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Quote: any thoughts on SCH vs RDM in that setup you posted?
The question is too vague. Elaborate on what fight you're planning this for. Because again, it's still not clear to me what SCH is there for (skillchains extending, magic bursts, or just healing support). There's very little to heal in this setup.
The original request for for an 'all-around ranged team' that someone wanted to build out for 6boxing:
I've built a melee and nuke 6box teams the most optimal possible. So I want to do the same for a ranged setup.
What is the optimal all-around ranged team setup using a RNG and COR?
I was thinking PLD/SCH/RNG/COR to start with and leaves 2 spots for either GEO, BRD or RDM?
Or is it better to put in another RNG or COR?
It's just for general use when I need it so I'm gearing new alts for it. BRD doesnt seem to do much for ranged damage except for capping haste on the PLD.
Anyone playing 6-box ranged teams that can share tips?
But I hear you, its FFXI so recommendations are always going to be content-specific. I was just musing about the relative benefits a RDM would give a ranged setup "in a vacuum," meaning before any fight specific mechanics need to be factored in. I know RDM has flurry but I feel less familiar with how difficult or important it is to hit ranged attack delay cap, and I'm also not sure how significant a difference SCH storm spells make for ranged magical WS. Its not exactly an apples to apples comparison but I'm curious what others think
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By NynJa on 2026-01-30 09:55:56
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Carbuncle.Maletaru said: »Or is it best to save materials for the HQ+2s? This is not a thing
you can turn in the NQ piece and the +1/2 piece and have your rank transfer over
I mean, you are actually spending an extra jewel uncursing the NQ/+1 piece, so you are saving those materials. Maybe you also spend another gem transferring the augments as well? IDK, I'm not a poor. And the alternative is spending 1-20 jewels on a NQ/+1 piece then upgrading to a +1/+2 piece and wasting those previous 1-20 jewels because there was no ability to make an upgrade.
No one serious is complaining about this implementation.
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Yeah. I Flash/Pflug/Vallation to establish hate on Botulus. Naraka we only do if it's on the way to the G. If it's in the Vampyrs I consider it a waste of time to go for it and we skip it.
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By NynJa on 2026-01-30 09:50:52
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Hey, a timed event where your DPS affects what you can get in that hour is a wonderful implementation of giltoss. I never said it wasnt lol
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By Taint on 2026-01-30 09:44:31
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So there were a lot of things we weren't doing for our MNK SAM Aminon fights that we fixed to significantly cut down our kill time.
- I assumed we weren't benefiting from Aria on Aminon without Box Steps so I wasn't using Aria, but turns out we are, so we increased our damage by replacing Minuet 3 with Aria.
- We used to use Bolster on F boss for extra safety, but decided it's probably unnecessary to do that and now we use Bolster on Aminon instead to get full benefit of SV Aria.
- We weren't using Impact before since I figured the stats down wouldn't last very long, but I was told it does, so now we include that into our fights.
- Taking the mentioned fixes into account, I no longer need more than 2 Chi Blasts (on normal mode Aminon; we haven't fought Hard Mode with these changes yet), so I now use RD/WC to focus on resetting the SAM's Meditate moreso than my Chi Blasts.
With the above additions, we're now able to kill Aminon in under 3 mins with a bit of luck and optimization on my part. This can be pushed even further if you have things that we don't such as: 3 separate players for the MNK BRD COR so all 3 jobs are playing optimally and a GEO that wants to break out the club to contribute damage.
Here's an example of one of our updated fights. 3:04 kill with no 5 or 6 WC to reset SAM's 1 hours and I also forgot to do RD after WC to get the SAM another Meditate. It also shows that even though I messed up Absorbs a couple times during the fight, we didn't get any TP moves off, displaying how TP feed isn't that strict with this setup like some people might think.
YouTube Video Placeholder
Do you get Bot/Naraka chest in E/G?
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Never observed this. What I've seen before is the botulus absorbing one or multiple of the other flans to heal himself, so I guess why not the other way around.
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By Garuda. Chanti on 2026-01-30 09:36:45
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Is it just me or the official news carroussel is stucked in november? IDK about yours but mine is stuck in Minneapolis.
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By NynJa on 2026-01-30 08:49:50
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I think its worth noting that for many jobs Hoxne ampulla fee is closer to 2 million gil/hr. I appreciate the comment that I vastly underestimated the cost to get through limbus 30 seconds faster, and perhaps I still did despite what I'm about to write, but about 50% of any limbus run is spent running around to/from teleporters and fighting for access to the teleporter among everyone in the area.
lets say 500k to get through limbus 30 seconds faster. Still a shitty investment, and I doubt anyone who is that financially irresponsible has 500k to burn (or they are an oil tycoon who buys copious amounts of gil)
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By Jakey on 2026-01-30 08:29:25
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Ya and while its only 35% slower in this case also keep in mind hoxne builds also tend to do a fair amount more white damage as well, Not a big deal on jobs using ambu weapons like whm but for prime and empy builds it can be significant.
