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Killer Instinct: The Beastmaster Compendium
Quetzalcoatl.Khajit
Serveur: Quetzalcoatl
Game: FFXI
Posts: 440
By Quetzalcoatl.Khajit 2022-04-09 18:36:36
Are you talking about how I use majesty/accession to aoe cure/buff bomb the entire group at Mireu via targeting a trust?
By Minaras84 2022-04-10 02:01:16
Quetzalcoatl.Falkirk said: »
Confirmed that this earring has the same Pet Melee DMG effect as Agwu's Axe.
(Has no effect on Needle Shot/Leaf Dagger).
Damn, what is that beauty?
How/where can i get one?
By SimonSes 2022-04-10 08:25:25
Quetzalcoatl.Falkirk said: »
Confirmed that this earring has the same Pet Melee DMG effect as Agwu's Axe.
(Has no effect on Needle Shot/Leaf Dagger).
Damn, what is that beauty?
How/where can i get one?
New AMAN item. Can get from AMAN, Gobbie box or buy from bazaar/ah.
EDIT: possibly maybe from nyzul isle campaign too in future, since O. sash and E. ring (aman items too) can be found there too.
[+]
By Minaras84 2022-04-10 09:11:10
Guess its time to use those silver vouchers then.
So... I finally hit ML30 on BST, did anyone try bst/drg for that ws dmg +10%?
Or is it war superior?
I don't know, last time i did sub anything but nin/dnc was probably 2006 while exping as bst/whm haha
Im not a fan of SB on bst because of the E in sword skill, but maybe Dolichenus/Adapa/whatever shield?
Im just very sick of /nin or /dnc lol
[+]
Serveur: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2022-04-17 00:20:04
I feel like this question relates to bst.
Does anyone know which of the Ody T3 V15+ NMs Bst's Slime pet can land the HP Down on? Or, which ones it can't land on?
Serveur: Odin
Game: FFXI
Posts: 1184
By Odin.Senaki 2022-04-17 00:20:38
Anyone know good solo camps 90+?
I know people like to go kill mandies at ceizak battlegrounds lvl 90 ish.
By Bazing 2022-04-17 08:07:00
I feel like this question relates to bst.
Does anyone know which of the Ody T3 V15+ NMs Bst's Slime pet can land the HP Down on? Or, which ones it can't land on?
Iirc, it can land on all of em but easier on some than others. On Ngai only when aura is up. Lands easiest on Kalunga (water <-> fire).
[+]
Serveur: Odin
Game: FFXI
Posts: 16
By Odin.Daemonak 2022-04-17 08:13:11
I've never had luck landing on Ongo, his magic resist may just be too strong to allow for it.
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By SimonSes 2022-04-17 08:15:45
I once got it resisted 15+ times on Kalunga V20 and was kinda surprised about it. I had full pet macc set for it too and ate pet macc food.
[+]
Bahamut.Dajjal
Serveur: Bahamut
Game: FFXI
Posts: 67
By Bahamut.Dajjal 2022-04-21 12:44:32
Anyone have a link to the current BST spreadsheet or know what the best mainhand/offhand/WS is best for DPS (sans kraken club)? I see a lot of mentions of Pangu path B or Mythic and the TP bonus offhand using mistral axe.
Quetzalcoatl.Xilkk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 1418
By Quetzalcoatl.Xilkk 2022-04-21 13:11:56
There is no good bst dps spreadsheet.
