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I mean...most code is reused in one way or another so then do you just call all programming derivative because they're using an existing code base or libraries?
It's clear that all the sortie objectives are new code. The bosses have mechanics that don't exist in vagary, the aggro in the basement works differently from other places. The locked doors, teleport system, and various other things are new (or new implementations) functions. The earring/case system is new.
What exactly are we qualifying as a new feature, exactly? They added new items, new gearing systems and currencies, new timer systems...
It's incredibly short-sighted to say nothing new has been coded in ffxi. Unless you mean like...in the last 2 months?
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By on 2025-08-22 14:51:35
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By Velner on 2025-08-22 14:46:11
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I feel like silver knife was in the dev files somewhere and probably just not released
Probably created with adoulin or was in some cutscene once showing you the inside of a "house"
It was 100% part of the Adoulin .dat files already. The devs confirmed it when it was released.
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@Beaztmaster
The Lua you have provided doesn't go anywhere... It takes me to a pastebin and says it's no longer there. I'd like to use this Lua for my BST.
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By Jinxs on 2025-08-22 13:23:30
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I feel like silver knife was in the dev files somewhere and probably just not released
Probably created with adoulin or was in some cutscene once showing you the inside of a "house"
Everything we saw added with tvr may have already existed or was recolored
Sortie is just retooled vagary stitched together
It just would make sense if they can only work with what's already there
And not just assets
But I could also see them only being able to reuse existing pieces of code
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almost guaranteed, same way the beseiged stuff is all repurposed from IS items. SE only really knows how to rehash stuff they've done before.
Might also mean they start with the accessories first from the floor NMs, but a megaboss (Omega/Ultima) could be in the works for updated sets, though idk if they do the Homam/Nashira again seeing as how those sets got repurposed with Ambuscade. Will have to wait and see.
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By on 2025-08-22 12:57:02
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By Jinxs on 2025-08-22 12:52:05
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I seriously think they lack the tools to make anything new
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Mnk,nin,rdm,brd,drg > sam,whm,thf,drk,sch,dnc,blm > blu,pup,bst,rng,run,war,cor > geo(much higher if you don't have Idris) ,pld
I forgot to write this list is my opinion and this is a list of +2 boost over +1, not list of how good are those necks.
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The geo neck is just a terrific piece, totally essential for any serious GEO on meaningful content. The chance to absorb damage taken is a unique effect and adds immense survivability to your bubbles, meaning more blaze uptime, and less time spent recasting bubbles.
The ONLY neck I wouldn't STRONGLY urge anyone to get at +2 would be PLD.
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By on 2025-08-22 12:17:22
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By on 2025-08-22 12:13:59
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Well to be fair they were asking for updated sets and page 1 does not have that except like one or two.
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HNM to make accessories? What kind of accessories?
I had the thought that since they made all of the drops from Limbus purchasable from Curio, they might repurpose those same assets into modern versions (Brutal Earring, loquacious, patentia sash etc), kind of like how they did the same thing with UNM equipment from the original NMS that dropped items.
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By NynJa on 2025-08-22 12:10:24
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Drg and buffed everyone else except Drg? BLM neck is rather weak. At a base level, it has a healthy MACC, but the MAB is inferior to a couple pieces. As far as the augs:
1-Why MND? SAM and DRK were just given a flat STR+25, RNG a flat AGI+25, why give BLM INT/MND+15 instead of INT+25?
2-Considering the low cap of MBB, and the ease that BLM can reach this cap in equipment, even when the JSE necks came out, its luster there vanished rather quickly. (Change it to MBBII and the problem goes away)
3-Bursts already have an innate macc bonus, which would usually be overkill.
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By Asura. Vyre on 2025-08-22 12:05:40
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1 more Arrapago Remnants to go, then I can bankrupt myself buying Beitetsu.
Yeeeehawwwwww
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A WS piece that gives tank stats for wyvern? Sure you could use it for some situations but wouldn't it be much better for some sort of store TP on it?
