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Kaboom! A Guide for Black Mage
Bismarck.Dubai
Serveur: Bismarck
Game: FFXI
Posts: 500
By Bismarck.Dubai 2016-02-14 10:47:09
Is it worth getting and using a Lathi(path A or C) over the Mythic Laev?
By ibm2431 2016-02-19 00:29:44
Lathi may have better base stats, but once you get 2000 TP (not that hard to do) and start riding AM2, Laevateinn blows Lathi away. The magic defense down from Vidohunir itself is a nice added bonus.
Of course, it depends on setup. For Death volleys, using that TP for Myrkr might be better, depending on where you are and what supports you have.
Fenrir.Snaps
Serveur: Fenrir
Game: FFXI
Posts: 1139
By Fenrir.Snaps 2016-02-19 14:41:41
It is not that simple. If you are using TP for for Vidohunir, you are probably going to end up using Spaekona's Coat instead of Merlinic Jubbah or Amalric Doublet when using elemental magic. That is a huge downgrade. You are unquestionably better off using TP for Myrkr if you are using Death, although I suppose you can still begin with a 200% TP aftermath in some cases. I hit 100k on nearly everything with just Lathi though, so it's usually unnecessary. You can opt to use a Snowcone instead of a Pear Crepe to bridge the damage gap a bit.
Lathi + Crepe
INT 34
MD 232
MAC 290.0
MAB 68
MP 80
Laevateinn + Snowcone
INT 5
MD 279
MAC 301.5
MAB 83
MP 100
I used 2 INT = 0.5 magic accuracy for this. Laevateinn + Snowcone is better for Death if you are using a Crepe on Lathi, although for elemental magic, I would lean towards Lathi for pure damage. Laevateinn has some additional magic damage but I'd wager 29 INT will net more damage most of the time.
If you can use the aftermath, it will be better, but it is not easy to do (especially when mobs have really bad AoEs and such.)
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Serveur: Asura
Game: FFXI
Posts: 134
By Asura.Evildemon 2016-02-21 19:42:44
Is it possible to get a good Lua linked to the original post?
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Asura.Kitsia
Serveur: Asura
Game: FFXI
Posts: 15
By Asura.Kitsia 2016-02-22 12:16:46
Ok so i was checking out the death sets and sorry if this question has been asked and answered already but can someone tell me why they would put Grioavolr over Lathi in HQ set? thanx
Asura.Loire
Serveur: Asura
Game: FFXI
Posts: 563
By Asura.Loire 2016-02-22 12:40:05
Ok so i was checking out the death sets and sorry if this question has been asked and answered already but can someone tell me why they would put Grioavolr over Lathi in HQ set? thanx Believe it was in combination of getting an upper tier +mp augment on the Grioavolr
Asura.Kitsia
Serveur: Asura
Game: FFXI
Posts: 15
By Asura.Kitsia 2016-02-22 13:45:38
Ahh i see. thanx loire!
But... now i want one lol!
Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-22 15:36:18
Didn't realize Grioavolr got MP on it. Grioavolr is BIS for death for people w/ Amalric +1 assuming high MP/MAB/MB augments. I believe the caps are 100/30/10 respectively? Appears to be a 4% improvement over Lathi.
according to spreadsheet, this 43 mp/23mab/9mb dmg Grioavolr is roughly equal to Lathi (about .01% different), so that should be approx the benchmark augment
edit: also if you need locus ring/static earring to cap mb dmg, grioavolr is better than lathi if you can get 25mab, 2 int while keeping capped MB and switching to friomisi/shiva +1 (this mostly applies to people using amalric +1 that isn't slops)
also it may all be irrelevant anyway with laevateinn 121 with cehu snow cone. Lathi is the easiest option to go with (it's what I go with) but if you can get some stupid luck on Grioavolr, go for it
Serveur: Asura
Game: FFXI
Posts: 1395
By Asura.Toralin 2016-02-24 10:57:20
Have seen 108 MP on Grio with Fern I think it may goto 110 MP with Fern
Ramz
what do you think about this for MB
Burst:
Grioavolr: 8% burst/30mab/14 magic acc
Merlinic Hood: 11% burst/35mab/25 magic acc
Back: 6% burst
Neck: 10% burst
Locus:5% burst
40% burst gear
+ 6% amarlic gages+1
+ 5% Mujin band
51% burst total
ItemSet 339909
Keeping the Amalric feet+1 (62mab with bonus) outdoes even a +40 Merlin feet which would be 55mab but do i lose to much with the Griovolr? The 11 LOL magic damage bring the Grio up to Lathi level on Mdamage, I guess it would depend on the augments on the feet. Also if i could get a chunk of INT on my grio that would help it pull even with Lathi, even at 30mab(cap) its 8MAB below Lathi
Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-24 13:44:37
This is basically what I'm aiming for, but I use Lathi instead of Grioavolr because mine has MP instead of INT. Idk the exact math but you're missing 13 INT and 8 MAB from Lathi, so if you can make that up from switching from Merlinic feet to Amalric +1 then you should be fine.
