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Luck of the Draw: A Corsair's Guide *NEW*
Odin.Slore
Serveur: Odin
Game: FFXI
Posts: 1,350
By Odin.Slore 2019-07-18 13:48:22
Guide question.
One dream tier laden it shows the svelt belt as BiS but would Orpheus's sash take that out now outside of dyna? I know dyna is still obi but not sure outside of dyna.
Asura.Shua
Serveur: Asura
Game: FFXI
Posts: 167
By Asura.Shua 2019-07-18 14:21:42
Guide question.
One dream tier laden it shows the svelt belt as BiS but would Orpheus's sash take that out now outside of dyna? I know dyna is still obi but not sure outside of dyna.
Going to depend on your distance from the mob.
Serveur: Cerberus
Game: FFXI
Posts: 1,902
By Cerberus.Shadowmeld 2019-07-18 15:07:49
It's there. It was there last time you posted that too.
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By hobo 2019-07-18 18:20:20
have you tried the usual suggestions? incognito window, different browser. often its just an extension messing with your view
By Nariont 2019-07-18 18:23:33
could have the guy blocked also? Dont know if that blocks OPs or not
Asura.Suteru
Serveur: Asura
Game: FFXI
Posts: 508
By Asura.Suteru 2019-07-18 20:57:44
Would WSD+10% (and MAB+11) on Herc Gloves outdo any of the physical WS? I've tested them for Leaden and Carmine+1 still beat them out, but Savage/Last Stand seem harder to test since they're two-hit
By hobo 2019-07-19 00:29:21
depends on pants and helm, since herc gloves sacrifice a decent bit of stats and accuracy while having no attack at all. Might be nice for last stand but savage would be tough.
Serveur: Cerberus
Game: FFXI
Posts: 1,902
By Cerberus.Shadowmeld 2019-07-19 09:15:24
Would WSD+10% (and MAB+11) on Herc Gloves outdo any of the physical WS? I've tested them for Leaden and Carmine+1 still beat them out, but Savage/Last Stand seem harder to test since they're two-hit
If wsd that is all that is on it my guess would be no. For savage it’s down 5 str 8 mnd and a bunch of acc/atk.
For last stand, it’s not too far behind, but I’d guess the better all around stats on meg gloves would be much more consistent.
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Serveur: Cerberus
Game: FFXI
Posts: 1,902
By Cerberus.Shadowmeld 2019-07-19 14:42:24
Epam will beat archon if you have less Wsd than the bonus you get from pixie hairpin. So not in a real situation no
Serveur: Cerberus
Game: FFXI
Posts: 1,902
By Cerberus.Shadowmeld 2019-07-19 14:46:34
Drops from ADL so pretty easy but he does have the ability to f up an Uber pt
Edit. Farming the pop set sucks, bring a thf for the placebo
Asura.Suteru
Serveur: Asura
Game: FFXI
Posts: 508
By Asura.Suteru 2019-07-19 15:20:26
I got mine from hanging around people farming Umbral Marrows. People are nice sometimes!
Serveur: Asura
Game: FFXI
Posts: 118
By Asura.Leoheika 2019-07-19 16:18:08
With Reisenjima gear augments how much MAB = 1 WSD? Just making sure I don't pass on any decent augments.
Serveur: Leviathan
Game: FFXI
Posts: 3,753
By Leviathan.Celebrindal 2019-07-19 17:03:02
With Reisenjima gear augments how much MAB = 1 WSD? Just making sure I don't pass on any decent augments.
Its never gonna be a direct, no questions asked relationship. It "usually" is somewhere in the neighborhood of 3-5 MAB = 1 WSD. It depends a lot on your other gear, the amount of total MAB and WSD currently in your sets for respective weapon skills. While I haven't done direct testing, I've noticed the more WSD already in your set, the less MAB you need to equate to 1 WSD. Likewise if your set is short on WSD and heavy on MAB, the more MAB you need to equate to 1 WSD.
In other words....the less WSD you have, the more valuable WSD gets(worth more MAB), and the more WSD you have, the less valuable more WSD(worth less MAB) becomes.
