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A Swing and a Myth: Guide to Liberator
Asura.Nuance
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Game: FFXI
Posts: 397
By Asura.Nuance 2019-06-17 11:54:14
Code ammo="Yetshila +1",
head="Flam. Zucchetto +2",
body="Hjarrandi Breast.",
hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
legs={ name="Odyssean Cuisses", augments={'Accuracy+29','"Store TP"+7','DEX+11',}},
feet={ name="Valorous Greaves", augments={'Accuracy+23 Attack+23','"Store TP"+6','DEX+5',}},
neck="Abyssal Beads +2",
waist="Sailfi Belt +1",
left_ear="Telos Earring",
right_ear="Cessance Earring",
left_ring="Flamma Ring",
right_ring="Niqmaddu Ring",
back=Ankou.STP
For Liberator AM3, thoughts on any improvements outside of better augments?
Comes out to;
25 haste
91 STP (including /SAM)
Critical Chance 19%
Citical DMG 10%
Triple Atk 7
Dbl Atk 6
Quad atk 3
Base accuracy - 1221
By volkom 2019-06-18 16:46:21
I may be HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE but maybe flamma hands +2 may be better cuz of the extra crit but i'm not sure if -1 stp and the acc would throw off your build on what you're doing :\
that or get a super augmented valorous mail
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Shiva.Humpo
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By Shiva.Humpo 2019-06-18 18:03:10
I may be HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE but maybe flamma hands +2 may be better cuz of the extra crit but i'm not sure if -1 stp and the acc would throw off your build on what you're doing :\
that or get a super augmented valorous mail
Assuming -1 stp and -6 acc doesn't hurt the build, that is probably a solid upgrade. Higher Dex w/ set bonus on flamma keeps the acc gap pretty close and flamma does offer better defensive stats.
Asura.Nuance
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Posts: 397
By Asura.Nuance 2019-06-18 18:59:20
I completely forgot about flamma hands
Swapped them in 1213 base acc. Acceptable trade off.
Thanks guys
Asura.Nuance
Serveur: Asura
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Posts: 397
By Asura.Nuance 2019-06-19 13:41:58
Code ammo="Yetshila +1",
head="Flam. Zucchetto +2",
body="Hjarrandi Breast.",
hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
legs={ name="Odyssean Cuisses", augments={'Accuracy+29','"Store TP"+7','DEX+11',}},
feet={ name="Valorous Greaves", augments={'Accuracy+23 Attack+23','"Store TP"+6','DEX+5',}},
neck="Abyssal Beads +2",
waist="Sailfi Belt +1",
left_ear="Telos Earring",
right_ear="Cessance Earring",
left_ring="Flamma Ring",
right_ring="Niqmaddu Ring",
back=Ankou.STP
For Liberator AM3, thoughts on any improvements outside of better augments?
Comes out to;
25 haste
91 STP (including /SAM)
Critical Chance 19%
Citical DMG 10%
Triple Atk 7
Dbl Atk 6
Quad atk 3
Base accuracy - 1221
Made the change to flamma hands and now,
I Figured if I changed;
Flamma ring -> chirich+1
Dignitary -> dedition
And spent an untold amount of time money sanity pouring fern stones Into the legs and feet to get a minimum of 8 stp with good accuracy to boot I can then change the stp on the back to crit chance for 37% crit. At the cost of undoubtedly more accuracy.
Thoughts? :(
By volkom 2019-06-19 14:27:24
If don't need the +10 stp on ankou's mantle... could either use one that has +10 double attack... or... you can be spicy and go with +10% haste and get a windbuffet belt+1
Asura.Nuance
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Posts: 397
By Asura.Nuance 2019-06-19 14:43:48
Windbuffet gets swapped in when LR is up with enough magic haste which I always have and the DA seems wasted in an AM3 set up idk
Asura.Nuance
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Posts: 397
By Asura.Nuance 2019-06-19 15:17:40
Then again the haste on back may very well be a good option to keep windbuffet in all the time and just swap it instead of the waist for the crit cape when LR is up
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By Milyu 2019-11-05 17:08:06
Emihco +1 hands and body are a great little combo for the TP set. With path B on both pieces they get an absurd quantity of accuracy.
