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The Odyssey - || Strategy and Discussion ||
Asura.Seizan
Serveur: Asura
Game: FFXI
Posts: 124
By Asura.Seizan 2021-06-03 02:02:55
Sam does self SC to remove aura + spams fudo with empy. Has subtle blow / -dt armor on.
Iirc we had our drk healed it with light sc for like 60k, or something. Dont think he noticed before after fight when i checked the chatlog, can be hard to notice in the battle heat:)
So if light sc can heal it, then maybe not fudo spam is the best.
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10347
By Asura.Sechs 2021-06-03 02:23:13
I don't remember the element but I remember one of the times we tried with DRK we had that issue and we noticed when the fight was already over.
That explained why the HP% was going down so slow lol
SC damage is normally crap on Mboze (all magical damage is I'm afraid), but if you use an element he absorbs, then the amount healed will be very very high, sadly.
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Lakshmi.Haaydee
Serveur: Lakshmi
Game: FFXI
Posts: 14
By Lakshmi.Haaydee 2021-06-03 03:00:51
Could someone help me please?
We've been trying, and failing, to kill Mboze V10 for weeks now.
We've tried:
1. Whm, Brd, Cor, Geo, Pld, Sam -> died. 2. Whm, Brd, Cor, Geo, Pld, Drk -> died.
3. Whm, Brd, Cor, Bst, Blu, Smn -> died.
We've killed every other V10, and few V15s. But can't find a way to kill the tree. We always have a SC to remove the aura, and our damage isn't bad, but we always fail. It either kills us by canopierce at low HP, or Timber gets us. What're we doing wrong?
Here are some generic tips that I can offer incase there is something that helps you out. For reference, we used Setup 1 from your list.
Make sure your GEO gets lupon back up between tp moves if its in danger of dying. A dead lupon below 50% is basically asking to be wiped by Timber.
I don't remember it being an issue on the V10, but turn when Mboze does its 1hr (this might only be an issue on the V15)
Minimize tp feed when it gets aura up by having people not involved in the SC turn till aura is off.
Goes without saying, but you want everyone in AOE for Cano/Timber. Low HP chars may die to Cano. Try to keep a cureskin on them, especially the WHM.
The PLD should be helping AOE heal with Majesty. During the sub-50 zerg they should be spamming cures as a pre-emptitive move.
COR may want to shift merits to 5/5 Loaded Deck and have Lanun Frac+3. PLD needs Cab Coronet for Rampart which should (under ideal circumstances with resets) give you 4+ minutes of Rampart.
Use Panceas so that the WHM can focus on cures/cureskin.
You can try dmg with just the SAM if they are well geared (should be easier to pull off on V10 than V15), in which case dont forget Auspice and maybe dont have the PLD melee (since you mentioned atonement). Conversely, you can have the COR and BRD spam Savage blade in the zerg phase along with the SAM which makes for a faster kill but healing will need to be spot on to deal with the spam AOE dmg.
Don't forget to Ageha before the zerg. OR have the BRD get tp on staff and use Shell Crusher.
Serveur: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-06-03 04:21:00
Could someone help me please?
We've been trying, and failing, to kill Mboze V10 for weeks now.
We've tried:
1. Whm, Brd, Cor, Geo, Pld, Sam -> died. 2. Whm, Brd, Cor, Geo, Pld, Drk -> died.
3. Whm, Brd, Cor, Bst, Blu, Smn -> died.
We've killed every other V10, and few V15s. But can't find a way to kill the tree. We always have a SC to remove the aura, and our damage isn't bad, but we always fail. It either kills us by canopierce at low HP, or Timber gets us. What're we doing wrong? I was the drk for the strat we used on v15 mboze tips I have for the drk is saving soul enslavement like I think someone said til 30% or even 20% then have everyone engage and got for it when rampart is up that includes cor and bard. The pld should never be hitting mboze shouldn't even have his weapon out tbh. If you want I can pm you later on what we did to win v15 same should apply for v10.
Items panacea for everyone in the group no reason not to have them for this fight pld should be spamming aoe cures after like 40% maybe lower depending on your setup. Drk should be in a tp set try to stack some dt/hp in it but I mostly stay in a normal tp set. If I pulled hate idk swap to a dt set right away. Another tip I can give is make sure the drk goes in with a gaxe to give it armor break at the start for defense down to speed it up a little.
