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By . on 2026-03-03 04:02:36
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Btw, it is about time for Nintendo to take down Vyre-kuns avatar.
I will personally report him for using licensed asset.
Meet you at court, Vyre-kun
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By . on 2026-03-03 04:01:33
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I watched a video with a guy complaining they releasing the FireRed and LeafGreen for Switch for about 20~25$ each.
The complain is valid. After all, the relase was officially a emulator + rom on Switch: there were no mew content, no improvement, not even translation to portuguese.
It feels like Nintendo just asked y
To a trainee to do the laziest work possible, and decide to earn with for no real invesment.
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I have a friend that uses that one after teleporting us out of Sortie a few times, works very well!
FWIW, if anyone is interested in this site growing, and me getting a curated list of addons out, I'd really appreciate people voting on their favourite addons. The plan is to eventually build out a page of "Top Addons", with each addon on that list being given a full explanation, command explanation, etc, which I feel is what people really want. It would be ridiculously impractical to do it for every addon on the list, nor frankly do I think every addon on the list even deserves that (I know sure as hell none of my attempts at addons do), but I do really need people to vote for their favourites so I can work out what needs that treatment. Thank you if you decide to take a few minutes to help me out. <3
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Odin now, huh?
Can we get odds on the next server to be somehow overrun?
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By Draylo on 2026-03-03 02:46:31
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trust equipment, neat
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By Asura. Vyre on 2026-03-03 01:06:45
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Showing up in Al Zahbi and just completely curb stomping the Trolls as if they never got upgraded man.
Not that I wanna be dying left and right, but where's the bite?
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So after a long, long, long time not using My MNK (ML45) I undusted it a bit yesterday for a 135 Temenos run.
What is the experience of everybody else without Prime?
I was surprised by a couple of >70k damage Howling fist and Tornado Kick, but my AVG WS damage on the full run was, according to parser, ~34k.
Considering I had just 4 songs for most of the run (and no Aria of Passion) I guess that's not too bad? Or is it? I was personally expecting less but maybe my expectations were wrong hey.
I tried R15 Vere for a few rounds, my initial idea was to ride R15 Vere with Impetus up and R15 Godhands when it's down, but the wait between going up > sneakinvi to the end > kill don't sync well with Impetus timers.
In the end I just fulltimed Godhands.
Vsmite did a few over 30k spikes but it was generally solidly around 22k damage.
Well, what can I say? Better than I expected but still noticeably lower than my RDM/DNC just shooting boring Savage Blades, so a bit depressing when you see things that way I guess lol
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By . on 2026-03-03 00:55:38
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Good morning you, vibe coder. Also you, who are not a coder but an AI servant.
Also you, who are a stagnant coder. And you who are just an AI negationist.
There is still time to become a devout of our AI church.
Grab my pawn, that I will lead the path, and sell us your stinking soul.
It is not worth much anyway.
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B is notoriously the worst zone for every aspect of Moogle Mastery farming for so many reasons. I'm gonna footnote the solution to this zone to save yourself time and frustration.*
For one, the layout is not ideal due to not being linear. For example, the goal is on B5, not 6. On certain floors, you have to go downstairs to progress to the next floor, or, in some cases, the floor splits between up and down, forcing you to choose where to explore. You basically lose 3 minutes if you guess wrong (if you're looking for a Halo). We used to have a Mambo'd RUN, THF or BLU with Hippo Shoes run and check on split floors for halos. They could check several flights of stairs worth of Nostos on B3 to find the halo fast, while the main group kills the first 2 groups of Nostos in the room by the fountain. This sped up the route significantly. On B4, the floor is a gigantic circle. There's no halo here, but it's just big for no reason and wastes a lot of time before you can travel through B5 to the next halo, which is another HUGE floor.
The mob types are also absurdly annoying (Sahagin, Tonberries, Antica). Also, I haven't parsed this particularly, but the Halo Beastmen have almost as much health as Agon C mobs (maybe 80-90k?). I distinctly remember them taking a long time to kill solo, even after 2-3 WS. They also have a damage resistance, so you will need to bring several weapon types to deal full damage. Way worse solo, though BLU is a great solo job for it.
