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The Odyssey - || Strategy and Discussion ||
Serveur: Bahamut
Game: FFXI
Posts: 977
By Bahamut.Justthetip 2021-06-01 08:57:47
I like that the 6 monthsish it was going to take become a 5 minute task on a whim to get people to do it more.
Never stop coming short and then overshooting square.
(Congrats on your newfound boredom though Weeew!)
Lets not make the whole thread about this but we ran ~1 hour a day / 6 days a week, lots of laughs and good conversations. You can say what you want but we didnt rush for the sake of completing and we still have alot of Odyssey fun ahead :) The content is far from perfect but its enough to keep us entertained. Its almost like people find entertainment in their own way its crazy. You mean to tell me you had fun doing this and odyssey isn't over for you? Some people seem to think once you finish a set your just gonna sit bored in town all day. Grats on the set I know you guys worked hard to get good to hear your gonna enjoy the content still :)
By SimonSes 2021-06-01 09:11:58
I like that the 6 monthsish it was going to take become a 5 minute task on a whim to get people to do it more.
Never stop coming short and then overshooting square.
(Congrats on your newfound boredom though Weeew!) Only an entire 11 months to go until new stuff.
You realize there is 6 more sets in Odyssey right?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-01 10:33:37
Whoaa... taking their sweet time, aren't they.
I dunno, I didn't wanna risk it so far, but if in say 2 months from now things are gonna still stay like this I might do it myself.
In two months, you can have 1-2 armor sets capped, lol.
If you already have a group that can clear V15 bosses, what is the benefit of doing this? It actually takes much longer to get (less) similar points (though it is no effort). Basically doubled the time it would take a group to do a T4/T3 + 2x T1/T2 (V+15), and you lose segments in the process for the lower tiers, if you factor in the RP:Segment conversion. I just don't see why any player who has the means would do this over the fights normally with their group. 1h minimum vs 30min clears for 4 NMs.
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Serveur: Asura
Game: FFXI
Posts: 1,442
By Asura.Toralin 2021-06-01 11:00:59
Whoaa... taking their sweet time, aren't they.
I dunno, I didn't wanna risk it so far, but if in say 2 months from now things are gonna still stay like this I might do it myself.
In two months, you can have 1-2 armor sets capped, lol.
If you already have a group that can clear V15 bosses, what is the benefit of doing this? It actually takes much longer to get (less) similar points (though it is no effort). Basically doubled the time it would take a group to do a T4/T3 + 2x T1/T2 (V+15), and you lose segments in the process for the lower tiers, if you factor in the RP:Segment conversion. I just don't see why any player who has the means would do this over the fights normally with their group. 1h minimum vs 30min clears for 4 NMs.
You all are forgetting Sechs is a Galka. He is built for comfort not for speed
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2021-06-01 11:02:26
Yes I have a group, yes we have all kills, yes we are currently halfway done with nyame, yes we use the three nms in a row method.
We don't run every day and usually it's segments that cockblocks us because someone is always short on segments. That someone typically being me.
We farm together but the six of us come from three different continents, it's not always easy to find a slot of time where the six of us are free together.
Three days a week are occupied with ls events, we're left with 4 free days and clearly we all have busy lives and it's not like we can login every single day.
What would be the benefit of exploiting this "bug" be, you ask.
For instance getting points on a nm that nobody else in my group needs anything from.
Especially if it's a nm that I loathe with all of my soul age don't wanna touch Ever again until they nerf it, if ever.
Sounds good to me!
If they fix it whatever, I won't slash my wrists for that.
Part of me hopes they fix it, it's a really stupid bug.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2021-06-01 11:05:44
Oh and I forgot, in July we're likely gonna be on holidays so our static will be on break. Could do that stuff on my own then!
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-01 11:17:00
sually it's segments that cockblocks us because someone is always short on segments. That someone typically being me.
getting points on a nm that nobody else in my group needs anything from
That actually hurts your segments even more doing it this way, so the method doesn't ultimately benefit you if you are looking at it from a long-term segment approach. You would be better off asking your group to include the boss in your cycle at some point, and then any excess RP you gain from other bosses you don't need can be converted back to segments. Everybody in the group has to cooperate on bosses and clears so that everyone gets something out of it. It's not really fair that everyone would stick together for the 1-2 bosses that some people want, but those people won't reciprocate that when others need something later on. Crappy system, but have to work with it regardless for everyone's benefit.
