Shizukat said:
If it would be somewhat closer together. Then you could for example go buy some ores in the Mhuara Guild (high stock) and sell them in Bastok (low stock) for a slight profit.
You
generate gils by doing this, meaning you inject gils into the economy, with something very short and easy to do. Don't even need to travel, can send the ore to someone else in Bastok and make instant profit that way. I don't really get it. You generate resources by doing nothing, how could a such system works ? To be viable, your system
must remove ~1 gil from the economy
everytime ~1 gil is injected into the economy. Otherwise we ain't talking about exchange anymore. Enjoy your inflation...
Vite said:
you are right, but same as real life you can set limits on trading and profit making amounts. Also if it's linked with cities and nations performance like campaign for example
Limits doesn't exists in virtual worlds when a single physical person can own an infinite amount of virtual identity. And linking it with nations would be useless. Have 3 char, 1 on each nation, now what :s