In Sheol A, the Halos are on odd-numbered floors (1, 3, 5, 7), and there's a translocator on each floor, making travel to them easy, but in Sheol B the Translocator is either not on the same floor as Halo, or is in the most inconvenient spot imaginable (i.e. B3 the Translocator is at the second to last staircase, but the halo can be ALL the way at the bottom near the portal to B4). There is no B5 Translocator, so you have to warp to 6 then run back downstairs. If the Halo is at the bottom of B5, it will take you no less than 4 minutes to run from top of B6 to bottom of B5 with Bolters.
The NM gimmick is also ridiculously annoying (extra copies of itself). There's actually a cheese way to handle these with Valaneiral to make farming them faster)
The Mimics are also way harder in Sheol B; I distinctly recall it taking me roughly 10 minutes to solo a Mimic on THF years ago on the first floor, because they reset TP occasionally on normal attacks (and rip through trusts faster). It's better to just die and deal with weakness.
Speaking of Mimics, soloing MM for chests in this zone sucks. In Sheol A, you could use Trusts to hold the mimic while running over 30' and dying from a separate pack of mobs and then RR after. In B, the Mimics are so strong, they will kill your trusts faster and draw you in. They also reset hate occasionally on normal AAs. There's a very low chance you can get away from them solo like you can in Sheol A. Farming Aurums solo is a nightmare.
Everything about doing Sheol B will make you hate farming Moogle Mastery.
*Just form a static and commit to a specific path, and run it several times a week (i.e. THF chest farming, NM clearing, Nostos killing etc). You will eventually get better and be efficient, ranking MM up fast in no time.
Thanks for the tips Buukki. I'm almost done with Sheol A. MM 13 atm. Missing 8 more NM kills, 5 coffers. Unsure on Aurum, is that necessary to cap? If you need 40 Aurums to cap it's gonna take a while to reach from 14 to 15 but other than that I'm done.
My approach (solo) with Sheol A was simple.
Enter on BLU and summon trusts.
Find the NM pop thing. Kill 2-6 groups with Cruel Joke (eva idle setup, pull stuff, dream flower, Cruel Joke, rebuff while you wait 1 min. If the NM pop is in a good position, pop and start killing the NM while you wait.
Kill Agons on floor 1.
Go to floor 3, rinse & repeat (pulling less groups, even zero).
Go to floor 5 and kill the halo. At this point you should have ~40 Izzat.
Pop a chest, hope it pops a coffer. Open it and hope it pops an aurum. If it doesn't pop another chest > coffer and that's it.
If enough time go to the final exit on floor 7.
To save time, when possible, I was pulling Agons one by one (when they link it's even easier) with Silence or Dia2 accordingly. If Unbridled is up and the mobs around the halo allow it, group everything together and Dream Flower to Cruel Joke, and kill Agon one by one as you wait the cruel joke timer.
Now... I clearly cannot do this in Sheol B. Can't sleep halo, can't pull multiple groups because their acc is too high and my Eva won't be enough to survive. Except maybe 2-3 groups on floor 1.
It's gonna be super, super super annoying.
Like you said, need other people.
I'm not against grouping up, it's more a matter of finding people interested that know what they're doing and finding a time slot suitable for everyone.
With Sheol A I was going at random times whenever I actually had time myself to do it =/
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(they could have better gear/know how to gear better, but I don't think that would explain the gap in WS damage that can be easily eyeballed)
Eyeball is not a good test. My WS avg during a recent Limbus run was 5k dmg higher as a Stage 4 Foenaria vs a Stage 5, but he had 25 more WS than me in Apollyon due to severe lag. He was also ML50 vs my ML34. Both Hoxne Ampulla and same gear/Nyame rank. Now, I probably was holding TP higher and maybe he was WSing at 1k for speed, so it could be any number of factors between the two that translates to the difference in damage. And this was comparing the same weapon and job. So with eyeballing Origin vs Torcleaver, it's not always going to be clearly obvious which WS is stronger just from looking at a log. From my personal experience, I haven't noticed a significant bump in damage between Origin and Torcleaver, but I would have to pay closer attention to it next time I use Caladbolg (which I rarely do anymore).
As another example of eyeballing and anecdotes, I've done a few Limbus runs with a Torcleaver DRK at I119 and he cannot 2shot any mob, ever, with 2 Torcleavers. Meanwhile, I always 2shot with 2 Origins (usually 1k and ~1600). This makes a significant difference in killspeed because 3 WS (or 2 WS and a ton of sitting around doing white damage) takes a hell of a lot longer than 2 WS.
