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A Swing and a Myth: Guide to Liberator
Asura.Saevel
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Posts: 9933
By Asura.Saevel 2024-02-15 09:17:38
Whenever we would do triple RP runs, we actually tried to get the boss's as low as reasonably possible for the bonus RP. If your going to be stuck in there for an hour, might as well make the most of it instead of just AFKing. Every NM was something people needed, we didn't do "6% then afk".
By Taint 2024-02-15 09:57:40
Whenever we would do triple RP runs, we actually tried to get the boss's as low as reasonably possible for the bonus RP. If your going to be stuck in there for an hour, might as well make the most of it instead of just AFKing. Every NM was something people needed, we didn't do "6% then afk".
We do the same. Every 5% is 18 RP. I think it also effects the bonus amp as well. If you are in there, might as well push it.
Asura.Saevel
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By Asura.Saevel 2024-02-15 10:42:00
Whenever we would do triple RP runs, we actually tried to get the boss's as low as reasonably possible for the bonus RP. If your going to be stuck in there for an hour, might as well make the most of it instead of just AFKing. Every NM was something people needed, we didn't do "6% then afk".
We do the same. Every 5% is 18 RP. I think it also effects the bonus amp as well. If you are in there, might as well push it.
Yep and since all three NM's are usually T3's that someone needs RP for, we end up putting together some really wacky setups. Thus DRK using Father Time with +25 SBII and Quietus to slowly whittle away Mboze's HP while a random SMN or BLU keeps TP under control.
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By nattack 2024-02-15 13:12:22
Impact gives ~2500-2900TP, use it abuse it. cast Impact in full Occult/Store TP, I figure? That sounds like a good thing to abuse for low TP feed situations.
By Taint 2024-02-15 14:18:24
Impact gives ~2500-2900TP, use it abuse it. cast Impact in full Occult/Store TP, I figure? That sounds like a good thing to abuse for low TP feed situations.
Yep exactly. Its pretty awesome in settings like sortie to always start with 3k. Impact > Absorb STR > break a mob then go up.
Quetzalcoatl.Tomasello
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By Quetzalcoatl.Tomasello 2024-02-15 22:12:03
When you are down to your last NM for triple RP charge and need the DRK to limit TP feed on Mboze.
Dagon + Calad with the much lower delay than scythe works equally well. I've done both as the main DRK in my Ody static. I did buy Father Time because of MBoze though.
I doubt Father Time being better than a Liberator R15 in any scenario. Insurgency is strong, and getting to 3k does not take long with good buffs.
Mythic Bonus Insurgency and Cross Reaper are roughly the same damage. Yeah, you lose the strong Insurgency without the mythic but so what? Stick to a Cross Reaper combo.
Insurgency as a four hit is also generally less reliable like most multi-hit WS because the acc bonus is only on the first hit and so it's not front loaded on the big first hit like CR or Savage Blade.
Impact gives ~2500-2900TP, use it abuse it.
Before a pull? yeah okay. Situational. Impact has a stupid long casting time (12 seconds before fast cast). Getting that down to what like 3 sec in max casting is still an eternity for melee in the middle of a fight and a straight dps loss. I can get 3k in 3 secs with father time, no problem.
You lose dps holding TP to get AM3 up and it doesn't overwrite itself. I played with my Liberator alot, getting AM3 up after it wears off is annoying. At least with Calad, even AM1 or AM2 still gives you some occasional triple dmg bonus. You HAVE to get AM3 up on a mythic.
I'm not saying one is better than the other. Father Time is just way more fun as a multi-hitter if that's your bag. I do wish it was 528 delay but 513 is manageable for whatever X-hit build you're shooting for.
Mythic AM3s should overwrite themselves and it SUCKS it doesn't imo. That should of been done ages ago.
Carbuncle.Nynja
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By Carbuncle.Nynja 2024-02-15 22:20:46
Tell us you're botting and using autows without telling us you bot and use autows.
Humans look at the AM timer and know how to time minimal AM3 loss, bots dont.
[+]
Quetzalcoatl.Tomasello
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Posts: 313
By Quetzalcoatl.Tomasello 2024-02-15 22:29:42
I don't even own a bot but thanks for your bizarre comment?
