players want to follow different a strategy than group players. If you're solo you obviously won't be killing fetters and dealing with the invisible beastmen. But you also won't have to share your loot with a group so you get to keep all the scales for yourself. It's probably assumed that a non multi box group, IE a "normal" 6 man group is going to split scales evenly after a run (excluding personal box), so the strategy would involve killing mimics to maximize the personal boxes, beastmen fetters and whatever else maximizes returns, and mostly ignore the trash mobs because they waste too much time. A soloer on the other hand would probably focus on those trash mobs, and if you're a thief like me try to open some chests on the lower levels with skeleton keys. A normal scale box is worth roughly an entire camp's of trash mobs, so if you can open 3 or 4 boxes without a mimic spawn you can get similar returns as that 6 man did.
Also if your trusts become strong enough it may become more feasible to kill a mimic solo. I don't know how high their stats go, but if you could theoretically kill a mimic or two solo with max level moogle mastery and the right trust selection then teleport to floor 5 and flee to the exit it would easily make the returns worthwhile.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-03-23 10:03:02
(@Sechs)You're missing the part where you should just go out and try the content for yourself :). It's not extremely challenging starting up, and it has multiple goals you can prioritize (which they warned during the digest to not "try to do everything because you'll run out of time"), so you should be able to dive right into it without any real experience. Between killing "Trash mobs", opening chests (solo or mimics in groups), clearing beastmen/halos, or popping Junction NMs for boxes, the content is pretty self-explanatory and can be done in small groups or solo. So you're not left out entirely if you're not sure what to do. The only thing this content gives atm is the ability to upgrade UNM up to 122, scales, and Moogle Mastery. The 20-hour lockout is also deliberate.
As far as the Moogle Mastery goes, Bayonette hit the nail on the head. They are trying to give you a bonus to your exploration by improving your trusts gradually through repeatedly doing the content. It could be additional defense or meva or whatever (don't know exactly what atm), as the higher up you go, the stronger the monsters are. But they also are tying hidden bonuses into other things as well (like killing large numbers of Nostos, opening certain amounts of chests lowers izzat cost etc), so you have cumulative bonuses to your progress every time you do the content. It's worth keeping up with it now rather than later on.
IMO, by not doing it and just buying the scales, you are just opening up the possibility of them doing something stupid later on like requiring 1000 Nostos killed/50 NM clears/50 Chests opened before you can upgrade 125/135 etc gear. Or requires MM10 before you can pop certain NMs. They link content strangely like that sometimes. They are already forcing you to do it daily with the lockout, so I don't put it past SE to also bottleneck players by having requirements for upgrading further gears (must have cleared Sheo'l A before advancing etc).
[+]
[+]
Bismarck.Xurion
Serveur: Bismarck
Game: FFXI
Posts: 694
By Bismarck.Xurion 2020-03-23 12:49:35
I never used skeleton keys or thf tools in the past. I'm assuming, given the price difference, skele keys have a higher chance to unlock?
Asura.Akaden
Serveur: Asura
Game: FFXI
By Asura.Akaden 2020-03-23 12:55:52
I never used skeleton keys or thf tools in the past. I'm assuming, given the price difference, skele keys have a higher chance to unlock? Price difference is likely because bat fangs aren't easily purchased. Every other component can be bought at NPC.
Technically if you're going for a mimic, you want the key to fail. Supposedly Thief's tools have a better chance to fail based on the conversation earlier.
Serveur: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2020-03-23 12:57:24
Quote: I never used skeleton keys or thf tools in the past. I'm assuming, given the price difference, skele keys have a higher chance to unlock?
Speaking from years of experience here, skeleton keys are the best tool you can use if you want to succeed in picking a lock. I used to pick my own artifact coffers and ran around looking for chests back in the 75 era. I picked every chest with a map in it to unlock all the maps long before they could be NPC purchased. Skeleton keys are much better than thief's tools.
