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The Odyssey - || Strategy and Discussion ||
Serveur: Asura
Game: FFXI
Posts: 153
By Asura.Bixbite 2021-02-16 04:57:21
If you enter Goal and leave after killing 1 NM do you keep the 2 Mogphone II Key items? Then you just need one more to Reenter?
Asura.Wotasu
Serveur: Asura
Game: FFXI
Posts: 342
By Asura.Wotasu 2021-02-16 04:58:01
If you enter Goal and leave after killing 1 NM do you keep the 2 Mogphone II Key items? Then you just need one more to Reenter? Yes.
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By Guyford 2021-02-16 16:11:11
Do we have info on the weaknesses of the T2s? I need to go back and do a bunch of them on + to start popping higher tier t3s. I know pig and mata are weak to blunt, bird is weak to pierce. Are plant/grasshopper slash and craklaw magic?
Ragnarok.Martel
Serveur: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2021-02-16 19:28:59
TLDR: Maintain high magic evasion during Fetter spam and you'll probably live. This means either, Not casting during fetter spam, or casting in meva hybrid casting sets with disgustingly low cure+/enmity/etc. And maybe pop a panacea for that DoT so the whm can focus on cures. Following up on this. I kept my Meva up during some fetter spam, and survived just fine. But daaamn they spam fast after awhile.
Asura.Botosi
Serveur: Asura
Game: FFXI
Posts: 375
By Asura.Botosi 2021-02-16 20:24:49
Anyone farm segments using a RDM or GEO in the party? One of my chars is only those 2 jobs and it's making it hard to farm her segments. Thinking about gearing WHM on a 3rd char :/
Serveur: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2021-02-16 20:31:07
Seems like RUN DD DD COR WHM BRD is the go to setup for segment farming.
Soul voice is insanely powerful, with a Wild card you can almost full time 5 song SV, been pre-buffing entry with naturalist roll and a tabula perp regen5 that lasts 25ish minutes
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-16 22:43:25
If I had to build a perfect party for Segments in Sheol C, it would be
RUN
DRK*
MNK*
COR (DP, Savage Blade, Last Stand)
BRD (Rudra's, Savage Blade)
WHM
This covers blunt, slashing, and piercing resistant monsters, but also brings COR to basically one-shot Leaden monsters that don't resist darkness. You can sub either job with a THF who can alternate slashing or piercing, but killspeed will be a little slower with slightly better rewards and a chance to pick boxes. Or you can sub either of the DDs out for another heavy DD like WAR or SAM (both can use multiple weapon types (blunt, piercing, slashing)), since both DRK + MNK can effectively only use one weapon type. MNK covers Mantra for the group, and DRK can sport a ton of HP and even mini pull certain groups with Dread Spikes up. I have found that jobs with less HP/defense tend to get destroyed if they are not frequently using hybrid set.
Of course, all of this is dependent on luck and having good, solid players. You can hit 6k+ if your group is very well put together, but you can't reasonably sustain that kind of outcome every time, since so many things vary.
Serveur: Bismarck
Game: FFXI
Posts: 16
By Bismarck.Amancalledhero 2021-02-17 00:37:17
What have you guys been averaging per run?
We have been running, Pld, Cor, Whm, Brd, DPS(SAM), DPS. Been getting around 6k per runs/910k gil(capped) doings full halo kills and trash mobs. Pretty much pick and choose which stuff we want to kill and timing out when to go up and such then to end point.
Bismarck.Ringoko
Serveur: Bismarck
Game: FFXI
By Bismarck.Ringoko 2021-02-17 01:08:32
Bismarck.Amancalledhero said: »What have you guys been averaging per run?
We have been running, Pld, Cor, Whm, Brd, DPS(SAM), DPS. Been getting around 6k per runs/910k gil(capped) doings full halo kills and trash mobs. Pretty much pick and choose which stuff we want to kill and timing out when to go up and such then to end point.