Relevant stats (PathB)
Emicho haubert +1: Accuracy +57 Dex +41 Double Attack +5
Emicho gauntlets +1: Accuracy +57 Dex +46 Store TP +7
Set bonus between the two: Double Attack +4
And they have good defensive stats as well. The combo is a must for any high-accuracy TP set.
Just getting back recently and a little confused on how I should build around the entire gear when I get those two emicho pieces. Will it be 4-hit build? Mind if you could post a example set?
Asura.Mims
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Posts: 256
By Asura.Mims 2019-11-05 17:43:53
The two Emicho pieces are good, general purpose accuracy pieces. They are great for other weapons, and when AM3 is down.
Because the body does not have any store TP on it, I do not recommend using the body for an AM3 set. The hands are good in that role, though.
As for example sets, I try to avoid them because AM3 sets are so dependent on Reisenjima augments. What pieces are best are heavily influenced by what Oseem decides to give you. The original post has an example to be used as a starting point, swap in better pieces as appropriate.
Try to aim for 70-76 store TP in gear, the target number will vary a little by the store TP in your Insurgency set.
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Ragnarok.Deroth
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Game: FFXI
Posts: 19
By Ragnarok.Deroth 2020-09-12 19:54:10
Would the Gazu Bracelets +1 R15 be worth looking into?
I know they don't have any Store TP on them but, maxed out they have 15% Haste, DEX +42 and Acc +91~96.
Asura.Nuance
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Posts: 397
By Asura.Nuance 2020-09-13 01:17:41
If you can adjust to accommodate the loss of STP requirements sure you could use them I would think. Although unless you’re farming all of the hides yourself you’re likely going to save money via augmenting with oseem or something
Ragnarok.Deroth
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By Ragnarok.Deroth 2020-09-16 01:10:50
ItemSet 375425
I know I'm waaaay over haste cap. With the upgrades to Unity gear I feel like there has to be a use for it.
Code ammo="Seeth. Bomblet +1",
head="Flam. Zucchetto +2",
body="Hjarrandi Breast.",
hands={ name="Gazu Bracelet +1", augments={'Path: A',}},
legs={ name="Odyssean Cuisses", augments={'Accuracy+13 Attack+13','"Store TP"+7','AGI+5','Attack+10',}},
feet={ name="Valorous Greaves", augments={'Accuracy+24','"Store TP"+6','Attack+7',}},
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Dedition Earring",
left_ring="Niqmaddu Ring",
right_ring="Flamma Ring",
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Damage taken-5%',}},
Is this worth anything?
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By Asura.Lunafreya 2020-09-16 04:48:26
Being that far over haste cap why not use Odin Head instead of flamma?
By SimonSes 2020-09-16 04:51:54
Being that far over haste cap why not use Odin Head instead of flamma?
Its tp set not hybrid I think, so Odin head is weaker for tp.
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By Asura.Lunafreya 2020-09-16 05:02:53
Being that far over haste cap why not use Odin Head instead of flamma?
Its tp set not hybrid I think, so Odin head is weaker for tp.
Fair, but I'd value the 10 DT over the minimal offensive advantage flamma gives if I can still stay at haste cap. For anything that matters you're gonna want that -10 DT, and for stuff that doesn't really matter well....it doesn't really matter =p
Ragnarok.Deroth
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By Ragnarok.Deroth 2020-09-16 10:30:55
Being that far over haste cap why not use Odin Head instead of flamma?
That was my thought too. Then replace the Flamma Ring with Chirich +1 or something.
Asura.Mims
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Posts: 256
By Asura.Mims 2020-09-16 10:32:48
If you really want to build around Gazu Bracelets, I'd swap out your Seething Bomblet +1 for Aurgelmir+1 and Sailfi for Windbuffet +1.
As for Flamma vs Odin heads, it really does come down to whether you want to build hybrid or DD. Functionally Flamma has a good 5% multiattack advantage under AM3, which is significant.