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Fenrir is best boi and you'd be upset either if they locked you down in a well to turn your energy into mana to use in their city
I don't know why, but this kinda reminds me that Bahamut (seemed to have) reverted to his original animal form while he and Selh'teus were stuck in Al'Taieu. I don't know what animal he was before being Bahamut, but the idea of Bahamut as a random lizard, stuck in an an Al'Taieu terrarium is kinda funny.
Legitimate question, does the game ever tell us where the Star of Tavnazia came from? IIRC, it's a piece of Emptiness magicite that was found in the Baptismal Box in the northlands. But do we know anything else about it? Iirc, Prishe refers to it as being partially responsible for what lead The Shadowlord to Odin. And Shikaree Z knows it's what drove The Northlands Expedition to insanity.
I don't think there's an exact origin given to it in game, but if I had to hazard a guess, I'd imagine that it is magicite born from when the Kuluu destroyed The Ark of Vahzl, after all, all other magicite shown in game forms in the pools beneath fractured pipes of The Crystal Line.
So an entire Ark blown to kingdom come. Whatever remained of the energy it was funneling, soaked in that viscous black ooze, that tar of the mother crystals... That coalesced into the black magicite that is The Star of Tavnazia.
Wasn't the Star of Tavnazia a part of the one we found in the Snoll mission of CoP? Im also pretty sure that it was explained that it was Odin's Proto-Crystal like the other Celestrial Avatars.
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By Jakey on 2026-01-30 08:20:22
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Ya if I was making gear guides I would make most sets without hoxne but then for like high end sets have both a hoxne and without hoxne set.
I don't recommend using hoxne all the time but it is amazing as a way to boost up your dps for time limited fights on most jobs especially if you build around it.
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I like how they are turning a simple bug into a cool thing like this, JP players especially are really enjoying this.
Most mmorpgs don't show GMs anymore, they just have customer service operatives. This is a cool thing.
https://x.com/Tukiko_WHM/status/2017100860778856775
That is such a cool screenshot....I'm so jealous. I guess no one on Asura took any pictures?
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Asura.Alfylicious said: »Yeah we aren't getting 10 without killing August and Bahamut. Makes sense to need Master Trials done to finish Mastery Rank.
Very true, but I have an issue with the messaging / lack of messaging from SE.
I would rather SE say: "Mastery Rank 10 is attainable in game, currently", instead of leaving us wondering (and speculating as to whether Wing of War is even beatable right now). We probably will need Rank 20-30 Limbus gear, perhaps? Honestly, I have no idea.
The context is: What should I even be working towards right now? (Stage 5 Prime weapon, Limbus Gear ....to what end?) What's coming next?
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By Tarage on 2026-01-30 07:57:12
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Fenrir is best boi and you'd be upset either if they locked you down in a well to turn your energy into mana to use in their city
I don't know why, but this kinda reminds me that Bahamut (seemed to have) reverted to his original animal form while he and Selh'teus were stuck in Al'Taieu. I don't know what animal he was before being Bahamut, but the idea of Bahamut as a random lizard, stuck in an an Al'Taieu terrarium is kinda funny.
Legitimate question, does the game ever tell us where the Star of Tavnazia came from? IIRC, it's a piece of Emptiness magicite that was found in the Baptismal Box in the northlands. But do we know anything else about it?
I must have missed this. When was Bahamut ever trapped anywhere?
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What do you think it says that all GM can only be human, from a lore perspective.
Are they supposed to be Zilart?
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I like how they are turning a simple bug into a cool thing like this, JP players especially are really enjoying this.
Most mmorpgs don't show GMs anymore, they just have customer service operatives. This is a cool thing.
https://x.com/Tukiko_WHM/status/2017100860778856775
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What’s everyone off hand weapon lately when melee master focus?
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missed a set that could have Alabaster/Dedition + shetal stone.
Quote: new_set = {
main="Maxentius",
sub="Ukaldi",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Bunzi's Hat",
neck="Lissome Necklace",
ear1="Alabaster Earring",
ear2="Dedition Earring",
body="Sworn Platemail",
hands="Sworn Gauntlets",
ring1="Chirich Ring +1",
ring2="Chirich Ring +1",
back="Alaunus's Cape", --stp
waist="Shetal Stone",
legs="Sworn Brais",
feet="Sworn Sabatons",
} 2.770s
Almost as good as with Eabani. Higher acc
Interesting, that this setup prefer Bunzi over Nyame A. With Nyame it's 2.780s
There is also a set without DW at all, which is almost as good as the best one.