Here's a video of one of our runs:
YouTube Video Placeholder
In this late night run, we took 2 sams but, we generally run with a fantastic THF and one equally fantastic SAM. We don't have the THF key anything, we use izzat for that on the last floor. If you have high MM and are lucky with the top floor chests, it's an additional 500+ segments.
A minor correction to Hero's claim above, we clear 2 halos without fail and if the other 2 fall into place, we do them as well but our runs are generally two halos + lots of trash. The results are generally the same. Never considered using 1 hours, so maybe we can get even more in the future.
Ody lets you be pretty flexible when it comes to the jobs you can take... Sure, you can take a job like DRK or MNK that excel at a single type of damage type but their damage output on some trash is going to be absolute garbage. What's it matter if your damage per WS is 30-40k on some things while sub 10k on others? Its a DPS/time loss.
Though, I am partial to PLD over RUN in all of Ody. AFAIC, RUN is hot garbage for ody Sheol A-Gaol :x
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-02-17 01:48:32
Our typical Sheol C setup when purely focused on segments is WAR x2, COR x2, BRD, WHM. This allows everyone to get buffed for what they do best, have 2 people capable of blowing Leaden-weak mobs up easily, and WARs can change weapon type so efficiently to avoid "bad" damage types. Both CORs are pretty much decked so can also swap weapon types on the fly, albeit not with as good of results as the WARs of course.
Doing this style, we simply farm nostos mobs and average around 4k segments on a run, and gil return around 700k.
We also have done run styles where the plan was to add 2 circles and 1-2 popped NMs into the mix. For those, we really enjoy RUN, WAR, COR, BRD, WHM, SMN. Still solid damage if your COR is up to snuff and your RUN has DD sets/weaponry for fast nostos killing, but now there's a tank present when wanted for the NMs.
SMN is in an interesting place for this content, as they can engage/kill a circle without aggroing the Agon monsters, their Hastega II frees up the need for 2 marches from the BRD, and they bring some unique buffs to the picture. In a spot with a Nostos Family+Circle, we'll pick off the Nostos with single target claiming, everyone grabbing their own mob, while the SMN kills the circle, usually resulting in the Agon mobs then becoming targetable just as we finish the Nostos, and then can safely pull smaller groups of those.
This setup, with 2 circles and 1 NM, for our group saw about 3200 segments, 550k gil average, but many more lustreless wings due to individual box rewards as well as NM direct drop boxes.
Serveur: Bismarck
Game: FFXI
Posts: 16
By Bismarck.Amancalledhero 2021-02-17 02:19:00
Bismarck.Amancalledhero said: »What have you guys been averaging per run?
We have been running, Pld, Cor, Whm, Brd, DPS(SAM), DPS. Been getting around 6k per runs/910k gil(capped) doings full halo kills and trash mobs. Pretty much pick and choose which stuff we want to kill and timing out when to go up and such then to end point.
Looks like we did 3, I was trying to say fully clear off halo/mobs XD not all 4 floors.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-17 03:00:48
That's a very good run in the video and what others can use to model after. Our runs are sometimes similar but we don't travel towards the end, but rather add 2-3 extra NMs and then spend the izzat on possible aurum's (at the time we were capping MM from that zone). The Gil rewards at the end was a nice bonus if you make an effort to travel towards it along the run, but this is usually only possible with a consistent group. Most pug I have done aggro along the way and screw the group out of the rewards, so we ditched that. When I finish up with Sheol B runs, I'll start adding the Gil reward to my Sheol c group. It does depend a lot on some luck and good teamwork.
Between rune and paladin, they are somewhat similar. Run adds a little more damage and that's what I play, so it's about the same as having Majesty pld for support, though yours didn't really need to engage.