Carbuncle.Maletaru
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Posts: 2685
By Carbuncle.Maletaru 2024-02-15 22:39:26
In case it wasn't incredibly obvious: If it takes you 5 seconds to get 3k TP, then when your AM3 has 5 seconds left, you stop WSing.
Then when it wears off, you use a 3k WS and have AM3 again.
Or as others have said, if you have a few seconds to stop (right before a sortie basement boss, on the baby mobs outside) you cast an Impact and get your 3k TP. Sure, this costs you 3-5 seconds, but tbh that might not even matter at all because your team might be behind you. Or you can just save up TP on the basement mini-NM before the boss.
With some planning and a half a brain, it's not difficult at all to keep up AM3, unless you're a bot.
Quetzalcoatl.Tomasello
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Posts: 313
By Quetzalcoatl.Tomasello 2024-02-15 22:42:15
Is bot the new troll comment? I think I find troll less insulting lol.
None of what you said takes away from the fact the Father Time Path B tosses all that waiting out the window.
Congrats on waiting 5 more secs? All I hear from people who disagree is "I'm too cheap to buy an SU5". Anyone with both want to opine?
Carbuncle.Nynja
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By Carbuncle.Nynja 2024-02-15 22:44:19
MYFIC AM3 BAD CUZ MUS COUNT SEKUNDZ
Quetzalcoatl.Tomasello
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By Quetzalcoatl.Tomasello 2024-02-15 22:46:11
MYFIC AM3 BAD CUZ MUS COUNT SEKUNDZ
Should I sub SAM and have Hasso up while I'm casting Impact?
"While Hasso is active, a 50% increase in casting and recast time will be applied to any and all magic, songs and Ninjutsu."
Must be fun to take advice from ffxiah...
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-02-15 22:55:04
Quetzalcoatl.Tomasello said: »MYFIC AM3 BAD CUZ MUS COUNT SEKUNDZ
Should I sub SAM and have Hasso up while I'm casting Impact?
"While Hasso is active, a 50% increase in casting and recast time will be applied to any and all magic, songs and Ninjutsu."
Must be fun to take advice from ffxiah...
I mean, if you're WICKED SMAHT you could cancel Hasso, then cast it, then reapply Hasso, since it has a 5m duration and 1m cooldown. Need any more advice?
Cerberus.Kylos
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By Cerberus.Kylos 2024-02-15 22:56:44
Not sure how "follow up attacks" work, but I assume it works like Double Attack, so you get a 50% chance of a double attack after taking any multi-hit stats in to account.
Mythic aftermath gives 40% Occasionally attacks twice, and 20% Occasionally attacks thrice, so the TP feed is obviously superior. Gearing for STP with Quad/Triple attack, to go with the 20% OAThrice, and any time those don't trigger, the 40% OATwice almost ensures no one-hit melee rounds. You can't say that about Father Time, where you'd need decent multi-hit stats to feel confident that won't happen, along with being able to stack STP. Maybe with fighter's roll? But that won't happen often.
As Saevel said, the weapon is well-suited in the niche Subtle Blow situation, but let's not say it beats Liberator R15 in straight up damage. It will always be behind its TP flow, including the few seconds it takes to keep aftermath flowing. It wouldn't be miles behind, but it obviously is... unless you're playing with someone who can't time their AM3. I'm all for debating this, because we're all DRKs here, and I don't see the point in negatively arguing to the point nobody listens.
Quetzalcoatl.Tomasello
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By Quetzalcoatl.Tomasello 2024-02-15 22:58:16
Carbuncle.Maletaru said: »I mean, if you're WICKED SMAHT you could cancel Hasso, then cast it, then reapply Hasso, since it has a 5m duration and 1m cooldown. Need any more advice?
Sounds painful.... yikes.
Quetzalcoatl.Tomasello
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By Quetzalcoatl.Tomasello 2024-02-15 23:07:30
Not sure how "follow up attacks" work, but I assume it works like Double Attack, so you get a 50% chance of a double attack after taking any multi-hit stats in to account.
No, it's completely different. It has a 50% chance to add a hit to whatever your existing attack round was going to be. Downside is it doesn't proc on WS like AM3 does but that only really matters for transfer WS like Entropy.
https://www.bg-wiki.com/ffxi/Occasionally_Attacks_X_Times
the weapon is well-suited in the niche Subtle Blow situation, but let's not say it beats Liberator R15 in straight up damage.
