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The Odyssey - || Strategy and Discussion ||
By Afania 2022-12-07 04:19:05
Im talking about regular player being able to join pugs on jobs they want to play,
Odyssey doesn't make regular player join PUG on jobs that they want to play. It's not like people shout for THF for Kalunga or Ngai when a THF main wants to do them. Even on xevioso I bet PUG will pick war DRG DNC before a THF.
You are overestimating the effectiveness of forced job diversity. It doesn't change much compare with pre-Odyssey. Dedicated niche job players will continue to use their mains and experiment with friends, PUGs will follow meta no matter what. Except forced limitation makes it more time consuming to be ready for a content. I'd rather see both dedicated player and PUG are allowed to play the game however they want.
Your examples of being creative are for situations where your job is needed
Not really, 2 out of 3 examples that I provided are solo situations thus the job isn't needed. I can Eva tank cleave omen on Blu THF instead of cor too. I just choose cor because I enjoy experiment and playing with different niche builds, and really don't care enough to force the rest of the meta chasers play FFXI the same way as me.
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By SimonSes 2022-12-07 05:56:51
Odyssey doesn't make regular player join PUG on jobs that they want to play. It's not like people shout for THF for Kalunga or Ngai when a THF main wants to do them. Even on xevioso I bet PUG will pick war DRG DNC before a THF.
You are overestimating the effectiveness of forced job diversity. It doesn't change much compare with pre-Odyssey. Dedicated niche job players will continue to use their mains and experiment with friends, PUGs will follow meta no matter what. Except forced limitation makes it more time consuming to be ready for a content. I'd rather see both dedicated player and PUG are allowed to play the game however they want.
Someone on this forum said it right, but cant remember who. Best SE can do with current resources without rebalancing whole game is give us scenarios where some jobs are desired or at least useful even for at least one meaningful part of endgame (this was referencing BLM being needed for Ongo).
I am just being realistic with my expectation. You are being very optimistic. You can clearly see the direction they choose. Nerf geomancy, nerf same WS usage, WS wall, BP wall, massive MDT/MDB or SDT etc. They are clearly using limits for a reason and that reason is much easier development with limited stuff.
By Serjero 2022-12-07 10:27:26
They are clearly using limits for a reason and that reason is much easier development with limited stuff.
I think the poor XI devs are just beaten down and battered by an unruly playerbase that has never for the life of them just done content or fights the way developers have originally envisioned. So they are just finally taking all of our fun toys away because it's the easiest solution for them to ensure fights are done more inline with how they imagined them to be. Rather than how the playerbase exploits them to be.
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Game: FFXI
Posts: 1782
By Bahamut.Celebrindal 2022-12-07 14:01:28
Odyssey doesn't make regular player join PUG on jobs that they want to play. It's not like people shout for THF for Kalunga or Ngai when a THF main wants to do them. Even on xevioso I bet PUG will pick war DRG DNC before a THF.
You are overestimating the effectiveness of forced job diversity. It doesn't change much compare with pre-Odyssey. Dedicated niche job players will continue to use their mains and experiment with friends, PUGs will follow meta no matter what. Except forced limitation makes it more time consuming to be ready for a content. I'd rather see both dedicated player and PUG are allowed to play the game however they want.
Someone on this forum said it right, but cant remember who. Best SE can do with current resources without rebalancing whole game is give us scenarios where some jobs are desired or at least useful even for at least one meaningful part of endgame (this was referencing BLM being needed for Ongo).
I am just being realistic with my expectation. You are being very optimistic. You can clearly see the direction they choose. Nerf geomancy, nerf same WS usage, WS wall, BP wall, massive MDT/MDB or SDT etc. They are clearly using limits for a reason and that reason is much easier development with limited stuff.
I've definitely held this sentiment for the past couple years regarding BLM- not sure who was 'first' to put such a thought to paper, but it is something a couple of us have espoused esp regarding that job.
Regarding the prior comment of "wanting the dedicated and the PUG player to enjoy the game like they want"....that can only go so far. The current desire of the casual player (and probably their mentality from day one) is to find the fastest route to acceptable gearing to gain access to participation in the content- and for about 90% of the game right now that's building a Naegling WAR. That single-mindedness does not mesh with a game that sports 22 jobs. There's just no way to balance the desires of that person with someone who's been playing endgame for a decade+ and has a corral of jobs all primed and ready.
