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The Odyssey - || Strategy and Discussion ||
Serveur: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-17 21:58:39
I'm not sure any of the others (Xevioso, Ongo can be) can be killed within 1 KI but, yah. Top groups will figure out a way to win. You need a godly WHM to win in 1 KI that's for sure, he/she tanks both chapuli.
edit: this was written before the 'WS wall bug' was removed.
Since then, Ngai, Kalunga, (as well as Ongo and Xevioso) were confirmed to be killable with 1 ki
Bahamut.Mischief
Serveur: Bahamut
Game: FFXI
Posts: 55
By Bahamut.Mischief 2022-12-17 22:14:27
1 KI again, DRG RNG COR BRD GEO WHM. RNG and COR both used Armageddon and purely white damage outside of AM3 application, DRG used Shining One and Impulse Drive. We put Gallant/Choral Rolls on the WHM at the start to help with the adds - DPS check is too high to use RDM here. Confirmed that Xevioso takes 0 damage from slashing and magic, so it's likely the T3s are all immune to damage that isn't their weak point. This only really matters for Ongo and Ngai (have fun breaking the aura), but it's worth mentioning.
We didn't get 1hr reset on Wild Card this time, but auras still need to be good. The WHM's job gets extremely difficult once the second add spawns and Xevioso starts throwing Apotheosis around. On an earlier attempt, Magic Evasion Down aura wiped us almost immediately (Zombie was resisted every time without it), and Defense/Magic Defense Down auras are pretty bad too. We ended up doing 4M damage by the end and had 2 minutes remaining, though I died on RNG at about 2%.
Xevioso and Ongo are absolutely the easiest/most doable of the T3s on V25 (though still harder than any of the V20s), the others are going to be much worse and probably impossible with only 1 KI.
Serveur: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-17 22:37:16
More side notes: Just killed our 2nd Procne with WAR PLD RNG COR BRD RDM (attack down aura since 74% and did not kill any adds, 1 Ki) and 2nd Aristaes (1ki) with DRK WAR BRD COR GEO WHM. Henwen (1 ki) MNK WAR RDM BRD COR PLD 6+mins left on clock, both adds bound/controlled.
Serveur: Asura
Game: FFXI
Posts: 91
By Asura.Bigtymer 2022-12-17 22:38:44
Kalunga V25 also takes 0 damage from all forms of damage that he's not weak to (so anything other than slashing).
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-17 22:55:57
Choral Roll is ingenious, didn't even think of that.
By Serjero 2022-12-17 23:11:42
What are the exact buffs you guys have been using for these fights if you don't mind doing a breakdown.
Also any reason to use Shining One DRG over Rhongo or Shining One WAR on Xevi? Seems like it'd be a nightmare to keep the Wyvern alive to have the haste matter that much compared to Blood Rage utility for crits on Aura. Also did you have a Twash BRD engage as well?
Serveur: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-17 23:19:08
Wyvern did not die in this fight, Relak says, I was n't in the fight but postulating shining one over Aeonic cause they used chaos/rogue. Twash BRD was in there hitting it, I think WHM got 2-3 Minnes, march, ballad. Other buffs were normal ***, I'm assuming Fury/barrier or fury/fend.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-17 23:29:52
What are the exact buffs you guys have been using for these fights if you don't mind doing a breakdown.
Also any reason to use Shining One DRG over Rhongo or Shining One WAR on Xevi? Seems like it'd be a nightmare to keep the Wyvern alive to have the haste matter that much compared to Blood Rage utility for crits on Aura. Also did you have a Twash BRD engage as well?
WAR and DRG probably interchangeable from a DPS standpoint. WAR advantage is Mighty Strikes, but DRG should TP faster and hit harder due to native WSD traits and overflow. Also Angon is guaranteed to land.
I've explained this before, but you can copy buffs to your wyvern to keep it alive. Carols Runeists roll baraero steady wing in the lobby then empathy it over. Won't get lost when you warp down. At minimum, you would get 2 Wyverns if you call him in the lobby and get a random deal back. COR in setup so you assume Random Deal and Wild card at some point. And there's a hefty amount of pet gear to make it tankier.
