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A Swing and a Myth: Guide to Liberator
Serveur: Ragnarok
Game: FFXI
Posts: 39
By Ragnarok.Ragingmonkey 2020-09-17 13:27:55
That is a reasonable set Ragingmonkey, I would guess you will probably be struggling a bit to get accuracy over 1200 though. Simply swapping Hetairoi and Dedition for Flamma and Dignitaries would gain you 32 accuracy for the same store TP value, at a cost of 2 TA. Ioskeha +1 over Sailfi +1 would be a similar swap as well for an extra 17 accuracy. Overall 49 more acc at a cost of 4 TA is not a bad tradeoff. Appreciate the advice. I hadn't really been able to reason about the acc of it just yet as I hadn't equipped/tested. I think those are definitely good swaps though.
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-09-17 13:52:38
That does make sense with that pseudocode Geriond.
The previous model I saw involved someone taking a random on whether AM3 applied or not, and then doing a second random to determine which outcome, your method of applying a single random to the whole segment is cleaner.
As for what SE actually coded it as, the best we can do is speculate. Considering that AM3 was only a chance at double attacking up until level 95 mythic versions, I wouldn't be the least bit surprised if they just tacked another term on the end. But its SE so we have no idea how elegant or braindead the method they chose is.
As for Stinger Helm, its tough to beat Ratri+1, but I imagine with capped attack and accuracy it should win, but not by a large margin.
For me at least it's not worth the investment.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2020-09-17 13:57:38
The 20/40 vs 20/50 split depends on how you assume they coded it.
If the AM3 is coded in one step (IE, it makes a roll and gives you either a TA, a DA, or nothing based on that roll), it's 20/40.
If the AM3 is coded in two steps (IE, it checks for whether it TAs, and then it checks whether it DAs), it's 20 > 50. Either way gives the same values, it really comes down to how you prefer to conceptualize the process. I personally prefer modeling mythic AM3 as two steps (First TA then DA) because it fits in line with the order of operations for other multiattack sources, and doesn't involve some kind of split outcome that then requires a second step to determine which AM3 outcome is obtained. Doing it separately needs the extra step, not the other way. If it's determined at the same time, it'd likely just be something similar to:
AM3 = IntRandom[0,99]
If AM3 < 20
-----Triple Attack
Elseif AM3 > 59
-----Double Attack
Else
-----(Move to QA function)
End
Doing it separately would require two if statements, two random rolls, or both. The extra programming load would probably be negigible even by 2011 computer standards (when AM3 gained triple attack), though, so they could have done it either way. AM3 is checked after QA/TA/DA, not before
There are numerous ways one could code the checks anyways.
Ramuh.Austar
Serveur: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2020-09-17 13:59:25
The previous model I saw involved someone taking a random on whether AM3 applied or not, and then doing a second random to determine which outcome, your method of applying a single random to the whole segment is cleaner. It might have been mine, mine checks if AM3 is both active and the roll succeeds, else it doesn't add additional hits.
Code
elif AM3 and random.random() < 0.6:
if random.random() < 1 / 3:
main_hit += 2
else:
main_hit += 1
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-09-17 14:10:13
Yep, thats the one Austar.
The point is, pick a model that makes sense to you that works, that you understand. Most people don't understand how this stuff interacts, hence some really stupid AM3 myths.
By Taint 2020-09-17 14:29:56
As for Stinger Helm, its tough to beat Ratri+1, but I imagine with capped attack and accuracy it should win, but not by a large margin.
For me at least it's not worth the investment.
Just did a quick excel sheet and Ratri+1 is consistently better. Low and high FTP with and without MA procs. It is very slight however making Stinger+1 a great swap for the times when the +DT may be an issue.
Not worth the gil for Insurgency based on my math.
Ratri+1
First hit 1.0 FTP
7767
10676
13585
16494
19403
22312
25221
3.0 ftp
17483
20392
23301
26210
29119
32028
34937
6.0 ftp
22406
25315
28224
31133
34042
36951
39860
Stinger+1
First hit 1.0 ftp
7616
10557
13497
16438
19378
22319
25260
3.0 ftp
16968
19908
22849
25789
28730
31671
34611
6.0 ftp
21706
24646
27587
30527
33468
36409
39349
Number order is 2hit,3hit,4hit,5hit,6hit,7hit
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By Taint 2020-09-20 05:48:27
As for Stinger Helm, its tough to beat Ratri+1, but I imagine with capped attack and accuracy it should win, but not by a large margin.