By SimonSes 2021-06-03 04:37:40
2. Whm, Brd, Cor, Geo, Pld, Drk -> died.
Pld - Rampart to save from timber. Atonement with Mythic.
Drk - Soul Enslavement @ 50% to keep TP low. Torcleave with empy.
Change Geo to BST. Use Generous Arthur till 50%. Change to Bouncing Bertha at 50%, use Killer Instinct, change back to Generous Arthur. Use Rampart. Random deal to get Rampart back. Use rampart again. Wild card to get Rampart back. Use Soul Enslavement and Rampart at 25% and zerg with DRK and COR. You probably want to hold TP to 2000+ on DRK to add more hits to improve TP draining. Your DPS will only drop by few % since Torc has great damage scaling with TP and there is also big white damage of Calad.
EDIT: You can also switch to Fatso Fargann after applying Ooze around 30% and Unleash TP drainkiss spam alongside Soul Enslavement to be sure that no TP move will go through between 25% and 0%.
Serveur: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-06-03 05:21:42
2. Whm, Brd, Cor, Geo, Pld, Drk -> died.
Pld - Rampart to save from timber. Atonement with Mythic.
Drk - Soul Enslavement @ 50% to keep TP low. Torcleave with empy.
Change Geo to BST. Use Generous Arthur till 50%. Change to Bouncing Bertha at 50%, use Killer Instinct, change back to Generous Arthur. Use Rampart. Random deal to get Rampart back. Use rampart again. Wild card to get Rampart back. Use Soul Enslavement and Rampart at 25% and zerg with DRK and COR. You probably want to hold TP to 2000+ on DRK to add more hits to improve TP draining. Your DPS will only drop by few % since Torc has great damage scaling with TP and there is also big white damage of Calad.
EDIT: You can also switch to Fatso Fargann after applying Ooze around 30% and Unleash TP drainkiss spam alongside Soul Enslavement to be sure that no TP move will go through between 25% and 0%.
This I'm sure also works I didn't do with bst but people have tried and had good runs with it. I personally like the geo better. One Simon brought up is the holding tp when soul is up thats a good thing I forgot. Also try to time your last resort and stuff with Enslavement you want that up when doing it as missing Hasso kinda sucks in that. Someone said they saw light SC heal it when I did a couple times I don't think it healed it tbh I'd have to go back and look. In a fight like this you wanna hold tp to 1750+ anyway for white damage torcleaver scaling and hate management so later on in the fight you don't need to turn a bad times.
By SimonSes 2021-06-03 05:51:45
Bahamut.Justthetip said: »Also try to time your last resort and stuff with Enslavement you want that up when doing it as missing Hasso kinda sucks in that.
This shouldnt be a problem I think, since you RD and Wild card to get Rampart back, so you should get Last Resort back too.
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Serveur: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-06-03 08:12:53
Bahamut.Justthetip said: »Also try to time your last resort and stuff with Enslavement you want that up when doing it as missing Hasso kinda sucks in that.
This shouldnt be a problem I think, since you RD and Wild card to get Rampart back, so you should get Last Resort back too. It shouldn't be but its the time if rampart is up and you got wanna make sure it's used before rd and wild card its 100% uptime during that last 50%. Just depends on how fast or slow the group is killing or even get Rampart back. Sounds of them having trouble with v10 rather be over prepared than under if that makes sense
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 257
By Asura.Mims 2021-06-03 09:45:24
Sam does self SC to remove aura + spams fudo with empy. Has subtle blow / -dt armor on.
Iirc we had our drk healed it with light sc for like 60k, or something. Dont think he noticed before after fight when i checked the chatlog, can be hard to notice in the battle heat:)
So if light sc can heal it, then maybe not fudo spam is the best.
Not quite, it was Darkness Skillchains that were healing Mboze, not light. The healing was when we were using Scythe based darkness SCs, the idea behind using those specifically was because there were more multihit WS available to SC with, reducing the chance of a single WS missing and killing the whole SC. Problem was that Darkness healed Mboze for at least twice what the WS damage did.
/edit Healing for 60k was on the low end, one of the SCs healed for 80k+
Light SCs are fine, Tachi Fudo etc if you want to use Sam
If you want to do Dark Knight and Soul Enslavement, make sure they have Ragnarok.
