I'll just retract my statements and hope that the people who really want to do well on COR learn the things I am talking about on their own. From what I've seen from the vast majority of CORs on my server, I won't hold my breath.
I just woke up so I have no idea what you wrote, feel free to send me a pm if you wish.....
Just FYI, Ive thought about adding more details to the guide since the info is really basic, despite the job is easy to play at fairly basic level, there are tons of nitty gritty to the job. Theres always a slight difference between a generic cor in terms of ja order, ws choice and weapon toggle, v.s someone really good.
But since the guide was created as beginners guide to the job and not intended for hardcore many advanced stuff were left out.
Multistep sc(self or with another job) is one thing that I feel the guide really missed and could really benefit from. Ive thought of making a sc video guide to show how multi step could be done and how to toggle weapons mid sc for max dps gain during multi step. but appearantly ruau is working on a video guide so we will just wait for that.
Ive been in ffxi burn out stat for really long time and haven't get motivation to invest much into it, so if someone else wants to contribute with content, thats definately awesome.
and hope that the people who really want to do well on COR learn the things I am talking about on their own. From what I've seen from the vast majority of CORs on my server, I won't hold my breath.
Jobs in ffxi are called jobs for a reason. Every job has in and out and tough to master. COR is no exception, there are tons, and tons of in and out about the job. Ws choice, weapon toggles, accurate accuracy swaps between melee and ranged mode are 3 things I find most generic cor struggling on. I also struggle to get good at number of things on cor myself, such fast roll change according to situations.
But thats ffxi for you, its tough to reach the ceiling if you just aim at absolute max performance. And not just cor, but every job. Its just more noticable on cor due to the new player friendly nature of the job.
Cor has relatively high floor compare with every other dd Ive played, almost anyone that copy and pasted a melee and ws set can parse reasonably well in pt, since the job has minimal ja to manage compare with something like dnc. Also since most pt lead dont have any expectation to performance, its often a choice for new people to get in, or the role is assigned to not so serious players in events.
So if you notice most cor suck, thats probably the reason. Only very few people in entire ffxi population play the game seriously, and serious players are not always on cor. resulting avg cor performance somewhat lower.
I personally think its fine though, these people pay for the game and cor opened a door for them to do group content. I prefer a new player play cor over whm or run anyways, lol.
For anyone aim to do well on cor, in order to bypass the "new players wall" I recommend study ALL of the ws listed in the guide. I pushed description of every ws there for a reason, because I think thats No.1 difference to seperate a good cor and a generic cor. Very very often I see people picked ws thats flat out wrong, like using leaden for gravitation Sc when evis was clearly a better choice on that specific target and buffs.
Once ws is being understood, create weapon toggles for several situations. Swapping weapons manually takes time, so its definately important to make switches for faster swaps. Start with a melee mode and ranged attack mode weapon toggle first, then work on aeolian edge and magical ws. I have roughly 27 weapons in inv on cor for all situations, and 2 more thats rarely used. So there are tons of weapons required just for every situations.
Finally its accurate acc swaps. Ive run into countless above avg players with a top end aeonic group and understanding to ffxi, they offered cor for events and have gears for it. Then when they come cor they were unable to adapt the acc need and ended up parse 5% or even 1% because they weren't prepared well enough. Cor has much lower acc than everything else, so people used for another job sometimes weren't prepared for the fact that cor cant hit under certain circumstances without extreme acc sets.
This gets more complicated with ranged and melee switch, since brd buff only boost one Acc type theres always a few hundred acc gap between different mode. If you are meleeing and want to switch to ranged attack for pd, the ranged attack set needs at least 200 more racc than melee to match the madrigal difference.
I think once someone master the art of picking the right ws, toggle between weapons, and have very high acc swaps that covers wide range of acc needs, they already bypassed this wall that stops them from performing well.