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Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2022-04-25 21:24:34
Master Level 30 Jug Pet Stats
+ Droopy Dortwin
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2100 Job Points |
|
[Currently Level 120 Pets are linked to wearing Gleti's Boots
but the stats below do not include gear-related bonuses.] |
Jug Pet | Accuracy | Attack | Evasion | Defense |
Droopy Dortwin | 1008 | 946 | 823 | 1111 |
Pondering Peter | 1044 | 974 | 848 | 1255 |
Sunburst Malfik | 1035 | 847 | 834 | 1335 |
Aged Angus | 1035 | 847 | 834 | 1459 |
Warlike Patrick | 1054 | 1267 | 848 | 909 |
Scissorleg Xerin | 1054 | 1171 | 851 | 1032 |
Bouncing Bertha | 1054 | 1171 | 851 | 1144 |
Rhyming Shizuna | 1041 | 1075 | 848 | 1483 |
Attentive Ibuki | 1044 | 886 | 871 | 1025 |
Swooping Zhivago | 1044 | 886 | 871 | 1136 |
Amiable Roche | 1051 | 1366 | 851 | 1032 |
Herald Henry | 1035 | 847 | 834 | 1459 |
Brainy Waluis | 1061 | 980 | 848 | 1144 |
Suspicious Alice | 1081 | 977 | 848 | 1144 |
Headbreaker Ken | 1041 | 974 | 881 | 1144 |
Redolent Candi | 1051 | 977 | 848 | 1362 |
Alluring Honey | 1061 | 977 | 848 | 1473 |
Caring Kiyomaro | 1034 | 1019 | 850 | 936 |
Vivacious Vickie | 1034 | 1019 | 850 | 1054 |
Anklebiter Jedd | 1061 | 1344 | 845 | 1107 |
Hurler Percival | 1038 | 1129 | 834 | 1224 |
Blackbeard Randy | 1064 | 1560 | 848 | 1032 |
Fleet Reinhard | 1031 | 1267 | 871 | 1025 |
Colibri Familiar | 1091 | 933 | 889 | 1110 |
Choral Leera | 1101 | 933 | 899 | 1110 |
Spider Familiar | 1077 | 1168 | 848 | 909 |
Gussy Hachirobe | 1087 | 1263 | 848 | 1025 |
|
| ___ |
Jug Pet | Accuracy | Attack | Evasion | Defense |
Cursed Annabelle | 1061 | 977 | 848 | 1483 |
Surging Storm | 1057 | 936 | 850 | 1128 |
Submerged Iyo | 1067 | 936 | 850 | 1128 |
Threestar Lynn | 1110 | 920 | 1002 | 983 |
Generous Arthur | 1041 | 782 | 843 | 1495 |
Brave Hero Glenn | 1039 | 684 | 857 | 798 |
Sharpwit Hermes | 1047 | 934 | 850 | 1136 |
Acuex Familiar | 1054 | 1250 | 839 | 1145 |
Fluffy Bredo | 1064 | 1352 | 839 | 1145 |
Mosquito Familiar | 1064 | 622 | 1083 | 1103 |
Left-Handed Yoko | 1074 | 727 | 1103 | 1103 |
Weevil Familiar | 1052 | 920 | 1155 | 774 |
Stalwart Angelina | 1062 | 920 | 1175 | 881 |
Sweet Caroline | 1057 | 934 | 850 | 909 |
Porter Crab Familiar | 1045 | 939 | 834 | 1578 |
Jovial Edwin | 1055 | 939 | 834 | 1701 |
Yellow Beetle Familiar | 1064 | 1075 | 846 | 1504 |
Energized Sefina | 1074 | 1175 | 846 | 1622 |
Lynx Familiar | 1074 | 977 | 848 | 1136 |
Vivacious Gaston | 1084 | 977 | 848 | 1136 |
Hippogryph Familiar | 1077 | 1106 | 944 | 1000 |
Daring Roland | 1087 | 1197 | 944 | 1000 |
Slime Familiar | 1061 | 1171 | 846 | 1144 |
Sultry Patrice | 1071 | 1267 | 846 | 1144 |
|
|
In addition to base stats, each Master Level gives you Pet:MaxHP+7.
So at Master Level 30 they receive Pet:MaxHP+210.
