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The Odyssey - || Strategy and Discussion ||
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-09 11:59:28
We are going to have to get creative with soloing. Jobs like NIN MNK DRK might be better for NMs depending on what their TP moves can be. Camahueto is just single target attacks, so holding 2-3 on NIN should be fine. MNK or DRK should have enough HP to get through it as well. But some of the other NMs like the Antica or Worm might be a pain with their magic casting and constantly wiping shadows etc. Might need to get on RDM, or pair up this time around.
What I wonder is, will MM have an enhanced effect from B than whatever was carried over from A.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2020-07-09 12:12:53
Is there any reason to even bother with NM's other then worthless trust levels that only exist inside Odyssea?
By Shichishito 2020-07-09 12:24:35
i think they drop a couple of singles and a box, maybe even a chance at a large box?
By Pantafernando 2020-07-09 12:39:16
Yes, extra drops and a “nice” 1 jp at the end if you hit the exit after killing one.
Though, its interesting how short on information Bg has about odyssey NM what is explained with how most people farming dont bother with Nm, but everyone aiming MM do care with those NM.
For example, it doesnt explain if there is any benefit in using izzat to pop NM. you can compare poping Nm with mats with opening chests with keys, both are shortcuts to izzat farming, but there is a risk associated to opening chests with keys. So, suposelly poping NM with izzat should have a similar benefit (like no aura, or no add?)
This is unclear on BG. Im not saying what i said is true.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-09 13:33:54
Is there any reason to even bother with NM's other then worthless trust levels that only exist inside Odyssea?
In short, the answer right now is no. They serve no purpose other than additional ways to level your Moogle Mastery and progressive zone progress. If you are multiboxing or using real players, MM serves no purpose for you because MM has no benefit to actual players. The NMs don't drop anything outside of scales and boxes, which are probably more effort than simply key farming or killing mimics as a group. Successive NM kills also lowers the cost of Unity Materials needed to spawn the NM. That probably doesn't mean much right now either.
I imagine at some point it would be wise to add something else to these NMs, which will annoy some people when those NM kills or MM actually means something, as they will have to backtrack to progress.
maybe even a chance at a large box?
I have over 120 NM kills from Odyssey and have never once seen a Large Box drop, nor has it ever been reported
For example, it doesnt explain if there is any benefit in using izzat to pop NM. you can compare poping Nm with mats with opening chests with keys, both are shortcuts to izzat farming, but there is a risk associated to opening chests with keys. So, suposelly poping NM with izzat should have a similar benefit (like no aura, or no add?)
This is unclear on BG. Im not saying what i said is true.
I havent observed any benefit to using Izzat to pop from Ethereal Junctions vs using UNM mats. I wasted a few Izzat popping some NMs in the past instead of using a unity mat and could not see any difference. I think the purpose was to provide two ways to pop NMs, similar how there are two ways to open chests. Izzat is the universal currency you can use to get stuff done in Odyssey, but you can skip past Izzat need by just bringing your own keys and materials, and spend the izzat popping extra chests. It's really just about giving players multiple options to get stuff done in odyssey, since keys and UNM mats cost time/money, but farming izzat can freely be done from within the zone
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2020-07-09 13:39:40
i think they drop a couple of singles and a box, maybe even a chance at a large box?
I get that from a single chest and a couple of keys that takes a few seconds, can be done solo and has very little risk associated with it.
Trying to see if any reason to not just THF key everything for the materials for upgrades.
I imagine at some point it would be wise to add something else to these NMs, which will annoy some people when those NM kills or MM actually means something, as they will have to backtrack to progress.
Well I'd like there to be a reason to do something in this event other then key boxes. I played around with the first version for about a week before I just ran around keying stuff.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-09 13:42:45
i think they drop a couple of singles and a box, maybe even a chance at a large box?
I get that from a single chest and a couple of keys that takes a few seconds, can be done solo and has very little risk associated with it.
Trying to see if any reason to not just THF key everything for the materials for upgrades.
There is a risk associated with THF key farming, a Mimic that can kill you and end your run if you don't handle it properly. Most people just do the THF method because MM or NM kills has not proven to do anything just yet.