You can do a full 5 step double light with:
Resolution => Torcleaver => Scourge => Resolution => Torcleaver
and be using strong WS almost full time, but the drawback is that your SC options rely heavily on single hit WS, and a miss while clearing fetters can screw a run.
Of course, you can do SCs in fewer steps as well, just tossing that one out there for the "Great Sword cannot into skillchain" folks out there.
Another specific issue we were having with Mboze V10 specifically is that it uses Yaega at 50%, not 75%. The info we were relying on was V15 which has Yaega at 75%, which is actually easier to manage since you can proc it early and forget about it, whereas in V10 you get Yaega right as you would want to start your zerg, and right as Timberrr window opens up. Awkward, but can be worked around.
Finally Senaki, when your group does die, how does it happen? Who goes down first, and in what circumstances? I know in particular what was happening with us was that the Whm in particular would get AoE'd down by a combination of fetters and canopeirce or Timberrr in quick succession, killing them before a curaga could go off. Addressed that by doing a really thorough pass on -DT/MEVA gear. In general we weren't getting oneshot, but we were having issues with big AoE damage that was immediately followed by one or more smaller AoEs in very quick succession.
/Edit2
Don't forget to Ageha before the zerg. OR have the BRD get tp on staff and use Shell Crusher. We weren't seeing any damage difference with Ageha or Armor Break, and we suspected that Mboze's very high wind resistance was keeping the defense down stat from sticking. Normally this is good advice, but unless your group has acess to a -defense debuff that isn't wind or earth based, you're just wasting TP Disregard this, I was thinking of a different NM. I believe Armor Break was landing on Mboze.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-03 09:55:42
Not quite, it was Darkness Skillchains that were healing Mboze, not light
All of the Atonement 3 NMs absorb either their Light-Aligned or Dark-Aligned element during aura. So Kalunga absorbs fire and light, Mboze absorbs earth and darkness, etc. So fudo spam shouldn't heal Mboze, unless there's an additional component to the aura I am not aware of (or Mboze is dual-element). I know darkness didn't heal Kalunga when I used SAM on it during aura, so I figured they all have the same behavior for their primary element.
Serveur: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-06-03 10:11:20
Sam does self SC to remove aura + spams fudo with empy. Has subtle blow / -dt armor on.
Iirc we had our drk healed it with light sc for like 60k, or something. Dont think he noticed before after fight when i checked the chatlog, can be hard to notice in the battle heat:)
So if light sc can heal it, then maybe not fudo spam is the best.
Not quite, it was Darkness Skillchains that were healing Mboze, not light. The healing was when we were using Scythe based darkness SCs, the idea behind using those specifically was because there were more multihit WS available to SC with, reducing the chance of a single WS missing and killing the whole SC. Problem was that Darkness healed Mboze for at least twice what the WS damage did.
/edit Healing for 60k was on the low end, one of the SCs healed for 80k+
Light SCs are fine, Tachi Fudo etc if you want to use Sam
If you want to do Dark Knight and Soul Enslavement, make sure they have Ragnarok.
You can do a full 5 step double light with:
Resolution => Torcleaver => Scourge => Resolution => Torcleaver
and be using strong WS almost full time, but the drawback is that your SC options rely heavily on single hit WS, and a miss while clearing fetters can screw a run.
Of course, you can do SCs in fewer steps as well, just tossing that one out there for the "Great Sword cannot into skillchain" folks out there.
Another specific issue we were having with Mboze V10 specifically is that it uses Yaega at 50%, not 75%. The info we were relying on was V15 which has Yaega at 75%, which is actually easier to manage since you can proc it early and forget about it, whereas in V10 you get Yaega right as you would want to start your zerg, and right as Timberrr window opens up. Awkward, but can be worked around.
Finally Senaki, when your group does die, how does it happen? Who goes down first, and in what circumstances? I know in particular what was happening with us was that the Whm in particular would get AoE'd down by a combination of fetters and canopeirce or Timberrr in quick succession, killing them before a curaga could go off. Addressed that by doing a really thorough pass on -DT/MEVA gear. In general we weren't getting oneshot, but we were having issues with big AoE damage that was immediately followed by one or more smaller AoEs in very quick succession.