Serveur: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-18 00:47:08
What are the exact buffs you guys have been using for these fights if you don't mind doing a breakdown.
Also any reason to use Shining One DRG over Rhongo or Shining One WAR on Xevi? Seems like it'd be a nightmare to keep the Wyvern alive to have the haste matter that much compared to Blood Rage utility for crits on Aura. Also did you have a Twash BRD engage as well?
WAR and DRG probably interchangeable from a DPS standpoint. WAR advantage is Mighty Strikes, but DRG should TP faster and hit harder due to native WSD traits and overflow. Also Angon is guaranteed to land.
I've explained this before, but you can copy buffs to your wyvern to keep it alive. Carols Runeists roll baraero steady wing in the lobby then empathy it over. Won't get lost when you warp down. At minimum, you would get 2 Wyverns if you call him in the lobby and get a random deal back. COR in setup so you assume Random Deal and Wild card at some point. And there's a hefty amount of pet gear to make it tankier.
^ and regen v
Asura.Hya
Serveur: Asura
Game: FFXI
Posts: 314
By Asura.Hya 2022-12-18 01:23:44
Choral Roll is ingenious, didn't even think of that. It's also not too difficult to make a 102%+ SIRD Cure Midcast set for WHM. I had one for V20s that I used for Xevioso, looks like it will come in handy again here. Choral Roll will just reduce the amount of shitty pieces you have to use to cap SIRD.
By Vaerix 2022-12-18 03:37:04
Choral Roll is ingenious, didn't even think of that. It's also not too difficult to make a 102%+ SIRD Cure Midcast set for WHM. I had one for V20s that I used for Xevioso, looks like it will come in handy again here. Choral Roll will just reduce the amount of shitty pieces you have to use to cap SIRD.
Rostam Choral Roll with BRD in party(if wiki is to be believed):
Full caps sird with an 11,
Is 3% off from cap with Lucky,
Is 22% off from cap with 7(first non unlucky past 5)
This is without merits, as long as you roll 7+ and have merits you could probably cap with just staunch tathlum ammo, which is pretty insane, and really free's up equipment.
edit: at an 8 rostam choral with brd in party, (I have SIRD Merits)
magnetic earring alone was enough for 10 full reraise casts,
Prior to testing magnetic staunch HQ had 10 casts of reraise all uninterrupted (obv.)
halasz earring i was getting interrupted.
enemy was approximately 20-30 Apex Crabs and Jagils in doh gates, dealing 46-80 damage per hit, with whm battery keeping me alive, no solace.
so the conclusion I draw from this is The wiki numbers seem accurate for rostam potency.
+27(8 roll)
+25(bard in party)
+32(roll potency+8, 4/1)
+10(SIRD Merits)
+8(Magnetic Earring)
=102 SIRD
That would make Choral Roll absolutely amazing for a whm add tank with potency ranging from 61-107 for a roll.
Edit2: the fact that Staunch Tathlum doubles as a DT piece (albeit small)
Tested 7 roll with Staunch Tathlum HQ, 0 interrupts.
+23(7 Roll)
+25(Bard)
+32(PR+8)
+10(Merits)
+11(Staunch Tathlum HQ)
=101 SIRD
Enemy was 40 Dho Apex (Bat/Crab/Jag), had on basic phalanx(no gear) because at times hp was dropping too fast for my liking, all enemies were doing between 0-40 damage, 0's were not constant, most damage was between 1-17.
Testing was done as RUN/WHM.
ItemSet 388975
With Ammo, 1 Ring, Legs locked you need to add 24% dt to every set to basically become a fulltime tank, with full buffs like described above you'd be unstoppable(for casting) vs most of the adds except maybe mata because of stun/knockback.
[+]
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-18 22:03:05
This only really matters for Ongo and Ngai (have fun breaking the aura)
WHMs, get out your clubs and join the frayction
Maybe drop COR for BLU or make BRD wear Mafic Cudgel :D
By Ruaumoko 2022-12-19 01:02:23
In case folks are curious.
That is the RP you get for an x3 V25 NM Amp charge.
All three NM chargers were brought to 75%.
U Bnai was also brought to 75%.