This value is then modified based on which pet you have summoned:
List of Jug Pet HP Modifiers
(iLevel 119 MaxHP Values listed)
Jug Pet | Max HP | HP Modifier |
Threestar Lynn | 3604 | -40% |
Brave Hero Glenn | 4212 | -35% |
Weevil Familiar | 4084 | -32.5% |
Stalwart Angelina | 4264 | -30% |
Mosquito Familiar | 4322 | -30% |
Slime Familiar | 4536 | -30% |
Left-Handed Yoko | 4508 | -27.5% |
Sultry Patrice | 4730 | -27.5% |
Blackbeard Randy | 4860 | -25% |
Generous Arthur | 4860 | -25% |
Anklebiter Jedd | 4938 | -20% |
Hurler Percival | 4988 | -20% |
Suspicious Alice | 5184 | -20% |
Cursed Annabelle | 5184 | -20% |
Amiable Roche | 5184 | -20% |
Headbreaker Ken | 5184 | -20% |
Fleet Reinhard | 5184 | -20% |
Sweet Caroline | 5344 | -20% |
Lynx Familiar | 5312 | -17.5% |
Colibri Familiar | 5308 | -15% |
Droopy Dortwin | 5500 | -15% |
Warlike Patrick | 5508 | -15% |
Attentive Ibuki | 5508 | -15% |
Brainy Waluis | 5508 | -15% |
Spider Familiar | 5508 | -15% |
Yellow Beetle Familiar | 5508 | -15% |
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| |
Jug Pet | Max HP | HP Modifier |
Vivacious Gaston | 5508 | -15% |
Surging Storm | 5678 | -15% |
Sharpwit Hermes | 5678 | -15% |
Hippogryph Familiar | 5224 | -12.5% |
Choral Leera | 5496 | -12.5% |
Pondering Peter | 5702 | -12.5% |
Swooping Zhivago | 5702 | -12.5% |
Gussy Hachirobe | 5702 | -12.5% |
Energized Sefina | 5702 | -12.5% |
Submerged Iyo | 5878 | -12.5% |
Daring Roland | 5404 | -10% |
Acuex Familiar | 5558 | -10% |
Herald Henry | 5612 | -10% |
Scissorleg Xerin | 5832 | -10% |
Rhyming Shizuna | 5832 | -10% |
Redolent Candi | 5832 | -10% |
Porter Crab Familiar | 5738 | -7.5% |
Fluffy Bredo | 5744 | -7.5% |
Bouncing Bertha | 6026 | -7.5% |
Alluring Honey | 6026 | -7.5% |
Jovial Edwin | 5924 | -5% |
Caring Kiyomaro | 6346 | -5% |
Vivacious Vickie | 6547 | -2% |
Sunburst Malfik | 5250 | +10% |
Aged Angus | 5434 | +15% |
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Using HurlerPercival as an example (iLvl 119 MaxHP 4988), when summoned by a Master Level 30 BST
the beetle pet will receive a modified MaxHP boost ( MaxHP-20%) equal to:
210 × 0.8 = 168
Using Healing Salve I to recover half of your pet's total HP, we can figure out if this is accurate.
2578 × 2 = 5156
5156 - 4988 = 168
By phunky 2022-04-27 13:41:45
Haven't played bst seriously in 3 years. Looking at fine tuning my decimation set. Having a hard time choosing between
1) Argosy Celeta +1 path D with 3 piece set bonus
2) Crepuscular helm
3) Valorous helm - Aug: 'Quadruple Attack +3','Accuracy+12 Attack+12
and
Brutal earring vs Lugra Earring +1 R15
By Nariont 2022-04-27 14:57:09
Crep unless you are able to make use of pdl on gleti is gonna be your best bet. Lugra over brutal as well assuming max unity effect
[+]
By phunky 2022-04-27 16:32:19
My brain was saying Crep but I love seeing QA proc on decimation.
Forgot about the new earring also.
Sroda Earring 7 DA
vs
Lugra +1 R15 3 DA 8-16 STR
Serveur: Asura
Game: FFXI
Posts: 116
By Asura.Neviskio 2022-05-06 13:41:23
Heya super noob beastmaster, trying to get into the swing of things by using gear shared from other jobs, I'm trying to understand when to use phys/mag ready sets. For example debuffs like fatsofargann tp drainkiss would that use the magical ready set?
