Jack Of All Trades: A Guide To Red Mage

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Jack of All Trades: A Guide to Red Mage
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By zeta 2026-03-03 08:45:08
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Thanks for the replies. I really havent payed much attention to limbus in a while so am behind of the latest and greatest gear. I am starting to do Limbus more and was doing quick and dirty to figure out how valuable Sworn would be for me.. Some of the other sets look neat for other jobs but Hoxne is just OP and love it. Maybe sworn is better for BLU DRK though i use Hoxne for them also.

If i started on the sworn is there an order i should go in? Looks like currently R30 just one piece will take a long time.
 Asura.Sechs
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By Asura.Sechs 2026-03-03 09:02:32
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I dunno about the order. I think personally I would go body > hands/feet > legs > head.

Would love to read more opinions on this!
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-03-03 09:56:54
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Since Malignance gloves have much more STP than other pieces, I'd probably do: Body > Feet > Head > Legs > Hands, assuming that the augments work the way we think they do.
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By zeta 2026-03-03 10:18:44
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Going to try and sit down this weekend and see if i can figure it out myself, but will ask just in case someone already knows.

I assume R0 items are not worth wearing at the moment, if right then when would items rank make it worth it? I assume this is a very nuanced and complicated question. I love new shinny but dont want to invest/wear them and suffer massively. Thanks again for all the insight /bow.
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By Nariont 2026-03-03 10:45:51
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Unless you're specifically trying to boost enspell dmg, not really no.
 Asura.Sechs
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By Asura.Sechs 2026-03-08 09:44:02
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I seem to remember a very detailed test by Argisto concerning the effect of Quick Draw and enfeebling magic.
Were those results ever condensed and reported on BG-wiki?

I'm asking because I'm finding some conflicting info.
The Poison page says Quick Draw increases the potency of Poison (does it?) but there's no mention of it in the Quick Draw page.
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By Argisto 2026-03-08 10:10:09
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Asura.Sechs said: »
I seem to remember a very detailed test by Argisto concerning the effect of Quick Draw and enfeebling magic.
Were those results ever condensed and reported on BG-wiki?

I'm asking because I'm finding some conflicting info.
The Poison page says Quick Draw increases the potency of Poison (does it?) but there's no mention of it in the Quick Draw page.

I've removed the incorrect Quick Draw entry from the Poison II page. I'll go through the rest of the spell pages later today when I have time.
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By paladinepsot 2026-03-13 23:04:05
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paladinepsot said: »
Asura.Saevel said: »
I do not know of any 100% TA builds in existing much less 100% QA builds.

I mean we can figure this out, right? Red mage would certainly be a good candidate with Temper2. Last I checked I'm getting 37 but I'm also not swapping weapons so let's assume best case 40. That's a good starting point.

Gleti's Knife/Ternion +1 - 6/4 (10)
Paeapua - 1
DM Aug Merlinic (5/5) - 4 cap? (20)
Balder earring - 1
Hetaroi ring - 2
Bleating Mantle - 2
Windbuffet belt +1 - 2

So 38 from gear, total 78? Dual-wielding that makes 5.12 swings per attack round on average, but with severe loss of accuracy and storetp compared to what you'd normally wear in those slots.

Rehashing this since Limbus changed things:

Gleti's Knife - 6
Mpu Gandring - 6
Paeapua - 1
Sworn Crown - 6
Sworn Platemail - 8
Sworn Gauntlets - 7
Sworn Brais - 6
Sworn Sabatons - 7
Balder earring - 1
Hetaroi ring - 2
Bleating Mantle - 2
Windbuffet belt +1 - 2
Temper2 - 42

RDMs can now get 96% TA.
 Asura.Eiryl
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By Asura.Eiryl 2026-03-13 23:13:00
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1 More from a neck

Clotharious or Defiant
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By Nariont 2026-03-13 23:22:33
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Temper2 caps at 40% TA i think?
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By paladinepsot 2026-03-13 23:24:06
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Nariont said: »
Temper2 caps at 40% TA i think?