It does, however, suck for NMs like Marmokrebs which does require a very specific setup, and mostly nobody is interested in upgrading the katana. Doing 3 NMs with Marmokrebs in the mix is going to really hurt job flexibility. I can agree that trying to convince 5 other people to do such an annoying NM which uses a good bit of support (hurting your other boss runs in the process) is a hard sell. So in the case where you happened to have a lot of excess segments, it could be beneficial if that's what you really want.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-01 11:18:33
You all are forgetting Sechs is a Galka. He is built for comfort not for speed
I am galka too, watch your tone!
Serveur: Asura
Game: FFXI
Posts: 37
By Asura.Daiiawn 2021-06-01 12:50:09
That someone typically being me.
Can confirm, im general, if there is a guy, Sechs is usually that guy!
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Serveur: Leviathan
Game: FFXI
Posts: 3,753
By Leviathan.Celebrindal 2021-06-01 13:36:58
I was kind of surprised that once you V15 all the pre-reqs, there was nothing preventing spamming Bumba and ignoring the prior NMs. Seems to fly right in the face of all other tiered systems SE has always used, from Limbus chips to access Ultima/Omega, to building a Kirin Popset, to Omen beads to access Ou, to even building a Pandemonium Warden Key via ZNMs. Usually the "big baddie" is gated behind the prior enemies, not just time.
But they have teased something that will "require" fighting 3 mobs in a row- possibly some unlocked enemy above Bumba? Whatever it is (or isn't- could easily have been talking out their ***, of course), I sincerely hope it requires mixing up the mobs we fight, almost as a forced detox for the burnout so many groups are seeing by spamming 1 NM only.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-01 14:02:02
Imagine the grind if you had to kill all prior NMs every single time for the "Information on..." KI to access a new Bumba fight, haha
Leviathan.Celebrindal said: »But they have teased something that will "require" fighting 3 mobs in a row- possibly some unlocked enemy above Bumba?
I thought this was just them talking about the process of them looking to implement the Amplifiers for the bonus. They spoke about it before they were released but the interview came out after amplifiers were a thing (I think). So it sounded like they were talking about something else in the future, but I believe they have already covered everything they said they were going to do. Plus they said Bumba was the final baddie. So unless they add R30 augments or something, I think that's all there is to Odyssey.
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Serveur: Leviathan
Game: FFXI
Posts: 3,753
By Leviathan.Celebrindal 2021-06-01 14:05:10
oh I would have loved a system that just required 1 KI from each of the 3 prior tiers to access Bumba, that a V15 win in Atonement 1 grants a different temporary KI (let's just throw out something random, like "testimonial of Atonement I"), and having all 3 testimonials would allow entry to Bumba, but be used up like Omen beads. Forcing all the wins for ONE bumba fight would of course never have worked.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-01 14:10:35
They could have easily done that, you're right. They did it with the whole Voidwalker and Zeni systems as well.
I would take a system like that if it allows the user to purchase additional Nyame sets xD
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3,750
By Phoenix.Capuchin 2021-06-01 14:26:54
It does, however, suck for NMs like Marmokrebs which does require a very specific setup, and mostly nobody is interested in upgrading the katana.
I realize this is an example that could apply to other NMs and to the event design in general, and that it's an issue that you might have one guy who really wants to augment a certain piece where that NM is not very helpful to the rest of the group (e.g, I have zero Bunzi jobs on my main). But with respect to the Marmorkrebs example:
1) Is the setup really that specific? That fight works fine tank+healer and various combinations of backline jobs. Either ranged focused with RNG COR, more nuke focused with BLM SCH taking a more featured role, or a combination of both (have a RNG and COR do a SC and magic bursts from mages?). There are legitimate spots for over half of the jobs in the game: PLD RUN PUP (tank, or hell maybe even nuking puppet) WHM RDM BLM SCH SMN COR GEO BRD RNG COR. That's 13/22 jobs, and I'm sure someone could come up with ways to fit others who could add some contribution if you're stretching (NIN nuking? BST debuffs? Toss in one melee DD in a defensive leaning set in to do SCs but not be too much strain on the healer?)