Again, the problem is not the content- its the expectations of the playerbase that brute force will always be the solution. The content scales so that effort matches reward- this is different to the past where effort matched speed of receiving the reward. Grinders who didn't have the experience or resources could still eventually have the same rewards as the most experienced players in the game- those more experienced just got them faster. OR it was a scenario of straight luck where the equality was expressed through randomness not effort. Odyssey is the only system in the game where effort matches results. So if you're ok with putting in less effort, accept you'll have lesser rewards.
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Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-07 17:30:05
Bahamut.Celebrindal said: »Again, the problem is not the content- its the expectations of the playerbase that brute force will always be the solution. The content scales so that effort matches reward- this is different to the past where effort matched speed of receiving the reward. Grinders who didn't have the experience or resources could still eventually have the same rewards as the most experienced players in the game- those more experienced just got them faster. OR it was a scenario of straight luck where the equality was expressed through randomness not effort. Odyssey is the only system in the game where effort matches results. So if you're ok with putting in less effort, accept you'll have lesser rewards.
Brute force is always the solution.
We're just arguing over which form the brute should take.
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Serveur: Bahamut
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By Bahamut.Celebrindal 2022-12-07 17:57:39
if that statement were true, hybrid/DT sets still functional of solid dps numbers and defensive buffs would never be discussed. And to those who never consider them, and live in the world of spreadsheets that don't fight back, perhaps that's the case.
And those people unwilling to adjust are the ones getting left behind.
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Fenrir.Velner
Serveur: Fenrir
Game: FFXI
Posts: 429
By Fenrir.Velner 2022-12-07 18:21:39
Brute force is always the solution.
We're just arguing over which form the brute should take.
False. Some content we can ignore the mechanics by applying Brute Force i.e. Aeonic HELMs (AFAC burn), Vagary Savage Blade spam, Sortie 1.0 bosses etc. Newer content has made this much more difficult to do.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-07 18:26:13
Bahamut.Celebrindal said: »if that statement were true, hybrid/DT sets still functional of solid dps numbers and defensive buffs would never be discussed. And to those who never consider them, and live in the world of spreadsheets that don't fight back, perhaps that's the case.
And those people unwilling to adjust are the ones getting left behind.
If it wasn't then people wouldn't cry and complain about "job X isn't competitive".
We use defensive measures not because we want to, but because dead DD's deal no damage, ergo we are still optimizing for total damage. If a DD changes gear to be 5% less effective but lives twice as long, they've increased their effective DPS by 90%.
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By Bahamut.Celebrindal 2022-12-07 18:37:37
I mean.....I'm almost 100% positive we're on the same core side, just gripping to various facets that on the surface appear contradictory.
The players not being left behind are making those adjustments....but there's a whole host of people who play this game and expect the same shinies with almost zero effort beyond a shopping list given to them on this site for a job. They aren't analyzing -DT pieces for minimal impact on their DPS....the mages aren't studying their idle/precast/midcast sets for matching MP...they aren't building niche sets for niche moments...because that would imply they have multiple sets.
Phoenix.Iocus
Serveur: Phoenix
Game: FFXI
Posts: 1498
By Phoenix.Iocus 2022-12-07 18:49:20
A win is a win is a win.
SE drops the ball on balance all the time and waits until the next piece of content before they address game breaking problems. Some of us like a diversity of jobs and play styles. Others like fotm jobs that are simple and effective because they're tired of suffering fools that they have to carry. It's easy to enjoy brute force if you've ever cleared wave 3 with 4 good people out of a full alliance.
I personally think the way they're creating content with appropriate limitations is great. It's actually fun to play with other people. But I do think they should mix in some free for alls too. Part of this game is playing your job well and part of this game is breaking as hard as you can. I don't see why we can't have both, but I can see why we shouldn't have both at the same time.
Asura.Saevel
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Game: FFXI
Posts: 9910
By Asura.Saevel 2022-12-07 19:50:41
Bahamut.Celebrindal said: »I mean.....I'm almost 100% positive we're on the same core side, just gripping to various facets that on the surface appear contradictory.
Just pointing out that the community will always approach content with whatever method most efficiently reduces the boss's HP to 0.
The game doesn't really support anything else mechanically. Even "skillchain and burst" is just about maximizing the damage we do. If Ongo didn't have 95% resistance to slashing, we would all be savage blading it to death. If Mboze couldn't instantly wipe your party, we would be savage blading it, heck there is a Rampart method that does exactly that. If the sortie basement bosses didn't have a 10s wall on weapon skills, we would just savage them down in a minute or less.
