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Dev Tracker - Discussion
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-08-04 10:17:55
Also they should throw us a bone and give us a free daily Moglophone II. Hell, they should be cheaper too.
Wouldn't be a bad idea. Maybe allow players to earn a Moglophone II just by touching the Goal at the end of any of the 3 Sheols per week. One for each zone, so you can go "Free" once per week just by traversing the zones, in addition to whatever Segments you earn as a result. This would heavily incentive doing Seg farms in lower zones too, and you'd make money, segments, and get credit towards a free entry to Gaol. Or something like it.
Serveur: Fenrir
Game: FFXI
Posts: 1747
By Fenrir.Richybear 2026-08-04 10:26:41
"We just found our new gold tier reward for next Vana'bout! A consumable item that grants one(1) Moglophone II. We'll give them 3 of them as a reward. Like how everyone enjoyed their 3 Ebers Earring +1s when opening their cases."
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-08-04 10:38:39
They already did give out 10,000 segments reward from Vana'Bout not long ago, if I'm not mistaken.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 7871
By Carbuncle.Nynja 2026-08-04 10:46:45
They did, and its been an available reward in VanaBounts round 3 to 8.
(10k segs is a shitty top-tier reward)
Serveur: Odin
Game: FFXI
Posts: 250
By Odin.Lusiphur 2026-08-04 11:14:27
I totally forgot that we had to do V5/10 clears. Yeah, you should be able to skip directly to V15.
Also they should throw us a bone and give us a free daily Moglophone II. Hell, they should be cheaper too. Weren't Salvage permits 3k assault points originally? People wouldn't be hesitant to go back and help if it was practically free to do so.
Free daily Moglophone II sounds like another decent campaign for Odyssey.
Wouldn't be a bad idea. Maybe allow players to earn a Moglophone II just by touching the Goal at the end of any of the 3 Sheols per week. One for each zone, so you can go "Free" once per week just by traversing the zones, in addition to whatever Segments you earn as a result. This would heavily incentive doing Seg farms in lower zones too, and you'd make money, segments, and get credit towards a free entry to Gaol. Or something like it. A weekly RoE for this like the free Seal would be pretty spiffy. I don't think we really need more than one. Maybe rotate the Sheols.
Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-08-04 11:22:52
I said one for each zone per week, because if it was 1 Moglophone II once per week, it'd take a person 3 weeks to gain access to one Gaol. Even One entry to Gaol per week is a small thing, but it would be a lot better and encourage someone to actual do the lower Sheols for a free Gaol entry chance. Its basically 9k free segments a week, at the cost of 10 minutes of climbing to the goal.
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Serveur: Odin
Game: FFXI
Posts: 250
By Odin.Lusiphur 2026-08-04 11:25:44
With how hesitant newer players are with the content and the ridiculous amount of FUD from wannnabe elitists, I think you might be right. It would encourage (or possibly even enable) more people to at least make one go at it a week, or more likely to help others.
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Valefor.Philemon
Serveur: Valefor
Game: FFXI
Posts: 718
By Valefor.Philemon 2026-08-04 11:44:46
Also they should throw us a bone and give us a free daily Moglophone II. Hell, they should be cheaper too.
Wouldn't be a bad idea. Maybe allow players to earn a Moglophone II just by touching the Goal at the end of any of the 3 Sheols per week. One for each zone, so you can go "Free" once per week just by traversing the zones, in addition to whatever Segments you earn as a result. This would heavily incentive doing Seg farms in lower zones too, and you'd make money, segments, and get credit towards a free entry to Gaol. Or something like it. I'll go further and say what'd be bad about getting a free Moglophone II every time you got to the end of A/B/C? What's the harm?
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Lakshmi.Buukki
Serveur: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2026-08-04 12:03:23
Knowing SE, you'd only be able to get one if you have less than 3 Moglophone IIs, forcing you to use at least one of them daily so you couldn't stack them indefinitely. Otherwise, it'd end up like Voidstones and people could just stockpile Moglophone IIs and skip Segment farming completely. In such a case, a free Moglophone II is only as helpful to a newer player if they are entering Gaol on a frequent basis to use them. The gifted phones are worthless if they're being handed out and not used. That's why I suggested weekly, because many groups don't gather for Gaol on a daily basis, but it's pretty easy to do at least one boss per week.