Something I noticed; you got all really decent and easy monster groups in this video. Leeches, fish, tigers, rabbits etc. The only bad group was slime which you skipped, but you didn't run into any undead (or other slashing resistant monsters) besides qutrub, which are super squishy anyways. Or any annoying groups like imps soulflayers or Rams/manticore. One of the Sam's did switch to shining one for Lamia which is smart. Some maps load nothing but undead, skeletons and ghouls, which resist all but blunt I believe, slowing you down. Two Sam's works really well overall but it's not always that smooth, which is why I suggested bringing different damage types to cover all of the bases.
You really did a good job picking and choosing what you wanted to fight, which I think is very important for saving time in there.
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-02-17 10:30:13
Bravo for that video on multiple fronts- definitely going to be implementing some of your concepts asap.
Regarding any "well, they got lucky on mobs"- remember this group doesn't even touch about half of floor 3 or more for what I would take is primarily time reasons. No one is saying that people should hope to kill EVERY family in Sheol C- you're going to skip some merely based on time allowed in zone even if every family was the same mob and had zero resistances. Might as well know your foe, and skip the ones that will be a bigger issue than just skipping for time only. On this run, it appears to me they just hit the families they're ok with killing early vs seeing 3 straight bad families a group would want to avoid. I know the group I run with has had runs where it feels like shitty mob family after shitty mob family, and some runs where its a lot of fodder.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-17 14:19:19
I was moreso acknowledging how intelligently that was run, by selecting the quickest monsters to fight to maximize their segments/time. My point about the monsters types having a luck factor circles back to my point a few posts ago about my reasoning for using different weapon types. This video is just another way to do it, just ignore the monsters that resist the weapons your party is using.
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By Guyford 2021-02-18 00:02:15
Has anyone checked if Tomahawk works on the gaol NMs?
Ongo had 50% resistance to rdm enspell and appeared to have 50% resistance to all nukes despite it being his weakness. If tomahawk reduced this by 25%, and the other resistances as well, a war might be really good for this setup.
The war could spam scs and get 75 seconds of tomahawk every 3 minutes.
By SimonSes 2021-02-18 01:32:03
Has anyone checked if Tomahawk works on the gaol NMs?
Ongo had 50% resistance to rdm enspell and appeared to have 50% resistance to all nukes despite it being his weakness. If tomahawk reduced this by 25%, and the other resistances as well, a war might be really good for this setup.
The war could spam scs and get 75 seconds of tomahawk every 3 minutes.
Tomahawk is not Rayke :P It works for physical resistance not for magical.
Serveur: Bismarck
Game: FFXI
Posts: 16
By Bismarck.Amancalledhero 2021-02-18 01:56:30
That's a very good run in the video and what others can use to model after. Our runs are sometimes similar but we don't travel towards the end, but rather add 2-3 extra NMs and then spend the izzat on possible aurum's (at the time we were capping MM from that zone). The Gil rewards at the end was a nice bonus if you make an effort to travel towards it along the run, but this is usually only possible with a consistent group. Most pug I have done aggro along the way and screw the group out of the rewards, so we ditched that. When I finish up with Sheol B runs, I'll start adding the Gil reward to my Sheol c group. It does depend a lot on some luck and good teamwork.
Between rune and paladin, they are somewhat similar. Run adds a little more damage and that's what I play, so it's about the same as having Majesty pld for support, though yours didn't really need to engage.
Something I noticed; you got all really decent and easy monster groups in this video. Leeches, fish, tigers, rabbits etc. The only bad group was slime which you skipped, but you didn't run into any undead (or other slashing resistant monsters) besides qutrub, which are super squishy anyways. Or any annoying groups like imps soulflayers or Rams/manticore. One of the Sam's did switch to shining one for Lamia which is smart. Some maps load nothing but undead, skeletons and ghouls, which resist all but blunt I believe, slowing you down. Two Sam's works really well overall but it's not always that smooth, which is why I suggested bringing different damage types to cover all of the bases.
You really did a good job picking and choosing what you wanted to fight, which I think is very important for saving time in there.
Undead mobs are squishy as well. What we do is, on PLD, you would banishga to reduce their dmg resistance then lullaby. Repeat after 30secs if needed.