For me at least it's not worth the investment.
Just did a quick excel sheet and Ratri+1 is consistently better. Low and high FTP with and without MA procs. It is very slight however making Stinger+1 a great swap for the times when the +DT may be an issue.
Not worth the gil for Insurgency based on my math.
Just got learned in the high end set thread. Yes Stinger is BiS for insurgency.
https://www.bg-wiki.com/bg/Damage_Limit%2B
Ratri+1
First hit 1.0 FTP
7767
10676
13585
16494
19403
22312
25221
3.0 ftp
17483
20392
23301
26210
29119
32028
34937
6.0 ftp
22406
25315
28224
31133
34042
36951
39860
Stinger+1
First hit 1.0 ftp
7616
10557
13497
16438
19378
22319
25260
3.0 ftp
16968
19908
22849
25789
28730
31671
34611
6.0 ftp
21706
24646
27587
30527
33468
36409
39349
Number order is 2hit,3hit,4hit,5hit,6hit,7hit
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Serveur: Ragnarok
Game: FFXI
Posts: 39
By Ragnarok.Ragingmonkey 2021-05-20 23:35:01
Anyone find any new Lib sets using Sakpata/Nyame? I feel like Sakpata head will beat out stinger for Insurgency, but I don't see the other pieces beating ratri +1 unless you're going for some tankiness in WS set. Nyame I feel is just not going to win against ratri +1, maybe helm better than Sakpata if path B? I don't see a whole lot of use for Sakpata in Lib tp sets with it's lack of STP.
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-05-21 06:58:30
Nyame A is pretty amazing for Liberator TP, but you'd have to be pretty hardcore into scythe to give up Nyame B for other weapons/jobs.
Biggest issue with Liberator right now is that unless you do get Nyame A, Sakpata doesn't mesh very well with it when you need MEVA.
By SimonSes 2021-05-21 07:46:02
Nyame A is pretty amazing for Liberator TP, but you'd have to be pretty hardcore into scythe to give up Nyame B for other weapons/jobs.
Biggest issue with Liberator right now is that unless you do get Nyame A, Sakpata doesn't mesh very well with it when you need MEVA.
With +70sTP Sam roll, sheet only shows 4% advantage of Nyame A over Sakpata (all R20) at attack cap and 6.6% with uncapped attack. To get that advantage at uncapped attack tho, you need to use mix of relic/af/ratri and sulevia, which means you are dropping tons of DT and MEVA in WS set, while SakpataTP/NyameBWS is safe all the time.
By SimonSes 2021-05-21 14:19:44
I updated information about Liberator absorb augment on bgwiki, because it was outdated on Liberator page and actually wrong in Absorb page.
Serveur: Ragnarok
Game: FFXI
Posts: 39
By Ragnarok.Ragingmonkey 2021-05-23 01:43:52
Yeah I'm definitely doing Nyame path B. I was thinking more about maybe using some pieces of Sakpata in Lib set since PDL would apply to all hits
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By SimonSes 2021-05-23 07:42:00
Ragnarok.Ragingmonkey said: »Yeah I'm definitely doing Nyame path B. I was thinking more about maybe using some pieces of Sakpata in Lib set since PDL would apply to all hits
Bis attack capped Insurgency set is Sakpata head, body, hands and legs with NyameB feet for low tp threshold. At high tp threshold Ratri +1 head pulls ahead.
For uncapped attack it's Ratri+1 head, legs, hands with af+3 body and nyameB feet. Personally I would use NyameB hands and legs tho, because difference in damage is super marginal, while difference in survivability is huge.
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Serveur: Odin
Game: FFXI
Posts: 73
By Odin.Kingofthenorth 2021-06-26 10:38:36
Anyone mind sharing updated lib sets? I dont mind giving up some dd % for survivability!
Thanks in advance
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By Shichishito 2021-09-02 11:21:46
phos, Pya'ekue belt or sailfi belt will bring you to haste cap and give a bit more freedom in other slots in terms of haste. if you don't don't like the +5% double attack from sailfi belt +1 you could leave it unaugmented.
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-09-02 11:51:51
DA does not actually hurt you with mythic AM3, merely being extremely weakened. Augmenting the belt will still be a slight improvement over leaving it alone.