And it doesn't have to be savage blade, that's just a super easy way that everyone in the party can not make any skillchain that would heal or rage the boss.
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By Draylo 2022-12-07 21:18:21
I remember when voidwatch first came out. Before all the spreadsheet warriors ruined the fun. We tried to bring tons of different jobs for procs. That was such a weird time and fun even tho it was a forced kind of balance. I dont mind those things, even when it started in abyssea.
By Afania 2022-12-08 02:31:19
Nerf geomancy, nerf same WS usage, WS wall, BP wall, massive MDT/MDB or SDT etc.
Nerf geomancy, same WS wall, bp wall, massive mdt etc doesn't feel nearly as forced as not being able to use a job's JA because of job/SJ lock though. It's ability nerf, not reducing choices available to the player.
Despite the geomancy nerf geo still isn't completely useless in v15, arguably usable in v20 too. You can just do buffing bubbles and that works. It's just less appealing now, but not completely useless.
Same can be said for WS/BP wall. You can still spam leaden in dyna D you just need to add a different WS between them. Or use SMN in any content with BP wall except you can't Zerg with zero delay.
That doesn't feel nearly as limited as the game straight tell me I can't use curaga as rdm because SJ is locked, or I can't bring rdm at all because another member is on rdm. It's not just choices being nerfed, it's choice being completely gone. Resulting less choices overall.
I am 100% okay with ability nerf for balance btw. But I just don't understand the logic behind making less choices available in a game focusing on collecting and building gear sets for different situations as the core gameplay. It effectively reduces the amount of useful gear sets. Like how FC and waltz set are no longer useful for cor in gaol. Totally doesn't make sense.
By SimonSes 2022-12-08 04:57:59
Despite the geomancy nerf geo still isn't completely useless in v15, arguably usable in v20 too. You can just do buffing bubbles and that works. It's just less appealing now, but not completely useless.
Geomancy nerf isnt directed to exclude Geomancer, its directed to include other form of def/att/mnd down and attack up. With geomancy working at full power, BogEa frailty alone was enough or almost enough (for sure enough with dia II) to cap your attack on everything.
Same can be said for WS/BP wall. You can still spam leaden in dyna D you just need to add a different WS between them.
Exactly. It's a limit for one thing to start using other things.
That doesn't feel nearly as limited as the game straight tell me I can't use curaga as rdm because SJ is locked, or I can't bring rdm at all because another member is on rdm. It's not just choices being nerfed, it's choice being completely gone. Resulting less choices overall.
Except when you have all those choices, 95% people choose from 10 jobs top and other are virtual options. Other jobs wont be a real options unless you make them competitive. Again, for the 4th time, you can make them competitive by setting limits or benefits, because rebalancing whole game is out of the window idea for now and possibly future. SE clearly choosing limits. As long as those limits are set per event and create diversity in endgame, I'm fine with that. I understand you prefer benefits, but it's not happening.
But I just don't understand the logic behind making less choices available in a game focusing on collecting and building gear sets for different situations as the core gameplay. It effectively reduces the amount of useful gear sets. Like how FC and waltz set are no longer useful for cor in gaol. Totally doesn't make sense.
Lets say you can use same jobs and you have sub jobs. Tell me please, that you really believe Xevioso PUGs would use anything else beside 2x Sakpata/Nyame WAR/SAM with Shining One. Having all the choices means that you have access to overpowered choices and none wants to use anything subpar then.
Serveur: Shiva
Game: FFXI
Posts: 382
By Shiva.Carrelo 2022-12-08 05:39:27
I feel like it'll be like "all attributes +5" or something. Maybe even +10? Kinda more excited to see what new augs the accessories will get tbh. :)
By Vaerix 2022-12-08 06:24:55
any bold nyame predictions for r30? is it confirmed to get an extra augment slot or we don't know yet?
The only thing I hope to be true is that 4th line will be entirely dependant on path for nyame. If all of nyame gets the same generic 4th line it's kinda a kick to the face of pet nyame users. Idk for specifics, just that every path gets it's own 4th line would be my only hope.