Bismarck.Ringoko
Serveur: Bismarck
Game: FFXI
By Bismarck.Ringoko 2021-02-18 02:06:13
Bismarck.Amancalledhero said: »That's a very good run in the video and what others can use to model after. Our runs are sometimes similar but we don't travel towards the end, but rather add 2-3 extra NMs and then spend the izzat on possible aurum's (at the time we were capping MM from that zone). The Gil rewards at the end was a nice bonus if you make an effort to travel towards it along the run, but this is usually only possible with a consistent group. Most pug I have done aggro along the way and screw the group out of the rewards, so we ditched that. When I finish up with Sheol B runs, I'll start adding the Gil reward to my Sheol c group. It does depend a lot on some luck and good teamwork.
Between rune and paladin, they are somewhat similar. Run adds a little more damage and that's what I play, so it's about the same as having Majesty pld for support, though yours didn't really need to engage.
Something I noticed; you got all really decent and easy monster groups in this video. Leeches, fish, tigers, rabbits etc. The only bad group was slime which you skipped, but you didn't run into any undead (or other slashing resistant monsters) besides qutrub, which are super squishy anyways. Or any annoying groups like imps soulflayers or Rams/manticore. One of the Sam's did switch to shining one for Lamia which is smart. Some maps load nothing but undead, skeletons and ghouls, which resist all but blunt I believe, slowing you down. Two Sam's works really well overall but it's not always that smooth, which is why I suggested bringing different damage types to cover all of the bases.
You really did a good job picking and choosing what you wanted to fight, which I think is very important for saving time in there.
Undead mobs are squishy as well. What we do is, on PLD, you would banishga to reduce their dmg resistance then lullaby. Repeat after 30secs if needed.
Can also swap to Armageddon, tripleshot, and decimate the skeletons from afar using Wildfire. It's pretty fun! Two back to back wildfires kill skeletons and Qutrubs.
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By Guyford 2021-02-18 02:22:40
Has anyone checked if Tomahawk works on the gaol NMs?
Ongo had 50% resistance to rdm enspell and appeared to have 50% resistance to all nukes despite it being his weakness. If tomahawk reduced this by 25%, and the other resistances as well, a war might be really good for this setup.
The war could spam scs and get 75 seconds of tomahawk every 3 minutes.
Tomahawk is not Rayke :P It works for physical resistance not for magical.
https://www.bg-wiki.com/ffxi/Tomahawk_(Ability)
Wiki says it works for magical resistance as well
Edit: The link didn't work but you can find it.
By SimonSes 2021-02-18 04:48:31
Hmmm its hard to tell if that will work. It looks more like Tomahawk working for some special magic shield and not for natural magic resistance. I dont think SDT can be affected by Tomahawk like it can be with Rayke. Worth to try I guess.
Lakshmi.Avereith
Serveur: Lakshmi
Game: FFXI
Posts: 1214
By Lakshmi.Avereith 2021-02-18 05:52:56
I just finished clearing t1 mobs yesterday, are there strategies/descriptions of t2 mobs anywhere? Don't feel like wasting my segments like I did by fighting the umbril without knowing it had aoe doom, etc
Serveur: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2021-02-18 06:30:45
Bismarck.Amancalledhero said: »What have you guys been averaging per run?
We have been running, Pld, Cor, Whm, Brd, DPS(SAM), DPS. Been getting around 6k per runs/910k gil(capped) doings full halo kills and trash mobs. Pretty much pick and choose which stuff we want to kill and timing out when to go up and such then to end point.
Here's a video of one of our runs:
YouTube Video Placeholder
In this late night run, we took 2 sams but, we generally run with a fantastic THF and one equally fantastic SAM. We don't have the THF key anything, we use izzat for that on the last floor. If you have high MM and are lucky with the top floor chests, it's an additional 500+ segments.
A minor correction to Hero's claim above, we clear 2 halos without fail and if the other 2 fall into place, we do them as well but our runs are generally two halos + lots of trash. The results are generally the same. Never considered using 1 hours, so maybe we can get even more in the future.