If someone wants to put together some test data and share it, I'd love to see it, but IME Torcleaver's damage pales in comparison to Origin. I've been using Torcleaver for years and Origin is in another league.
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(they could have better gear/know how to gear better, but I don't think that would explain the gap in WS damage that can be easily eyeballed)
Eyeball is not a good test. My WS avg during a recent Limbus run was 5k dmg higher as a Stage 4 Foenaria vs a Stage 5, but he had 25 more WS than me in Apollyon due to severe lag. He was also ML50 vs my ML34. Both Hoxne Ampulla and same gear/Nyame rank. Now, I probably was holding TP higher and maybe he was WSing at 1k for speed, so it could be any number of factors between the two that translates to the difference in damage. And this was comparing the same weapon and job. So with eyeballing Origin vs Torcleaver, it's not always going to be clearly obvious which WS is stronger just from looking at a log. From my personal experience, I haven't noticed a significant bump in damage between Origin and Torcleaver, but I would have to pay closer attention to it next time I use Caladbolg (which I rarely do anymore).
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Carbuncle.Maletaru said: »Id assume calad keeps pace just cause of constant odd/otd linked with torc spam. Drks on the slower end of tp gain so white dmg adds up to match the lower ws
It doesn't. White damage is like...20% of your damage, at best.
Also: Foenaria (talking St5 here) has 30% ODT, so it has similar white damage as well. So adding ~10% extra on 20% of your damage adds ~2% to your overall DPS. This isn't quite how the math maths, but either way...it's not a significant increase to your DPS.
When comparing 50% ODT to 0% ODT, sure it's not TOTALLY terrible, but comparing 30% ODT (which doesn't require an AM3 by the way) to 50% ODT, it's not going to make up for it.
it sure isn't lol
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Considering investing in Hoxne Ampulla to try and pump better damage and make things less dicey...
Hoxne ampulla alone, with no other gear changes will buff a monks damage by 50-60%, it is actually insane how much of an increase it is for monk. It will greatly help increase your boss kill times.
The issue with G is he does a lot more aoe damage, requiring more healing, valiance helps. on top of that he will tp reset, auto attack stun and a good chance of occas amnesia from fetters. On top of that he has a hard 3min timer before he uses a one shot move.
With all that said as long as you go in knowing what to expect is no reason you cant start trying to work on him, throw him into the end of your run. Have whoever is /whm use barfira as the amnesia effect can be resisted.
And again I cannot stress enough how much of a boost hoxne ampulla is to your total dps on monk.
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By Zeig on 2026-03-02 20:27:19
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Carbuncle.Maletaru said: »Origin is WAY BETTER than Torcleaver, in my experience. Even leaving aside the drain/aspir part, the damage is incomparable, it's very, very significantly better. That's my experience too as a Caladbolg DRK vs Foenaria DRKs in the same event with the same buffs. Origin is just better (they could have better gear/know how to gear better, but I don't think that would explain the gap in WS damage that can be easily eyeballed)
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Id assume calad keeps pace just cause of constant odd/otd linked with torc spam. Drks on the slower end of tp gain so white dmg adds up to match the lower ws
It doesn't. White damage is like...20% of your damage, at best.
Also: Foenaria (talking St5 here) has 30% ODT, so it has similar white damage as well. So adding ~10% extra on 20% of your damage adds ~2% to your overall DPS. This isn't quite how the math maths, but either way...it's not a significant increase to your DPS.
When comparing 50% ODT to 0% ODT, sure it's not TOTALLY terrible, but comparing 30% ODT (which doesn't require an AM3 by the way) to 50% ODT, it's not going to make up for it.
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Id assume calad keeps pace just cause of constant odd/otd linked with torc spam. Drks on the slower end of tp gain so white dmg adds up to match the lower ws
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I was considering Helheim next as an up-to-date GS option for WAR, but I am slightly disappointed to hear Caladbolg is probably stronger (for when I can use it on DRK).
Don't have Helmheim, but I do have Caladbolg and Foenaria and let me say: Origin is WAY BETTER than Torcleaver, in my experience. Even leaving aside the drain/aspir part, the damage is incomparable, it's very, very significantly better.
And I really think people sleep on the SC properties. Sure, in a lot of content you're unable to SC because there are 4-5 melee, but there's also plenty of situations where you want to or need to SC, and it makes primes absolutely ***all over things like naegling (and to a lesser, but still very real, degree: caladbolg)
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By Aspens on 2026-03-02 19:31:11
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But is it the weapon itself that is underwhelming, or the job behind the weapon? Or the fact that you have Naegling lurking and it can spike higher numbers? Might be a combination of all 3 IMO.