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Bismarck.Zubuis
Serveur: Bismarck
Game: FFXI
Posts: 74
By Bismarck.Zubuis 2021-09-02 12:05:10
Isnt double attack a higher attack priority than AM Triple Attack?
Leviathan.Boposhopo
Serveur: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Boposhopo 2021-09-02 12:09:01
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By Taint 2021-09-02 12:24:05
Isnt double attack a higher attack priority than AM Triple Attack?
It is but that doesn't make DA worthless it just devalues it.
Quetzalcoatl.Jakey
Serveur: Quetzalcoatl
Game: FFXI
Posts: 300
By Quetzalcoatl.Jakey 2021-09-02 12:33:20
Basically the mythic AM3 averages slightly less than 2 hits per round on its own and is only blocked by DA when DA procs. When DA procs you get 2 hits for that round which is slightly better than averaging slightly less than 2 hits.
This still leaves DA as having very little value and therefor a stat you should try to exchange for store tp which gains value with mythic AM3 or QA and TA which lose some value but much less than DA.
By Shichishito 2021-09-02 17:04:05
all this talk about multi attack made me wonder how many more years this game had to run till we see the first octa attack armor and accessories.
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By Kyniker 2021-11-06 23:08:47
I gotta ask, I already got Calad R15, Apoc R15, Anguta R0, is it worth it to get Liberator? I mean damage wise, is it comparable or better Liberator R15 vs Calad R15? I wanna get a Mythic this December holidays and I was trying to decide between Tizona and Lib
Serveur: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-11-06 23:30:38
If it's between Tizona and Lib i'd pick Tizona, Liberator can be fun, though.
Asura.Nuance
Serveur: Asura
Game: FFXI
Posts: 397
By Asura.Nuance 2021-11-07 00:07:00
If you want to go through all the trouble of making an AM3 specific STP vomit set for it then yeah its awesome. If I was in your particular shoes though I'd go with Tizona myself. I have both of them R15 and use them heavily, love them both. Liberator does give you a fat Absorb-VIT for the Calad though....
By SimonSes 2021-11-07 02:35:36
Liberator can somewhat catch up to Caladbolg if you compere Liberator with +92 STR Absorb to Caladbolg without VIT absorb. Its kinda cheating tho, because even assuming you dont want to swap weapon, so you wont lose AM3, you can still do ~61 Absorb-VIT without Liberator. It's also worth to consider that Insurgency is by far your strongest Fusion WS on DRK. Like people already wrote, Liberator is fun, because it's TP gain is really high and WS animation very long, so you can sometimes even make next WS before Insurgency animation is over (on the other hand optimal usage of Insurgency spam is to wait for 2250TP+, unless target doesn't have enough HP).
Serveur: Asura
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Posts: 3185
By Asura.Geriond 2021-11-07 06:53:37
Liberator is quite solid still, but it took a good hit (comparatively) with Odyssey just because Sakpata just has so much better synergy with Caladbolg. Sakpata is good enough defensively that you'll want to sometimes use it with Liberator too, but its pile of DA plays far less well with Liberator than with Caladbolg, and the PDL also helps less when TPing with Liberator because it doesn't have a white damage focused Aftermath like Caladbolg.
Liberator can do almost as much damage as Caladbolg in a heavy STP set (or more if the enemy takes much more darkness SC damage than light SC damage), but as soon as you need to TP in Sakpata for survival its damage falls off pretty hard, while Caladbolg barely feels a dip from a pure DPS set.
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Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-11-07 07:02:50
I love my Liberator so damn much. But considering how potent Sakpata gear is defensively, its hard to give it up by choice because there is zero synergy between that gearset and the mythic scythe. I still use Liberator frequently, but more often than not I want the meva/DT on Sakpata.
If looking for a project for DRK, I strongly suggest checking out Redemption, the Empyrean Scythe. It's going to have a lot of the features that you like about Caladbolg- the insane TP phase damage of course being #1. It also functions with Sakpata a lot better than Liberator, and allows you to full-time Schere Earring to help with enmity issues because you'll have Entropy at your disposal unlike the Caladbolg. Lastly, Scythe is much more comfortable for long chains if the situation you are in wants them. While Redemption doesn't chain as easily as Liberator in the proper set, it does still work better than trying to dance around a 4-step with greatsword and having to purposely use a few crap WSs to pull it off.