/Edit2
Don't forget to Ageha before the zerg. OR have the BRD get tp on staff and use Shell Crusher. We weren't seeing any damage difference with Ageha or Armor Break, and we suspected that Mboze's very high wind resistance was keeping the defense down stat from sticking. Normally this is good advice, but unless your group has acess to a -defense debuff that isn't wind or earth based, you're just wasting TP I disagree with using rag your wasting more dps switching to rag losing AM and time switch to do that sc. If your SCing just for proc from root of the problem then you can do sc with drk and cor. Herculean slash > Herculean slaah > burning blade procs everytime. Which this is to the people saying we have no skillchain for drk its been tested and done on v15 mboze. Not saying rag isn't good if you wanted to go with that but I rather not use rag as like you said your relying on one hit weapon skills.
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 257
By Asura.Mims 2021-06-03 10:23:43
Bahamut.Justthetip said: »I disagree with using rag your wasting more dps switching to rag losing AM and time switch to do that sc. If your SCing just for proc from root of the problem then you can do sc with drk and cor. Herculean slash > Herculean slaah > burning blade procs everytime. Which this is to the people saying we have no skillchain for drk its been tested and done on v15 mboze. Not saying rag isn't good if you wanted to go with that but I rather not use rag as like you said your relying on one hit weapon skills.
The issue is that adds another person to the SC.
For many groups that is fine, some groups very specifically only want a single person touching Mboze. Herc Herc RLB is great if your Cor is comfortable WSing without being engaged, but that is just a 3step SC and will not clear a second fetter sequence.
If I'm reading this right your SC is:
Herc => Herc (Impaction) => RLB (Liquifaction)
Which is a 3step, but looking at it it should be easy to just tack another Herc on the end for
Herc => Herc (Impaction) => RLB (Liquifaction) => Herc (Fusion)
to make a miss-proof 4step SC to clear the second fetter sequence if you get it
/edit misread Burning Blade as Red Lotus Blade, not a big issue, for practical purposes it works the same with either WS in this SC
Serveur: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-06-03 10:43:07
Bahamut.Justthetip said: »I disagree with using rag your wasting more dps switching to rag losing AM and time switch to do that sc. If your SCing just for proc from root of the problem then you can do sc with drk and cor. Herculean slash > Herculean slaah > burning blade procs everytime. Which this is to the people saying we have no skillchain for drk its been tested and done on v15 mboze. Not saying rag isn't good if you wanted to go with that but I rather not use rag as like you said your relying on one hit weapon skills.
The issue is that adds another person to the SC.
For many groups that is fine, some groups very specifically only want a single person touching Mboze. Herc Herc RLB is great if your Cor is comfortable WSing without being engaged, but that is just a 3step SC and will not clear a second fetter sequence.
If I'm reading this right your SC is:
Herc => Herc (Impaction) => RLB (Liquifaction)
Which is a 3step, but looking at it it should be easy to just tack another Herc on the end for
Herc => Herc (Impaction) => RLB (Liquifaction) => Herc (Fusion)
to make a miss-proof 4step SC to clear the second fetter sequence if you get it
/edit misread Burning Blade as Red Lotus Blade, not a big issue, for practical purposes it works the same with either WS in this SC I mean we had the cor hitting it to get tp and back off til we needed to sc it wasnt a big deal at all. It's not gonna take them long to get 1k tbh. Also you don't need a 4 step to proc we did it
With 3 step I'm almost sure of it I'll go back when I'm off work to look at video.
Edit: like you said if you wanted a for sure proc just to make sure it proced you could 100% do herc to Fusion but we didn't do that from what I remember.
By Chimerawizard 2021-06-03 11:14:54
I'd suggest doing some HP checks to make sure your group's idle/engaged sets aren't dropping their hp% low enough to get 1shot after being cured and doing an action.
Serveur: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-06-03 11:28:28
Didn't see it mentioned yet but what songs are being used? Is Scherzo up? Without it we had problems with Canopierce too.
Serveur: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-06-03 11:31:16
Didn't see it mentioned yet but what songs are being used? Is Scherzo up? Without it we had problems with Canopierce too. My group did soul voice HM Minuetx2 light carol(this we still testing over earth carol) and Scherzo.
Serveur: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-06-03 11:34:56
I've seen Carols mentioned before but we had better success with Dirge, over that, so HM, Minuet x2, Scherzo, Dirge. Don't think Canopierce came close to killing us, this is with barstonra up too, though.