In my personal opinion, I'm durable enough that I don't need to use a hybrid set as my primary DD gear, so I focus more on damage output and use Odin gear for Hybrid and DT sets.
Ragnarok.Deroth
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Posts: 19
By Ragnarok.Deroth 2020-09-16 12:13:38
I gotcha. I'd like to find a use for them since I kinda made up my mind to R15 them lol, it'll at least make a good hybrid set.
Asura.Mims
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Game: FFXI
Posts: 256
By Asura.Mims 2020-09-17 11:34:20
I guess I might as well post my current Liberator AM3 set: ItemSet 375443
For reference, these are my gear augments: QA3 Odyssean Gauntlets
Store TP 10 Odyssean Cuisses
Store TP 6 Valorous Greaves
Neck is and ammo are fully ranked, back has Store TP +10 for it's sap augment.
Stats work out to 72 Store TP in gear, 25% haste, and 1224 accuracy with zero buffs.
Multiattack breakdown looks like: Code Stat Value Occur% Total MA
QA 8% 8% 24%
TA 7% 6.44% 12.88%
DA 3% 2.57% 2.57%
AM3 TA 20% 16.6% 33.2%
AM3 DA 50% 33.2% 33.2%
After order of operations interference, total multiattack rate with AM3 is 105.84%.
Also that 50% AM3 DA value is not a typo, order of operations interference is why we see observe the 20/40 split on mythic AM3.
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Cerberus.Kylos
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By Cerberus.Kylos 2020-09-17 11:54:16
Those legs are monstrous :o Was that a DM augment? I didn't think STP went that high with Ferns?
Asura.Mims
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By Asura.Mims 2020-09-17 11:58:15
Yeah, it's a DM augment on all the pieces, feet included.
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Cerberus.Kylos
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By Cerberus.Kylos 2020-09-17 12:02:29
Dang man that is lucky. I'm focusing all my DM's on Phalanx pieces for my Rune, so will probably not see stuff like this for a while, if ever. Also congrats on ya Volte :)
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By Asura.Geriond 2020-09-17 12:25:58
The 20/40 vs 20/50 split depends on how you assume they coded it.
If the AM3 is coded in one step (IE, it makes a roll and gives you either a TA, a DA, or nothing based on that roll), it's 20/40.
If the AM3 is coded in two steps (IE, it checks for whether it TAs, and then it checks whether it DAs), it's 20 > 50.
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By Ragnarok.Ragingmonkey 2020-09-17 12:30:07
ItemSet 375422
Tentative spit-balling before finishing lib type set here. I wasn't able to work in windbuffet, so QA is low, but TA is pretty high at 14%, 26% haste and some decent levels of acc. Assuming STP 7 and 25+ acc on both Oseem pieces, STP ambu cape.
Asura.Mims
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By Asura.Mims 2020-09-17 12:54:22
The 20/40 vs 20/50 split depends on how you assume they coded it.
If the AM3 is coded in one step (IE, it makes a roll and gives you either a TA, a DA, or nothing based on that roll), it's 20/40.
If the AM3 is coded in two steps (IE, it checks for whether it TAs, and then it checks whether it DAs), it's 20 > 50. Either way gives the same values, it really comes down to how you prefer to conceptualize the process. I personally prefer modeling mythic AM3 as two steps (First TA then DA) because it fits in line with the order of operations for other multiattack sources, and doesn't involve some kind of split outcome that then requires a second step to determine which AM3 outcome is obtained.
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 256
By Asura.Mims 2020-09-17 13:08:29
That is a reasonable set Ragingmonkey, I would guess you will probably be struggling a bit to get accuracy over 1200 though. Simply swapping Hetairoi and Dedition for Flamma and Dignitaries would gain you 32 accuracy for the same store TP value, at a cost of 2 TA. Ioskeha +1 over Sailfi +1 would be a similar swap as well for an extra 17 accuracy. Overall 49 more acc at a cost of 4 TA is not a bad tradeoff.