By mhomho 2021-11-07 07:22:50
Leviathan.Celebrindal said: »I strongly suggest checking out Redemption
YouTube Video Placeholder
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By SimonSes 2021-11-07 08:08:41
Liberator can do almost as much damage as Caladbolg in a heavy STP set (...), but as soon as you need TP in Sakpata for survival its damage falls off pretty hard, while Caladbolg barely feels a dip from a pure DPS set.
What's that DPS store TP build for Liberator that is so much better in DPS than Sakpata? Attack capped and uncapped if possible. Im only getting 6-8% difference in damage compering 5/5 Sakpata and store TP build. Is this a difference you are talking about?
more if the enemy takes much more darkness SC damage than light SC damage Leviathan.Celebrindal said: » Lastly, Scythe is much more comfortable for long chains if the situation you are in wants them. While Redemption doesn't chain as easily as Liberator in the proper set Leviathan.Celebrindal said: »and having to purposely use a few crap WSs to pull it off.
Ok this is something that really gets me confused. What are those famous long Darkness skillchain with Liberator, that you keep talking about? Especially not involving "crap WSs"?
Please dont tell me you mean Insurgency > Entropy > Cross Reaper > Quietus. That's barely LV2 > LV2 > L3 with 3 poor closing WSs. Well cross reaper isnt bad at high TP, but it will be hard to build 2000+TP on 3rd WS. Entropy isn't that tragic too at high TP, but that's 2 WSs already when you would need 2000+ TP to make one good and other good enough, so the whole skillchain will be very slow. Quietus as closing WS with Liberator is really weak and like I said that's only regular Darkness at the end with gravitation and distortion in middle (so assuming target is only weak to one of the darkness element, one SC might be really weak). I don't feel like Liberator is any good for self SCing Darkness beside having fast TP gain. I would argue it has much better Light SC with Guillotine > Entropy > Insurgency. At least you have very good closing WS.
I think if you want Darkness on DRK you should go for Anguta and do Entropy > Cross Reaper > Entropy (with 2000TP Entropy at start or adding Insurgency before first Entropy for Umbra) or Apocalypse and do CR/Cata > Cata/CR > Cata or Redemption and make Entropy > Quietus > Quietus or even take Lycurgos with 5kHP and do Upheaval > Steel Cyclone > Upheaval > Steel cyclone (can cut out first Upheaval to make it 3 step too).
Honestly enlight me what's good in Liberator self SCing Darkness, beside fast tp gain.
Liberator has always been an amazing weapon. It is by far Dark Knight's fastest weapon for raw TP gain, its top notch in landing a huge variety of spells, and as of the September 2018 version update, a contender for the top spot in Dark Knight's most damaging weapon overall.
What makes Liberator so good? Short answer: AM3 and Insurgency
Long answer: Liberator TPs faster than any other Drk weapon thanks to a combination of Aftermath level 3 and high weapon delay. It comes built-in with Insurgency, which is a surprisingly strong weapon skill which has gotten even more powerful recently. Also it excels when you need to self-skillchain, land spells on resistant targets, spam physical AoE damage, or for whatever reason need to spam magical weapon skills. On top of that its tons of fun to use in general.
Mythic Aftermath Mythic weapons have three levels of Aftermath, but only one of them is truly relevant. Aftermath level 3 (AM3) grants the user 40% chance to attack twice, and 20% chance to attack three times. This does work on weapon skills, but does not stack with double and triple attacks. This makes gearing for Liberator significantly different than gearing for other dark knight weapons, so lets get down to it.
You need an AM3 TP set. While multiattack builds rule in most other situations, they are somewhat redundant with Liberator's AM3. While it is down you want to build to 3000 TP with a standard issue multiattack set, weaponskill with Insurgency, then swap to a set of gear that prioritizes accuracy and store TP over all other stats. Ideally this will put you into a 3 hit build (Weapon skill plus 3 melee hits).
Its important to note that quadruple/triple/double attack procs from gear take priority over AM3 procs from Liberator. This means that a double attack from gear may override a triple attack from AM3 for instance. QA/TA/DA in gear are still stats that are good to have overall, but their efficacy is diminished. As a rule of thumb, consider gear DA to be worth 20% of it's listed value, gear TA to be worth 60% of its listed value, and QA to be worth about 73% of its listed value. These numbers are not perfectly accurate, but suffice for general use.
