Guess its time to use those silver vouchers then.
So... I finally hit ML30 on BST, did anyone try bst/drg for that ws dmg +10%?
Or is it war superior?
I don't know, last time i did sub anything but nin/dnc was probably 2006 while exping as bst/whm haha
Im not a fan of SB on bst because of the E in sword skill, but maybe Dolichenus/Adapa/whatever shield?
Im just very sick of /nin or /dnc lol
Anyone have a link to the current BST spreadsheet or know what the best mainhand/offhand/WS is best for DPS (sans kraken club)? I see a lot of mentions of Pangu path B or Mythic and the TP bonus offhand using mistral axe.
[Currently Level 120 Pets are linked to wearing Gleti's Boots
but the stats below do not include gear-related bonuses.]
Jug Pet
Accuracy
Attack
Evasion
Defense
Droopy Dortwin
1008
946
823
1111
Pondering Peter
1044
974
848
1255
Sunburst Malfik
1035
847
834
1335
Aged Angus
1035
847
834
1459
Warlike Patrick
1054
1267
848
909
Scissorleg Xerin
1054
1171
851
1032
Bouncing Bertha
1054
1171
851
1144
Rhyming Shizuna
1041
1075
848
1483
Attentive Ibuki
1044
886
871
1025
Swooping Zhivago
1044
886
871
1136
Amiable Roche
1051
1366
851
1032
Herald Henry
1035
847
834
1459
Brainy Waluis
1061
980
848
1144
Suspicious Alice
1081
977
848
1144
Headbreaker Ken
1041
974
881
1144
Redolent Candi
1051
977
848
1362
Alluring Honey
1061
977
848
1473
Caring Kiyomaro
1034
1019
850
936
Vivacious Vickie
1034
1019
850
1054
Anklebiter Jedd
1061
1344
845
1107
Hurler Percival
1038
1129
834
1224
Blackbeard Randy
1064
1560
848
1032
Fleet Reinhard
1031
1267
871
1025
Colibri Familiar
1091
933
889
1110
Choral Leera
1101
933
899
1110
Spider Familiar
1077
1168
848
909
Gussy Hachirobe
1087
1263
848
1025
___
Jug Pet
Accuracy
Attack
Evasion
Defense
Cursed Annabelle
1061
977
848
1483
Surging Storm
1057
936
850
1128
Submerged Iyo
1067
936
850
1128
Threestar Lynn
1110
920
1002
983
Generous Arthur
1041
782
843
1495
Brave Hero Glenn
1039
684
857
798
Sharpwit Hermes
1047
934
850
1136
Acuex Familiar
1054
1250
839
1145
Fluffy Bredo
1064
1352
839
1145
Mosquito Familiar
1064
622
1083
1103
Left-Handed Yoko
1074
727
1103
1103
Weevil Familiar
1052
920
1155
774
Stalwart Angelina
1062
920
1175
881
Sweet Caroline
1057
934
850
909
Porter Crab Familiar
1045
939
834
1578
Jovial Edwin
1055
939
834
1701
Yellow Beetle Familiar
1064
1075
846
1504
Energized Sefina
1074
1175
846
1622
Lynx Familiar
1074
977
848
1136
Vivacious Gaston
1084
977
848
1136
Hippogryph Familiar
1077
1106
944
1000
Daring Roland
1087
1197
944
1000
Slime Familiar
1061
1171
846
1144
Sultry Patrice
1071
1267
846
1144
In addition to base stats, each Master Level gives you Pet:MaxHP+7.
So at Master Level 30 they receive Pet:MaxHP+210.