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By Taint 2020-09-17 13:20:18
Stinger Helm +1 for Insurgency? Looks like a win to me as long as you are attack capped.
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By Asura.Geriond 2020-09-17 13:26:24
The 20/40 vs 20/50 split depends on how you assume they coded it.
If the AM3 is coded in one step (IE, it makes a roll and gives you either a TA, a DA, or nothing based on that roll), it's 20/40.
If the AM3 is coded in two steps (IE, it checks for whether it TAs, and then it checks whether it DAs), it's 20 > 50. Either way gives the same values, it really comes down to how you prefer to conceptualize the process. I personally prefer modeling mythic AM3 as two steps (First TA then DA) because it fits in line with the order of operations for other multiattack sources, and doesn't involve some kind of split outcome that then requires a second step to determine which AM3 outcome is obtained. Doing it separately needs the extra step, not the other way. If it's determined at the same time, it'd likely just be something similar to:
AM3 = IntRandom[0,99]
If AM3 < 20
-----Triple Attack
Elseif AM3 > 59
-----Double Attack
Else
-----(Move to QA function)
End
Doing it separately would require two if statements, two random rolls, or both. The extra programming load would probably be negigible even by 2011 computer standards (when AM3 gained triple attack), though, so they could have done it either way.
Liberator has always been an amazing weapon. It is by far Dark Knight's fastest weapon for raw TP gain, its top notch in landing a huge variety of spells, and as of the September 2018 version update, a contender for the top spot in Dark Knight's most damaging weapon overall.
What makes Liberator so good? Short answer: AM3 and Insurgency
Long answer: Liberator TPs faster than any other Drk weapon thanks to a combination of Aftermath level 3 and high weapon delay. It comes built-in with Insurgency, which is a surprisingly strong weapon skill which has gotten even more powerful recently. Also it excels when you need to self-skillchain, land spells on resistant targets, spam physical AoE damage, or for whatever reason need to spam magical weapon skills. On top of that its tons of fun to use in general.
Mythic Aftermath Mythic weapons have three levels of Aftermath, but only one of them is truly relevant. Aftermath level 3 (AM3) grants the user 40% chance to attack twice, and 20% chance to attack three times. This does work on weapon skills, but does not stack with double and triple attacks. This makes gearing for Liberator significantly different than gearing for other dark knight weapons, so lets get down to it.
You need an AM3 TP set. While multiattack builds rule in most other situations, they are somewhat redundant with Liberator's AM3. While it is down you want to build to 3000 TP with a standard issue multiattack set, weaponskill with Insurgency, then swap to a set of gear that prioritizes accuracy and store TP over all other stats. Ideally this will put you into a 3 hit build (Weapon skill plus 3 melee hits).
Its important to note that quadruple/triple/double attack procs from gear take priority over AM3 procs from Liberator. This means that a double attack from gear may override a triple attack from AM3 for instance. QA/TA/DA in gear are still stats that are good to have overall, but their efficacy is diminished. As a rule of thumb, consider gear DA to be worth 20% of it's listed value, gear TA to be worth 60% of its listed value, and QA to be worth about 73% of its listed value. These numbers are not perfectly accurate, but suffice for general use.
To actually create a 3hit AM3 build, you need loads of store TP. To make that easier, I put together a google spreadsheet to calculate just how much Store TP you need in TP and WS sets:
Liberator 3hit build calculator
To use it, make sure you have 528 delay set, then input your WS phase store TP and the number of hits you expect to land with your WS. The blue cell at the bottom will show you how much store TP you need for a 3hit build. Note, this does not assume Samurai sub, so make sure you factor in an extra 15 store TP.
For reference, here is the AM3 set I currently use used when this guide was posted:
ItemSet 360024
The Abyssal Beads +2 are rank25 with store TP +7
The Ankou's mantle is augmented with Store TP +10, dex +20, accuracy +30, and attack +20.
89 total store TP including /Sam sub
This particular gearset is aimed at being able to maintain a 3hit build even while using a single-hit weaponskill, assuming 22 store TP in the WS set, from /Sam and the Abyssal Beads +2.