Serveur: Sylph
Game: FFXI
Posts: 51
By Sylph.Parshias 2016-02-24 15:54:27
Does anyone have a BLM lua they'd like to share? Preferably one set up for Death casting.
I've kind of hacked together a somewhat-functioning lua for my BLM, but the results aren't quite where I'd like them. Some of that might be that I just need to improve my Death gear, but I think I might be messing something up with the precast/midcast set-up.
I'd also like to see what a functioning Magic Burst script looks like, as the one I put into my lua works a little TOO well, as I can't seem to cast in anything but my Magic Burst set...
Serveur: Asura
Game: FFXI
Posts: 1395
By Asura.Toralin 2016-02-24 18:10:43
This is basically what I'm aiming for, but I use Lathi instead of Grioavolr because mine has MP instead of INT. Idk the exact math but you're missing 13 INT and 8 MAB from Lathi, so if you can make that up from switching from Merlinic feet to Amalric +1 then you should be fine. If you use lathi your missing enough burst to get to 40% tho or am i missing something?
Serveur: Asura
Game: FFXI
Posts: 134
By Asura.Evildemon 2016-02-24 21:10:52
Does anyone have a BLM lua they'd like to share? Preferably one set up for Death casting.
I've kind of hacked together a somewhat-functioning lua for my BLM, but the results aren't quite where I'd like them. Some of that might be that I just need to improve my Death gear, but I think I might be messing something up with the precast/midcast set-up.
I'd also like to see what a functioning Magic Burst script looks like, as the one I put into my lua works a little TOO well, as I can't seem to cast in anything but my Magic Burst set...
Exactly what I've been looking for before I really try to capacity my blm
Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-24 21:31:25
This is basically what I'm aiming for, but I use Lathi instead of Grioavolr because mine has MP instead of INT. Idk the exact math but you're missing 13 INT and 8 MAB from Lathi, so if you can make that up from switching from Merlinic feet to Amalric +1 then you should be fine. If you use lathi your missing enough burst to get to 40% tho or am i missing something?
I forgot I'm using Merlinic Crackows now since it was the least loss in damage from all my Amalric +1s. If I had a better Grioavolr I'd switch to it and use Amalric Nails +1
Serveur: Asura
Game: FFXI
Posts: 1395
By Asura.Toralin 2016-02-25 11:03:33
seems like its going to be hard to make the Grio outperform the Lathi with the "perfect storm" of augments
Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-25 11:16:44
Merlinic Crackows theoretical best:
39 INT
55 MAB
40 MAcc
10 MB
Lathi:
32INT
68MAB
Total:
71 INT
123 MAB
40 Macc
10MB
Grioavolr theoretical best:
39 INT
60 MAB
44 Macc
10 MB
Amalric Nails +1:
21 INT
62 MAB
20 Macc
Total:
60 INT
122 MAB
64 Macc
10 MB
so really its 11 INT 1 MAB vs 20MAcc when they're both at their best. I'd argue that it's significantly easier to get closer to capped augments on Grioavolr than it is Merlinic Crackows, but I don't think you can go wrong either way.