This value is then modified based on which pet you have summoned:
List of Jug Pet HP Modifiers (iLevel 119 MaxHP Values listed)
Jug Pet
Max HP
HP Modifier
Threestar Lynn
3604
-40%
Brave Hero Glenn
4212
-35%
Weevil Familiar
4084
-32.5%
Stalwart Angelina
4264
-30%
Mosquito Familiar
4322
-30%
Slime Familiar
4536
-30%
Left-Handed Yoko
4508
-27.5%
Sultry Patrice
4730
-27.5%
Blackbeard Randy
4860
-25%
Generous Arthur
4860
-25%
Anklebiter Jedd
4938
-20%
Hurler Percival
4988
-20%
Suspicious Alice
5184
-20%
Cursed Annabelle
5184
-20%
Amiable Roche
5184
-20%
Headbreaker Ken
5184
-20%
Fleet Reinhard
5184
-20%
Sweet Caroline
5344
-20%
Lynx Familiar
5312
-17.5%
Colibri Familiar
5308
-15%
Droopy Dortwin
5500
-15%
Warlike Patrick
5508
-15%
Attentive Ibuki
5508
-15%
Brainy Waluis
5508
-15%
Spider Familiar
5508
-15%
Yellow Beetle Familiar
5508
-15%
Jug Pet
Max HP
HP Modifier
Vivacious Gaston
5508
-15%
Surging Storm
5678
-15%
Sharpwit Hermes
5678
-15%
Hippogryph Familiar
5224
-12.5%
Choral Leera
5496
-12.5%
Pondering Peter
5702
-12.5%
Swooping Zhivago
5702
-12.5%
Gussy Hachirobe
5702
-12.5%
Energized Sefina
5702
-12.5%
Submerged Iyo
5878
-12.5%
Daring Roland
5404
-10%
Acuex Familiar
5558
-10%
Herald Henry
5612
-10%
Scissorleg Xerin
5832
-10%
Rhyming Shizuna
5832
-10%
Redolent Candi
5832
-10%
Porter Crab Familiar
5738
-7.5%
Fluffy Bredo
5744
-7.5%
Bouncing Bertha
6026
-7.5%
Alluring Honey
6026
-7.5%
Jovial Edwin
5924
-5%
Caring Kiyomaro
6346
-5%
Vivacious Vickie
6547
-2%
Sunburst Malfik
5250
+10%
Aged Angus
5434
+15%
Using HurlerPercival as an example (iLvl 119 MaxHP 4988), when summoned by a Master Level 30 BST
the beetle pet will receive a modified MaxHP boost (MaxHP-20%) equal to:
210 × 0.8 = 168
Using Healing Salve I to recover half of your pet's total HP, we can figure out if this is accurate.
2578 × 2 = 5156
5156 - 4988 = 168
Heya super noob beastmaster, trying to get into the swing of things by using gear shared from other jobs, I'm trying to understand when to use phys/mag ready sets. For example debuffs like fatsofargann tp drainkiss would that use the magical ready set?
I ask cause the set has a lot of MAB and not sure if that applies? Sorry if it's obvious, complete idiot on bst things and my ody static asked if we could try bst, so trying to learn it
should have a general nuke set and a macc set, can take it a step further with macc tiers but in general you want to seperate those 2 at least to ensure you land whatever it is i.e additonal effects on some ready moves. Drainkiss is all tp bonus and macc
Guess its time to use those silver vouchers then.
So... I finally hit ML30 on BST, did anyone try bst/drg for that ws dmg +10%?
Or is it war superior?
I don't know, last time i did sub anything but nin/dnc was probably 2006 while exping as bst/whm haha
Im not a fan of SB on bst because of the E in sword skill, but maybe Dolichenus/Adapa/whatever shield?
Im just very sick of /nin or /dnc lol
Offhand weapon still generally adds more value than anything from a non-DW subjob. Aside from faster TP gain when dual wielding, you're giving up a lot of stats from whatever weapon you might have in that offhand. For instance, Agwu's Axe and its Acc+40~50, Atk+30~70, STP+10, WSD+5%, AND pet stats (dmg+10, attributes+20 acc/racc/macc +50). That's a pretty big sacrifice for /DRG WS dmg trait & jumps, WAR DA/Berserk, or whatever other sub...
When you have no choice but to go without an offhand weapon (i.e., Sheol Gaol with no subjob):
* If you want some extra defense: Sacro > Adapa
* If you prefer some extra offense: one of the augmented Unity shields (Evalach +1, Deliverance +1, Forfend +1) for primarily more accuracy, or lately I sometimes toss on Tatami Shield for STR+5 and enhanced Killer Effect (+2% intimidation rate).
It's pretty ridiculous that the job with the second best Fencer trait doesn't get Blurred Shield +1, and if BST did get on that it really could impact some subjob selections, but that's how it goes...
Random curiousity, so i know a lot of pets have an attack adjustment, bst specially has many ranging as high as 40% to as low as i think -10~% does this apply to % buffs like beast roll or pet food or is strictly for +atk from gear and the like?