With current gear you can hit 42%
 Asura.Mcdoogle
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By Asura.Mcdoogle 2026-03-13 23:24:56
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testing has already been done, it caps at 700 skill
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By paladinepsot 2026-03-13 23:27:20
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Asura.Eiryl said: »
1 More from a neck

Clotharious or Defiant

Honestly scrap the neck, ammo, ear, ring, and back. Replace with StoreTP. You still end up with like 88% with Gleti/Ternion but now with 40+ store TP which actually makes it servicable, especially since the Sworn set has 360 accuracy vs 30 + whatever you happen to get in augments with that max TA roll on Chironic
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By paladinepsot 2026-03-13 23:30:12
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Meh, even with the loss of two it's still a metric crapton of TA, and still more than a thf can get.
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By Nariont 2026-03-14 00:41:47
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THF I think can get around 55~ comfortable TA(more if they wanna drop DT/meva) with a lot more STP in it, plus ~35 TA dmg. But yeah, rdm can get a lot of total TA now so that's neat, just gotta grind away for several months to get there.
necroskull Necro Bump Detected! [52 days between previous and next post]
 Bahamut.Malicat
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By Bahamut.Malicat 2026-05-05 04:13:59
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I'm trying to calculate my enhancing duration, and I seem to be applying the formula wrong.

My haste set:
ItemSet 186299

Sakpata sword unaugmented
Forfend +1 R15
Duelist's torque +2 R25
Murky Ring R11
Ghostfyre Cape macc+6, enfb.skill+3, enha.skill+6, enhancing duration +16%

I'm ML16, /NIN, only buffed with signet, Emporox's Gift, and Composure, casting on a WAR in Western Adoulin. No enhancing duration merits.

I would expect:
Haste II is 180 seconds
JP gifts is +20 seconds

% Bonus: 85%
25% JSE Neck +2
20% AF Gloves +4
10% Embla Sash
30% Empy Boots +1

Aug % Bonus: 16, from Ghostfyre Cape
Composure Bonus: 35% (four empy pieces)

200 * 1.85 * 1.35 * 1.16 = 579.42, or 9 minutes 40 seconds

But when I cast this, I got a duration of 10 minutes, 8 seconds. What am I missing?
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By paladinepsot 2026-05-04 23:58:35
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Bahamut.Malicat said: »
I'm trying to calculate my enhancing duration, and I seem to be applying the formula wrong.

My haste set:
ItemSet 186299

Sakpata sword unaugmented
Forfend +1 R15
Duelist's torque +2 R25
Murky Ring R11
Ghostfyre Cape macc+6, enfb.skill+3, enha.skill+6, enhancing duration +16%

I'm ML16, /NIN, only buffed with signet, Emporox's Gift, and Composure, casting on a WAR in Western Adoulin. No enhancing duration merits.

I would expect:
Haste II is 180 seconds
JP gifts is +20 seconds

% Bonus: 85%
25% JSE Neck +2
20% AF Gloves +4
10% Embla Sash
30% Empy Boots +1

Aug % Bonus: 16, from Ghostfyre Cape
Composure Bonus: 35% (four empy pieces)

200 * 1.85 * 1.35 * 1.16 = 579.42, or 9 minutes 40 seconds

But when I cast this, I got a duration of 10 minutes, 8 seconds. What am I missing?

Duration on the neck is an augment. It should be:
200 * 1.6 * 1.35 * 1.41 = 609 seconds = 10 minutes, 9 seconds.
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By Felgarr 2026-06-02 21:56:33
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paladinepsot said: »
Duration on the neck is an augment. It should be:
200 * 1.6 * 1.35 * 1.41 = 609 seconds = 10 minutes, 9 seconds.

I'm trying to follow these steps to calculate current Max Enhancing Duration as of today's date (Enhancing Magic cast on other people, so 4/5 Empy Pieces for Composure Bonus). Does Sortie Earring count as an augment or gear? (I'm not being cheeky, I can't seem to get the right number).
Code xml
		<!--
			Enhancing Duration calculation (Cast on other people, use Composure Bonus 4/5 pieces for 35% Bonus:

			Haste II is 180 seconds
			JP gifts is +20 seconds

			Gear % Bonus: 79%
				20% AF Gloves +4
				10% Embla Sash
				40% Empy Boots +3
				9%	Sortie +2 Earring (not likely here?)
			Composure Bonus (4/5 pieces):
				35%
			Augments 54%: 
				25% JSE Neck +2
				20% Ghostfyre Cape
				9%	Sortie +2 Earring (likely here)
			BGWiki Formula Reference:
			Duration on the neck is an augment. It should be:
				= Base * (1+GearBonus) * (1+ComposureBonus) * (1+AugmentBonus)
				= 200 * 1.79 * 1.35 * 1.45 = 744.24 seconds or 12 minutes, 24 seconds 
				
