Magnatus For Full Time CORs!!!

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Magnatus for full time CORs!!!
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By Arrovin 2010-03-25 18:03:52
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If you have not started....I suggest that you do as soon as possible. Its slow, and boring. But for the best QD gun for COR by far? it will be worth it!!

 Leviathan.Zephriel
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By Leviathan.Zephriel 2010-03-25 18:10:22
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Holy ****.
 Midgardsormr.Frobeus
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By Midgardsormr.Frobeus 2010-03-25 18:16:58
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Arrovin said:
If you have not started....I suggest that you do as soon as possible. Its slow, and boring. But for the best QD gun for COR by far? it will be worth it!!


Makes me weep for my Corsair's +1
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By Arrovin 2010-03-25 18:18:46
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/sell it ^^
 Ramuh.Haseyo
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By Ramuh.Haseyo 2010-03-25 18:20:31
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I'd imagine that a Martial Gun would still be more ideal for, well, using WSs.
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By Arrovin 2010-03-25 18:25:41
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Martial gun for everything BUT QD!!
 Ramuh.Haseyo
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By Ramuh.Haseyo 2010-03-25 18:27:45
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Ah, I misread the title. I thought you meant a "Full time gun."
Not sure what the point of adding "Full time" was but okay.
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By Arrovin 2010-03-25 18:44:29
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For the people who like to be on COR and devote most of their time on COR, this would be the gun to go after for <Quick Draw>
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 Midgardsormr.Sectumsempra
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By Midgardsormr.Sectumsempra 2010-03-25 18:50:16
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Magnatus for "full time CORs"
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 Bahamut.Yukimu
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By Bahamut.Yukimu 2010-03-25 19:12:24
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Full time cor. Hope you have time to camp a shitloads of NM
Three Gun
One Sword

One Gun for QD
One Gun for Range Attack tp gain. It can attack 2x
One for Macc. I believe it does +15 macc

Sword for 2x attack. If it proc like joytoy... (omg omg omg)

Each NM kill 3x. Each weapon avg 12NM
4 Weapons x 12 NM = 48NMs

Also heads up... PH NM are a ***. Team up with a fellow cor or rng that is working on gun. or you might just become insane...
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By Arrovin 2010-03-25 19:23:26
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Bahamut.Yukimu said:
Full time cor. Hope you have time to camp a shitloads of NM
Three Gun
One Sword

One Gun for QD
One Gun for Range Attack tp gain. It can attack 2x
One for Macc. I believe it does 15 macc

Sword for 2x attack. If it proc like joytoy... (omg omg omg)

Each NM kill 3x. Each weapon avg 12NM
4 Weapons x 12 NM = 48NMs

Also heads up... PH NM are a ***. Team up with a fellow cor or rng that is working on gun. or you might just become insane...

The MACC gun does +10
and COR can not equip the sword :( so Joytoy will remain.
 Midgardsormr.Frobeus
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By Midgardsormr.Frobeus 2010-03-25 19:40:41
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Don't really see the point of the DA or the Macc gun.

I would still use Martial over the DA one.
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By Midgardsormr.Frobeus 2010-03-25 20:20:22
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Gilgamesh.Mytoy said:
Midgardsormr.Frobeus said:
Don't really see the point of the DA or the Macc gun.

I would still use Martial over the DA one.

Damage:11 Delay:590
"DMG: 28* Delay 70 Occ. atk. twice"

The best DA gun was DMG:39 (same as Martial)
If it has a decent proc rate (and can proc on ws) and you have good racc, that would beat Martial easily. (Martial just adds RACC to slug).

(Assuming wiki is correct)

Just? lol

Also, I would assume that the DA would not proc on WS before I would assume the other way around.

Martial also adds quite a bit of damage to Detonator.

Granted it may be different for others but I haven't been in many situations on Cor that I tp with bullets and not with Joy, and the very few I have (scnm ex) my actual damage from shooting was very low and the tp bonus from martial is a massive help.
 Midgardsormr.Frobeus
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By Midgardsormr.Frobeus 2010-03-25 20:27:07
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What I meant by "just ?" was that is a very very big just.

Espc if firing at 100% every time.