Ody lets you be pretty flexible when it comes to the jobs you can take... Sure, you can take a job like DRK or MNK that excel at a single type of damage type but their damage output on some trash is going to be absolute garbage. What's it matter if your damage per WS is 30-40k on some things while sub 10k on others? Its a DPS/time loss.
Though, I am partial to PLD over RUN in all of Ody. AFAIC, RUN is hot garbage for ody Sheol A-Gaol :x
Made a few changes to our typical segment farming based on this video and the ensuing discussion. Added a true hate center via PLD, and in the first two runs switching to this style added ~700-1000 segments over our usual return (2nd run was ~5k segments). And we all saw more potential doing that vs avoiding one. No need to get fancy with the Halos- just send your turtle in there to do turtle things.
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Serveur: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2021-02-18 07:14:06
Anyone clearing "high" veng t3 15+ curious on some setups
By SimonSes 2021-02-18 07:53:05
Anyone clearing "high" veng t3 15+ curious on some setups
AFIAK there was no confirmation that anything above V15 exists. Do you have such confirmation?
Serveur: Asura
Game: FFXI
Posts: 1398
By Asura.Toralin 2021-02-18 08:00:42
Anyone clearing "high" veng t3 15+ curious on some setups
AFIAK there was no confirmation that anything above V15 exists. Do you have such confirmation? Been clearing ven5 so ven10 unlocked but we haven't even tried to do a ven10. So no, I have no confirmation just trying to efficiently clear as high as we are able for RP farming
By Kilogram 2021-02-18 08:54:18
Do we have info on the weaknesses of the T2s? I need to go back and do a bunch of them on + to start popping higher tier t3s. I know pig and mata are weak to blunt, bird is weak to pierce. Are plant/grasshopper slash and craklaw magic? bumping for visibliity
By Masunasu 2021-02-18 09:01:48
Do we have info on the weaknesses of the T2s? I need to go back and do a bunch of them on + to start popping higher tier t3s. I know pig and mata are weak to blunt, bird is weak to pierce. Are plant/grasshopper slash and craklaw magic? bumping for visibliity
I usually don't like to bash people for not searching but this isn't that hard...only 9 pages back:
Carbuncle.Papesse said: »We killed all Veng+15 bosses except Craklaw. With the exception of Marmokrebs, none of them seemed extremely hard with a full party despite the terrible lag. We used PUP tank on all but Umbril with Dirge/Pacifying Ruby for hate control.
Umbril was weak to Earth / Darkness SC, Matamata weak to Blunt, Chapuli weak to Slashing, Snapweed weak to Wind, Craklaw weak to Thunder, Flutterini/Tulfaire weak to Piercing.
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By Kilogram 2021-02-18 09:24:46
Do we have info on the weaknesses of the T2s? I need to go back and do a bunch of them on + to start popping higher tier t3s. I know pig and mata are weak to blunt, bird is weak to pierce. Are plant/grasshopper slash and craklaw magic? bumping for visibliity
I usually don't like to bash people for not searching but this isn't that hard...only 9 pages back:
Carbuncle.Papesse said: »We killed all Veng+15 bosses except Craklaw. With the exception of Marmokrebs, none of them seemed extremely hard with a full party despite the terrible lag. We used PUP tank on all but Umbril with Dirge/Pacifying Ruby for hate control.
Umbril was weak to Earth / Darkness SC, Matamata weak to Blunt, Chapuli weak to Slashing, Snapweed weak to Wind, Craklaw weak to Thunder, Flutterini/Tulfaire weak to Piercing.
thanks
Phoenix.Logical
Serveur: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-02-18 11:54:57
Really enjoying this new content from SE. Great challenge. Down goes Xivioso! Coming for you next Arebati!
YouTube Video Placeholder
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-18 12:01:30
All I want to know is how you managed to not get any lag the entire fight.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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