I never made this claim because I was trying to avoid controversy from the terrible DRKs who like to spread their terrible ideas.
It's easier to use, more fun to use, great TP gain and damage output without excess TP feed. Excellent if you're farming an Ody run for points and you want to knock out trash mobs fast.
If I’m looking for top tier damage output, I’m not using Father Time or Liberator R15.
Cerberus.Kylos
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By Cerberus.Kylos 2024-02-15 23:16:45
Yeah, so if you had a Quad attack, and got a follow up, you would do 5 hits in the melee round. 4 if you follow up a Triple Attack, and so on. It's good, but it's not as good as AM3s OAT 40/20. It is clearly a decent scythe for those who don't want to go through the slog of making a mythic, and are wanting something they can play with. And as you say, it is easier to use, which may suit some. And I don't see a problem with that, so long as it isn't costing anyone anything.
Quetzalcoatl.Tomasello
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By Quetzalcoatl.Tomasello 2024-02-15 23:19:25
Agreed for the most part.
Again, AM3 should overwrite itself.
It would put Mythics in a much better position.
[+]
Cerberus.Kylos
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By Cerberus.Kylos 2024-02-15 23:22:04
Quetzalcoatl.Tomasello said: »Agreed for the most part.
Again, AM3 should overwrite itself.
It would put Mythics in a much better position.
Oh, absolutely. Although, as myself and others say, you can get used to this playstyle and make it so you are rarely losing time maintaining the aftermath. I also love casting magics, so having the strongest Absorbs makes Liberator the undisputed king, lol. Yeah, I know you can't spend too much time doing those, but it is nice when you can.
By SimonSes 2024-02-16 02:40:28
Quetzalcoatl.Tomasello said: »AM3 does but that only matters for transfer WS like Insurgency.
Insurgency is not a transfer fTP WS. If it was it would be doing 99k at 3000tp on almost anything with minimal buffs :)
Quetzalcoatl.Tomasello
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By Quetzalcoatl.Tomasello 2024-02-16 06:26:11
Yeah, you’re right. That should say Entropy. Fixed.
Shiva.Flowen
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By Shiva.Flowen 2024-02-16 13:53:17
It's good, but it's not as good as AM3s OAT 40/20.
I mean, define 'good'. In full sakpata to maximize your defense, DT, Meva and MDB, Father time B has a higher tp gain rate than Lib AM3.
If you are at 1.7 attacks per round with your multiattack, you are at 2.2 attacks per round for father time and only 2 attacks per round with lib am3 - right? You can gear for store TP with lib am3 without dropping your attacks per round as heavily, giving lib a solid lead in overall TP gain, but at a huge defensive cost (>250 meva, 200 or so def, not to mention MDB, DT meaning less required in other slots, status resist 15, more sb, counter 5). This is all before lower TP gain to the mob from SBII+25..
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-02-16 15:28:29
It's good, but it's not as good as AM3s OAT 40/20.
I mean, define 'good'. In full sakpata to maximize your defense, DT, Meva and MDB, Father time B has a higher tp gain rate than Lib AM3.
If you are at 1.7 attacks per round with your multiattack, you are at 2.2 attacks per round for father time and only 2 attacks per round with lib am3 - right? You can gear for store TP with lib am3 without dropping your attacks per round as heavily, giving lib a solid lead in overall TP gain, but at a huge defensive cost (>250 meva, 200 or so def, not to mention MDB, DT meaning less required in other slots, status resist 15, more sb, counter 5). This is all before lower TP gain to the mob from SBII+25..
Where are you getting 1.7 attacks/round from? I'm coming up with 1.47 (36 DA, 2 TA, 3 QA). With AM3 it's 1.91, with Father Time it would be 1.97, so it still has a (marginal) improvement, but that's a pretty minimal difference for a weapon that can't proc DA/TA during WS (assuming worst case scenario for Liberator)
By Taint 2024-02-16 16:06:01
Impact is done on a trash mob before the boss if needed. I also sub DRG in sortie but hasso is easy to cancel for most casting situations. If AM is down and I can’t impact due to time or whatever then I just burn my jumps to 3000. It’s riskier since if you miss time them, you risk a 2 second delay.
AM can proc on WSs and jumps which benefits all WSs. Liberator also has the absorb benefit.