It would also mean that players can basically enter Gaol for free every single day and never need to farm segments, which would defeat the purpose of segment farming entirely.
By Dodik 2026-08-04 12:22:10
basically enter Gaol for free every single day and never need to farm segments, which would defeat the purpose of segment farming entirely.
Don't really see a problem with that. It also fits the *use it or lose it* model they like so much. You only benefit if you do gaol every day.
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Serveur: Asura
Game: FFXI
Posts: 646
By Asura.Clintbeastwood 2026-08-04 12:43:22
With how hesitant newer players are with the constant and the ridiculous amount of FUD from wannnabe elitists
You're saying "elitists" are spreading FUD to gatekeep old content from new players? Do you have any evidence or examples of this?
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 7871
By Carbuncle.Nynja 2026-08-04 13:21:45
That doesnt even make sense lol
Then again, that would be a very valid reason for the new people to do the climbs organically ¯\_(ツ)_/¯
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Serveur: Asura
Game: FFXI
Posts: 646
By Asura.Clintbeastwood 2026-08-04 14:47:22
It just doesn't make sense to me, I don't see what hypothetical elitists would gain from gatekeeping people from doing odyssey.
Unless by gatekeeping you mean not carrying people, then that's a different discussion.
Asura.Eiryl
Serveur: Asura
Game: FFXI
By Asura.Eiryl 2026-08-04 14:53:03
Free entries don't convince people to help.
Better (any) rewards for repeats do.
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Serveur: Asura
Game: FFXI
Posts: 646
By Asura.Clintbeastwood 2026-08-04 14:58:12
Free entries don't convince people to help.
Better (any) rewards for repeats do.
Agreed. Friends will help friends regardless, but I can't see the majority of people inclined to risk/spend a commodity to help randoms just for the love of the game.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 7871
By Carbuncle.Nynja 2026-08-04 15:13:42
There is no gain to help randos for free. Ill help friends, we get stronger as a group, but randos?? Lol
Pay up foo, helper tax
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By Dodik 2026-08-04 15:19:08
If you're in an LS and you see people needing clears you have ability to do, why the f not help them.
Don't really see a need for a reward. Likewise if I see people shouting for a clear, which is never but who knows, why not help them.
Incentives are nice, but not really required in a supposedly social mmo, IMO.
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Serveur: Asura
Game: FFXI
Posts: 646
By Asura.Clintbeastwood 2026-08-04 15:23:50
If you're in an LS and you see people needing clears you have ability to do, why the f not help them.
These people wouldn't be randoms, so we don't disagree.
Serveur: Asura
Game: FFXI
Posts: 286
By Asura.Sensarity 2026-08-04 15:45:26
People don't help randoms anymore so I don't know why people are bringing this point up
The game's community is *** dead
Gone are the days of shouting in Jeuno and getting a party full of people just there to help
it's never coming back unless you play on horizon
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By Dodik 2026-08-04 16:08:35
It's statics all the way down.
Carbuncle.Nynja
Serveur: Carbuncle
Game: FFXI
Posts: 7871
By Carbuncle.Nynja 2026-08-04 16:09:13
Helping randoms worked when there was something to gain for the helpers and/or the content wasnt primarily luck based and had an entry fee that the helper would have to foot the bill to.
Also the days of shouting in Jeuno for help was usually full of other people in need of the mission, it wasnt 5 helpers carrying one person.
A helper shout on Horizon is probably "need help with Sandy Mission 9-2"
And I took a minute to look it up, they literally have a program that rewards helpers. Its mostly cosmetics, but theres a reward nonetheless.
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Serveur: Asura
Game: FFXI
Posts: 967
By Asura.Dexprozius 2026-08-04 17:36:32
That's what made alot of non traditional meta jobs relevant again.
Is anyone who plays non-meta jobs happy just because those jobs get used in Odyssey, though? We use BLU/BST/SMN and maybe even PUP for v25's and I don't know anyone who likes those jobs that thinks being used as a one-trick pony in Odyssey is satisfying. Black mage might be the lone exception because it's so central to Ongo and even the SC/MB T1/T2's.