To actually create a 3hit AM3 build, you need loads of store TP. To make that easier, I put together a google spreadsheet to calculate just how much Store TP you need in TP and WS sets:
Liberator 3hit build calculator
To use it, make sure you have 528 delay set, then input your WS phase store TP and the number of hits you expect to land with your WS. The blue cell at the bottom will show you how much store TP you need for a 3hit build. Note, this does not assume Samurai sub, so make sure you factor in an extra 15 store TP.
For reference, here is the AM3 set I currently use used when this guide was posted:
ItemSet 360024
The Abyssal Beads +2 are rank25 with store TP +7
The Ankou's mantle is augmented with Store TP +10, dex +20, accuracy +30, and attack +20.
89 total store TP including /Sam sub
This particular gearset is aimed at being able to maintain a 3hit build even while using a single-hit weaponskill, assuming 22 store TP in the WS set, from /Sam and the Abyssal Beads +2.
Now lets look at something more accessible:
ItemSet 360020
This entry level set has 83 store TP with sub and assumes 0 store TP in the WS set, outside of /Sam. It requires all 4 hits of Insurgency to land. For every 3 store TP in gear beyond 83, it becomes tolerant of another hit missing.
Other gear options:
There is a ton of wiggle room when putting together your ideal build. Here are some alternatives:
Grip: bloodrain strap, nepenthe grip, nepenthe grip +1 Utu grip is by far best in slot, but these other options will do in a pinch.
Head: flamma zucchetto +2 So good its worth mentioning twice. Don't bother with anything less.
Neck: combatant's torque or ainia collar
Body: valorous mail Potentially best in slot, depending on augments and your accuracy target.
Hands: odyssean gauntlets or valorous mitts Augmented with at least store TP +6, to a maximum of +8
Rings: chirich ring, chirich ring +1, moonlight ring, petrov ring, Niqmaddu ring Niqmaddu ring is so good its worth building around, despite not having any store TP. Consider something like a dedition earring to offset the store TP you lose by not having store TP in this ring slot.
Earrings: enervating earring, neritic earring, tripudio earring Try to get earrings from one of the sets above, these alternatives mostly suck.
Back: Ankou's mantle Another item worth mentioning twice. Store TP +10, dex +20, accuracy +30, attack +20. Don't bother TPing in anything else.
Waist: ioskeha belt, ioskeha belt +1 Better than sailfi belt +1 if you are a high-buff situation and Last Resort is up. Personally I do enough low-buff content that I prefer to have at least 25% haste in gear at all times, your mileage may vary.
Legs: odyssean cuisses Augmented with at least store TP +3, maximum +8. With the right augments these can be best in slot.
Feet: valorous greaves Augmentable with store TP 1-8. If the extra store TP on these feet make or break your build, these can be a more appropriate than flamma gambieras +2.
Thats a lot about AM3, now what about putting it to use?
Weapon Skills
Insurgency
Liberator's bread-and-butter weapon skill. It consists of four hits, the first having an fTP multiplier ranging from 0.5 at 1000 TP to 6.0, subsequent hits having fTP values of 1.0 each. Liberator grants a hidden 30% damage boost to all hits, and augments can apply an additional 15%. Its stat mods are 20% Str and 20% Int, making raw stat stacking less than appealing. Because the first hit scales so well, and also because stacking multiattack is somewhat redundant, it made sense to stack this WS with all the +Weapon Skill Damage % gear you could get your hands on, even before the September 2018 update that made WSD% gear apply to all hits of weaponskills. After said version update, gearing Insurgency is a no-brainer:
ItemSet 360043
The Ankou's Mantle can be either STR+30 Acc/Att+20 WSD+10% or Dex+20 Acc+30 Att+20 WSD+10%
I have both backs and am currently using the high accuracy Ankou's to bring Insurgency's accuracy closer to parity with my TP set. At 3000 TP swap out moonshade earring for Telos, Cessance, Brutal, or another earring of your choosing.
Gear alternatives:
Ratri cuisses +1 These pants are amazing and worth taking extra time to talk about. They have higher accuracy than fallen's flanchard +3 and one less WSD% which makes them very competitive, but what really sets them apart is the store TP +10. Since 3hit builds are so thirsty for store TP, having an extra 10 in the WS set is potentially build-enabling. Do the math, look at your store TP options, and judge for yourself whether these are best-in-slot for you.
Belt: I feel like Fotia is good, but not that good. As it is most effective at low TP when Insurgency's initial hit is weak. Unfortunately, the competition for the belt slot just doesn't seem to stack up either. If anyone knows of a better belt, please let me know.
