Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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 Quetzalcoatl.Falkirk
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User: Falkirk
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By Quetzalcoatl.Falkirk 2026-07-09 04:27:31
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Izizoeksi's big brother:



Prophetic Axe from the new HTMB.

Update: Telopanos Axe Augments
R1: DMG+1, Attack+2, HP+5, Pet:DMG+1%
R2: DMG+2, Attack+4, HP+10, Pet:DMG+1%
R3: DMG+3, Attack+6, HP+15, Pet:DMG+1%
R4: DMG+4, Attack+8, HP+20, Pet:DMG+1%
R5: DMG+5, Attack+10, HP+25, Pet:DMG+2%
R6: DMG+6, Attack+12, HP+30, Pet:DMG+2%
R7: DMG+7, Attack+14, HP+35, Pet:DMG+2%
R8: DMG+8, Attack+16, HP+40, Pet:DMG+2%
R9: DMG+9, Attack+18, HP+45, Pet:DMG+2%
R10: DMG+10, Attack+20, HP+50, Pet:DMG+3%
R11: DMG+11, Attack+22, HP+55, Pet:DMG+3%
R12: DMG+11, Attack+24, HP+60, Pet:DMG+3%
R13: DMG+12, Attack+26, HP+65, Pet:DMG+3%
R14: DMG+12, Attack+28, HP+70, Pet:DMG+3%
R15: DMG+13, Attack+30, HP+75, Pet:DMG+3%
R16: DMG+13, Attack+32, HP+80, Pet:DMG+4%
R17: DMG+14, Attack+34, HP+85, Pet:DMG+4%
R18: DMG+14, Attack+36, HP+90, Pet:DMG+4%
R19: DMG+15, Attack+38, HP+95, Pet:DMG+4%
R20: DMG+15, Attack+40, HP+100, Pet:DMG+4%
R21: DMG+16, Attack+41, HP+105, Pet:DMG+4%
R22: DMG+16, Attack+42, HP+110, Pet:DMG+4%
R23: DMG+17, Attack+43, HP+115, Pet:DMG+5%
R24: DMG+17, Attack+44, HP+120, Pet:DMG+5%
R25: DMG+18, Attack+45, HP+125, Pet:DMG+5%
R26: DMG+18, Attack+46, HP+130, Pet:DMG+5%
R27: DMG+19, Attack+47, HP+135, Pet:DMG+5%
R28: DMG+19, Attack+48, HP+140, Pet:DMG+5%
R29: DMG+20, Attack+49, HP+145, Pet:DMG+5%
R30: DMG+20, Attack+50, HP+150, Pet:DMG+5%

[+]
 Bismarck.Sterk
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By Bismarck.Sterk 2026-08-04 00:07:52
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Is there a way to see when debuffs inflicted by your pets wear off? An addon or gearswap code or something? I don't think it's an issue with my chat filters, but I'll feel silly if it is.
 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2026-08-07 18:36:35
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Bismarck.Sterk said: »
Is there a way to see when debuffs inflicted by your pets wear off? An addon or gearswap code or something? I don't think it's an issue with my chat filters, but I'll feel silly if it is.

Nothing chatlog-related, unfortunately.

Vaerix said: »
I have such trouble with the effect testing because you never see a wear duration to reference macc level to resisted duration.
Quetzalcoatl.Falkirk said: »
If you inflict a status on your pet (i.e Reward's additional Regen Effect), you'll see the "effect wears off" in the chatlog.


If an enemy monster inflicts a status on your pet (Sleep/Stun/Amnesia and countless other enfeebles) then you're unable to tell exactly when the effect wears off based on chatlog alone.

If your pet inflicts a status on an enemy monster (Defense Down/Silence/Stun, etc) then you're unable to tell exactly when the effect wears off based purely on the chatlog.
 Asura.Sechs
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By Asura.Sechs 2026-08-14 15:38:36
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I was wondering if anybody ever discussed MH and OH best options according to what are nowadays' main roles for BST.

I'm sure there are more, but I could think of these different scenarios:

1) Master Physical damage
2) Master Magical damage
3) Pet Physical AoE damage
4) Pet Magical AoE damage
5) Pet Physical fTP transfer damage


For these different scenarios, which would be notable combinations of MH and OH? I'm of course leaving Naegling out of the scenario (we all know it would be, sadly, one of the best options for #1)

1) Master Physical Damage

2) Master Magical Damage

3) Pet Physical AoE damage

4) Pet Magical AoE damage

5) Pet Physical fTP transfer damage
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By SkyfangR 2026-08-15 19:26:14
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have a question about bst pet stats:

i have my empy +3 feets, which gives 60 acc/macc/racc

i also have gletis feets which gives +1 level and 50 acc/macc/racc

which is better for general use? for ready moves? is the one level beating the additional acc from empy somehow?
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By Nariont 2026-08-15 19:30:57
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level+ is generally always the way to go in terms of acc/macc, also gives some amount of atk which you dont get otherwise, ready dmg+ aswell iirc, there's some posts further back from falkirk on previous pages in regards to pet level+
 Asura.Sechs
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By Asura.Sechs 2026-08-16 05:06:17
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Nariont said: »
level+ is generally always the way to go
^ this.
Altough tbf I'm puzzled when it comes to magic ready moves.
I assume level+ might end up giving some Mab as well? Or does it?
Never seen proper tests for that specific stat.

You do get macc which I guess might end up indirectly raising your damage, but when you don't care about it, how does it compare with pure mab?

For instance I went the Acro route for head, legs and feet, augmented with Mab+25, Call Beast -5 and Pet DT.
Using Udug for body and Empy+3 for hands.
Which also brings me to the question on how TPbonus+700 compares to Mab+25 because I'd be leaning to say the latter wins but I probably went with Empy+3 just to save inventory space I guess, knowing me.
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