Asura.Mims
Serveur: Asura
Game: FFXI
Posts: 257
By Asura.Mims 2021-06-03 16:53:40
Don't forget to Ageha before the zerg. OR have the BRD get tp on staff and use Shell Crusher. We weren't seeing any damage difference with Ageha or Armor Break, and we suspected that Mboze's very high wind resistance was keeping the defense down stat from sticking. Normally this is good advice, but unless your group has acess to a -defense debuff that isn't wind or earth based, you're just wasting TP Disregard this, a LS mate who was there on the run reminded me that ageha/armor break were landing on Mboze. I think I had it confused with the butterfly where def down wasn't landing, sorry!
By SimonSes 2021-06-03 18:27:57
I really have no idea why people try to switch to scythe to make multistep >.>
For Kalunga Herculean <> Resolution is "infinite" chain of scission and detonation. One WS is magical and other is 5 hits base, so it shouldnt miss.
For Mboze for 1st Aura you can do 3x Herculean, which is Impaction -> Detonation. For 2nd Aura you can add Sickle moon instead of Resolution, because scission will heal it, so its better to use low damage WS. You can also make special set for Sickle Moon with a lot of acc/da, but no att/wsd. It's only 2hits, but with capped accuracy, missing 2hits WS is very rare, especially if you proc multihit and make it 3+ hits). COR can also close that 4step with Aeolian or Shining blade (can tactician himself to avoid TP feed). 5 Step is another Herculean after Sickle Moon or Aeolian/Shining.
Serveur: Odin
Game: FFXI
Posts: 1185
By Odin.Senaki 2021-06-03 19:29:44
Sorry for the delay. Thank you so much for all the tips everyone. We’ll try utilizing them this weekend. ^u^
For method 1-2. We were using:
SV Song: Victory March, Honor March, Acc+, Attk+, Scherzo. (Refresh Whm, enmity + on tank).
Geo: Indi-Str (or VIT with drk), Geo-Fury, Entrust-Attunement.
For method 3 (without Geo, with Bst and Smn) we tried:
SV Song: Honor March, light carol, light carol II, Attack+, Acc+.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-04 00:35:04
Make better use of your song resources. That looks like it could be your primary issue.
SV HM CAROL MINUET SCHERZO MINUET/DIRGE*
You should cap magical haste with SV HM and just a haste spell from WHM. This frees up a spot for scherzo. You don't need light Carol 2, but SV light Carol 1 is good. Can probably go double minuet for the last two songs, but if you're using a very strong DD like DRK, Dirge may be necessary. You shouldn't need an accuracy song, SV HM should cover it and Mboze isn't really all that evasive to begin with. Dia2 should be applied to mediate the loss of the last minuet.
By Manque 2021-06-04 02:19:33
Silly question. Can you amnesia Mboze with Cait Sith to avoid Timber?
Serveur: Asura
Game: FFXI
Posts: 153
By Asura.Aldolol 2021-06-04 04:58:42
We just finished our Mboze attempts last night with the setup:
SAM,GEO, BRD,COR,PLD,WHM - somethings we changed a long the way.
For the SAM, we didn't use SU5 Weapon, Dagon Breatplate + Mpaca's Hose + Niqmaddu Ring was enough to not get too many TP Moves until 25%, at 25% go for a more offensive set to ride out Yaeg switch back if Yaeg drops before killing it.
We dropped the Light Carols in the end in favour of HM, VM5/4, Dirge and Scherzo - Uproot randomly started to one shot us but this was before we started using a tank, I have a feeling Uproots damage is based on the initial hit of the target and then an aoe based off of that? When SAM was tank Uproot was killer, when it was the PLD it was manageable.
Indi-Regen like mentioned before really does help out with the random AOE damage, you can melee this thing at like 6.2 range and not be hit by all of his moves too so don't forget to do that. We had a couple runs where Fudo did Fudo things, so during Uproot and Fetters proc we changed the Regen to Indi-Precision, Fudo would probably still do Fudo things but it was more of a safety net.
Overall though we had some good attempts that just felt like we didn't win because Random Deal/Wild Card wasn't friendly, on our win Wild Card reset everything so we go double Yaegasumi and the like and it felt much smoother due to the pure luck of that. We still had me die as the SAM at 3% but the BRD and COR finished it off. This fight is very random (Hello to you Timber as soon as it ticked to 50% that one attempt) and just a bit of slog until you get it, the best thing I can suggest is to find the strat that works for your setup and stick to it as if you keep changing it's only going to take longer.