Don't underestimate Detonator too much. Depending on mob, (high eva mob) for say for DD cor at birds spamming @ 100% tp with no acc song or roll deto can be pretty hoss.
 Bahamut.Yukimu
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By Bahamut.Yukimu 2010-03-25 21:00:22
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WTF... So we cant get the 2nd sword NOR the dagger... That is wrong.. Really why does a brd need the 2x attack dagger and we cant ; ;

Brd= King's Joker. All the equip but cant do ***dmg
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By Siren.Delirium 2010-03-25 21:11:09
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Bahamut.Yukimu said:
WTF... So we cant get the 2nd sword NOR the dagger... That is wrong.. Really why does a brd need the 2x attack dagger and we cant ; ; Brd= King's Joker. All the equip but cant do ***dmg

Cuz a good BRD will go the STATs path not the DA path... if they even get a dagger
 Bahamut.Yukimu
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By Bahamut.Yukimu 2010-03-25 21:12:00
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Gilgamesh.Mytoy said:
I have 0 problems spamming 1.5k slugs (1.8-2.2k with a bard) on birds without accuracy roll or songs. (I'm even a tarutaru, my base STR on COR is a measly 58.) I rarely miss, and usually it's when I forget to pop another sushi.

I wasted my time even unlocking Detonator.

Birds? Really get your mind of of that crap.
A) Cor should beat SAM/WAR/MNK ws dmg by 200dmg easily. NOT ON BIRDS. Like in Mamool Ja camp, Dynamis, Limbus, and Einherjar. Our Per hit is low, but if you are comparing ws to ws. We should beat them 90% of the time.

B) level 80>>> 99 cap. A "DD cor for birds" means ***now, you going to need to adjust your build and all. Stop daydreaming

Also Martial Gun adds around 250dmg compare to a Coffin maker due to the TP bounus. Current there is a cap on Detonator max dmg, if you are a good cor you know what it is. Thus unless your [Slug Shot 100tp] vs [ Detonator with Martial Gun 200 tp]. Detonator are usually better.
 Ramuh.Dasva
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By Ramuh.Dasva 2010-03-25 21:34:15
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"Birds" are good bench mark for a few reasons.

1. Known stats.

2. About the most evasive mob you will ever put anything but the higher end DDs on.

As far as 100% slug vs psuedo 200% detonator yeah slug will win by miles everytime.

Hell they have the same stat mods but slug shot has 2X the ftp of a 300% detonator.

So really even waiting for 200% tp for slug will be more dmg then just detonatoring at 100%.

As far as how much Martial adds to detonator assuming 100% shooting it will be a little less than 33.33% without gorget 32.25% with. I say a little under because that's how much dmg is added from 100 to 200% tp but martial has 1 less dmg. Granted when you factor in fstr2 steel bullets and agi mod to base dmg that 1 will be like .7% dmg
 Bahamut.Yukimu
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By Bahamut.Yukimu 2010-03-25 21:59:22
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To Dasva
"So really even waiting for 200% tp for slug will be more dmg then just detonatoring at 100%"

Seem you don't even have a cor job. Don't really know why you are even talking.
First off extra TP for slug Shot don't adjust the damage, just add more range acc.

"most evasive mob", guess you have not fought a Mamool Ja.

If you can give me the actual value of
A) Detonator cap
B) The loss of 1 agi, effect on total dmg Greater Bird
C) The gain in dmg of eating subs vs pots.
D) 1 to base dmg to gun for Slug Shot.
E) Base STR/ AGI combo to reach Detonator cap

Guess not, bc you don't know ***about being a true cor.

Final Note, Cors that are doing "dmg" only bc they are counting on Brds are trash.
It like a DD asking to be ultra buffed, and target mob enfeebled down and every way. Sure why dont you just Slug shot a level 1 mob. Big deal.


 Hades.Ustav
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By Hades.Ustav 2010-03-26 11:51:38
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Bahamut.Yukimu said:
WTF... So we cant get the 2nd sword NOR the dagger... That is wrong.. Really why does a brd need the 2x attack dagger and we cant ; ;

Brd= King's Joker. All the equip but cant do ***dmg
You obviously seen the gear selection for brd They can easily get about 22 haste for TP. Brd has a B- in Dagger same w/ cor but w/ Sword. With evis.(and being properly equipped) they can easilyi land 1K on brds.
 Asura.Ezekial
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By Asura.Ezekial 2010-04-03 07:40:30
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Completed about 24 hours ago


Of course first thing I did was load up and go test it...
(I didn't realize bee's take extra elemental damage >.>)



But then I tried it on a tiger out another gate with an 11 on Wizard's Roll as well and I noticed it only did 453.

I am kinda confused because by my calculations of I should have been doing a bit more then that.

