Jack Of All Trades: A Guide To Red Mage

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Jack of All Trades: A Guide to Red Mage
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2018-11-12 06:28:24
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Yes that did change it significantly. So I had the bonus at 20% for 2 pieces and +10% for each additional piece, but it's really

10% for 2
20% for 3
35% for 4
50% for 5

I'll see about the calc's without the neck as well to see if it shakes anything up.

Base Duration Armor duration duration (aug) Composure Total Duration Minutes Seconds
200 AF+3 Hands, Relic +3 Body, Emp+1 Feet, JSE(WKR) Cape+20, Telchinex2+10, Colada+4, Ammurapi Shield, NeckR25 75 69 0 591 9 51
200 (Changes) Emp+1 Head/Body/Legs 60 49 35 642 10 42
200 (Changes) Emp+1 Head/Body or Body/Legs 60 59 20 609 10 09
200 (Changes) Emp+1 Body 60 69 10 594 9 54
200 (Changes) Emp+1 Head or Legs 75 59 10 611 10 11
200 (Changes) Emp+1 Head/Legs 75 49 20 677 10 25


Edit: Removing the neck doesn't change any of the results.
 Asura.Netero
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By Asura.Netero 2018-11-12 11:26:24
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Asura.Netero said: »
How much wsd/status needed to be on Chironic Slippers to be worthy for SB or DB?
Bump ;o
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By Boshi 2018-11-12 12:08:34
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6 7 ish
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 Asura.Sechs
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By Asura.Sechs 2018-11-12 13:38:25
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So 7 is definitely a winner, whereas 6 is a bit on the threshold and it depends wether or not you also got some +STR, I guess?
Thanks Boshi.
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By Quendi210 2018-11-12 13:38:44
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Has anyone else decided to add Ajja Bow to any of their Enfeebling/Stun sets? It's only thing of note from this past update that caught my eye.

I'm also disappointed I lost duration on Gain spells because of their fix.
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 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2018-11-14 12:03:36
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aww quendi...you'll turn from a RDM to RNG any day now.....
 Odin.Circa
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By Odin.Circa 2018-11-14 12:38:52
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Quendi210 said: »
Has anyone else decided to add Ajja Bow to any of their Enfeebling/Stun sets? It's only thing of note from this past update that caught my eye.

I don't know if I would trade it for the Regal Gem, but since I still don't have one, this bow looks like a really good option. Thanks for pointing it out.
 Asura.Chiaia
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By Asura.Chiaia 2018-11-19 12:23:39
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Odin.Circa said: »
Quendi210 said: »
Has anyone else decided to add Ajja Bow to any of their Enfeebling/Stun sets? It's only thing of note from this past update that caught my eye.

I don't know if I would trade it for the Regal Gem, but since I still don't have one, this bow looks like a really good option. Thanks for pointing it out.
I just picked one up for when ***(INT based enfeebles) really won't land but other then that Gem all the way.

Hopefully gets a nice MACC bump when +2 hits.
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By Quendi210 2018-11-19 13:42:54
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Asura.Chiaia said: »
Odin.Circa said: »
Quendi210 said: »
Has anyone else decided to add Ajja Bow to any of their Enfeebling/Stun sets? It's only thing of note from this past update that caught my eye.

I don't know if I would trade it for the Regal Gem, but since I still don't have one, this bow looks like a really good option. Thanks for pointing it out.
I just picked one up for when ***(INT based enfeebles) really won't land but other then that Gem all the way.

Hopefully gets a nice MACC bump when +2 hits.

Of course nothing replaces our Regal Gem when it comes to potency. For INT based enfeebles the bow clearly outclasses the gem for magic accuracy. When it comes to something like Silence is when you have to decide if you prefer MND +7 or 5 more magic accuracy with its current form.
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By Boshi 2018-11-19 13:47:46
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You should trade in that haircut.
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By Quendi210 2018-11-19 15:01:40
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I don't like the fact our buff duration for spells has been capped at 30 minutes excluding stuff like Protect and Shell.
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By Aerix 2018-11-21 21:08:01
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Quendi210 said: »
I don't like the fact our buff duration for spells has been capped at 30 minutes excluding stuff like Protect and Shell.

Wait, I thought they fixed it so our JP would increase the duration of Gain spells again? I vaguely recall having a lower duration while the bug was in effect, something like 27 mins instead of nearly 40 mins previously. I haven't checked the duration post-update, guess I'll have to do that when I have the time.

Edit: Ugh, it really has been capped at 30 mins. What the hell... RIP 45~50 mins Aquaveil.
 Asura.Trickflo
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By Asura.Trickflo 2018-11-27 02:34:15
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Hey I was wondering if path C is considered the best path for rdm on su5 sword or if its a differnt path and also how do you guys think it stacks up vs rema.
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By Boshi 2018-11-27 06:36:56
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A and B won't beat Sequece or Almace so might as well make C for specialty
 Odin.Andryy
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By Odin.Andryy 2018-11-27 15:43:30
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I will definetely go for path C, simply because both other options are straight DD augments. If you are aiming to be just another DD, there are jobs much better suited for that.

Double damage Sanguine Blade or quintuple additional damage on the other hand will certainly have their niche, enabling you to do stuff others can't, making a RDM even more valuable.