I'm sure other NMs with a party composition "meta" also don't HAVE to be done exactly that way, where's the creativity? Are we really at the point where it's THAT hard to think of anything but (1) a cookie cutter heavy DD melee strat (and if you can SAVAGE BLADE even better... /eyeroll), or (2) all the SMNs (which, IMO it's kinda nice that Gaol restricts that)? Maybe you don't have the absolutely ideal mix of jobs for one fight, but surely you can make due with slightly less than optimal setups that still get it done in a slightly longer time... This isn't a lengthy event in any case.
2) Even for NINs who use the katana... do you REALLY care that much about adding 20 DEF and Daken+5% on a tanking offhand piece? Like... I'm a Ninja, I actually use Tsuru regularly, and I honestly don't freaking care. Would much rather do T3s, even the ones I don't personally care about as much (because that helps my friends who I play with, and their improvement helps me get stuff done). This is one of those "I guess maybe I'll try to upgrade this a bit once my group has done everything important to max level, and we're just hitting people's random niche pieces for the hell of it".
Leviathan.Celebrindal said: »oh I would have loved a system that just required 1 KI from each of the 3 prior tiers to access Bumba, that a V15 win in Atonement 1 grants a different temporary KI (let's just throw out something random, like "testimonial of Atonement I"), and having all 3 testimonials would allow entry to Bumba, but be used up like Omen beads. Forcing all the wins for ONE bumba fight would of course never have worked.
Love this, Einherjar Odin style. But Cele's ideas are often too good for SE...
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2021-06-01 14:41:18
With the new Amplifier the amount of grind is feasible and in line with my expectations and the other game content, I can't complain with that.
The only three small problems that remain with Odyssey imho are:
1) The fact that you can't do anything with RP other than empowering items (buying amplifiers with RP for instance would be a cool idea, if they don't want us to convert)
2) The fact that you lose KI on entry instead that on win, like Ambuscade. I feel that losing the KI on win instead than on fail would make people more relaxed and more willing to join pugs, to test things, to help friends, to test different things.
Of course in this scenario they would have to remove the fact that you can get partial RP for timeouts. No partial RP, just let us keep the KI until we win. Would sign for this change anytime
3) The fact that it's hard to "help friends". They should add a way where you can join a friend's fight without spending Segments. Of course in that case you wouldn't gain RP either, obviously.
Lot of friends are asking for my help and I would be very glad to help them, but segments are such a cockblack that I can't keep up with segments needed for myself, of course I can't use the spare segments I have for other people.
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By Chimerawizard 2021-06-01 14:48:02
3) The fact that it's hard to "help friends". They should add a way where you can join a friend's fight without spending Segments. Of course in that case you wouldn't gain RP either, obviously.
Lot of friends are asking for my help and I would be very glad to help them, but segments are such a cockblack that I can't keep up with segments needed for myself, of course I can't use the spare segments I have for other people. This sounds quite nice. However I already know my friends and I would exploit it to merc fights endlessly.
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Asura.Bippin
Serveur: Asura
Game: FFXI
Posts: 1,093
By Asura.Bippin 2021-06-01 14:48:21
You can turn RP into segments no?
Serveur: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-06-01 14:53:39
Agreed, amplifiers made the grind a bit more reasonable/tolerable.
For your 1st and 3rd points I totally agree, I wish you could convert RP back to the segments you spent otherwise I don't see myself being able to help people outside my group once we're done with certain NMs if the RP is just sitting there and I can't do anything with it, and segments are still not great to farm.
Some changes to helping at no segment cost and no RP reward, or the ability to convert it back to segments, maybe even more than was spent to help incentivize helping once you're done farming the NMs would be great.
On your 2nd point, it's really disappointing this wasn't the original design considering the mechanics for each of the A3-4 fights, would be nice to try out more strategies and setups without feeling like you're wasting time/segments.
EDIT:
You can turn RP into segments no?
it's a 1:1 conversion so you have to spend 4.5k segments to get 1,176 segements back, or 3k segments to get 392 segments back. Not great. You're getting less back for <V15 fights too.
Sylph.Reain
Serveur: Sylph
Game: FFXI
Posts: 411
By Sylph.Reain 2021-06-01 14:54:31
You can, yes.
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Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2021-06-01 15:02:20
Oooh that's something new, I didn't know about that option! What's the conversion rate?
1:1?