Quote: new_set = {
main="Maxentius",
sub="Ukaldi",
ranged="Empty",
ammo="Hoxne Ampulla",
head="Nyame Helm",
neck="Lissome Necklace",
ear1="Dedition Earring",
ear2="Alabaster Earring",
body="Sworn Platemail",
hands="Sworn Gauntlets",
ring1="Chirich Ring +1",
ring2="Chirich Ring +1",
back="Alaunus's Cape",
waist="Windbuffet Belt +1",
legs="Sworn Brais",
feet="Sworn Sabatons",
} 2.768s
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Yeah we aren't getting 10 without killing August and Bahamut. Makes sense to need Master Trials done to finish Mastery Rank.
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missed a set that could have Alabaster/Dedition + shetal stone.
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I aggregated the rankup achievements over about half the thread here. I'm working under the assumption that pre-rank 9+10 points are unchanged. One counterpoint to that was someone who claimed the update deleveled them from 5 to 4.
The list is going to be biased towards obscure achievements, because (said lovingly) the kind of nerds who post on XIAH about their mastery rank tend to be chasing the obscure stuff.
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All monsters/instincts/all level 99.
It's worth pointing out that the Dragon Quest crossover event now gives a very unique/rare species. This event is only once every 4-5 years so don't miss it!
God damn! So even with all of monstrosity done, you still only reach Rank 9? Jeez.....Rank 10 really is unattainable.
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Other than those though, I'm not sure what else is left to do in the game.
Grats on EDI Title! What is your progress on Monstrosity? How many instincts? Do you have all ~180 monsters?
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why is crepuscular ring in these sets? is there something i'm missing?
You are right it should be second Chirich. It's the same store TP and sim simply took Crepuscular first and didn't swap to Chirich, because accuracy has been already capped.
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Because FFXI is notoriously very fair! ;p
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By Nolano on 2026-01-30 05:05:40
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why is crepuscular ring in these sets? is there something i'm missing?
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Using the same example for the Odyssey sets. Agwu was the "magic damage/burst" set and Bunzi was the "healers" set.
SCH and RDM fit both those roles so it was quite a shame they weren't on both sets. It's not the end of the world of course but personally it left a very sour taste in my mouth.
If you would put jobs on sets based on role they can fulfil RDM would be on everything, while many jobs would be on one. It wouldn't be fair either.
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I think the jobs grouping for these sets was exactly that though: Ark angels jobs.
Of course there's way more jobs than the AA jobs so they had to be creative but the base, the core from which they started is exactly that, the jobs of the AAs.
5 Sets, 5 AAs, each AA has (at least?) 2 jobs. That's the base. Then the new jobs were put in there the best that they could.
To be fair overall I think it works and it's a peculiar, original, different from most sets groupings. Personally I like it and I'm happy with it.
But at the same time it's a shame jobs like GEO cannot benefit from the Sworn set which would've frankly been a very welcome addition to the extremely limited options GEOs get for DDing.
Using the same example for the Odyssey sets. Agwu was the "magic damage/burst" set and Bunzi was the "healers" set.
SCH and RDM fit both those roles so it was quite a shame they weren't on both sets. It's not the end of the world of course but personally it left a very sour taste in my mouth.
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One thing they haven't been doing the last few years and that imho they SHOULD have done, is putting some jobs on multiple sets.
I've said the same about Bunzi and Agwu, RDM and SCH should've been on both sets, not just one. They could also simply make another set that fit a jobs needs better than the existing ones which would be easier on inventory.
I'm not deep into the lore but afaik ark angels are sky territory, not sea. I don't see the need to restrict yourself to the ark angels and therefor limit the amount of sets.
SE is completely contempt with ultima/omega/whatever 100% clipping thru walls now. Either way, they clearly don't care anymore so I don't buy the whole lore accuracy because of immersion anyway.
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the Judge gear is pretty bad by today's ilvl standards
Word of former GMs is that each piece has some sort of hidden effect. Like the cape would give you a permanent brew effect while equipped, the sword has 100% endeath, etc.
But they're also GMs and have access to plenty of debug commands, they don't need to rely on gear.
I really like this, I used to be fascinated by GMs when I was younger, the "in-universe" part of them being these shadowy arbiters of the world's strongest, keeping them in check when nobody else could, was cool as heck to me, and I consumed any and all information I could find about them, had never heard their gear had hidden effects! Really wish there was more info out there about what GM characters are capable of.
Back on the topic, a guy did manage to record a couple of the GMs absolutely curb-stomping Omega, but there's not much to really see, they rock up, flap around a bit (clearly struggling with having flee speed active in combat lol) and it immediately dies.
GMs appear around 10:56 in the video, which won't embed for some reason, probably because it's a VOD or something.
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