A Scholar's Education (Guide)

Eorzea Time
 
 
 
Langues: JP EN FR DE
users online
Forum » FFXI » Jobs » Scholar » A Scholar's Education (Guide)
A Scholar's Education (Guide)
First Page 2 3 ... 77 78 79 ... 99 100 101
Offline
Posts: 1600
By Ruaumoko 2019-10-31 03:21:53
Link | Citer | R
 
Job Update Teaser

Quote:
scholars are seeing numerical changes to some of their spells and abilities
Notice the pluralism in that statement, it's not just Klimaform and it's more than one ability. My money is on...

  • Klimaform: Magic Accuracy given will scale with Dark Magic Skill.

  • Adloquium: Regain effect will scale with Enhancing Magic Skill. I'm guessing it will be 1/tick for every 10 Skill and with 500 being the cap for a maximum potential of 50/tick.

  • Animus Augeo/Minuo: Enmity +/- effects will scale with Enhancing Magic Skill. Again guessing that it will be 1 per 10 for a maximum potential of +50 or -50. Minuo will break the equipment cap.

  • Tabula Rasa: Will now increase the potency of Adloquium, bringing the total Regain to 100/tick.
    (This pretty much undoes the old Embrava nerf, that or Embrava itself will get 50/tick which stacks with Adloquium).

  • Modus Veritas: Will now cause an active Helix spell to break the DoT damage cap in exchange for lowering the remaining duration.

  • Enlightenment: Will be taken off Group Two Merits and become a permanent ability much like a Blue Mage's Unbridled Learning. Enlightenment will now also allow access to Embrava and Kaustra for the next spell cast.

[+]
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 9893
By Asura.Sechs 2019-10-31 06:05:12
Link | Citer | R
 
Abilities may refer simply to the merited Stratagems (de-facto they are JAs) becoming accessible without merits.

Spells I have no bloody clue but I sure hope it refers to Klimaform (longer duration please! And more macc) and Adloquium (scaling with Enha skill please!)


I like most of your suggestions Rua, but "betting money" on that? Pleaaaase, most of what you wrote is wishftul thinking. That I would welcome with open arms of course, but I seriously doubt it's gonna happen.
[+]
Online
Posts: 12395
By Pantafernando 2019-10-31 06:32:28
Link | Citer | R
 
Annoying how secretive they are with the changes.

Instead, we need to learn about Matsui abs...
[+]
Offline
Posts: 1600
By Ruaumoko 2019-10-31 06:32:32
Link | Citer | R
 
Asura.Sechs said: »
Abilities may refer simply to the merited Stratagems (de-facto they are JAs) becoming accessible without merits.

Spells I have no bloody clue but I sure hope it refers to Klimaform (longer duration please! And more macc) and Adloquium (scaling with Enha skill please!)


I like most of your suggestions Rua, but "betting money" on that? Pleaaaase, most of what you wrote is wishftul thinking. That I would welcome with open arms of course, but I seriously doubt it's gonna happen.
It's funny because I've had a few people in-game contact me saying, to the effect; "lol, I think SE watched your video and are now patching SCH".

Time will tell but if it is those spells that get adjusted, how I said I thought they should... I'd laugh pretty hard.
[+]
 Leviathan.Kingkitt
Offline
Serveur: Leviathan
Game: FFXI
user: kingkitt
Posts: 517
By Leviathan.Kingkitt 2019-10-31 08:48:11
Link | Citer | R
 
If they replace merit strats I could see them tying new merit categories to duration similar to how they did rdm, or possibly a strat recast category. Either way, I'd be happy with both.
 Bismarck.Zuidar
Offline
Serveur: Bismarck
Game: FFXI
user: Radiuz
Posts: 1259
By Bismarck.Zuidar 2019-10-31 09:05:46
Link | Citer | R
 
I don't see any mention of changing anything merit points related compared to past updates for other jobs, but we'll see when the update hits. I'd like for them to adjust strategem timers and or grant more max strategem capacity or add a reduction to strat timers to Grimoire Recast effect in merit category 1.
 Bismarck.Snprphnx
Offline
Serveur: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2691
By Bismarck.Snprphnx 2019-10-31 09:10:13
Link | Citer | R
 
Personally, one thing that needs to change is very minor in the long run. Get rid of Addendum: Black/White as strategems, and have them tied directly to Light Arts/Dark Arts JAs.

Adloquiem has needed a buff since it's inception.

Accession > Haste, where are you?