I ask cause the set has a lot of MAB and not sure if that applies? Sorry if it's obvious, complete idiot on bst things and my ody static asked if we could try bst, so trying to learn it
thanks!
By Nariont 2022-05-06 13:52:52
should have a general nuke set and a macc set, can take it a step further with macc tiers but in general you want to seperate those 2 at least to ensure you land whatever it is i.e additonal effects on some ready moves. Drainkiss is all tp bonus and macc
[+]
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2022-05-07 00:19:55
Guess its time to use those silver vouchers then.
So... I finally hit ML30 on BST, did anyone try bst/drg for that ws dmg +10%?
Or is it war superior?
I don't know, last time i did sub anything but nin/dnc was probably 2006 while exping as bst/whm haha
Im not a fan of SB on bst because of the E in sword skill, but maybe Dolichenus/Adapa/whatever shield?
Im just very sick of /nin or /dnc lol
Offhand weapon still generally adds more value than anything from a non-DW subjob. Aside from faster TP gain when dual wielding, you're giving up a lot of stats from whatever weapon you might have in that offhand. For instance, Agwu's Axe and its Acc+40~50, Atk+30~70, STP+10, WSD+5%, AND pet stats (dmg+10, attributes+20 acc/racc/macc +50). That's a pretty big sacrifice for /DRG WS dmg trait & jumps, WAR DA/Berserk, or whatever other sub...
When you have no choice but to go without an offhand weapon (i.e., Sheol Gaol with no subjob):
* If you want some extra defense: Sacro > Adapa
* If you prefer some extra offense: one of the augmented Unity shields (Evalach +1, Deliverance +1, Forfend +1) for primarily more accuracy, or lately I sometimes toss on Tatami Shield for STR+5 and enhanced Killer Effect (+2% intimidation rate).
It's pretty ridiculous that the job with the second best Fencer trait doesn't get Blurred Shield +1, and if BST did get on that it really could impact some subjob selections, but that's how it goes...
[+]
By Nariont 2022-05-07 01:51:08
Random curiousity, so i know a lot of pets have an attack adjustment, bst specially has many ranging as high as 40% to as low as i think -10~% does this apply to % buffs like beast roll or pet food or is strictly for +atk from gear and the like?
Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2022-05-07 05:40:48
Random curiousity, so i know a lot of pets have an attack adjustment, bst specially has many ranging as high as 40% to as low as i think -10~% does this apply to % buffs like beast roll or pet food or is strictly for +atk from gear and the like?
Percentage increases (like Beast Roll, Guttler Aftermath, Vorseals, etc) stack additively with the pet's natural attack adjustment value.
[BaseAtk + GearAtk + GiftAtk] × [ AtkAdj + Beast Roll + Guttler AM + Vorseals + SheepRage]
Guttler Aftermath Post: Quetzalcoatl.Falkirk said: »Testing with Bouncing Bertha (Dual-Wield R-15 Guttler and Arkoi, Master JP):
Code
Att. Att(Aftermath) Att %
Pet 1208 1307 7.57459831675592
Thanks for posting this test. The Attack bonus from Guttler's aftermath actually works out if you add it to Bouncing Bertha's Attack+20% boost.
Using your numbers, Bertha has about 1006 Attack:
1208 ÷ 1.2 = 1006
Take Bertha's native 20% bonus and add the 10% Guttler Aftermath to it for a 30% total, and then you get:
1006 × 1.3 = 1307
What if the pet uses an attack buff on itself? AKA Sheep.
Does it boost on top of the sheep boost?
It's really good that you asked this question, because it led to a better understanding of Rhyming Shizuna's Rage ability.
Rage was listed on the front page as Attack+50%/Defense-50%, but it's actually Attack+60%/Defense-60%.
Rhyming Shizuna:
Base Attack = 873
Job Point Gift STR and Attack Bonuses = (110 * 1.1) = 121
Total Attack = 994
Remove the natural 10% Attack Adjustment that the Sheep gets, and the pet has ~903 Attack.