Serveur: Fenrir
Game: FFXI
Posts: 181
By Fenrir.Positron 2022-12-19 01:05:02
We actually already knew what the RP values would be, since we had enough information prior to version update to figure it out, but it's still good to have confirmation. I went ahead and added a table of the values people are likely to care about to the wiki page.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-12-19 01:12:24
Rostam Choral Roll with BRD in party(if wiki is to be believed):
Full caps sird with an 11,
Is 3% off from cap with Lucky,
Is 22% off from cap with 7(first non unlucky past 5) Am I missing something?
XI roll is 50% SIRD
+1 is 4% (number requires confirmation) so 32% with Rostam and 28% with Regal Neck
25% if you have a BRD in party.
All together for 107% with Rostam and 103% with regal neck.
Meaning you can cap SIRD with Regal Neck, with an XI, and Rostam not required.
All of this if we are to believe that 4% for +1 reported on BGwiki.
But there's also 10% you get from merits which 99% of us have, if you take that into account you can cap with a Lucky (Regal enough) or with a X (Rostam required).
Unless I *** up some math?
Would love to see more test to confirm that 4% btw.
By SimonSes 2022-12-19 02:23:11
Its hard to tell because you don't tell what you think is a problem in his post, but I would guess you are referencing "Is 22% off from cap with 7" and by 7 he meant number you rolled not +7 to roll, so he said nothing about Rostam being or not being required or how Regel neck would do. He just ignored Regal, because Rostam is expected from anyone giving a serious try at V25.
By Ranoutofspace 2022-12-19 03:36:26
http://www.playonline.com/ff11us/polnews/news26874.shtml
Quote: In the battle contents Sheol: Gaol Odyssey after Veng+21 and Sortie from sectors E to H, the damage resistance when a weapon skill is performed consecutively on a boss monster is also applied to other weapon skills.
Apparently the WS wall in Odyssey that is present in Section E~H of Sortie was unintended on Veng 21+. It's been fixed as of now according to this update.
[+]
By SimonSes 2022-12-19 03:55:15
http://www.playonline.com/ff11us/polnews/news26874.shtml
Quote: In the battle contents Sheol: Gaol Odyssey after Veng+21 and Sortie from sectors E to H, the damage resistance when a weapon skill is performed consecutively on a boss monster is also applied to other weapon skills.
Apparently the WS wall in Odyssey that is present in Section E~H of Sortie was unintended on Veng 21+. It's been fixed as of now according to this update.
Your avatar pic is a perfect comment for this.
When you think they can't fail even more...
Asura.Essylt
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Essylt 2022-12-19 03:55:23
http://www.playonline.com/ff11us/polnews/news26874.shtml
Quote: In the battle contents Sheol: Gaol Odyssey after Veng+21 and Sortie from sectors E to H, the damage resistance when a weapon skill is performed consecutively on a boss monster is also applied to other weapon skills.
Apparently the WS wall in Odyssey that is present in Section E~H of Sortie was unintended on Veng 21+. It's been fixed as of now according to this update. Unless I'm misunderstanding the post entirely, apparently the WS wall mechanic was only intended to be applied on repeated instances of using the same WS (similar to W3 boss in Dyna D) and is now fixed in both Gaol and Sortie.
Asura.Jokes
Serveur: Asura
Game: FFXI
Posts: 182
By Asura.Jokes 2022-12-19 04:13:59
http://www.playonline.com/ff11us/polnews/news26874.shtml
Quote: In the battle contents Sheol: Gaol Odyssey after Veng+21 and Sortie from sectors E to H, the damage resistance when a weapon skill is performed consecutively on a boss monster is also applied to other weapon skills.
Apparently the WS wall in Odyssey that is present in Section E~H of Sortie was unintended on Veng 21+. It's been fixed as of now according to this update. Unless I'm misunderstanding the post entirely, apparently the WS wall mechanic was only intended to be applied on repeated instances of using the same WS (similar to W3 boss in Dyna D) and is now fixed in both Gaol and Sortie.
game changer
By Ruaumoko 2022-12-19 04:18:19
YouTube Video Placeholder
Quetzalcoatl.Jakey
Serveur: Quetzalcoatl
Game: FFXI
Posts: 300
By Quetzalcoatl.Jakey 2022-12-19 04:20:54
now the real question, does BLM get retired again in sortie now lol
Shiva.Thorny
Serveur: Shiva
Game: FFXI
Posts: 2777
By Shiva.Thorny 2022-12-19 05:21:02
So, for those of you who were speculating as to whether SE tested the content, that makes a pretty clear "NO" for both Sortie and Odyssey V25.