Sulevia's leggings +2 Better than NQ Ratri.
NQ Ratri set: The budget option
ignominy burgonet +3, ignominy gauntlets +3: Swap these in when you need the extra accuracy.
Valorous/Odyssean with WSD augments: I don't actually recommend these pieces because they tend to trail Ratri in accuracy and attack. And even Ratri+1 is lighter on accuracy than I would personally like. Remember that Insurgency has at least 3 extra hits that need to land, so try not to gear it like Torcleaver.
Niche WS
Spinning Scythe
What? Really? Spinning Scythe?
ItemSet 360043
Yes really. With the WSD% change Spinning Scythe under AM3 puts out a ton of AoE physical damage, unseating Fell Cleave as Drk's top AoE weapon skill. Reuse the above Insurgency gear set because accuracy/attack/WSD are key. Don't throw out your great axe though, because there are plenty of times where you need AoE and don't have time to futz around with gaining aftermath.
This was written during the WSD bug, during which multiattack and AM3 procs on weapon skill would inherit the Weapon Skill Damage values normally restricted to the primary hit. This has been fixed and while Spinning Scythe still does decent damage, for AoE Physical damage look to Fell Cleave with Lycurgos.
Shadow of Death and Infernal Scythe
ItemSet 360660
Ankou's Mantle with Str+30 Magic Acc+20 WSD+10%
I wasn't kidding when I said this section was niche. Liberator's huge TP gain and native magic accuracy make it Drk's go-to weapon for spamming tons of magic WS. Yes, its rare that you will want to spam magical WS, but there are times when its beneficial, such as blue eye statues in Dynamis San d'Oria D, abusing the attack down on Infernal Scythe or when you are opening a solo light skillchain.
Now, I will be up front and say I don't know much about magical weaponskills. The above gear set should be pretty good, but I don't know the proper ratios of MAB to WSD and the like, please let me know how this set can be improved.
Neat things you can do with a Liberator that are not spamming Insurgency Boosted Absorbs! ItemSet 362414
Carmine Mask path D
Ankou's Mantle with Magic Accuracy +30
Dark Knight gets a ton of gear to support Absorbs. Unfortunately, almost all of that gear is generally lacking in magic accuracy. We have Dark Seal, but if you aren't using that on Drain 3, you're doing it wrong. Chances are that if you need to cast Absorb-Accuracy on a target, it will have high enough magic evasion that you need all the magic accuracy you can get; there's no point stacking Absorb potency or duration if you are just going to get resisted. So stack all the magic accuracy you can get!
That said, even with Liberator, Absorbs are still too weak for general use, especially with the pitiful mods on Insurgency. Don't waste precious swing time casting them in combat. That said, they make great spells for pulling, and if a target is Perfect Dodging, Invincible, or just being kept asleep, absorb away!
Solo self skillchains! Yes, you can do these without a Liberator. But those other weapons don't have Liberator's insane TP generation, and thus can't skillchain as reliably.
If you are soloing mobs, are the only DD on a particular target, or the situation demands a skillchain, Liberator is there.
4 Step Solo Darkness
Insurgency to Entropy to Cross Reaper to Quietus = Gravitation, Darkness, Darkness.
You can string all the WS together for massive overall SC damage, or cut out Insurgency for a 3 step double darkness if you're short on time or patience.
3 Step Solo Light
Shadow of Death to Shadow of Death to Insurgency = Fragmentation, Light.
Bet you didn't think you could make Light with a Scythe. Then again, why would you want to when Torcleaver exists? Situations like the Mamool Ja Ambuscade come to mind when you need to crank out either Light or Darkness on a moment's notice without changing weapons.
Dedicated sleeper for Lowman Dynamis
Credit to Sapphire for this one. If you are in a pinch, Liberator Drk/Blm makes a great sleeper. Drain 3 plus Dread Spikes makes us highly survivable. I figure there isn't much point in posting an enfeebling gearset as that should be in the primary Dark Knight guide.
Got any crazy/silly/off-meta things you do with your Liberator? Let me know so I can add them to the list!
Neat things you can do with a Liberator that are in fact spamming Insurgency Did I mention Insurgency is really strong right now?
Insurgency is really strong right now. You should use it, it hits really hard.
That's all I can think of at the moment, please let me know what I can improve in this guide.
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