Asura.Syto
Serveur: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2021-06-04 11:38:28
I tested out the Cancer-Free TP Inhibition method developed by the JPs and it’s very solid... Works really well... This is definitely the way to go.. Mboze didn’t do any TP Moves... and he’s silenced so he doesn’t cast..
The Lucky Rampart Casino Royal Method that people won by gives you cancer and PTSD... not worth wasting segments on getting lucky.. it’s not what SE intended us to go through..
Just inhibit the MOFO and tell the tree to shut the *** up with a BLU and BST and he will...
YouTube Video Placeholder
Sorry I wrote this in between my patients at hospital so I will have to revise and add a bit more detail where I see.. But key points are mentioned..
Vital Key Points of this Strat Explained in Detail:
*Tactician's Roll in the Lobby for DRK to obtain AM3 from beginning of the fight..
**Random Deal reset the Beastial Loyalty that is used in the lobby so that BST goes into the fight with Cricket and has Beastial Loyalty ability ready to go again for the fight and to immediately call TP Drainkiss Leech (Fatso) .. Don't forget - COR will use Moogle to swap subjobs in order to reobtain Random Deal again prior to entry..
Stand far enough away and behind him. BLU will be at Max casting range and DRK will be the only one eating regular hits... standing too close gets everyone hit with regular hits and he can access TP moves with that TP Feed...
DRK - Needs to have minimum 65 Subtle Blow including Auspice in sets.. Armor Break at beginning and then Reapply Armor Break at some point before final 25-0 Zerg... DRK will eat a Wizard Cookie to gain great killer effect bonus combined with Killer Instinct.. or DRK can use any food they want..
**Increasing Plantoid Killer Effects definitely does make a difference with increased intimidation rates etc.. Although DPS goes down a tad bit compared to an Altana's Repast or some other nice high attack/acc food..
BST - Killer Instinct with Cricket in beginning and then immediately switch to Leech and use TP Drainkiss spam throughout.. Bring plenty of Dawn Mulsums incase any Magic AOE goes through (It shouldn't though with Silenced Mboze and TP Inhibited perfectly) At 25% ready for final push will use Unleash spaming of TP Drainkiss right after loading a fresh new Killer Instinct until Unleash wears out. Then DRK uses Soul Enslavement to finish remainder HP of Mboze ftw.. Must stagger Unleash and Soul Enslavement for more time to finish NM if DPS is a problem..
BLU - Feather Tickle and Reaving Wind Spam, can add Silence with Silent Storm if there is a window of time, otherwise can Spot Cure DRK with Magic Fruit incase WHM is busy casting Silena in between RW and FT.. also Mighty Gaurd the DRK for final 25-0 Push.. (All In between continuous Reaving Wind / Feather Tickle Spams)- **Also, Remember not to hit Feather Tickle or Reaving Wind at the same time as TP Drainkiss or else it's wasted, try to stagger the two in between TP Drainkiss 30 second window for best optimization of TP Drain Maneuvers.. Also don't forget to Plenilune Embrace the DRK to add some additional Attack Buffs in between TP Drain Spells..
COR - CC SAM and Chaos and Light Shot Upgrades Dia II throughout the fight. Random Deals as needed and WC's at least once before Final Push 25-0 Push..
**Can use Crooked Chaos and MNK's Roll in place of SAMs roll from 100-25% to cover any gaps in lost Subtle Blow between a weaker Auspice and a DRK that is missing Subtle Blow Gear Minimum.. Although if using MNK's roll in place of SAM's, you must switch Rolls back to SAM/CHAOS for the final push from 25-0..
**COR can also use Caster’s Roll in the back line for the BLU to decrease Reaving and Feather Tickle spam by a couple more seconds.. Although it’s not needed if staggered properly, anything to reduce the timer will help here..
WHM - Auspices DRK and Boost-VITs and Silences NM throughout the entire fight **Extremely Important to keep NM Silenced as much as possible as AOE Magic lets it gain TP for every target player that is hit, then uses Asylum and Sacro (Just Incase) for final Soul Enslavement push from 25-0..
BRD - Wind Threnody II Throughout the fight to help Reaving and Feather Tickle land rate and Nitros at 75% during Invincible break window to reapply Wind Threnody II and Pinning Nocturne.. etc and can With Wildcard, refresh SV songs for DRK: HM, Minuet x3, Madrigal..