Shiva.Flowen
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By Shiva.Flowen 2024-02-16 16:23:20
Carbuncle.Maletaru said: » It's good, but it's not as good as AM3s OAT 40/20.
I mean, define 'good'. In full sakpata to maximize your defense, DT, Meva and MDB, Father time B has a higher tp gain rate than Lib AM3.
If you are at 1.7 attacks per round with your multiattack, you are at 2.2 attacks per round for father time and only 2 attacks per round with lib am3 - right? You can gear for store TP with lib am3 without dropping your attacks per round as heavily, giving lib a solid lead in overall TP gain, but at a huge defensive cost (>250 meva, 200 or so def, not to mention MDB, DT meaning less required in other slots, status resist 15, more sb, counter 5). This is all before lower TP gain to the mob from SBII+25..
Where are you getting 1.7 attacks/round from? I'm coming up with 1.47 (36 DA, 2 TA, 3 QA). With AM3 it's 1.91, with Father Time it would be 1.97, so it still has a (marginal) improvement, but that's a pretty minimal difference for a weapon that can't proc DA/TA during WS (assuming worst case scenario for Liberator)
36 DA is very low.. that's full sakpata and schere alone. Sailfi or Ioskeha, coiste, DA on ambu cape are all better options than the stp equiv without am3 and with sam's roll. Set I based 1.7 on was 60DA, 2TA, 3QA and punched into the old but gold OAX calculator
[+]
By SimonSes 2024-02-16 16:28:06
Carbuncle.Maletaru said: » I'm coming up with 1.47 (36 DA, 2 TA, 3 QA).
I think FT path B set would have more like 54%DA 2%TA 3%QA, so around ~1.64 APR before Follow Up and ~2.14 with it. (It's actually less if you consider 95% hit rate cap, but I assumed we are talking about APR on non missed hits).
Asura.Saevel
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By Asura.Saevel 2024-02-16 16:34:03
Carbuncle.Maletaru said: » It's good, but it's not as good as AM3s OAT 40/20.
I mean, define 'good'. In full sakpata to maximize your defense, DT, Meva and MDB, Father time B has a higher tp gain rate than Lib AM3.
If you are at 1.7 attacks per round with your multiattack, you are at 2.2 attacks per round for father time and only 2 attacks per round with lib am3 - right? You can gear for store TP with lib am3 without dropping your attacks per round as heavily, giving lib a solid lead in overall TP gain, but at a huge defensive cost (>250 meva, 200 or so def, not to mention MDB, DT meaning less required in other slots, status resist 15, more sb, counter 5). This is all before lower TP gain to the mob from SBII+25..
Where are you getting 1.7 attacks/round from? I'm coming up with 1.47 (36 DA, 2 TA, 3 QA). With AM3 it's 1.91, with Father Time it would be 1.97, so it still has a (marginal) improvement, but that's a pretty minimal difference for a weapon that can't proc DA/TA during WS (assuming worst case scenario for Liberator)
36 DA is very low.. that's full sakpata and schere alone. Sailfi or Ioskeha, coiste, DA on ambu cape are all better options than the stp equiv without am3 and with sam's roll. Set I based 1.7 on was 60DA, 2TA, 3QA and punched into the old but gold OAX calculator
That Multi-attack calculator has been a workhorse for tuning TP gain rate.
[+]
Quetzalcoatl.Tomasello
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By Quetzalcoatl.Tomasello 2024-02-16 19:20:33
I think FT path B set would have more like 54%DA 2%TA 3%QA, so around ~1.64 APR before Follow Up and ~2.14 with it. (It's actually less if you consider 95% hit rate cap, but I assumed we are talking about APR on non missed hits).
I made my own spreadsheet in excel a few years ago.
My current setup with 56 DA/5 TA/3 QA and Father Time puts me at 2.203. When I plug your stats in, I get 2.142 so your numbers are spot on.
AM3 sits at about 1.99 but it's not a fair comparison because you would obviously have to use a different set (heavier on Store TP) with Mythic.
Another reason Father Time is nice, it's way more Sakpata friendly. Although my default configuration is not 5/5, switching to 5/5 if I need to is a minor APR reduction.