When Naegling can deal higher spike damage than a weapon you grinded months for, it takes away a LOT of the sparkle on prime weapons IMO.
Yeah I think this plus the expectations from other 2 handers. Sam/drg/drk have JA haste where war doesn't but fencer makes up for that in gaol. Just don't expect either prime to be a replacement for all your other tools, but is it worth having a tool to 3 step dark especially if war is your only DD? yeah probably but you could also switch jobs depending on what you're doing
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There's like 2 weapons worth the S5 grind (polearm/gkt). Horn is 100% S5 worthy. But is it the weapon itself that is underwhelming, or the job behind the weapon? Or the fact that you have Naegling lurking and it can spike higher numbers? Might be a combination of all 3 IMO.
WAR was not usually the hardest WSing 2hander unless under certain circumstances (Naegling, Mighty Strikes), so it's not unusual if the damage is "just ok" comparably. SAM is great because of Overwhelm and favorable hit builds. DRG is great because of absurd WSD traits. The weapons only really shine with max buffs, before that, they're all meh. When Naegling can deal higher spike damage than a weapon you grinded months for, it takes away a LOT of the sparkle on prime weapons IMO. That's not only the case with some of the 2h weapons, doubly so on the 1h (i.e. katana is facepalmworthy terrible compared to Naegling Savage Blade). The coolest part of prime weapons is the fun SC properties on them.
I was considering Helheim next as an up-to-date GS option for WAR, but I am slightly disappointed to hear Caladbolg is probably stronger (for when I can use it on DRK).
That’s not true about the katana, it is perfectly fine. There’s a lot of people who can’t play the job. I’ve used it vs the GK and polearm, it always parses very close to both of them. Katana will be normally 7-10% under both the top primes. With enough pdl in the ws, it can do close to warrior laphria/helheim at 3k tp. Warrior only has the 10% boii legs vs the 27% from mpaca legs,neck, ear+2.
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Of all the primes only the Horn and Shield are significantly impactful. Out of all the weapons the Pole Arm changes the job the most due DRG not having a really powerful fTP scaling WS to use. Everything else is just flavor and preference as most every job already has access to some sort of TP scaling single hit WS.
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Cheers for sharing this alternate method. Always great to see different strategies!
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gotta find out the stat modifier on Uriel Blade
MAB
(str/mnd) oh, I forgot about the Campaign: Uriel Blade sword
I was mostly memeing but also okay MND TANK IT IS
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I've witnessed a wall of rain moving once where you could clearly tell one side nice and dry and 2 feet further it was pouring. So technically I guess it could be rainy on their half of the street while it's not on yours.
Don't worry too much, I doubt data scientists are expected to be great at small talk.
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People "fresh out of college" normally arent any better than that.
It could be worse if you had asked after the technical interview what that firm does for work.
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It's alright for /sam situations and when you want to SC but naegling does enough work that I would probably not remake a war weapon unless points were burning a hole in my pocket
That is how I feel with WAR as well. War was my original main. I feel bad that I've not gotten a prime weapon for it. I'm glad it will have a Hellheim in its arsenal!
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Chiming in to thank all the people sharing info and suggestions, it is encouraging me to try and push more legitimately trying Sortie beyond slim pickings objectives. My friend and I currently just manual dualbox duo (usually me MNK + BRD and him COR + GEO usually), though trying to rope a RDM friend into playing regularly with us again.
Right now only bosses we've tried and cleared are A, C, and E. I've mostly held off trying other bosses just out of fear of not being able to do it since we don't have a real person along healing us. If we can manage to kill E boss with like 20-30 seconds left on Valliance (I've been going /RUN since starting E kills), think it's feasible to get down the remaining top floor bosses in a timely manner and maybe also G? Considering investing in Hoxne Ampulla to try and pump better damage and make things less dicey...
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I will have to get time to play again, but I expect this will let me use the menus to play again
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By Aspens on 2026-03-02 14:36:39
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I was pretty underwhelmed finishing helheim. Not like the excitement of kusa on sam or gae buide on drg. It's alright for /sam situations and when you want to SC but naegling does enough work that I would probably not remake a war weapon unless points were burning a hole in my pocket
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