----------------------------------------------
*In Beginning of Fight BRD will fall back with BLU, and WHM and give them a Separate Set of Songs: HM, March, Ballad x3. Then can reapply Ballads when it wears off at the end of fight..
BLU and BST will spam TP Drain Moves as much as possible and on time. Wind Threnody II greatly helps with land rate if your BLU isn't maximally geared for M.ACC and doesn't have Tizona. Tizona and other M.Acc REMAs and Weapons.. Silence is important by WHM and to make sure Auspice is always on, moment Auspice goes off, NM can start throwing TP Moves. **Make sure your DRK doesn' t use en-DRK or it knocks off Auspice immediately..
DRK will WS until Invincible then turn for 30 second window, and this is when Random Deal will go off to reset Nitro to reapply Songs. SV songs can be applied here and stay throughout the remainder of fight. Also use Nitro window to reapply all the debuffs like Wind Threnody II, Pinning Nocturne, Carnage Elegy? (If you can get it to land, it’s not required though for success) etc.. Mentioning this again: BRD will keep Wind Threnody II on throughout the fight you don't want to miss landing Reaving Wind or Feather Tickle. They all must land. You can miss 1-2 but its risky especially after 50% when he has access to Timber.. **Also don't fight him on Earthsday.. Windsday is best..
After Invincible Window.. Take the NM down to 26% and DRK Turns again for final refresh/prep.. This is when all the Buffs are reapplied, and prepare for final push. Armor Break should be reapplied if you haven't at this point.. This point the NM should be destroyed within 30 seconds (optimally with well geared DRK or 1 minute at most) Unleash from BST will help Inhibit if your Soul Enslavement wasn't enough. You can start with Unleash TP-Drainkiss Spam then after initiate Soul Enslavement and Finish it off in that window.. If all goes well and you are doing at least 35-45k DPS (Best Range of Torcleaver DPS is in the upper 60k+) the NM will be destroyed without even doing anything...
If a TP move went off at any point.. you did something wrong..
Upon Autopsy of the remnants pieces of Mboze's Brain it was discovered that we successfully gave Mboze:
Amnesia
Alzheimer's
Dementia
Schizophrenia
He didn't know what the *** happened to him.. TLDR; he died in peace.. We then lit the remnant pieces of his brain on fire.. and walked away wearing the same unharmed Black Leather Jackets and Suits on that we came into the fight with..
Asura.Nususu
Serveur: Asura
Game: FFXI
Posts: 109
By Asura.Nususu 2021-06-04 11:48:33
I tested out the Cancer-Free TP Inhibition method developed by the JPs and it’s very solid... Works really well... This is definitely the way to go.. Mboze didn’t do any TP Moves... and he’s silenced so he doesn’t cast..
The Lucky Rampart Casino Royal Method that people won by gives you cancer and PTSD... not worth wasting segments on getting lucky.. it’s not what SE intended us to go through..
Just inhibit the MOFO and tell the tree to shut the *** up with a BLU and BST and he will...
YouTube Video Placeholder
Would you be willing to put together a brief write-up of your method? Between the lock styles and JP text I can’t quite figure out jobs/strategies in the video.
[+]
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-04 12:02:29
Very solid method indeed.
[+]
Serveur: Phoenix
Game: FFXI
Posts: 41
By Phoenix.Vespajava 2021-06-04 12:09:35
Option to silence, w/ BLU in config, using Silent Storm? sticks unresisted it's ~5 mins, and group we use has been DRK SB method, white-knuckled RD/Rampart lottery wins. Skillsets from group to group have been inconsistent, so we got away from it for a few. TIA. Feedback welcome
[+]
Asura.Syto
Serveur: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2021-06-04 14:47:58
Updated Strat with more details.. in previous post above.
Enjoy a Cancer-Free Life..
Asura.Syto
Serveur: Asura
Game: FFXI
Posts: 446
By Asura.Syto 2021-06-04 14:49:24
Phoenix.Vespajava said: »Option to silence, w/ BLU in config, using Silent Storm? sticks unresisted it's ~5 mins, and group we use has been DRK SB method, white-knuckled RD/Rampart lottery wins. Skillsets from group to group have been inconsistent, so we got away from it for a few. TIA. Feedback welcome
Yes, BLU can do more things in the windows between Reaving and Feather Tickle Spam. If they can pull it off without delaying the spams then yes.
[+]
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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