After some testing in the field, here's a table that shows the theoretical and observed attack values for Rhyming Shizuna:
Condition | Bonuses | Calculated
Attack | Actual
Attack |
Base (903) | 10% (Atk Adj.) | 994 | 994 |
w/Guttler Aftermath | 10% (Atk Adj.) + 10% (AM) | 1083 | 1082 |
w/Rage | 10% (Atk Adj.) + 60% (Rage) | 1536 | 1535 |
w/Aftermath and Rage | 10% + 10% + 60% | 1625 | 1624 |
They're mostly off by 1 due to flooring, but you can see that the bonuses are additive. |
Quetzalcoatl.Falkirk said: »Quetzalcoatl.Xilkk said: »(or more attack) Foods with Pet-related stats (like Grape Daifuku) are calculated after everything else.
By Nariont 2022-05-07 10:05:31
That's everything I needed to know, thanks for the detailed explanation
By phunky 2022-05-07 16:29:05
I threw out my original BST artifact gear when I played 10 years ago; is there any way to do the quests again and get the set back? Thanks so much for any feedback!
https://www.bg-wiki.com/ffxi/Vingijard
or if you have enough deeds you can skip the a lot of the upgrades steps and get some pieces at
https://www.bg-wiki.com/ffxi/A.M.A.N._Validator
[+]
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2022-05-07 23:44:12
Strongly, strongly recommend this approach! If you haven't used it already, it only takes 70 points (can get 40 points per month) to get a full set of 5/5 ilevel 109 AF armor for any job. So, if you start right now from zero you could have 70 points in just a couple days (40 between now and update, 40 more will become available after the upcoming update early this week).
After that, every 40 points (1 month of 4/4 RoEs) is another individual piece of higher level AF armor, starting at 130 deeds for AF119 (reforge +1) feet and through 119 AF+2 at 470 deeds. That's followed by Relic sets (again, 5/5 109, then individual pieces for level 119 +1 and +2).
**EDIT: If you aren't familiar, the monthly RoE for deeds are generally very easy for any player with modern gear, though some do take a few days to finish. For example, open Gobbiebox 3 times (1 per day unless you have Sp. Keys to use), harvest anything from mog house gardening, pick up items from your Mog Garden beach, etc.
Current (April to early May) month has two that are very easy to solo in a few minutes:
(1) High tier Fenrir battle (any difficulty), and
(2) Complete any Adoulin coalition assignment.
(3) Obtain 3 Mog Garden items is also very easy, but can only get 1 per day.
(4) is getting plasm in Delve, which isn't hard but does need 3 players to enter Delve (alternately, you can get points by using Delve shard/bead items; e.g., Celadon Yggrete Shards, Celadon Yggzi Beads - but that costs some gil for the higher value ones).
By SimonSes 2022-05-08 09:45:13
1. Can I solo ambuscade? I tried with BST on easy and got destroyed quick.
2. Is domain invasion different than ambuscade? I can't seem to get the key item to start DI. Can I solo that also with 99BST?
1. You can solo even Very Difficult solo, but you need specific jobs for it (usually RDM or SCH). Normal is usually a limit for wider range of jobs and sometimes its Easy. Like most solo tho, this is very equip and skill dependent. One RDM can solo VD, other will die on Easy.
2. You can with easy, but it's also a little gear dependent. Not nearly as much as Ambuscade tho and you can buy (for domain invasion points) cheap set with HUGE boosts only for Domain Invasion.
Phoenix.Capuchin
Serveur: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2022-05-09 14:56:18
2. Is domain invasion different than ambuscade? I can't seem to get the key item to start DI. Can I solo that also with 99BST?
Yes, Domain Invasion is different. It's a worldwide simultaneous cooperative event where large Wyrms pop in the Escha/Reisenjima zones (wave 1 = small weak enemies, wave 2 = the Wyrm itself). Everyone on the server can contribute to kill the Wyrm, nobody can claim it for themselves - it's comparable to older server-wide events such as Beseiged, or Campaign battles from WotG. Even if you aren't as strong as other players there, you can get full credit by participating solo.