I have a feeling the +7DMG is not actually 100% there or it's fudged a bit. I need to go play around with it more.
 Odin.Zicdeh
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By Odin.Zicdeh 2010-04-03 07:52:32
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http://www.playonline.com/ff11us/polnews/news18810.shtml

derp.

There's your answer Ezekial
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By Arrovin 2010-04-03 11:39:42
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Odin.Zicdeh said:
http://www.playonline.com/ff11us/polnews/news18810.shtml

derp.

There's your answer Ezekial


Congrats Ezekial, that DMG looks great. And thank Zicdeh for putting that link up.
 Asura.Ezekial
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By Asura.Ezekial 2010-04-03 16:23:08
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Odin.Zicdeh said:
http://www.playonline.com/ff11us/polnews/news18810.shtml

derp.

There's your answer Ezekial


Well that explains it.. sucks but still better then a Corsair's Gun +1 I seems.
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By Ramuh.Dasva 2010-04-03 16:47:28
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Bahamut.Yukimu said:
To Dasva
"So really even waiting for 200% tp for slug will be more dmg then just detonatoring at 100%"

Seem you don't even have a cor job. Don't really know why you are even talking.
First off extra TP for slug Shot don't adjust the damage, just add more range acc.

"most evasive mob", guess you have not fought a Mamool Ja.

If you can give me the actual value of
A) Detonator cap
B) The loss of 1 agi, effect on total dmg Greater Bird
C) The gain in dmg of eating subs vs pots.
D) 1 to base dmg to gun for Slug Shot.
E) Base STR/ AGI combo to reach Detonator cap

Guess not, bc you don't know ***about being a true cor.
At guy. As it turns out you don't have to have a job lvld to know anything. It seems you don't really know anything about math so I'll use this for you.

Slug shot:
Modifiers: AGI:30%
Damage Multipliers by TP:
100%TP 200%TP 300%TP
5.00 5.00 5.00

Detonator:
Modifiers: AGI:30%
Damage Multipliers by TP:
100%TP 200%TP 300%TP
1.50 2.00 2.50


Same weapon type same stat mods. Only difference is ftp. As you can clearly see even at 300% tp detonators ftp is half of a 100% slug shots. Any first grader could go oh yeah slug shot will still do double the dmg.

And I didn't say the most evasive I said one of the most. And only 2 mamools you fight will have more. That's pretty much it until you start doing events and even then alot aren't.

So as far as your demands.

A) prove there is a cap on denator dmg then make sure they update wiki since clearly you are the first person to discover such a thing
B) 1 agi wont have a set dmg effect on greater colibri. Depends on rounding of wsc as well as ftp (ie which ws and if you using ws gorgets) and your pdif.

But taking out rounding on the agi it will add .249 to base dmg at 75. Tp mod of detonator is 1.5 to 2.5 and slug is 5.0 and ws gorget is +.1.

A ratio cap hasn't been found on ranged yet so assuming it doesn't have one pdif can techinically range from 0-3.0 (though if your ratt is that low you probably cant even hit them mob cause you only have like 150-200 skill) and then there is the +0-5% randomization

So the range of what 1 agi can do either 0 to 16.065 dmg.

C) Lol are you serious? There are way to many factors in that to give even close to a blanket statement.

D) already done on part B as I was assuming either 0 or 1 for what the 1 agi added due to rounding. So just use the bigger number and assuming you are using gorget.

E) Again POIDH and you better be updating the community on your finding of a cap on a ws that isn't atonement. Oh and base str/agi means jack. It's your total. And even then it isn't your str but fstr2 (the difference in str vs mobs vit). And even then the caps on fstr are based on weapon base dmg. THere is no cap on weaponskill stat mods (agi in this case) and pdif caps at 3.0 with a possible +5% dmg thrown at the end.



If you can

A) prove and update this cap thing lol
B) Show me you can do the simple math that proves me right.

But guess not cause you don't know ***about the game and just eyeball everything at best
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 Ragnarok.Erikthecleric
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By Ragnarok.Erikthecleric 2010-04-03 17:10:38
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Thoroughly owned. Nice job >_>
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 Carbuncle.Godismax
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By Carbuncle.Godismax 2010-04-03 17:55:22
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ok not seen this answered yet but this gun has 46 dmg and ive seen another on wiki with 40dmg +5 mab.. which is better for quick draw? its close but im thinking mab as itas a multiplier in the formula but im not an expert so hoping some1 could clear it up for me
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