This is actually how I do my Odyseey runs: I start out getting a few NM kills, but then on bored days where I don't feel like fighting, I key spam. You need to effectively do both to level MM anyways, but if someone is not interested in MM, Key Farming > NM Farming.
Well I'd like there to be a reason to do something in this event other then key boxes. I played around with the first version for about a week before I just ran around keying stuff.
SE should have added nice direct drops to these NMs, it would have made sense and incentivized people doing it. Right now, I have not seen any reason besides MM and UNM mat cost lowering.
By Pantafernando 2020-07-09 13:48:00
Just theorycrafting but if you can make a party and just cruel joke everything in zone, you can finish with 2.1M per char when you hit the exit.
Though, it should be impossible to actually kill that many mobs, but extra cash never hurt, and this is a clean cash.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2020-07-09 13:55:42
There is a risk associated with THF key farming, a Mimic that can kill you and end your run if you don't handle it properly.
There is risk walking outside your front door.
The key here is how much risk and vs how much reward. Key farming has minimal risk with the exact same reward as killing NM's. Key farming is also much much faster, stupid fast. Awhile back I posted my daily run results / averages.
Now while there are techniques to mitigate mimic wipes I found just having a second WHM account logged in to be sufficient to prevent run ending wipes. In fact after the first few runs where I worked out the kinks, I never had another wipe again for a couple of months until I acquired everything I wanted and stopped running altogether.
You need to effectively do both to level MM anyways
My point is that MM levels are worthless and any effect spent on them equally worthless. I mean if they effected trusts outside of Odyssea then there could be a reason but as of now it's a waste of time.
By Shichishito 2020-07-09 13:56:48
by trading unity mats to pop NMs you can choose what NM pops, the izzat one is random from the list of NMs and some are more dangerous than others.
if you are confident you can take on what ever pops and there are no chests nearby its another source for upgrade materials.
By SimonSes 2020-07-09 13:58:47
Just theorycrafting but if you can make a party and just cruel joke everything in zone, you can finish with 2.1M per char when you hit the exit.
Though, it should be impossible to actually kill that many mobs, but extra cash never hurt, and this is a clean cash.
My friend who has more experience with Cruel Joking Odyssey said that even in A, dark based mobs were resisting it. It also has no half resist state and I think macc is capped at 95%, so there is always 5% chance to miss some mob too (I guess you could kill those few normal way tho).
By SimonSes 2020-07-09 14:03:57
My point is that MM levels are worthless and any effect spent on them equally worthless. I mean if they effected trusts outside of Odyssea then there could be a reason but as of now it's a waste of time.
Its always a waste of time until its suddenly needed. Its possible that with enough MM, some trusts can be almost as useful as players and not everyone has access to 6/6 group. There is also possibility that MM can have bonuses for players in higher floors. Good luck catching up with 40+ MM levels then.
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By Pantafernando 2020-07-09 14:06:46
Also, Sheol B seems to have more compact maps and 1 less floor. So, 6 floors with 3 chests each means that you just need to open 18 chests.
Probably you can get done quite fast. The remaining time you either warp out, kill fodders for extra cash or there is just NM to do.
I guess if you have 2 real thfs you could even split, leaving even more time to do shitz
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2020-07-09 14:08:45
My point is that MM levels are worthless and any effect spent on them equally worthless. I mean if they effected trusts outside of Odyssea then there could be a reason but as of now it's a waste of time.
Its always a waste of time until its suddenly needed. Its possible that with enough MM, some trusts can be almost as useful as players and not everyone has access to 6/6 group. There is also possibility that MM can have bonuses for players in higher floors. Good luck catching up with 40+ MM levels then.
...or they just bail on it and all the work you did ranking MM was for nothing
These grand plans for some neo-shinryu ilvl 199 that you have to unlock MM100 to be allowed to enter when they hit sheol F but then decide they don't have enough resources to bother... kinda like unlocking the highest ilvl infailsion only to have it reset
By Pantafernando 2020-07-09 14:12:49
Btw, are the NMs ilv affected by floor?