Serveur: Asura
Game: FFXI
Posts: 1395
By Asura.Toralin 2016-03-02 10:11:29
Heres where I ended up:
Burst:
Grioavolr: 9% burst/29mab/24 magic acc/MDMG+5
Merlinic Hood: 11% burst/35mab/20 magic acc
Back: 6% burst
Neck: 10% burst
Locus:5% burst
41% burst gear (1% over cap)
+ 6% Amarlic Gages+1
+ 5% Mujin band
51% burst total
ItemSet 339909
Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-03-02 11:23:37
Just curious, what is your Merlinic Crackows augment? That's quite a bit of INT to lose from Lathi/Crackows
Serveur: Asura
Game: FFXI
Posts: 1395
By Asura.Toralin 2016-03-02 12:03:07
10% burst 31 mab/22 magcc 4chr lol
Fenrir.Ramzus
Serveur: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-03-02 12:48:51
So you're sitting at:
40 INT
58 MAcc
121 MAB
vs
56 INT
22 Macc
114 MAB
Yeah, your Grio+Amalric combo blows Lathi/Merlinic out of the water. You'd need a real INT aug to complement the Lathi, but the same can be done with Grioavolr.
Sylph.Jrpg
Serveur: Sylph
Game: FFXI
Posts: 161
By Sylph.Jrpg 2016-03-09 22:18:11
Serveur: Asura
Game: FFXI
Posts: 1395
By Asura.Toralin 2016-03-12 12:30:27
Nice augs but without burst its really not that useful
By geigei 2016-03-12 13:13:52
Nice augs but without burst its really not that useful
Actually it is, burst required on 2 pieces only.
Serveur: Asura
Game: FFXI
Posts: 1395
By Asura.Toralin 2016-03-12 13:17:00
Oh you have 40% burst with 2 pieces of gear?
Sylph.Jrpg
Serveur: Sylph
Game: FFXI
Posts: 161
By Sylph.Jrpg 2016-03-12 13:18:03
Nice augs but without burst its really not that useful
Which I do, just in other slots. I have to drop those feet for burst merlinic feet when using Lathi, but otherwise I'm getting good use out of them with a burst Grioavolr.
Since I don't have hundreds of millions to spend on Amalric+1 gear, I've been farming/spamming stones nonstop in preparation for Reisen HELMs. It's the next best thing I can do, and it's fortunate that the easiest Reisen T1 (Sang Buaya) happens to favor dropping taupe stones.
By geigei 2016-03-12 13:44:46
Oh you have 40% burst with 2 pieces of gear? Dunno if trolling or...
Valefor.Maurauc
Serveur: Valefor
Game: FFXI
Posts: 126
By Valefor.Maurauc 2016-04-05 17:14:21
So the new cape is pretty awesome from Ambuscade.
Upgraded you have:
INT +20, MAcc/MDmg +20, MAB +10, Burst +5, Mana Wall +10.
Mana Wall testing:
49.3% PDT (1000 Needles did 507 in PDT set)
Capped JP BLM.
119 Shoes and Cape
1000 Needles took my MP from 1219 to 1194.
-97.5% damage taken?
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Bismarck.Speedyjim
Serveur: Bismarck
Game: FFXI
Posts: 516
By Bismarck.Speedyjim 2016-04-05 17:43:45
So the new cape is pretty awesome from Ambuscade.
Upgraded you have:
INT +20, MAcc/MDmg +20, MAB +10, Burst +5, Mana Wall +10.
Mana Wall testing:
49.3% PDT (1000 Needles did 507 in PDT set)
Capped JP BLM.
119 Shoes and Cape
1000 Needles took my MP from 1219 to 1194.
-97.5% damage taken? Seems very sexy indeed. Can drop Seshaw Cape, for those that use it anyways.
Bismarck.Indigla
Serveur: Bismarck
Game: FFXI
Posts: 343
By Bismarck.Indigla 2016-04-06 12:15:15
Anyone happen to know if the new Ambuscade cape is trait MB or gear MB?
Serveur: Asura
Game: FFXI
Posts: 1395
By Asura.Toralin 2016-04-10 10:15:51
Anyone happen to know if the new Ambuscade cape is trait MB or gear MB? would be curious if the new cape goes over the cap, would change alot of stuff for BLM if it did
Artwork done by Chiyoy
Kaboom! A Guide for Black Mage
So I’ve never written a guide and I don’t claim to be an expert, but I wanted to try and write out a guide for Black Mage. I’ve always really enjoyed the job and it is one of the jobs that (sadly) didn’t have a guide for it until now.
I will try and keep this updated as much as I can. Gear wise, I will try to keep a low/mid/high tier sets up.
As I am only human, there may be mistakes within this guide or changes that may need to be made. Feel free to send me a PM, reply, discuss, debate, make suggestions, etc. I will add and change things as needed.
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