Notorious Monsters

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXIV » Suggestions » Notorious Monsters
Notorious Monsters
 Quetzalcoatl.Nigosh
Offline
Serveur: Quetzalcoatl
Game: FFXI
user: Nigosh
Posts: 13
By Quetzalcoatl.Nigosh 2016-12-02 02:42:07
Link | Citer | R
 
I would like some Notorious Monsters to Hunt which drops Gear/Items for use or to sell (Similar to FFXI) Timed Spawns and Lottery Spawns.^^
Offline
Posts: 371
By Justuas 2016-12-02 09:36:30
Link | Citer | R
 
There are NMs in FFXIV too?
Offline
Serveur: Excalibur
Game: FFXIV
user: Lillica
Posts: 6427
By Grumpy Cat 2016-12-02 09:54:12
Link | Citer | R
 
Justuas said: »
There are NMs in FFXIV too?

kiiiiiiiiiiiiiiiiiiiiiiiiiiiiiind of
Offline
By crimsondragon 2016-12-03 01:49:46
Link | Citer | R
 
Quetzalcoatl.Nigosh said: »
I would like some Notorious Monsters to Hunt which drops Gear/Items for use or to sell (Similar to FFXI) Timed Spawns and Replacement Spawns.^^

So does everyone. Would make the game a lot more playable.
 Quetzalcoatl.Nigosh
Offline
Serveur: Quetzalcoatl
Game: FFXI
user: Nigosh
Posts: 13
By Quetzalcoatl.Nigosh 2016-12-11 00:31:25
Link | Citer | R
 
Justuas said: »
There are NMs in FFXIV too?
Yes,but the kill gets u only some hunting points (exchange for some items) and some untradable stones which are needed to upgrade gear/weapons.
Offline
By crimsondragon 2016-12-11 15:56:27
Link | Citer | R
 
It's amazing they don't implement timed and lottery spawns in some way. The "everyone wins" fate system sucks.
 Fenrir.Schutz
Offline
Serveur: Fenrir
Game: FFXI
user: Schutz
Posts: 3122
By Fenrir.Schutz 2016-12-11 16:15:18
Link | Citer | R
 
I remember they had classic timed-spawn NM's back in FFXIV 1.xx, and there were even related over-world quests targeting them as kill-goals.

They'd even drop (on a %-based chance) items unique to the NM, which were scaled to its level-range, much like the old-style FFXI timed NM's. To my knowledge, though, they didn't have lottery place-holders and just appeared (rather frequently and dependably) at their spawn areas making camping less of a chore. On average, from my experience the chance they'd drop their special item was about 1:3--owing to SE's desire to make 1.xx FFXIV more accessible to new players, I'd imagine.

They later (around 1.20) introduced super NM's (along with quests to kill them) as part of later city missions, but did away with that in favour of the FATE system and mission battlefield instances/spawned-quest NM's in 2.xx I think.