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By gargurty 2022-12-08 06:56:13
Would be fun to unlock a second set of nyame. It would solve some inventory problem for sure lol
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-08 07:25:07
I remember when voidwatch first came out. Before all the spreadsheet warriors ruined the fun. We tried to bring tons of different jobs for procs. That was such a weird time and fun even tho it was a forced kind of balance. I dont mind those things, even when it started in abyssea.
Voidwatch did "force" job diversity, but it was all tongue-in-cheek. You didn't invite the PUP or BLU because you valued their unique skills. You simply included them because they may have been needed to proc and advance in the boss forward. That felt a lot more forced than Gaol bosses, where you're inviting different jobs that actually can contribute to a working strategy, especially when people have those jobs geared up to a higher level. Even still, I was ok with Voidwatch forcing parties to include other jobs, if only for a trivial reason.
The difference I feel between the two is that with Voidwatch, it never motivated players to level/gear other jobs. It was still just an option to include a variety of them, but you could still just /fume after 5 min and disregard that anyways. With Gaol, it tells you straight up you cant play unless you get 3 99 jobs, which seems weird but benefits players in the long run. I actually was motivated to upgrade many of my jobs to a playable endgame level so that I could actually contribute and enjoy the fights. In the end, I even started playing a few extra jobs that I probably would not have considered if I wasn't "forced" to in Gaol. Also, my job diversity in Gaol allowed for easier party forming as someone who often organized his own groups, since I no longer needed to find someone with a DNC, BLU, RDM, BLM, or PUP or w/e, because I could easily fill all of those.
So yeah, Gaol setup is forced, the same way that Voidwatch was forced. But Voidwatch changed very little in how players viewed a variety of jobs. I feel like Gaol at least had a net positive influence in how players utilize other niche jobs and how they can fit into a larger strategy, if only we weren't so focused on using repeated jobs or support jobs to fill the gap in whatever was needed.
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Valefor.Cinzia
Serveur: Valefor
Game: FFXI
Posts: 35
By Valefor.Cinzia 2022-12-08 07:30:28
Blah blah blah, why so much talking, just do the new content lol
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By Afania 2022-12-08 07:35:26
Afania said: »
Same can be said for WS/BP wall. You can still spam leaden in dyna D you just need to add a different WS between them.
Exactly. It's a limit for one thing to start using other things.
No they are objectively not the same. The difference here is that if I am making a pt for dyna D and 3 cor wants to join, I have multiple ways to make it work: Make each cor uses different ws, make whm or BRD or tank melee and WS. multiple choices to solve the problems are available...at least it felt so.
With job lock if 3 cor wants to join my only option is to tell 2 of them leave, unless they can or willing to play a different job. In a game that people are playing for social purpose, it sure makes more people unhappier this way.
I feel I am talking in circles at this point. I get that you want job variety. I do too. But there are no clear evidence that job lock is the only way to accomplish that even if you believe so, and the downside of this mechanic is just too huge IMO.
that you really believe Xevioso PUGs would use anything else beside 2x Sakpata/Nyame WAR/SAM with Shining One.
Yes based from my past experience with PUG. While some pt will probably shout for war only, not ALL pt will. You keep posting DRG is the best seg farm DD, do PUG shout for DRG only for seg farm? The answer is no.
Honestly since 2017-18 as DD gets more balanced between them I haven't seen many PUG strongly forces one single DD for melee setup. The truth is that on most smaller server, people will take any DD that can do good enough DPS so they can 6/6 quickly and go. And most PUG doesn't even start shout without 2-3 friends.
For Xevioso the dps check isn't even that high. That makes 2 war unnecessary and some of the additional benefits from other jobs, such as waltz, is good enough for PUG to consider a non-war DD.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-08 07:48:25
Yes based from my past experience with PUG. While some pt will probably shout for war only, not ALL pt will. You keep posting DRG is the best seg farm DD, do PUG shout for DRG only for seg farm? The answer is no.
...Really Afania? >.>
It's a hell of a lot easier to find 5/5 Sakpata WAR with an Ambuscade weapon for a piercing-weak monster that has super dangerous attacks (because WARs are everywhere, easy to play and have incredible survivability) vs DRG which requires a Kraken Club OH and the correct builds to be competitive in Seg farming (not to mention less people play DRG).
By Afania 2022-12-08 07:55:05
Yes based from my past experience with PUG. While some pt will probably shout for war only, not ALL pt will. You keep posting DRG is the best seg farm DD, do PUG shout for DRG only for seg farm? The answer is no.