Like popping Nm in higher floors will have stronger NMs?
[+]
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-09 14:18:25
My point is that MM levels are worthless and any effect spent on them equally worthless. I mean if they effected trusts outside of Odyssea then there could be a reason but as of now it's a waste of time.
Its always a waste of time until its suddenly needed. Its possible that with enough MM, some trusts can be almost as useful as players and not everyone has access to 6/6 group. There is also possibility that MM can have bonuses for players in higher floors. Good luck catching up with 40+ MM levels then.
You also wont be able to cap MM in just one zone. You have to do A to get 14-15 (which will take a very long time), and B is whatever is on top of that. So can't just spam B and hit 30 or whatever, if the cap goes that high.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-09 14:31:21
Btw, are the NMs ilv affected by floor?
Like popping Nm in higher floors will have stronger NMs?
Yes, and I have a feeling the drop rate on boxes (or even large boxes) is greater the higher up you pop NMs from. It could be that NMs on higher floors do drop more boxes, making fighting them not worthless at all. And they do give you transponders, so clearly they want you to save time traveling directly there. I would not be surprised if fighting nostos/NMs up higher gave better drops than grinding the lower floors. Just nobody has tried it yet
[+]
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 3870
By Carbuncle.Nynja 2020-07-09 14:40:24
My point is that MM levels are worthless and any effect spent on them equally worthless. I mean if they effected trusts outside of Odyssea then there could be a reason but as of now it's a waste of time.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2020-07-09 14:44:00
My point is that MM levels are worthless and any effect spent on them equally worthless. I mean if they effected trusts outside of Odyssea then there could be a reason but as of now it's a waste of time.
Its always a waste of time until its suddenly needed. Its possible that with enough MM, some trusts can be almost as useful as players and not everyone has access to 6/6 group. There is also possibility that MM can have bonuses for players in higher floors. Good luck catching up with 40+ MM levels then.
You also wont be able to cap MM in just one zone. You have to do A to get 14-15 (which will take a very long time), and B is whatever is on top of that. So can't just spam B and hit 30 or whatever, if the cap goes that high.
Leveling MM is just killing NM's in a group. If there was ever a "reason" for MM levels, it would be child's play to round up some friends and just murder NM's. Chests give practically nothing to MM levels, killing monsters gives a little, killing NM's gives more with a very large bonus for the first time a particular one is killed.
I mean you guys are here talking about "solo" killing NM's with trusts. Imagine how it would be with a real Yag WHM, real Tank to super tank mobs, real DD to splatter everything, real BRD and COR along with a real Idris GEO. Opposition would just melt and everyone gets the same amount of MM "points" so more = better. Where as scale farming is the exact opposite, less people to split it with means more personal haul.
They designed this event in such a way as to encourage solo and multi-box play. Thus me wishing they would add a real reason to do it in groups.
By Pantafernando 2020-07-09 14:45:02
There is a different concept though.
While from start there was some expectation about wha would be the ??? Final prize, so far, the omly expectation with MM is trust enpowerment.
So, the bet that it will become sometthing better in the future, TODAY, seems to have same chance to just stay like this.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2020-07-09 14:58:10
If they do anything more in the future it won't revolve around MM levels. At most it'll require having "cleared" each previous Sheol to get access to some sort of super fight that drops stuff we want. I mean I guess MM would matter if someone wanted to solo that ... but seeing Sheol B is already more dangerous then Sheol A, I don't see soloing with Trusts happening on the mega boss of the final zone.
Now farming that megaboss for "Shiny Breatplate of Godliness +1" would likely be worth doing in a group, provided it's not another Lilith scenario.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-09 15:08:50
While from start there was some expectation about wha would be the ??? Final prize, so far, the omly expectation with MM is trust enpowerment.
You think this, but then you look at Mog Gardens and Coalitions and they found a way to crowbar it into some very good rewards, and there was no end goal with these when they came out. They just go any direction they want, you never know how it is going to turn out. Random questlines they toss out there and find a way to connect the two.