Cerberus.Kylos
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By Cerberus.Kylos 2024-02-16 21:16:25
Quetzalcoatl.Tomasello said: »I think FT path B set would have more like 54%DA 2%TA 3%QA, so around ~1.64 APR before Follow Up and ~2.14 with it. (It's actually less if you consider 95% hit rate cap, but I assumed we are talking about APR on non missed hits).
I made my own spreadsheet in excel a few years ago.
My current setup with 56 DA/5 TA/3 QA and Father Time puts me at 2.203. When I plug your stats in, I get 2.142 so your numbers are spot on.
AM3 sits at about 1.99 but it's not a fair comparison because you would obviously have to use a different set (heavier on Store TP) with Mythic.
Another reason Father Time is nice, it's way more Sakpata friendly. Although my default configuration is not 5/5, switching to 5/5 if I need to is a minor APR reduction.
My general conclusion on this is:
Are you not in any serious danger? Don't need Subtle Blow? Can you keep up AM3 easily? Can you skillchain? Go Liberator.
Are you full-timing Sakpata? Is Subtle Blow necessary? Would you struggle to keep AM3 up? Skillchains don't matter? Go Father Time.
The above guidelines are merely guidelines, I'm not listing those criteria with the literal sense of having to satisfy them all to use a weapon.
I just like that Dark Knight has choices. Use whatever you think suits the situation. The main thing is the group wins and has fun doing it.
Quetzalcoatl.Tomasello
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Game: FFXI
Posts: 313
By Quetzalcoatl.Tomasello 2024-02-16 22:03:20
If you are at 1.7 attacks per round with your multiattack, you are at 2.2 attacks per round for father time and only 2 attacks per round with lib am3 - right? You can gear for store TP with lib am3 without dropping your attacks per round as heavily, giving lib a solid lead in overall TP gain, but at a huge defensive cost (>250 meva, 200 or so def, not to mention MDB, DT meaning less required in other slots, status resist 15, more sb, counter 5). This is all before lower TP gain to the mob from SBII+25..
There's probably other pros and cons to consider but that's a very good overall assessment on the thought process and the numbers behind it.
What folks decide to do with that information is up to them but like Kylos said, it's nice to have other choices... rather than the same tired ideas on this forum.
[+]
Liberator has always been an amazing weapon. It is by far Dark Knight's fastest weapon for raw TP gain, its top notch in landing a huge variety of spells, and as of the September 2018 version update, a contender for the top spot in Dark Knight's most damaging weapon overall.
What makes Liberator so good? Short answer: AM3 and Insurgency
Long answer: Liberator TPs faster than any other Drk weapon thanks to a combination of Aftermath level 3 and high weapon delay. It comes built-in with Insurgency, which is a surprisingly strong weapon skill which has gotten even more powerful recently. Also it excels when you need to self-skillchain, land spells on resistant targets, spam physical AoE damage, or for whatever reason need to spam magical weapon skills. On top of that its tons of fun to use in general.
Mythic Aftermath Mythic weapons have three levels of Aftermath, but only one of them is truly relevant. Aftermath level 3 (AM3) grants the user 40% chance to attack twice, and 20% chance to attack three times. This does work on weapon skills, but does not stack with double and triple attacks. This makes gearing for Liberator significantly different than gearing for other dark knight weapons, so lets get down to it.
You need an AM3 TP set. While multiattack builds rule in most other situations, they are somewhat redundant with Liberator's AM3. While it is down you want to build to 3000 TP with a standard issue multiattack set, weaponskill with Insurgency, then swap to a set of gear that prioritizes accuracy and store TP over all other stats. Ideally this will put you into a 3 hit build (Weapon skill plus 3 melee hits).
Its important to note that quadruple/triple/double attack procs from gear take priority over AM3 procs from Liberator. This means that a double attack from gear may override a triple attack from AM3 for instance. QA/TA/DA in gear are still stats that are good to have overall, but their efficacy is diminished. As a rule of thumb, consider gear DA to be worth 20% of it's listed value, gear TA to be worth 60% of its listed value, and QA to be worth about 73% of its listed value. These numbers are not perfectly accurate, but suffice for general use.
To actually create a 3hit AM3 build, you need loads of store TP. To make that easier, I put together a google spreadsheet to calculate just how much Store TP you need in TP and WS sets:
Liberator 3hit build calculator
To use it, make sure you have 528 delay set, then input your WS phase store TP and the number of hits you expect to land with your WS. The blue cell at the bottom will show you how much store TP you need for a 3hit build. Note, this does not assume Samurai sub, so make sure you factor in an extra 15 store TP.