				
				(Base Duration + (6s × RDM Group 2 Merit Point Level) + (3s × RDM Relic Hands Group 2 Merit Point Level Augment) + RDM Job Points + Gear that list Seconds) × (Augments Composure Bonus) × (Duration listed on Gear + Naturalist's Roll) × (Duration Augments on Gear) × (Rune Fencer Gifts) × (Perpetuance)
		-->
		<set name="Max-Enhancing-Duration">
			<main augment="S1672761251647684141">Colada</main> <!-- Enhancing Duration +3 MND+1 M.Acc+20 DMG+1 -->
			<sub>Ammurapi Shield</sub>
			<ammo>Staunch Tathlum +1</ammo>
			<head augment="S84524956385280">Telchine Cap</head> <!-- Enhancing Duration+10-->
			<body augment="M7428">Viti. Tabard +3</body>
			<hands>Atrophy Gloves +3</hands>
			<legs augment="S84524956385280">Telchine Braconi</legs>  <!-- Enhancing Duration+10-->
			<feet>Leth. Houseaux +3</feet>
			<neck augment="O3728795762688203">Dls. Torque +2</neck>
			<waist>Embla Sash</waist>
			<ear1>Mimir Earring</ear1>
			<ear2 augment="S132093733963404841361551">Leth. Earring +2</ear2>
			<ring1>Stikini Ring +1</ring1>
			<ring2>Stikini Ring +1</ring2>
			<back augment="S7052029500649940160">Ghostfyre Cape</back> <!-- M.Acc+9 EnfeebSkill+5 EnhanceSkill+10 Enhancing Duration +20 -->
		</set>

 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-06-02 22:37:24
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You're not including your Colada anywhere? Also your Colada isn't capped and that's gross.

Should be:
Gear % bonus: 89%
20% AF gloves
10% Embla Sash
40% Empy boots
10% Ammurapi Shield
9% Sortie earring

Composure Bonus: 35%

Augments: 49%
25% JSE+2 neck
20% Ghostfyre
4% Colada

Formula:
(180s + (6s * 0) + (3 * 0) + 20 + 0) * (1.35) * (1.89) * (1.49) × (1) * (1) = 760 = 12 minutes, 40 seconds
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By Felgarr 2026-06-03 00:21:27
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Carbuncle.Maletaru said: »
You're not including your Colada anywhere? Also your Colada isn't capped and that's gross.

Should be:
Gear % bonus: 89%
20% AF gloves
10% Embla Sash
40% Empy boots
10% Ammurapi Shield
9% Sortie earring

Composure Bonus: 35%

Augments: 49%
25% JSE+2 neck
20% Ghostfyre
4% Colada

Formula:
(180s + (6s * 0) + (3 * 0) + 20 + 0) * (1.35) * (1.89) * (1.49) × (1) * (1) = 760 = 12 minutes, 40 seconds

Thank you! Historically, I've never tried to apply Oseem Augments to weapons. I would just stick to Phalanx/Refresh and before Nyame, WSD+ ). I just happen to get this Colada at 3% after about 50 stones. I know that Gada, different weapon entirely, can go up to +6% Enhancing Duration. I will keep trying augments to see what I can get!
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By Carbuncle.Maletaru 2026-06-03 00:39:25
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Felgarr said: »
Thank you! Historically, I've never tried to apply Oseem Augments to weapons. I would just stick to Phalanx/Refresh and before Nyame, WSD+ ). I just happen to get this Colada at 3% after about 50 stones. I know that Gada, different weapon entirely, can go up to +6% Enhancing Duration. I will keep trying augments to see what I can get!

It goes to 4%, FWIW.
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 Bahamut.Turambar
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By Bahamut.Turambar 2026-06-03 08:23:31
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Is the table on BG Wiki wrong? It shows that Gada can go to 6% with a Fern stone. Not that it matters in this forum, since RDM can't equip it anyways.
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-06-03 08:55:34
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Bahamut.Turambar said: »
Is the table on BG Wiki wrong? It shows that Gada can go to 6% with a Fern stone. Not that it matters in this forum, since RDM can't equip it anyways.

Different weapons have different caps. Gada can go to 6%, Colada caps at 4%. The tables for each weapon reflect this accurately.
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By lugado 2026-06-03 10:38:37
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Take it to account some combination of an earring belt and back is going to be dual wield as well to hit cap. Also is there a practical reason to mh mpu without a tp bonus offhand.
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By Bahamut.Turambar 2026-06-03 11:24:18
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Carbuncle.Maletaru said: »
Bahamut.Turambar said: »
Is the table on BG Wiki wrong? It shows that Gada can go to 6% with a Fern stone. Not that it matters in this forum, since RDM can't equip it anyways.

Different weapons have different caps. Gada can go to 6%, Colada caps at 4%. The tables for each weapon reflect this accurately.

My bad. Between the post you quoted and your response I misunderstood what you were saying. It appeared to me that you were correcting him, saying that Gada only goes to 4, since that's the last thing Felgarr talked about.
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