Lakshmi.Watusa
Serveur: Lakshmi
Game: FFXI
Posts: 702
By Lakshmi.Watusa 2019-07-22 14:25:58
Anyone have a .lua that has a toggle for different gun options? Looking for a way to go back to Death Penalty or TP Bonus gun after phantom rolls without having to create entirely different sets.
Serveur: Cerberus
Game: FFXI
Posts: 1,902
By Cerberus.Shadowmeld 2019-07-22 14:47:01
Sel's gs will do that, and it has specific thresholds that it will not do it on if you want. His luas are pretty robust, so may have more functionality that you'd want.
https://github.com/Selindrile/
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Serveur: Phoenix
Game: FFXI
Posts: 49
By Phoenix.Darkspawn 2019-07-22 17:06:02
https://github.com/ArislanShiva/luas
check his cor lua aswell, thats theone im using and i can toggle between, DP, formal, anarchy+
Ragnarok.Deroth
Serveur: Ragnarok
Game: FFXI
Posts: 19
By Ragnarok.Deroth 2019-07-22 18:51:56
I got a dark matter aug on herc helm of Acc+23, Att+17, M Acc+ 20, MAB+19, WSD+8%.
How does that stack up against Pixie Hairpin +1?
If the hairpin is better, could someone explain why?
Serveur: Asura
Game: FFXI
Posts: 728
By Asura.Chaostaru 2019-07-22 19:23:54
I got a dark matter aug on herc helm of Acc+23, Att+17, M Acc+ 20, MAB+19, WSD+8%.
How does that stack up against Pixie Hairpin +1?
If the hairpin is better, could someone explain why? Hairpin +1 is better because Elemental MAB is treated as a multiplier increase rather than additive like regular MAB. Pixie Hairpin +1 is essentially adding +28% damage.
Ragnarok.Deroth
Serveur: Ragnarok
Game: FFXI
Posts: 19
By Ragnarok.Deroth 2019-07-22 19:32:00
I got a dark matter aug on herc helm of Acc+23, Att+17, M Acc+ 20, MAB+19, WSD+8%.
How does that stack up against Pixie Hairpin +1?
If the hairpin is better, could someone explain why? Hairpin +1 is better because Elemental MAB is treated as a multiplier increase rather than additive like regular MAB. Pixie Hairpin +1 is essentially adding +28% damage.
Ahhh ok, thanks mate.
Serveur: Asura
Game: FFXI
Posts: 728
By Asura.Chaostaru 2019-07-22 19:47:44
its a nice wildfire/A Edge head tho!
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Ragnarok.Deroth
Serveur: Ragnarok
Game: FFXI
Posts: 19
By Ragnarok.Deroth 2019-07-22 19:56:20
its a nice wildfire/A Edge head tho!
Yeah that's what I was going for at first. I was hoping it would maybe be on par with the hairpin.
Asura.Suteru
Serveur: Asura
Game: FFXI
Posts: 508
By Asura.Suteru 2019-07-23 00:49:13
How accurate are the DW sets in the guide? I just got told that you only really need +16 for /dnc, while the guide recommends in the 30s.
Serveur: Asura
Game: FFXI
Posts: 728
By Asura.Chaostaru 2019-07-23 00:57:31
How accurate are the DW sets in the guide? I just got told that you only really need +16 for /dnc, while the guide recommends in the 30s. Capped magic haste /dnc you need 21DW (in gear). /nin you only need 11(in gear). then varying amounts depending on your current Magical haste.
The guide is counting total DW needed (job trait tier + gear)
/dnc you get 15 from job traits(DW T2). /nin you get 25. (DW T3)
Code Magic Haste
0% 10% 15% 30% Cap
T1(10) 64 60 57 46 26
DW T2(15) 59 55 52 41 21
JOB T3(25) 49 45 42 31 11
TIER T4(30) 44 40 37 26 6
T5(35) 39 35 32 21 1
T6(37) 37 33 30 19 0
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