For reference, here is the AM3 set I currently use used when this guide was posted:
ItemSet 360024
The Abyssal Beads +2 are rank25 with store TP +7
The Ankou's mantle is augmented with Store TP +10, dex +20, accuracy +30, and attack +20.
89 total store TP including /Sam sub
This particular gearset is aimed at being able to maintain a 3hit build even while using a single-hit weaponskill, assuming 22 store TP in the WS set, from /Sam and the Abyssal Beads +2.
Now lets look at something more accessible:
ItemSet 360020
This entry level set has 83 store TP with sub and assumes 0 store TP in the WS set, outside of /Sam. It requires all 4 hits of Insurgency to land. For every 3 store TP in gear beyond 83, it becomes tolerant of another hit missing.
Other gear options:
There is a ton of wiggle room when putting together your ideal build. Here are some alternatives:
Grip: bloodrain strap, nepenthe grip, nepenthe grip +1 Utu grip is by far best in slot, but these other options will do in a pinch.
Head: flamma zucchetto +2 So good its worth mentioning twice. Don't bother with anything less.
Neck: combatant's torque or ainia collar
Body: valorous mail Potentially best in slot, depending on augments and your accuracy target.
Hands: odyssean gauntlets or valorous mitts Augmented with at least store TP +6, to a maximum of +8
Rings: chirich ring, chirich ring +1, moonlight ring, petrov ring, Niqmaddu ring Niqmaddu ring is so good its worth building around, despite not having any store TP. Consider something like a dedition earring to offset the store TP you lose by not having store TP in this ring slot.
Earrings: enervating earring, neritic earring, tripudio earring Try to get earrings from one of the sets above, these alternatives mostly suck.
Back: Ankou's mantle Another item worth mentioning twice. Store TP +10, dex +20, accuracy +30, attack +20. Don't bother TPing in anything else.
Waist: ioskeha belt, ioskeha belt +1 Better than sailfi belt +1 if you are a high-buff situation and Last Resort is up. Personally I do enough low-buff content that I prefer to have at least 25% haste in gear at all times, your mileage may vary.
Legs: odyssean cuisses Augmented with at least store TP +3, maximum +8. With the right augments these can be best in slot.
Feet: valorous greaves Augmentable with store TP 1-8. If the extra store TP on these feet make or break your build, these can be a more appropriate than flamma gambieras +2.
Thats a lot about AM3, now what about putting it to use?
Weapon Skills
Insurgency
Liberator's bread-and-butter weapon skill. It consists of four hits, the first having an fTP multiplier ranging from 0.5 at 1000 TP to 6.0, subsequent hits having fTP values of 1.0 each. Liberator grants a hidden 30% damage boost to all hits, and augments can apply an additional 15%. Its stat mods are 20% Str and 20% Int, making raw stat stacking less than appealing. Because the first hit scales so well, and also because stacking multiattack is somewhat redundant, it made sense to stack this WS with all the +Weapon Skill Damage % gear you could get your hands on, even before the September 2018 update that made WSD% gear apply to all hits of weaponskills. After said version update, gearing Insurgency is a no-brainer:
ItemSet 360043
The Ankou's Mantle can be either STR+30 Acc/Att+20 WSD+10% or Dex+20 Acc+30 Att+20 WSD+10%
I have both backs and am currently using the high accuracy Ankou's to bring Insurgency's accuracy closer to parity with my TP set. At 3000 TP swap out moonshade earring for Telos, Cessance, Brutal, or another earring of your choosing.
Gear alternatives:
Ratri cuisses +1 These pants are amazing and worth taking extra time to talk about. They have higher accuracy than fallen's flanchard +3 and one less WSD% which makes them very competitive, but what really sets them apart is the store TP +10. Since 3hit builds are so thirsty for store TP, having an extra 10 in the WS set is potentially build-enabling. Do the math, look at your store TP options, and judge for yourself whether these are best-in-slot for you.
Belt: I feel like Fotia is good, but not that good. As it is most effective at low TP when Insurgency's initial hit is weak. Unfortunately, the competition for the belt slot just doesn't seem to stack up either. If anyone knows of a better belt, please let me know.