Once a DI Wyrm is defeated (or times out?) a short timer begins and the Wyrm in the next zone will pop. They constantly cycle between the three zones:
Escha-Zitah (Azi Dahaka)
Escha-Ru'Aun (Naja Raga)
Reisenjima (Quetzecoatl)
Fairly infrequently, a super-wyrm called Mireu can spawn. That one is much harder to kill, and if the server succeeds everyone is rewarded with a higher daily DI point cap (increasing to 100 points, over the standard 80 points you can obtain per day)
You need a key item (called Elvorseal) from the NPC at the entrance to each of those zones to participate in the fight. If you can't acquire the KI, a couple possible reasons:
1) I think you need some progress in the Rhapsodies of Vana'diel storyline to gain access the KI (somewhere in Chapter 2, I believe).
2) The Elvorseal KI is a temporary item that is only able to be acquired for the 10 minutes or so before the Domain Invasion monsters pop in that zone. You can't just grab the Escha-Zitah one at any time and use it later, can only get it when you're in Escha-Zitah and the DI monster is about to pop. The same NPC that give you the item will also warp you directly to the location of the DI fight in that zone. Once the Wyrm boss is defeated, the KI disappears even if you didn't go to the fight.
Your Unity leader will give messages in Unity chat of an impending DI fight (10min before spawn) and once it arrives.
Especially as a newer returning player, it's absolutely worth doing DI solo to get your daily max of points (80 or 100, depending on whether Mireu has been defeated recently). There are some solid items that can be purchased with DI points, from the NPC Zurim in Norg. A lot of these are items from Escha-Ru'Aun (like abjurations, and job-specific weapons) or Reisenjima (armor/weapons) which can also be obtained by fighting the NMs in those zones, but it's often easier to get DI points solo and just buy them for the relatively low DI point cost from Zurim. There are also some DI-only items, some of which are very useful; for example, Thrud Earring is a staple WS piece for several jobs including BST, there is a series of all jobs skill+10 earrings, etc. See list at this page.
Quetzalcoatl.Falkirk
Serveur: Quetzalcoatl
Game: FFXI
Posts: 683
By Quetzalcoatl.Falkirk 2022-05-09 17:28:52
Quetzalcoatl.Falkirk said: »metallic body is only ~198 HP, no where near invincible. And buffs do not affect party members.
Not that it makes a huge difference, but this Stoneskin amount might vary based on Pet:MND? I've seen as low as 188 and as high as 215 with iLvl119 HeraldHenry + Familiar Job Points.
I was just messing around on apex mobs and had metallic body up fulltime without any issue. I run full malignance gear and moonlight rings in my TP set so maybe thats why metallic body was lasting so long. Phunky knew what was up, from as far back as early 2020.
Metallic Body Potency = 100/1024 (9.75%) of MaxHP
BST's
MaxHP | Stoneskin
Amount |
2005 | 195 |
2160 | 210 |
2906 | 283 |
3105 | 303 |
4021 | 392 |
4126 | 402 |
|
The Crab Pet's MaxHP similarly affects the potency of Stoneskin it receives.
JovialEdwin (MaxHP-5% Modifier) gains 200 HP from Master Level 30.
Jovial Level 119 MaxHP = 5924 + 200 = 6124
Jovial Level 119 MaxHP w/Familiar = 6736
Using the above formula for Metallic Body potency (MaxHP x 100/1024), we get the following for level 119 JovialEdwin:
Pet's
MaxHP | Stoneskin
Amount |
6124 | 598 |
6736 | 657 |
|
Normal Needles Damage amounts with only Stout Servant III (DMG-9%):
Damage received with Metallic Body active:
Metallic Body Potency = Normal 4000 Needles DMG - Metallic Body 4000 Needles DMG = 1820 - 1222 = 598
Then with Familiar and Metallic Body active:
Familiar Metallic Body Potency = 910 - 253 = 657
Familiar Metallic Body Potency = 1820 - 1163 = 657
What does the best HP+ gearset look like for BST?
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