...Really Afania? >.>
It's a hell of a lot easier to find 5/5 Sakpata WAR with an Ambuscade weapon for a piercing-weak monster that has super dangerous attacks (because WARs are everywhere, easy to play and have incredible survivability) vs DRG which requires a Kraken Club OH and the correct builds to be competitive in Seg farming (not to mention less people play DRG).
You have a point, but it doesn't change the main point. Since very rarely PUG shout for war only in seg farm too. I've seen shouts like "heavy DD" "2hand DD" "veteran DD" "strong DD" but I rarely see "war only" except maybe 1 out of 30 super ultra picky PUG. So I'm not super convinced with the idea that every PUG will do war x2 only for Xevioso without limitation.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-08 07:57:51
Yes based from my past experience with PUG. While some pt will probably shout for war only, not ALL pt will. You keep posting DRG is the best seg farm DD, do PUG shout for DRG only for seg farm? The answer is no.
...Really Afania? >.>
It's a hell of a lot easier to find 5/5 Sakpata WAR with an Ambuscade weapon for a piercing-weak monster that has super dangerous attacks (because WARs are everywhere, easy to play and have incredible survivability) vs DRG which requires a Kraken Club OH and the correct builds to be competitive in Seg farming (not to mention less people play DRG).
You have a point, but it doesn't change the main point. Since very rarely PUG shout for war only in seg farm too. I've seen shouts like "heavy DD" "2hand DD" "veteran DD" "strong DD" but I rarely see "war only" except maybe 1 out of 30 super ultra picky PUG.
People are always looking for WAR in segment farming because of mix of what I mentioned, plus WAR can use 3 strong weapon types. Savage Blade spam is also simple and anyone can do it. I see a lot of people shouting for just a DD, but WAR is absolutely preferred there.
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Serveur: Asura
Game: FFXI
Posts: 596
By Asura.Melliny 2022-12-08 08:10:53
Quote: any bold nyame predictions for r30? is it confirmed to get an extra augment slot or we don't know yet?
At rank 30 there will be a set bonus that allows you to use your sub job in oddy gaol. But the set bonus will be tied to having 5/5 R30 pieces. And once people finish 5/5 R30 they'll abandon the content forever, since at that point there are no more rewards left for them. So you still won't ever see people with sub jobs in gaol because everyone who unlocks them will choose to never fight the NM's ever again.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2022-12-08 08:20:30
I was thinking for at least the melee job weapons, they might add a "TP Bonus + 250-500" stat to basically kill off most or all dependency on Magian OHs. Many of the weapons are already very good at R25, and since it would be an augment, the TP Bonus would indeed work in the offhand slot, so jobs could double dip with the benefit of all of the other stats on them.
Carbuncle.Maletaru
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Posts: 2521
By Carbuncle.Maletaru 2022-12-08 08:56:41
Quote: any bold nyame predictions for r30? is it confirmed to get an extra augment slot or we don't know yet?
At rank 30 there will be a set bonus that allows you to use your sub job in oddy gaol. But the set bonus will be tied to having 5/5 R30 pieces. And once people finish 5/5 R30 they'll abandon the content forever, since at that point there are no more rewards left for them. So you still won't ever see people with sub jobs in gaol because everyone who unlocks them will choose to never fight the NM's ever again.
I know this is just memeing and all, but this would legitimately be the worst design decision ever made. Even outside of the fact that it would break the design and balance of Sheol:Gaol, it would also be a nightmare to play around. BRD/WHM wants to cure? Make sure your precast and midcast both have 5/5 Nyame in them. WAR using Warcry? Oops you lost tons of HP and all stats because you lost your SJ when you swapped in your JSE. WHM casting any spells? Hope you've got 5/5 slots locked, or you just lost Light Arts and need to recast it.
This might be the absolute worst idea possible, and not only completely destroys Odyssey game design but also eliminates half of the FFXI game design by restricting 1/3 of your gear slots for almost the entire fight, depending on your job.
Guess it's just reflective of the hatred from the community about the subjob restriction. For my part, I think SJ restriction was the most interesting twist they've had in the game since encumbrance in Salvage. It's really interesting and adds new puzzles for you and your team to work around.
I'm sure back when Salvage was relevant content there were a bunch of geniuses complaining about how Salvage removed all their hard work and ruined the game because it was all about collecting gear and now they can't use their pretty gear for this event. Maybe these guys should get together and design their own game, they seem really good at it.