More strats at 99/Master would be nice, or a lower timer on them.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 9893
By Asura.Sechs 2019-10-31 09:54:16
Link | Citer | R
 
Removing white and black would be awesome, I second that.
Don't really expect it to happen though
 Bismarck.Snprphnx
Offline
Serveur: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2691
By Bismarck.Snprphnx 2019-10-31 10:00:25
Link | Citer | R
 
Asura.Sechs said: »
Removing white and black would be awesome, I second that.
Don't really expect it to happen though

Me either. Or even having it so that you activate your Addendum, and its active for both Light and Dark arts for 2hours, making it easier to switch back and forth
 Asura.Elizabet
Offline
Serveur: Asura
Game: FFXI
user: Elizabet
Posts: 496
By Asura.Elizabet 2019-10-31 10:56:58
Link | Citer | R
 
The one thing I am worried about is, how massive would the changes need to be for sch to get out of niche tier? SCH is heavily held back by the resist wall on the offense, sorely lacking haste2 and higher tiers of refresh, gets eradicated on enfeebling (especially not having frazzle and distract 3) by rdm, and has a hard time keeping up with the massive -na whm can do. Then there is cureskin.

Having to accession -na spell blows, especially when you have to blow strats to curaga something higher than 2.

So yeah, I'm still concerned that even with a few spell tweaks we'd still be niche level. Melee strats are still leagues beyond MB strats. I feel SCH needs a massive bump to get to be accepted as an alternative to a whm on anything serious. This month's ambuscade was a *** you SCH in almost every possible way.

I'd like to see things like Libra resetting the built up resistance monster build after landing enfeebs on thems. I'd like modus Veritas to be relevant again, in any way. I'd like to see SCH flavoured ways to -na ppl over time like a regen effect . I'd like to get higher tiers of enfeebling spells, we wouldn't replace rdm we still wouldn't have saboteur but we'd at least be somewhat in the ball park. I'd like haste2 and it being accession compatible. I'd like it being possible for a group of SCH to each be able to put their own helix on a mob.

I just want SCH to shine. And to be relevant in a more general way. Bets are open, will SCH be bandwagon'd post schupdate?
[+]
 Asura.Toralin
Offline
Serveur: Asura
Game: FFXI
user: toralin
Posts: 1365
By Asura.Toralin 2019-10-31 11:07:44
Link | Citer | R
 
cant even accession haste1, asking for quite a bit there imo
 Bismarck.Snprphnx
Offline
Serveur: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2691
By Bismarck.Snprphnx 2019-10-31 11:14:51
Link | Citer | R
 
Can we at least have Tups be the top staff again?
Offline
Posts: 1428
By Chimerawizard 2019-10-31 11:24:14
Link | Citer | R
 
Asura.Elizabet said: »
The one thing I am worried about is, how massive would the changes need to be for sch to get out of niche tier? SCH is heavily held back by the resist wall on the offense, sorely lacking haste2 and higher tiers of refresh, gets eradicated on enfeebling (especially not having frazzle and distract 3) by rdm, and has a hard time keeping up with the massive -na whm can do. Then there is cureskin.

Having to accession -na spell blows, especially when you have to blow strats to curaga something higher than 2.

So yeah, I'm still concerned that even with a few spell tweaks we'd still be niche level. Melee strats are still leagues beyond MB strats. I feel SCH needs a massive bump to get to be accepted as an alternative to a whm on anything serious. This month's ambuscade was a *** you SCH in almost every possible way.

I'd like to see things like Libra resetting the built up resistance monster build after landing enfeebs on thems. I'd like modus Veritas to be relevant again, in any way. I'd like to see SCH flavoured ways to -na ppl over time like a regen effect . I'd like to get higher tiers of enfeebling spells, we wouldn't replace rdm we still wouldn't have saboteur but we'd at least be somewhat in the ball park. I'd like haste2 and it being accession compatible. I'd like it being possible for a group of SCH to each be able to put their own helix on a mob.

I just want SCH to shine. And to be relevant in a more general way. Bets are open, will SCH be bandwagon'd post schupdate?
based on how long the line of text about scholar was, I'm guessing we'll still be niche.

I doubt SE will adjust stratagems to last through duration like they did with saboteur, even though our AF quest had us fight a SCH that did exactly that.

Let's hope the lack of hype on SE's part doesn't mean a lack of good job adjustments.
Offline
Posts: 1273
By FaeQueenCory 2019-10-31 11:52:31
Link | Citer | R
 
JP notes just say "ability and magic", not that there's many JAs that we have other than Stratagems... If I had to place money, it would be on Ebullience and/or Rapture getting bumped up a little (or to match).

Though it would be nice if it was just a charge time adjustment.