Shame, it was actually looking challenging. Expect to see Bumba V25 clears today or tomorrow with that in mind.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2022-12-19 05:35:02
Wow wow wow wow! Lmao
Well you still have the WS wall for single WSs. So it's not like you can go there and spam Savage Blade or whatever other WS to your heart's content.
Then again it's undeniably a huge difference and this is gonna make getting kills with 1 or 2 KIs much more accessible even to groups who don't have ideal setups/gear.
By Afania 2022-12-19 05:42:06
So, for those of you who were speculating as to whether SE tested the content, that makes a pretty clear "NO" for both Sortie and Odyssey V25.
Shame, it was actually looking challenging. Expect to see Bumba V25 clears today or tomorrow with that in mind.
Well...Sortie basement was out and "tested"(by the community) for quite some time, and the mechanic was already posted everywhere on the forum. so it should have been addressed earlier if it's intended to work differently.
I wonder if it's actually a "nerf" based on player's progression and reaction.
Edit: or maybe it's indeed a bug, but they decided to ignore it for sortie because it's an easier content. Then change their mind for Odyssey.
Fenrir.Svens
Serveur: Fenrir
Game: FFXI
Posts: 132
By Fenrir.Svens 2022-12-19 06:18:08
They probably saw first week metrics being much lower than expected and changed it accordingly given that this existed so long for sortie. Given this update was pushed Monday in Japan, they probably saw that there was only 1 clear on Ongo and Xevioso over the weekend, reviewed the battle log, and realized they made a mistake.
The NMs still probably have -100% DT against non-weakness attacks though, so Ongo will still remain the same as before for the most part, and Bumba's denounce timer will be around 1-1.5 minutes, so I wouldn't expect everyone to be rocking V30 Nyame by next update.
As for sortie, that's gonna be a mixed bag. You can't exactly WS freely due to elemental absorb from misc skillchains going off, but can't spam only 1 WS. People might coordinate WS so that none of them improperly skillchain with each other, but magic setup is pretty easy as is.
[+]
By Vaerix 2022-12-19 06:50:43
So the way I understand the change is that let's say we have a party of cor brd drg war all using naegling.
The first Savage blade goes off, for 10s all following Savage blades do what we've come to see from the "ws wall" and each ws continues to wall other Savage blades.
5s later they all Savage blade again and all of the damage is garbo.
Same party naeg cor, Twash brd, Trish drg, chango war.
Party all weaponskills simultaneously.
Cor does Savage blade for full damage, for 10s any other Savage blades will be walled
Brd does rudra's for full damage, for 10s any other rudra's storms will be walled
DRG does stardiver for full damage, for 10s any other stardiver will be walled.
War does upheaval for full damage, for 10s any other upheaval will be walled.
5 seconds elapsed
Cor does requiescat(lol) for full damage, for 10s any other requiescat will be walled. 5s remain on Savage wall.
Brd does evisceration for full damage, for 10s any other evisceration will be walled. 5s remain on rudra's wall.
DRG does impulse drive for full damage, for 10s any other impulse drive will be walled. 5s remain on stardiver wall
War does armor break for full damage, for 10s any other armor break will be walled. 5s remain on upheaval wall.
8 ws's in 5 seconds for max damage, vs what would have been 1 max ws and 7 wiffs basically before the "fix". Atleast this is what I thought they meant they fixed
Serveur: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2022-12-19 07:20:30
They just trolled everyone, oh well, they were still beatable with the WS wall, made things interesting to say the least lol.
By Bakerboy 2022-12-19 07:36:40
Bahamut.Lexouritis said: »They just trolled everyone, oh well, they were still beatable with the WS wall, made things interesting to say the least lol.
They stripped us of our biggest challenge in a long time :(
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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