Random curiousity, so i know a lot of pets have an attack adjustment, bst specially has many ranging as high as 40% to as low as i think -10~% does this apply to % buffs like beast roll or pet food or is strictly for +atk from gear and the like?
Percentage increases (like Beast Roll, Guttler Aftermath, Vorseals, etc) stack additively with the pet's natural attack adjustment value.
[BaseAtk + GearAtk + GiftAtk] × [AtkAdj + Beast Roll + Guttler AM + Vorseals + SheepRage]
Testing with Bouncing Bertha (Dual-Wield R-15 Guttler and Arkoi, Master JP):
Code
Att. Att(Aftermath) Att %
Pet 1208 1307 7.57459831675592
Thanks for posting this test. The Attack bonus from Guttler's aftermath actually works out if you add it to Bouncing Bertha's Attack+20% boost.
Using your numbers, Bertha has about 1006 Attack:
1208 ÷ 1.2 = 1006
Take Bertha's native 20% bonus and add the 10% Guttler Aftermath to it for a 30% total, and then you get:
1006 × 1.3 = 1307
What if the pet uses an attack buff on itself? AKA Sheep.
Does it boost on top of the sheep boost?
It's really good that you asked this question, because it led to a better understanding of Rhyming Shizuna's Rage ability.
Rage was listed on the front page as Attack+50%/Defense-50%, but it's actually Attack+60%/Defense-60%.
Rhyming Shizuna:
Base Attack = 873
Job Point Gift STR and Attack Bonuses = (110 * 1.1) = 121
Total Attack = 994
Remove the natural 10% Attack Adjustment that the Sheep gets, and the pet has ~903 Attack.
After some testing in the field, here's a table that shows the theoretical and observed attack values for Rhyming Shizuna:
Condition
Bonuses
Calculated
Attack
Actual
Attack
Base (903)
10% (Atk Adj.)
994
994
w/Guttler Aftermath
10% (Atk Adj.) + 10% (AM)
1083
1082
w/Rage
10% (Atk Adj.) + 60% (Rage)
1536
1535
w/Aftermath and Rage
10% + 10% + 60%
1625
1624
They're mostly off by 1 due to flooring, but you can see that the bonuses are additive.
I threw out my original BST artifact gear when I played 10 years ago; is there any way to do the quests again and get the set back? Thanks so much for any feedback!
Strongly, strongly recommend this approach! If you haven't used it already, it only takes 70 points (can get 40 points per month) to get a full set of 5/5 ilevel 109 AF armor for any job. So, if you start right now from zero you could have 70 points in just a couple days (40 between now and update, 40 more will become available after the upcoming update early this week).
After that, every 40 points (1 month of 4/4 RoEs) is another individual piece of higher level AF armor, starting at 130 deeds for AF119 (reforge +1) feet and through 119 AF+2 at 470 deeds. That's followed by Relic sets (again, 5/5 109, then individual pieces for level 119 +1 and +2).
**EDIT: If you aren't familiar, the monthly RoE for deeds are generally very easy for any player with modern gear, though some do take a few days to finish. For example, open Gobbiebox 3 times (1 per day unless you have Sp. Keys to use), harvest anything from mog house gardening, pick up items from your Mog Garden beach, etc.
Current (April to early May) month has two that are very easy to solo in a few minutes:
(1) High tier Fenrir battle (any difficulty), and
(2) Complete any Adoulin coalition assignment.
(3) Obtain 3 Mog Garden items is also very easy, but can only get 1 per day.
(4) is getting plasm in Delve, which isn't hard but does need 3 players to enter Delve (alternately, you can get points by using Delve shard/bead items; e.g., Celadon Yggrete Shards, Celadon Yggzi Beads - but that costs some gil for the higher value ones).
1. Can I solo ambuscade? I tried with BST on easy and got destroyed quick.
2. Is domain invasion different than ambuscade? I can't seem to get the key item to start DI. Can I solo that also with 99BST?
1. You can solo even Very Difficult solo, but you need specific jobs for it (usually RDM or SCH). Normal is usually a limit for wider range of jobs and sometimes its Easy. Like most solo tho, this is very equip and skill dependent. One RDM can solo VD, other will die on Easy.