I just want Klimaform to last as long as my Storms do. It already works with Composure, so why can't SCH have a +8min Klimaform for their own spell if RDM can.
 Asura.Sechs
Offline
Serveur: Asura
Game: FFXI
user: Akumasama
Posts: 9893
By Asura.Sechs 2019-10-31 12:19:19
Link | Citer | R
 
Asura.Elizabet said: »
Having to accession -na spell blows, especially when you have to blow strats to curaga something higher than 2.
Uhm... I know we all take RMEA for granted, but in theory WHM has to accession their -NA too.
Don't mix "WHM" with "Yagrush", I know they quite often go in pairs these days but IN THEORY it's two separate things.

If we're talking about regular WHM, then SCH has an easier time using Accession for -NA simply because of the faster and more charges.

Plus don't forget Regen. Most of the times when I'm SCH in Divergence (and I'm a PRETTY BAD HEALER, trust me) I hardly have to AoE my cures, Regen5 is just THAT good, with the right gear.


Don't get me wrong, I'm all for SCH getting something new, SCH definitely needs a bump in that regard.
I only wanted to underline that SCH is not bad at all, and even without cureskin it's a fantastic solo-target healer (for a tank, for instance, love it).



If you ask me about debuffs I think one big error they did during the Abyssea era was adding Addle to WHM. Should've been SCH honestly.
Still sort of a shame that WHM gets that and SCH doesn't.
It would also be cool if SCH were to get Impact.
Imagine casting that with ilevel body and head. Nomnom >:D
[+]
 Asura.Elizabet
Offline
Serveur: Asura
Game: FFXI
user: Elizabet
Posts: 496
By Asura.Elizabet 2019-10-31 12:37:29
Link | Citer | R
 
I agree with you that whmm =/= yagrush, but it cannot be denied that they have a lot more options to them, such as Solace + Sacrifice and Misery + Esuna, and their jse neck. I'd like to have some SCH flavored something along that way.

I'm not saying SCH is bad, I agree with you there SCH is not bad at all, its pretty awesome in fact. It's just bursting with unused potential. I think that it probably ranks number 1 in terms of size of the canyon between "what it could be" vs "what it is in reality".

The main issue is that there is too many things frequently happening in the game that can cripple a sch. If anything, probably getting Amnesia-na on sch would make huge difference in where we could bring one as the main healer in a 6man fight. Resist Amnesia trait that make some good amount of difference would be superb too.

I'm still baffled at the BLM update too, I dont understand why magic atk is in such a bad spot atm when we allow COR and RNG to do what they can do from ranged. But that's a problem SCH and BLM share.
[+]
 Asura.Nuance
Offline
Serveur: Asura
Game: FFXI
user: Crion
Posts: 397
By Asura.Nuance 2019-10-31 13:16:48
Link | Citer | R
 
Asura.Elizabet said: »
I'm still baffled at the BLM update too, I dont understand why magic atk is in such a bad spot atm when we allow COR and RNG to do what they can do from ranged. But that's a problem SCH and BLM share.

I’ve been bitching about this for years. BLM and SCH are in my top three favorite jobs to play, BLM especially so. At least SCH does have a semi solid place in group content where as BLM must be built around more or less.
[+]
 Phoenix.Capuchin
Offline
Serveur: Phoenix
Game: FFXI
user: Anza
Posts: 3480
By Phoenix.Capuchin 2019-10-31 14:00:47
Link | Citer | R
 
Asura.Sechs said: »
Asura.Elizabet said: »
Having to accession -na spell blows, especially when you have to blow strats to curaga something higher than 2.
Uhm... I know we all take RMEA for granted, but in theory WHM has to accession their -NA too.
Don't mix "WHM" with "Yagrush", I know they quite often go in pairs these days but IN THEORY it's two separate things.

If we're talking about regular WHM, then SCH has an easier time using Accession for -NA simply because of the faster and more charges.

Not that I think they would actually do it (especially due to wanting to protect Yagrush), but it WOULD be kinda cool if they gave SCH a couple advantages over WHM on the healing side, and -na could be one way.

SCH:
[+] AoE -na spells with no strategem cost, only in Light Arts (-naga? lol)
[+] Regen V (but AoE still costs you strategems)
[-] no cureskin
[-] Single target cures/buffs (unless you accession)


WHM:
[+] AoE cures/buffs (Curaga/Cura lines, Protectra/Shellra V, etc.)
[+] Additional job-exclusive buffs (Barspells, Boost line, Auspice, etc.)
[+] Solace cureskin
[-] Single target -na spells (unless Yagrush or /SCH accession)

WHM still has more benefits in the healing role, and more ability to mitigate the one listed downside. But SCH would get an additional native tool to perform better in the debuff removal niche, making it a more viable solo healer alternative, or even preferable in certain situations.