Now lets look at something more accessible:
ItemSet 360020
This entry level set has 83 store TP with sub and assumes 0 store TP in the WS set, outside of /Sam. It requires all 4 hits of Insurgency to land. For every 3 store TP in gear beyond 83, it becomes tolerant of another hit missing.
Other gear options:
There is a ton of wiggle room when putting together your ideal build. Here are some alternatives:
Grip: bloodrain strap, nepenthe grip, nepenthe grip +1 Utu grip is by far best in slot, but these other options will do in a pinch.
Head: flamma zucchetto +2 So good its worth mentioning twice. Don't bother with anything less.
Neck: combatant's torque or ainia collar
Body: valorous mail Potentially best in slot, depending on augments and your accuracy target.
Hands: odyssean gauntlets or valorous mitts Augmented with at least store TP +6, to a maximum of +8
Rings: chirich ring, chirich ring +1, moonlight ring, petrov ring, Niqmaddu ring Niqmaddu ring is so good its worth building around, despite not having any store TP. Consider something like a dedition earring to offset the store TP you lose by not having store TP in this ring slot.
Earrings: enervating earring, neritic earring, tripudio earring Try to get earrings from one of the sets above, these alternatives mostly suck.
Back: Ankou's mantle Another item worth mentioning twice. Store TP +10, dex +20, accuracy +30, attack +20. Don't bother TPing in anything else.
Waist: ioskeha belt, ioskeha belt +1 Better than sailfi belt +1 if you are a high-buff situation and Last Resort is up. Personally I do enough low-buff content that I prefer to have at least 25% haste in gear at all times, your mileage may vary.
Legs: odyssean cuisses Augmented with at least store TP +3, maximum +8. With the right augments these can be best in slot.
Feet: valorous greaves Augmentable with store TP 1-8. If the extra store TP on these feet make or break your build, these can be a more appropriate than flamma gambieras +2.
Thats a lot about AM3, now what about putting it to use?
Weapon Skills
Insurgency
Liberator's bread-and-butter weapon skill. It consists of four hits, the first having an fTP multiplier ranging from 0.5 at 1000 TP to 6.0, subsequent hits having fTP values of 1.0 each. Liberator grants a hidden 30% damage boost to all hits, and augments can apply an additional 15%. Its stat mods are 20% Str and 20% Int, making raw stat stacking less than appealing. Because the first hit scales so well, and also because stacking multiattack is somewhat redundant, it made sense to stack this WS with all the +Weapon Skill Damage % gear you could get your hands on, even before the September 2018 update that made WSD% gear apply to all hits of weaponskills. After said version update, gearing Insurgency is a no-brainer:
ItemSet 360043
The Ankou's Mantle can be either STR+30 Acc/Att+20 WSD+10% or Dex+20 Acc+30 Att+20 WSD+10%
I have both backs and am currently using the high accuracy Ankou's to bring Insurgency's accuracy closer to parity with my TP set. At 3000 TP swap out moonshade earring for Telos, Cessance, Brutal, or another earring of your choosing.
Gear alternatives:
Ratri cuisses +1 These pants are amazing and worth taking extra time to talk about. They have higher accuracy than fallen's flanchard +3 and one less WSD% which makes them very competitive, but what really sets them apart is the store TP +10. Since 3hit builds are so thirsty for store TP, having an extra 10 in the WS set is potentially build-enabling. Do the math, look at your store TP options, and judge for yourself whether these are best-in-slot for you.
Belt: I feel like Fotia is good, but not that good. As it is most effective at low TP when Insurgency's initial hit is weak. Unfortunately, the competition for the belt slot just doesn't seem to stack up either. If anyone knows of a better belt, please let me know.
Sulevia's leggings +2 Better than NQ Ratri.
NQ Ratri set: The budget option
ignominy burgonet +3, ignominy gauntlets +3: Swap these in when you need the extra accuracy.