Not ideal but... better than nothing I guess!
You basically spend 3k Segments to help a friend doing a NM you don't need and you recover 392 of those 3k segments, a bit more than 10%.
Ungh... not exactly fair or ideal but, again, it's better than nothing I suppose.
Asura.Bippin
Serveur: Asura
Game: FFXI
Posts: 1,093
By Asura.Bippin 2021-06-01 15:03:06
I for one wish the cap was higher for stored RP. There is some gear I don't wish to buy and augment yet cause I am not playing the jobs right now, but I will end up buying and augmenting some of the stuff just due to 50k cap.
Something to allow me to help people with kills w/o spending segments would be cool though.
Serveur: Fenrir
Game: FFXI
Posts: 1,410
By Fenrir.Melphina 2021-06-01 15:16:14
The segment conversion rate is crap, but it does allow you to recycle some of the rank points from the atonement 1 and 2 nms you probably did. Beyond that it's not reliable. It's not going to encourage players to spend 3k segments fighting NMs they aren't interested in, that's for sure.
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-01 15:27:51
It's not going to encourage players to spend 3k segments fighting NMs they aren't interested in, that's for sure.
But earning/retaining the boosted amplifier bonus will.
Serveur: Leviathan
Game: FFXI
Posts: 3,753
By Leviathan.Celebrindal 2021-06-01 15:35:14
Yes, convert RP->segments at least gives some use to them vs just sitting un-used, and since the Atonement 1 and 2 mobs only had 1 item attached to them, the possibility of "wasted" RP is most there.
I would have much preferred RP earned on earlier Atonements be applicable to gear from Atonement 3, at reduced values and only if you already have the wins at matching Vengeance levels. Something of 10% of Atonement1 /20% of Atonement2 RP earned can be applied to an A3 gear piece. Oh well. Its still a good system overall as most point out, there's just two or three issues that get magnified the longer the content exists, so they stand out.
Serveur: Odin
Game: FFXI
Posts: 1,185
By Odin.Senaki 2021-06-02 18:51:30
Could someone help me please?
We've been trying, and failing, to kill Mboze V10 for weeks now.
We've tried:
1. Whm, Brd, Cor, Geo, Pld, Sam -> died. 2. Whm, Brd, Cor, Geo, Pld, Drk -> died.
3. Whm, Brd, Cor, Bst, Blu, Smn -> died.
We've killed every other V10, and few V15s. But can't find a way to kill the tree. We always have a SC to remove the aura, and our damage isn't bad, but we always fail. It either kills us by canopierce at low HP, or Timber gets us. What're we doing wrong?
By Titorinho 2021-06-02 19:25:10
What BRD songs are you using?
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2021-06-02 19:27:29
Could someone help me please?
We've been trying, and failing, to kill Mboze V10 for weeks now.
We've tried:
1. Whm, Brd, Cor, Geo, Pld, Sam -> died. 2. Whm, Brd, Cor, Geo, Pld, Drk -> died.
3. Whm, Brd, Cor, Bst, Blu, Smn -> died.
We've killed every other V10, and few V15s. But can't find a way to kill the tree. We always have a SC to remove the aura, and our damage isn't bad, but we always fail. It either kills us by canopierce at low HP, or Timber gets us. What're we doing wrong?
Have you tried just being better? Gettinggood as the kids say? I hear that works.
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Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 4,802
By Carbuncle.Nynja 2021-06-02 22:14:53
Could someone help me please?
We've been trying, and failing, to kill Mboze V10 for weeks now.
We've tried:
1. Whm, Brd, Cor, Geo, Pld, Sam -> died. 2. Whm, Brd, Cor, Geo, Pld, Drk -> died.
3. Whm, Brd, Cor, Bst, Blu, Smn -> died.
We've killed every other V10, and few V15s. But can't find a way to kill the tree. We always have a SC to remove the aura, and our damage isn't bad, but we always fail. It either kills us by canopierce at low HP, or Timber gets us. What're we doing wrong?
Have you tried exploiting the mog amplifier bug?
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-06-02 23:16:36
That wouldn't give much RP on V10, and that has nothing to do with getting a clear for V15 access.
Anyways
We've tried:
1. Whm, Brd, Cor, Geo, Pld, Sam -> died.
Pld - Rampart to save from timber. Atonement with Mythic.