On a personal note, I picked 4 chests on a solo odyssey run with skeleton keys last night. Spawned a mimic on my 5th. They don't prevent failures, but they do increase successes.
[+]
By FaeQueenCory 2020-03-23 13:00:09
I'm assuming, given the price difference, skele keys have a higher chance to unlock? Correct. Skeleton Keys have a better unlock chance.
I don't remember which has the best unlock rate between Skeleton and Living... but I want to say it's Skeleton with the best?
[+]
By SimonSes 2020-03-23 13:01:15
Im trying to make some guide for Odyssey but I have 0 experience with adobe premiere and last time I spoke in english was like year ago, so it will take few days probably.
[+]
By FaeQueenCory 2020-03-23 13:30:51
I think someone mentioned they got a mastery up message from opening a chest too, and I got messages both from killing NMs and killing normal mobs before, so I really think it's a kind of point system where possibly NMs are worth a decent amount. I am aiming at killing each unique NM at least once, I only have 3 unique left and 13 unique done with some repeats, leaving slime more toward the end as it's the most likely to kill my trusts A point system could be viable... However:
Weird... was there an update? Or maybe it was triggered by the amount of chests opened in total?
0 NMs
0 Nostos
32 chests
2 coffer
Moogle Mastery I
7 Izzat to open the chest
I would guess -1 every 10 chests? 32 chests and 2 coffers should clearly be enough to at least add +1. (Plus if any accounts of getting the message while opening a chest could be tainted if it was with more than 1 person. e.g. getting the message in response to a kill from someone else when you are opening a chest.)
So I am skeptical without a screenshot or seeing it firsthand. (plus the splitting rewards makes sense: chests reduce izzat cost, murder boosts Trusts.)
Codegen:
15 NMs (13 unique nm's)
500 Nostos
3 chests
Moogle Mastery VI
Me:
8 NMs (4 unique nm's)
1040 Nostos
20 chests
2 coffer
Moogle Mastery V
Me: (updated)
9 NMs (5 unique nm's)
1140 Nostos
23 chests
2 coffer
Moogle Mastery VI
Seeing as we have confirmed that killing normal mobs and opening chests both contribute to Moogle Mastery as we have seen the level up message after performing these acts means the weight on killing NM's is very high. Friend's V:
8 NMs
544 Nostos
21 chests |
My IV:
6 NMs (5 unique)
506 Nostos
6 chests |
NMs definitely boost it the most per kill. Would need to double check my friend's number of unique NMs (he's either at 6 or 7 unique); as that could potentially matter a lot.
By devasbismarck 2020-03-23 13:38:12
Do mimics and NMs depop allowing you to continue with rr or do they stay? I remember they def aggro upon rr even when out of normal range so youd need to at least wait.
@fae From what i can tell chests do not give mastery but coffers do. In one of the earlier pages someone mentioned opening a coffer and getting a mastery upgrade which is causing confusion. I would expect anybody opening their first coffer to immediately gain +1 mastery
That said for anyone looking to farm scales would be wise to aim for 5 chests a day so that in about 20 days they have 100 chests / 1 izzat per box which would make 10 izzat off of an agon camp go very far and who knows perhaps the boxes might open for free at 100+
[+]
Leviathan.Stamos
Serveur: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2020-03-23 13:48:28
They stay. If you die to a Mimic it is pretty much GG. Also, there is a glitch of sorts. If you try to be a hero and open a chest in the middle of a group of mobs and a Mimic pops, similar to when you can't target anything with a group of mobs hitting you, but you literally can't do anything. Tried to use Perfect Dodge, any macro and nothing. Just sat there and got a beat down lol
[+]
By vil872 2020-03-23 13:51:51
Don't know if it actually depopped or just went back and idled at spawn, but I died out of range of a NM spawn and was able to zone up after RR no problem.
[+]
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
YouTube Video Placeholder
|
|