2. You can with easy, but it's also a little gear dependent. Not nearly as much as Ambuscade tho and you can buy (for domain invasion points) cheap set with HUGE boosts only for Domain Invasion.
2. Is domain invasion different than ambuscade? I can't seem to get the key item to start DI. Can I solo that also with 99BST?
Yes, Domain Invasion is different. It's a worldwide simultaneous cooperative event where large Wyrms pop in the Escha/Reisenjima zones (wave 1 = small weak enemies, wave 2 = the Wyrm itself). Everyone on the server can contribute to kill the Wyrm, nobody can claim it for themselves - it's comparable to older server-wide events such as Beseiged, or Campaign battles from WotG. Even if you aren't as strong as other players there, you can get full credit by participating solo.
Once a DI Wyrm is defeated (or times out?) a short timer begins and the Wyrm in the next zone will pop. They constantly cycle between the three zones:
Escha-Zitah (Azi Dahaka)
Escha-Ru'Aun (Naja Raga)
Reisenjima (Quetzecoatl)
Fairly infrequently, a super-wyrm called Mireu can spawn. That one is much harder to kill, and if the server succeeds everyone is rewarded with a higher daily DI point cap (increasing to 100 points, over the standard 80 points you can obtain per day)
You need a key item (called Elvorseal) from the NPC at the entrance to each of those zones to participate in the fight. If you can't acquire the KI, a couple possible reasons:
1) I think you need some progress in the Rhapsodies of Vana'diel storyline to gain access the KI (somewhere in Chapter 2, I believe).
2) The Elvorseal KI is a temporary item that is only able to be acquired for the 10 minutes or so before the Domain Invasion monsters pop in that zone. You can't just grab the Escha-Zitah one at any time and use it later, can only get it when you're in Escha-Zitah and the DI monster is about to pop. The same NPC that give you the item will also warp you directly to the location of the DI fight in that zone. Once the Wyrm boss is defeated, the KI disappears even if you didn't go to the fight.
Your Unity leader will give messages in Unity chat of an impending DI fight (10min before spawn) and once it arrives.
Especially as a newer returning player, it's absolutely worth doing DI solo to get your daily max of points (80 or 100, depending on whether Mireu has been defeated recently). There are some solid items that can be purchased with DI points, from the NPC Zurim in Norg. A lot of these are items from Escha-Ru'Aun (like abjurations, and job-specific weapons) or Reisenjima (armor/weapons) which can also be obtained by fighting the NMs in those zones, but it's often easier to get DI points solo and just buy them for the relatively low DI point cost from Zurim. There are also some DI-only items, some of which are very useful; for example, Thrud Earring is a staple WS piece for several jobs including BST, there is a series of all jobs skill+10 earrings, etc. See list at this page.
metallic body is only ~198 HP, no where near invincible. And buffs do not affect party members.
Not that it makes a huge difference, but this Stoneskin amount might vary based on Pet:MND? I've seen as low as 188 and as high as 215 with iLvl119 HeraldHenry + Familiar Job Points.
I was just messing around on apex mobs and had metallic body up fulltime without any issue. I run full malignance gear and moonlight rings in my TP set so maybe thats why metallic body was lasting so long.
Phunky knew what was up, from as far back as early 2020. Metallic Body Potency = 100/1024 (9.75%) of MaxHP
BST's
MaxHP
Stoneskin
Amount
2005
195
2160
210
2906
283
3105
303
4021
392
4126
402
The Crab Pet's MaxHP similarly affects the potency of Stoneskin it receives.
JovialEdwin (MaxHP-5% Modifier) gains 200 HP from Master Level 30.
Using the above formula for Metallic Body potency (MaxHP x 100/1024), we get the following for level 119 JovialEdwin:
Pet's
MaxHP
Stoneskin
Amount
6124
598
6736
657
Normal Needles Damage amounts with only Stout Servant III (DMG-9%):
Damage received with Metallic Body active: Metallic Body Potency = Normal 4000 Needles DMG - Metallic Body 4000 Needles DMG = 1820 - 1222 = 598
Then with Familiar and Metallic Body active: Familiar Metallic Body Potency = 910 - 253 = 657 Familiar Metallic Body Potency = 1820 - 1163 = 657
What does the best HP+ gearset look like for BST?