Sam does self SC to remove aura + spams fudo with empy. Has subtle blow / -dt armor on.
2. Whm, Brd, Cor, Geo, Pld, Drk -> died.
Pld - Rampart to save from timber. Atonement with Mythic.
Drk - Soul Enslavement @ 50% to keep TP low. Torcleave with empy.
Make sure your COR has Loaded Deck 5/5, which helps with Rampart resets. Have your PLD announce when it is up, wearing, and off, so your team can prepare accordingly and the COR can fire off Random Deal. You can also try not giving the PLD protect, so that his defense is a little weaker for the final zerg. A proper Soul Enslavement DRK can take down a good chunk of damage on V10. Even if you wipe early on, you should still be able to recover and re-attempt since it doesn't regain HP.
Are you using Shell Crusher/Armor Break? Might help a little.
It either kills us by canopierce at low HP, or Timber gets us. What're we doing wrong?
Probably just execution. What songs are you using? Everyone has to gather for Tiiimbeeer and Canopierce on the final push, to distribute damage. Though, I am not sure how you could be losing on V10 using the BST+SMN setup. That's two extra bodies and the damage isn't nearly as bad as V15. But if you need to mitigate even further, you can have your WHM and BRD bring along a Poseidon's Ring buddy to help out.
Asura.Sechs
Serveur: Asura
Game: FFXI
Posts: 10,343
By Asura.Sechs 2021-06-03 01:24:55
We've killed every other V10, and few V15s. I honestly didn't notice any big difference between V10 and V15, they were pretty close and both were overly annoying.
One big difference is the use of Yaegasumi. ~75% for V15, ~50% for V10.
Play it safe (don't use SPs or big cooldowns) until he uses Yaegasumi, go all out after.
Keep Subtle Blow until at least 50%, can probably go all out after that (but you might still need DT in both TP and WS sets for your SAM).
Leave the PLD unengaged
I forgot to mention, we tried both your approaches 1) and 2) but ultimately decided we liked #1 more, and we succeeded with that after a very large amount of tries (compared to everything else which we usually killed on the first try)
Some notes:
1) Make sure your SAM uses Yaegasumi at the end for a final push
2) Make sure all your people (except the PLD and SAM) stay at the maximum possible distance from Mboze, but within the range of Tiiimbeeer (which if I recall is 15 yalms). Have the PLD and SAM stand on 2 different sides from each other, and from everybody else.
3) It goes without saying, everybody should stay in maximum turtle gear while idling.
4) Tell the BRD not to bother with Finale unless he has NiTro up. It won't land
5) Use small amount of buffs on the PLD, especially no protect please.
6) We noticed that Canopierce damage was higher the times we got MDB down aura from Mboze. Implying that Canopierce damage is, maybe, somehow related to MDB and hence magical damage? I tried both Earth Carol 1 and 2 but didn't notice any difference. Not enough tests to rule out anything though, I guess.
You said damage was solid and not what got you guys killed, so what I'm about to say might be useless to you, but in the last phase if you see the fight is going on so long that you run out of Ramparts, it could be useful for the COR and BRD to have a Poseidon Ring. If they use it at different times, when Rampart isn't up, you can get one additional target being hit by Tiiimbeeer, hence less damage for everybody else, raising your chances to survive without Rampart.
If all of this doesn't work for you I dunno what else to suggest. Try with the Asylum trick maybe?
If your PLD and WHM have other jobs like SMN or BRD or COR they could swap to those jobs, give buffs to the pt, then quickly swap back to their proper job and have the WHM use Asylum right before entrance, to keep the buffs.
Afaik all the buffs (except Crystalline Blessing) are kept if using this method.
It's kinda of an exploit though, not sure if SE will take action against it in the future and I'm not sure it's gonna make a huge difference on Mboze.
Most of the time the problem is in the defensive compartment, and some moves (like Tiiimbeeer) there is no buff that will protect you against its damage.
The other moves though, maybe there's something that will?
For instance if what we experienced with Canopierce is true, maybe Magus Roll could help reducing its damage?
Also if you have means to slightly raise the DPS output of the SAM by raising its average WSdmg it means Mboze will go down faster.
Going down faster > less risks for bad things to happen.
So I suppose it can help maybe?
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?

I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
Recent Video by Brother Ejinn and Martel:
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