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Asura.Bippin
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Game: FFXI
Posts: 1085
By Asura.Bippin 2022-12-08 12:07:40
DRG which requires a Kraken Club OH and the correct builds to be competitive in Seg farming (not to mention less people play DRG). You don’t at all need a Kracken club to be competitive on DRG…
By Serjero 2022-12-08 12:59:22
Define competitive. If you mean serviceable in a random PUG sure but like that's true for almost everything but MNK and DNC. If you mean in comparison to a Min/Maxed WAR whose BiS the DRG isn't gonna be able to keep up without that 50% increased WS rate advantage. RNGs in a similar boat too with K.Club.
But like let's be honest C farms have been so power crept by Ody augments, Empy +3, and MLs that most ragtag PUGs should be able to hit 8k+ segs per run. As long as you have a BRD COR and healer can pick any random 2-3 DDs and do okay. You know assuming at least decent play from the entire group.
C farms aren't boss fights there's a lot of room in them for versatility since it isn't a binary win or loss. Without any job restrictions on boss fights in Gaol I'd 100% be doing 2x WAR on Xevi, Ngai, Kalunga. 100% Warcry uptime, 2x MSs would melt these fights so fast no other strategy would even be close or worth trying. You might even be able to get away with some crazy Perfect Defense/Rampart Mboze zergs too.
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Serveur: Bahamut
Game: FFXI
Posts: 1782
By Bahamut.Celebrindal 2022-12-08 13:17:57
where's the inhumane restrictions on Gaol fights?
Ongo? Oh noes, there's 1 fight that we've seen in 4 years of content releases where your friend who built a BLM when it was king finally gets to play his favorite job after a half decade of no one caring.
Kalunga? I've had v20 wins with both types of tank and 4 different main DDs.
Arebati? There are v20 videos out there of *** THFs building ranged sets and keeping up.
Mboze? This one got even more flexible in setup with the addition of the add, not less. Not to mention multiple strats again exist already (and that doesn't even count the things people haven't tried yet) to increase job variety- albeit at the expense of predictability, but wins are still possible.
Ngai? I freakin' melee GEO that thing. Tell me how in the world my experience is being 'restricted by forcing setups upon us'....
Xevioso? Please- I've participated in v20 wins that featured DRGs, SAMs, WARs, DNCs, THFs, RNGs...damn near anything.
Hell, they even PAY YOU GIL to farm segments now, and not some typical SE-styled 15k from the win. Legit income- for doing content that already has some of the best rewards in game.
Good lord, again I'll cite my grandma. "Y'all would complain if hung by a new rope"-
First, the content is too challenging for the average player to be successful outside of long-term statics. So over time highly successful strats are posted by those who are taking the time and experience to figure them out, and then share that knowledge to speed up others' progress. But no- that's not good enough because someone else's strategy that you are using with zero effort in creation doesn't match your FAVORITE JOB.
Then, SE releases Mog Amplifiers that honestly allow anyone to spam RP to r15 with almost zero effort- but since that's not "the bestest", no one goes that route. Y'all only want either capped augs or no augs, halfway there apparently isn't an acceptable starting point.
Then, SE gives you ML growth of your skills and base stats that erases a large chunk of lost stats by no subjob, making you even stronger than these fights were designed to need.
THEN, SE makes getting Empy+2 for almost any job instantaneous AND FREE. There is not a single person in the game who can't solo at least 1 piece per week of Empy+2 upgrades, and likely more. And this gear for most jobs gives the casual player protective sets that in some cases make the prior "best hybrid gear" appear like tissue paper- look just at the MEVA for jobs on that gear and ask yourself, "if not to make it easier to live in Odyssey:Gaol, why the *** did we need that much?"
The only restrictions in this content are self-imposed. You've always had 20+ jobs to choose from, with unlimited gear storage options, but instead you chose to only play 1 or 2 jobs, and likely from the same family. IF YOU WANT PROGRESS IN CONTENT THAT FORCES JOB VARIETY- *** GET SOME VARIETY IN YOUR LIFE. Don't blame the content because you're playing the wrong game for your sensibilities. FFXI has always been about job variance...its just that after 19 years SE finally found a way to force it on everyone.
Your friends are not your trusts, there to buff you on your most favoritest job, no matter how good you are. Care for the people around you for hours every night JUST A BIT, and level a new job up to make your group's life easier.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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