A collective 12k kills across 4 characters and I didnt see a pulse weapon from qilin, it was a little demotivating. I did this last year thinking I'd get something good from the years upon years of stones built up. Proved me wrong.
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Necro Bump Detected!
[115 days between previous and next post]
I tried but can't really figure out if there's a way to not relinquish everything, but obtain. For instance I don't want to relinquish petrifacts, anyone understand how you can tweak this?
Also would be nice to not automatically convert to pulse cell but actually get the weapon.
Thanks
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[234 days between previous and next post]
anyone have a way to stop adds from breaking the addon? i stop to kill adds because they stop me from popping but then i have to restart the addon. same thing happens party buffs.
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[316 days between previous and next post]
Trying to make this thing not pop like a crack addict - looks like the function calculate_time_offset manages a bit of a delay depending on party size?
Cant I just add hard offset values to delay pops a bit? If I modify return (k - 1) * .4 to return (k - 1) * 1/2/3 etc that should substantially increase delays between pops... gonna play with it a bit.
*EDIT*
Got it. The line your looking for is
coroutine.schedule(trade_cells,1)
and change it to:
coroutine.schedule(trade_cells,calculate_time_offset())
Just inserted that in the trade function to pad the trade time and manually dialed the values in the calc offset function. Doesnt feel packet-y at all anymore. You could always just put a hard value there too.