Valorous/Odyssean with WSD augments: I don't actually recommend these pieces because they tend to trail Ratri in accuracy and attack. And even Ratri+1 is lighter on accuracy than I would personally like. Remember that Insurgency has at least 3 extra hits that need to land, so try not to gear it like Torcleaver.
Niche WS
Spinning Scythe
What? Really? Spinning Scythe?
ItemSet 360043
Yes really. With the WSD% change Spinning Scythe under AM3 puts out a ton of AoE physical damage, unseating Fell Cleave as Drk's top AoE weapon skill. Reuse the above Insurgency gear set because accuracy/attack/WSD are key. Don't throw out your great axe though, because there are plenty of times where you need AoE and don't have time to futz around with gaining aftermath.
This was written during the WSD bug, during which multiattack and AM3 procs on weapon skill would inherit the Weapon Skill Damage values normally restricted to the primary hit. This has been fixed and while Spinning Scythe still does decent damage, for AoE Physical damage look to Fell Cleave with Lycurgos.
Shadow of Death and Infernal Scythe
ItemSet 360660
Ankou's Mantle with Str+30 Magic Acc+20 WSD+10%
I wasn't kidding when I said this section was niche. Liberator's huge TP gain and native magic accuracy make it Drk's go-to weapon for spamming tons of magic WS. Yes, its rare that you will want to spam magical WS, but there are times when its beneficial, such as blue eye statues in Dynamis San d'Oria D, abusing the attack down on Infernal Scythe or when you are opening a solo light skillchain.
Now, I will be up front and say I don't know much about magical weaponskills. The above gear set should be pretty good, but I don't know the proper ratios of MAB to WSD and the like, please let me know how this set can be improved.
Neat things you can do with a Liberator that are not spamming Insurgency Boosted Absorbs! ItemSet 362414
Carmine Mask path D
Ankou's Mantle with Magic Accuracy +30
Dark Knight gets a ton of gear to support Absorbs. Unfortunately, almost all of that gear is generally lacking in magic accuracy. We have Dark Seal, but if you aren't using that on Drain 3, you're doing it wrong. Chances are that if you need to cast Absorb-Accuracy on a target, it will have high enough magic evasion that you need all the magic accuracy you can get; there's no point stacking Absorb potency or duration if you are just going to get resisted. So stack all the magic accuracy you can get!
That said, even with Liberator, Absorbs are still too weak for general use, especially with the pitiful mods on Insurgency. Don't waste precious swing time casting them in combat. That said, they make great spells for pulling, and if a target is Perfect Dodging, Invincible, or just being kept asleep, absorb away!
Solo self skillchains! Yes, you can do these without a Liberator. But those other weapons don't have Liberator's insane TP generation, and thus can't skillchain as reliably.
If you are soloing mobs, are the only DD on a particular target, or the situation demands a skillchain, Liberator is there.
4 Step Solo Darkness
Insurgency to Entropy to Cross Reaper to Quietus = Gravitation, Darkness, Darkness.
You can string all the WS together for massive overall SC damage, or cut out Insurgency for a 3 step double darkness if you're short on time or patience.
3 Step Solo Light
Shadow of Death to Shadow of Death to Insurgency = Fragmentation, Light.
Bet you didn't think you could make Light with a Scythe. Then again, why would you want to when Torcleaver exists? Situations like the Mamool Ja Ambuscade come to mind when you need to crank out either Light or Darkness on a moment's notice without changing weapons.
Dedicated sleeper for Lowman Dynamis
Credit to Sapphire for this one. If you are in a pinch, Liberator Drk/Blm makes a great sleeper. Drain 3 plus Dread Spikes makes us highly survivable. I figure there isn't much point in posting an enfeebling gearset as that should be in the primary Dark Knight guide.
Got any crazy/silly/off-meta things you do with your Liberator? Let me know so I can add them to the list!
Neat things you can do with a Liberator that are in fact spamming Insurgency Did I mention Insurgency is really strong right now?
Insurgency is really strong right now. You should use it, it hits really hard.
That's all I can think of at the moment, please let me know what I can improve in this guide.
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