Also you can spam high damage Sanguine without ever ruining your comrades' SCs.
 Asura.Saevel
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By Asura.Saevel 2018-11-27 16:02:30
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Going from ~ +100 enspells to ~ +500 is pretty awesome, damn near doubles your melee DPS, provided the target isn't resistant to them. Double damage on the magic WS's is also pretty sweet since RDM naturally has the stats and gear to exploit those. That's well north of 30K Sanguine blades right there, which don't interrupt SC's and heal you at the same time.

So kinda really interesting weapon for melee RDM's.
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 Bahamut.Agerine
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By Bahamut.Agerine 2018-11-27 16:31:16
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My TP gain is noticbly higher with Path B Vitiation sword. Also I Have a Path C I am rannking up and excited to see how it fairs for Sanguine.
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By Phoenix.Skyfire 2018-11-27 17:33:52
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What would be the ideal Sanguine Blade set?
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By Boshi 2018-11-27 17:39:47
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Aerix said: »
add in
pixie hairpin +1
archon ring

cape is int/int/maccmatt/WSD


..now duelist's torque -might- be relevant with int15/mnd15 meh it's hard to tell. def a high macc swap

can theoretically get chironic feet, merl body/legs that win out with DM but would have to be a really good combo
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 Phoenix.Skyfire
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By Phoenix.Skyfire 2018-11-27 17:51:58
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Awesome thanks, Dumb questions incoming. The Mods on Sanguine are mnd/str so would MND on back not be as good as int?
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By Boshi 2018-11-27 17:59:05
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dSTAT: (pINT-mINT)*2
 Asura.Byrne
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By Asura.Byrne 2018-11-27 20:21:13
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Odin.Andryy said: »
I will definetely go for path C, simply because both other options are straight DD augments. If you are aiming to be just another DD, there are jobs much better suited for that.

Double damage Sanguine Blade or quintuple additional damage on the other hand will certainly have their niche, enabling you to do stuff others can't, making a RDM even more valuable.

Also you can spam high damage Sanguine without ever ruining your comrades' SCs.

Tends to be particularly valuable in Dynamis D, where many people favor using Leaden Salute COR anyway. You get the free double weather, probably already using malaise bubble anyway, and you aren't even interrupting anyone. Win-win.
 Asura.Saevel
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By Asura.Saevel 2018-11-27 20:41:55
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Phoenix.Skyfire said: »
Awesome thanks, Dumb questions incoming. The Mods on Sanguine are mnd/str so would MND on back not be as good as int?

50$ MND / 30% STR and 2.0 dINT. The MND and STR WC's are multiplied by fTP while the dINT is added afterward.

Quote:
Base Magical WS Damage = ((152 + floor((WeaponLevel-99)*2.45) + WSC) * fTP + dSTAT + Magic Damage (Statistic)


So adding 10 MND would be
(10 * 0.5 * 2.75) = +13.75 Base Damage

Adding 10 INT would be
(10 * 2.0) = +20 Base Damage

You can think of Sanguine Blade as having something similar to a 200% INT mod. This is exactly how Leaden Salute works but with AGI being both the WSC and dSTAT which is why that WS is so broken. The cool thing about that sword is that it gives Sanguine Blade an effective fTP of 5.5 which combined with pixie hairpin and archon ring is stupidly powerful.

Side note, the pixie hairpin +1 and archon ring are super powerful, it's a +33% increase to the WS damage.
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By Boshi 2018-11-28 08:43:53
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(consensus is the only useful path for the sword is C) (aside form using it for hp/mp and fc precast midcast stuff)
 Asura.Fabiano
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By Asura.Fabiano 2018-11-28 13:57:56
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For melee, how does blurred knife +1 fare in comparison to other non-REMA offhands? Specifically comparing it to Ternion+1 or a well-augmented Colada?
 Asura.Nuance
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By Asura.Nuance 2018-11-28 14:01:42
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I use ternion +1 off hand for everything except when maining murg then it’s usually almace and a cdc spam situation
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By Afania 2018-11-28 14:15:57
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Asura.Fabiano said: »
For melee, how does blurred knife +1 fare in comparison to other non-REMA offhands? Specifically comparing it to Ternion+1 or a well-augmented Colada?

Ternion is better than blurred for offhand last time it's discussed, with high multi hit(temper2) at least. Blurred isn't that great of an offhand weapon. It's bis for cor savage offhand because the job really doesnt have anything better, su5 augment doesnt work offhand, other weapons aren't great either.

For jobs with access to better offhand weapons they should stay away from it.
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By Monko 2018-11-28 16:36:59
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So I started a new character and have Rdm at 50. I got the crimson trial quest to get the AF sword from the npc in South Sandy. When I go to davoi and click that ??? at F-9 under the log bridge the NM won't spawn. What am I missing?
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By SimonSes 2018-11-28 17:41:46
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Monko said: »
So I started a new character and have Rdm at 50. I got the crimson trial quest to get the AF sword from the npc in South Sandy. When I go to davoi and click that ??? at F-9 under the log bridge the NM won't spawn. What am I missing?

One look into bg wiki tells me that it's probably that:
"You must have selected the right answer to help Sharzalion for the nm to spawn in Davoi."
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By Boshi 2018-11-28 18:43:31
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The reason blurred for a long time did -so- well on COR was mostly because COR doesn't have access to Ternion.

Blurred=1 is by no means bad but Ternion+1 is better
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