Considering the wyvern is; 20% atk/def. 10% job haste, 15% DA, and 10% WSD(trait) that thing could have nothing but the wyvern DT on it and it'd be invaluable anywhere the wyvern might be taking damage(which is alot)
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By Quetzalcoatl. Xilkk on 2025-08-22 12:01:58
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I prefer remaining as a bacteria in the world, instead
No ambition, fail!
Between virus, fungi and bacteria, bacteria is like the weakest and least likely to turn human into zombies.
I thought being a virus and turn every human into zombies is way better.
And now the forum image makes perfect sense.
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By Jinxs on 2025-08-22 11:33:02
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a blanket opinion and uninformed undervalation of samurai equipment options
No.
Also tell me how you feel about RUN neck
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By NynJa on 2025-08-22 11:31:45
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I've been adding it to my job change scripts, I was moreso curious about the rationale behind it, if it was intended to be that way or just overlooked.
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By on 2025-08-22 11:24:56
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By Eiryl on 2025-08-22 11:22:49
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Youll find out in two weeks.
I wouldn't be shocked if they're "in limbus" effects though
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By on 2025-08-22 11:18:56
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By Andret on 2025-08-22 11:15:12
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I personally think all of them are pretty great except Sam and Drg. Sam has that Zanshin neck piece so the +2 would be a very expensive WS piece. There is nothing wrong with Drg except maybe SE hated Drg and buffed everyone else except Drg? A WS piece that gives tank stats for wyvern? Sure you could use it for some situations but wouldn't it be much better for some sort of store TP on it?
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By . on 2025-08-22 10:47:16
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I prefer remaining as a bacteria in the world, instead
No ambition, fail!
Between virus, fungi and bacteria, bacteria is like the weakest and least likely to turn human into zombies.
I thought being a virus and turn every human into zombies is way better.
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By Jinxs on 2025-08-22 10:45:29
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I think anybody requesting best sets these days really need to understand that their results are gonna vary by how far they are in oddessy.
I think a better question for these purposes is what responds to wsd and what doesn't.
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I'm lucky enough to have some crafter friends where I got my +2s on the cheaper end of things. But my favorite one by far is RDM +2 if your going to be on Rdm at all. Whm is also a super good option IF your going to take advantage of the other stats it has. -25 enmity make its crazy easy to hit the 50 cap, same with the extra FC, you can make it where your hitting your 80% FC 10%QC in every set and every sub job even not having a sub job. If you want it for just the erase benefit, just get a base NQ, don't even augment it.
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I am already afraid at the amount of Tatenashi bodies I will have to cure raise in the coming weeks. :) ftfy
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By Dekar1 on 2025-08-22 10:05:03
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I mainly play support, tanks, and healers, so take what I say with a massive grain of salt. While many JSE necks +2 are amazing, you can usually get by with a +1 if gil is an issue.
Based on my jobs, the only ones I'd really push for +2 are the BRD, WHM, RDM, and GEO.
BRD: pretty much best in slot for almost everything related to DD BRD.
WHM: The -25 enmity and +10 CPI makes capping DT and -enmity for cures much easier. Likewise, it makes it easier to put more CPII and Conserve MP into my cure sets. The extra Fast Cast is just icing on the cake.
RDM: this one is pretty straight forward. Longer buffs and debuffs are awesomesauce.
I'm kind of blah on the PLD, GEO, and RUN torques.
GEO's JSE neck is a lot better than it appears. The augment that gives duration +25% is actually -6 HP/tick on a Luopan's perpetuation cost. Likewise, the absorb chance might not seem like a lot, but that 10% is really amazing for keeping it alive in more AoE heavy fights. It's also great for anyone that doesn't plan on getting an Idris.
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By NynJa on 2025-08-22 10:00:36
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You cant resell a +1 neck, unless you're leaving it unauged.
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