Anyways, I haven't said one method is better than another method, and bringing up a group concept into it is irrelevant because (1) not everyone has access to multibox (2) not everyone has access to groups that can go every single day. (3) whether you key farm now or next month matters not. It took 3 months to get the next zone and I was done my key farming and all of my upgrades in a month, it was really nothing left to do. If someone wants to grind out NMs solo (because of #2) so they are not wasting their KI daily, they can level MM in the meantime. Obviously if you are there for scales and hides primarily, you would go THF and there is no question about that.
Now they brought up MM again in this latest digest and extended it's effects to the new zone. It would be easy for them to tie that trait together somehow to something else, or they could abandon it entirely. But if the MM trait can go up to something like 50 or whatever and it makes Tenzen hit like a R15 SAM, I'm all for it.
By Pantafernando 2020-07-09 15:09:58
And another theorycrafting would be how further will go Sheol.
Considering A and B had each 3 different type of beastman race, SE can extended odyssey till Sheol F, so that all 18 beastman race are included.
By SimonSes 2020-07-09 15:17:12
You actually need everything to cap MM XV. There are thresholds for each activity that you need to reach. At least thats my understanding from what I have seen in thread. You can also make 14 NMs top during one run and afaik you need to kill each NM 16 times for MM XV, so you need like 20 runs minimum just for NMs? Then you need like 2000 fodders, 16 aurums etc. I might be a little off in aome of those numbers. Correct me if Im wrong.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2020-07-09 15:19:28
As far as I'm aware, Geri is the only person to confirm MM15, and it requires 16 Aurum boxes from his post.
Just hit MMXV upon opening my 16th Aurum Strongbox.
Nostos: 8513
Tipuli: 10
Brachys: 6
Dione: 7
Gloios: 10
Damysus: 7
Aegypius: 7
Salmandra: 7
Ailuros: 7
Megaera: 36
Eurytus: 7
Harpe: 10
Kusarikku: 10
Leucippe: 6
Cynara: 7
Ptelea: 10
Physis: 10
Chests: 188
Coffers: 81
Aurum Strongboxes: 16
He doesn't have 16+ of each NM, so it looks like the upgrade from MM in A for NMs is gotten by killing each once, then again 6x. There could be another tier at 10+/15+ etc, but nobody has done that yet. For comparison's sake, I have MM14 with 1 Aurum Strongbox, nowhere near the Nostos he has, but similar NM count. So it could be Nostos + Aurum, but its likely the Aurum alone that triggered it.
Asura.Saevel
Serveur: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2020-07-09 15:45:45
As far as I'm aware, Geri is the only person to confirm MM15, and it requires 16 Aurum boxes from his post.
Just hit MMXV upon opening my 16th Aurum Strongbox.
Nostos: 8513
Tipuli: 10
Brachys: 6
Dione: 7
Gloios: 10
Damysus: 7
Aegypius: 7
Salmandra: 7
Ailuros: 7
Megaera: 36
Eurytus: 7
Harpe: 10
Kusarikku: 10
Leucippe: 6
Cynara: 7
Ptelea: 10
Physis: 10
Chests: 188
Coffers: 81
Aurum Strongboxes: 16
He doesn't have 16+ of each NM, so it looks like the upgrade from MM in A for NMs is gotten by killing each once, then again 6x. There could be another tier at 10+/15+ etc, but nobody has done that yet. For comparison's sake, I have MM14 with 1 Aurum Strongbox, nowhere near the Nostos he has, but similar NM count. So it could be Nostos + Aurum, but its likely the Aurum alone that triggered it.
It's a point system, each of these actions gives you invisible "points" that are added together, likely with some sort of cap on each category. The biggest so far seems to be NM's with the first time kill being worth more then the rest. Each tier of MM requires you collect a certain amount of these invisible "points" with higher tiers requiring even more.
This isn't the first time nor the last that SE will implement this sort of system.
Serveur: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2020-07-09 15:59:12
It's not a point system. If it were, people would not be consistently reporting the same MM level ups at exactly the same NM counts at 6 kills regardless of how low or high their other stats are.
Each MM level has a list of invisible minimum requirements.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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