Sulevia's leggings +2 Better than NQ Ratri.
NQ Ratri set: The budget option
ignominy burgonet +3, ignominy gauntlets +3: Swap these in when you need the extra accuracy.
Valorous/Odyssean with WSD augments: I don't actually recommend these pieces because they tend to trail Ratri in accuracy and attack. And even Ratri+1 is lighter on accuracy than I would personally like. Remember that Insurgency has at least 3 extra hits that need to land, so try not to gear it like Torcleaver.
Niche WS
Spinning Scythe
What? Really? Spinning Scythe?
ItemSet 360043
Yes really. With the WSD% change Spinning Scythe under AM3 puts out a ton of AoE physical damage, unseating Fell Cleave as Drk's top AoE weapon skill. Reuse the above Insurgency gear set because accuracy/attack/WSD are key. Don't throw out your great axe though, because there are plenty of times where you need AoE and don't have time to futz around with gaining aftermath.
This was written during the WSD bug, during which multiattack and AM3 procs on weapon skill would inherit the Weapon Skill Damage values normally restricted to the primary hit. This has been fixed and while Spinning Scythe still does decent damage, for AoE Physical damage look to Fell Cleave with Lycurgos.
Shadow of Death and Infernal Scythe
ItemSet 360660
Ankou's Mantle with Str+30 Magic Acc+20 WSD+10%
I wasn't kidding when I said this section was niche. Liberator's huge TP gain and native magic accuracy make it Drk's go-to weapon for spamming tons of magic WS. Yes, its rare that you will want to spam magical WS, but there are times when its beneficial, such as blue eye statues in Dynamis San d'Oria D, abusing the attack down on Infernal Scythe or when you are opening a solo light skillchain.
Now, I will be up front and say I don't know much about magical weaponskills. The above gear set should be pretty good, but I don't know the proper ratios of MAB to WSD and the like, please let me know how this set can be improved.
Neat things you can do with a Liberator that are not spamming Insurgency Boosted Absorbs! ItemSet 362414
Carmine Mask path D
Ankou's Mantle with Magic Accuracy +30
Dark Knight gets a ton of gear to support Absorbs. Unfortunately, almost all of that gear is generally lacking in magic accuracy. We have Dark Seal, but if you aren't using that on Drain 3, you're doing it wrong. Chances are that if you need to cast Absorb-Accuracy on a target, it will have high enough magic evasion that you need all the magic accuracy you can get; there's no point stacking Absorb potency or duration if you are just going to get resisted. So stack all the magic accuracy you can get!
That said, even with Liberator, Absorbs are still too weak for general use, especially with the pitiful mods on Insurgency. Don't waste precious swing time casting them in combat. That said, they make great spells for pulling, and if a target is Perfect Dodging, Invincible, or just being kept asleep, absorb away!
Solo self skillchains! Yes, you can do these without a Liberator. But those other weapons don't have Liberator's insane TP generation, and thus can't skillchain as reliably.
If you are soloing mobs, are the only DD on a particular target, or the situation demands a skillchain, Liberator is there.
4 Step Solo Darkness
Insurgency to Entropy to Cross Reaper to Quietus = Gravitation, Darkness, Darkness.
You can string all the WS together for massive overall SC damage, or cut out Insurgency for a 3 step double darkness if you're short on time or patience.
3 Step Solo Light
Shadow of Death to Shadow of Death to Insurgency = Fragmentation, Light.
Bet you didn't think you could make Light with a Scythe. Then again, why would you want to when Torcleaver exists? Situations like the Mamool Ja Ambuscade come to mind when you need to crank out either Light or Darkness on a moment's notice without changing weapons.
Dedicated sleeper for Lowman Dynamis
Credit to Sapphire for this one. If you are in a pinch, Liberator Drk/Blm makes a great sleeper. Drain 3 plus Dread Spikes makes us highly survivable. I figure there isn't much point in posting an enfeebling gearset as that should be in the primary Dark Knight guide.
Got any crazy/silly/off-meta things you do with your Liberator? Let me know so I can add them to the list!
Neat things you can do with a Liberator that are in fact spamming Insurgency Did I mention Insurgency is really strong right now?
Insurgency is really strong right now. You should use it, it hits really hard.
That's all I can think of at the moment, please let me know what I can improve in this guide.
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