I think you're on point with the rest as far as forcing players to be more well-rounded, and Odyssey being interesting content, but it's not really helped non-meta jobs significantly.
I mean... While we may agree that there isn't ENOUGH content that does the same thing Odyssey does, so it feels too sparce for those jobs... What's the alternative? Would you rather the jobs not get used at all? I think if you feel that way they you should praise Odyssey and hopefully SE releases more Odyssey style content in the future, not more limbus.
It's only a one-trick because of the content SE put out. This proves it doesn't have to be that way
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Phoenix.Crevox
Serveur: Phoenix
Game: FFXI
Posts: 22
By Phoenix.Crevox 2026-08-04 17:49:32
Everyone is in a static because you can't really trust randoms to perform. The game has such a wide power level gap on gear/skill/playstyle and there's no way to gauge people unless you know them by name. Unless you know the person shouting, a shout for a simple Sortie or Sheol run could be extremely slow or unrewarding. Even when people say they know what to do or say they usually do a piece of content, you could end up inside with them having no idea what's going on.
It's also very difficult to get into these statics cause they are already established and run just fine without you. People have been playing for months/years and are already comfy where they're at. I've run with at least 5++ different groups of people only by being a sub, and while they agree I'm a very good player and our runs go great, it doesn't transition into being anything permanent or consistent, because they already have people. I'm stuck in limbo every day just hoping one of the many groups is gonna have an open spot and if I get chosen to go.
The obvious answer is simple, "make your own!!!" and yeah, that's way easier said than done. You've got to repeat the thing I said at the start numerous times to weed through people who are actually motivated to gear, improve, play better, accept advice and feedback, etc. I'm in multiple linkshells and groups helping newbies all the time, and most of them just will not listen to advice and do not ever get better. Even the people that seem to be good prospects are weeks/months away from being ready to do actual difficult end game content due to various reasons (low playtime, other priorities, etc).
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Serveur: Asura
Game: FFXI
Posts: 646
By Asura.Clintbeastwood 2026-08-04 17:57:34
unless you play on horizon
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Serveur: Asura
Game: FFXI
Posts: 967
By Asura.Dexprozius 2026-08-04 18:06:25
Randoms are only Random until they're static members... No one starts playing the game with 5 other friends, levels together from lv 1 to 99, and continues all the way thru endgame. You meet randoms, make friends with people that play at similar times, and build rapport with strangers until you decide to do more content with them. Doing PUG content like limbus / omen / segs / etc is a great way to weed out who you enjoy playing with or who you find skilled, and then people use those connections to develop statics for gaol / sortie and w/e else
I dont think it's that complicated...
I've run a sortie static for over 2 years. People leave it... I have no original members. I take a shot on randoms all the time, and some people dont cut it for one reason or another, and some people get built up and become absolutely reliable and talented. It's all about attitude and willingness to grow.
I think if you discount "randoms" then you're kinda living in a bubble. So what happens when Static Member B has to leave due to a change in job or a family issue, or simply gets burnt out? Guess we're all quitting endgame because *** those Randoms, right?!
This is all a long winded way to say that I feel like that mentality is toxic... And I do some of the most "Elitist" ***in the game, but I'm still willing to give people a fair shake and help gear people who show commitment and interest
Serveur: Phoenix
Game: FFXI
Posts: 323
By Phoenix.Gavroches 2026-08-04 18:19:33
This ^
To this day, my group still shout, sometimes it’s total dud, sometimes it’s just an awesome player, that happened to be JP, speak no English, happen to have this exact free time, very reliable and understand the need of the party at that point (love you wat). He took the shout constantly, we brought him for all limbus NM for a few cycle, we use auto translate and it’s awesome. Peeps should try it, I got my spot like that in my current group (ty zou) and the current/burned out menbers that supported me.
Can’t discover jeuno if you stayed in sandy, same with people. Got to try it, and again
This thread is for discussion of recent news from the Dev Tracker - News thread. Keep it civil.
Original thread by Pantafernando archived here.
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