And of course, SCH can still utilize the Dark Arts SC/nuking role... but that has its own issues in that it feels like SCH is forever relegated to being somewhat of a second class healer to WHM, and a second class nuker to BLM - and the devs are scared to let it overtake either one since it can be both. The curse of the "versatile" job in a game made for specialized roles.

That's why SCH was arguably at its most successful when it could rely on it's one true "specialist" niche of Immanence allowing safe SCs from a distance. But the value of that role has substantially diminished in late 2019, so the job kinda needs something to revitalize it.
[+]
 Shiva.Arislan
Offline
Serveur: Shiva
Game: FFXI
user: Arislan
Posts: 1052
By Shiva.Arislan 2019-10-31 14:31:10
Link | Citer | R
 
I'm fine with some jobs having higher upside/utility in group/alliance play, and some jobs shining in solo/low-man.

SCH is more of that latter, and that's OK by me.
[+]
 Asura.Biglovin
Offline
Serveur: Asura
Game: FFXI
user: Monko
Posts: 325
By Asura.Biglovin 2019-10-31 16:38:54
Link | Citer | R
 
Shiva.Arislan said: »
I'm fine with some jobs having higher upside/utility in group/alliance play, and some jobs shining in solo/low-man.

SCH is more of that latter, and that's OK by me.

All my +1s
 Leviathan.Katriina
Offline
Serveur: Leviathan
Game: FFXI
user: kate99
Posts: 860
By Leviathan.Katriina 2019-11-02 02:50:10
Link | Citer | R
 
Not sure if these ideas were mentioned before, but:

  • Giving Stratagems unique recast timers [and not a universal level based recharge] would make SCH much more fun to play. It takes one hour to reach 99 these days >.>


  • Add a feature to Libra like Intimidation, small Emnity Reduction to mages, inhibit TP or even Treasure Hunter so we can have a better use for it, also lowering its recast to 30 or 45 seconds.


  • Increase damage over time by 50% under Modus Veritas 5/5 while removing cap.


  • Fix Caper Emissarius, by giving the selected member more HP,EVA,or DT for 2 minutes. [even a 100 VIT would suffice..]

 Asura.Toralin
Offline
Serveur: Asura
Game: FFXI
user: toralin
Posts: 1365
By Asura.Toralin 2019-11-02 07:07:50
Link | Citer | R
 
In times of need caper emissarius seems awesome to me, nothing exists like it that can plant hate back on the tank after a death or hate reset
By Asura.Kuroganashi 2019-11-04 14:42:40
Link | Citer | R
 
Leviathan.Katriina said: »
Not sure if these ideas were mentioned before, but:

  • Giving Stratagems unique recast timers [and not a universal level based recharge] would make SCH much more fun to play. It takes one hour to reach 99 these days >.>


  • Add a feature to Libra like Intimidation, small Emnity Reduction to mages, inhibit TP or even Treasure Hunter so we can have a better use for it, also lowering its recast to 30 or 45 seconds.


  • Increase damage over time by 50% under Modus Veritas 5/5 while removing cap.


  • Fix Caper Emissarius, by giving the selected member more HP,EVA,or DT for 2 minutes. [even a 100 VIT would suffice..]


Strats being Unique would be <3 !!!!!!!!!
 
Offline
Posts:
By 2019-11-05 19:44:14
 Undelete | Edit  | Link | Citer | R
 
Post deleted by User.
 Asura.Toralin
Offline
Serveur: Asura
Game: FFXI
user: toralin
Posts: 1365
By Asura.Toralin 2019-11-05 19:54:13
Link | Citer | R
 
Relic or artifact?

Af - feet break the fc cap
Relic - body for enhancing
[+]
Offline
Posts: 1428
By Chimerawizard 2019-11-05 20:06:25
Link | Citer | R
 
Feet are great for above mentioned
Hands are BiS FC.
Legs are great for cures and cursna. also enhancing skill if that becomes relevant after the update.
Head is ... sublimation idle
Body is ...
All pieces are amazing for magic accuracy.

If you're using the relic head to break the FC cap, remember Grimoire: Spellcasting time cap's at 15%, so you're getting almost nothing from wearing both. (base 10%+gear 15% for a total of 25% reduction)
[+]
 Leviathan.Kingkitt
Offline
Serveur: Leviathan
Game: FFXI
user: kingkitt
Posts: 517
By Leviathan.Kingkitt 2019-11-05 23:14:34
Link | Citer | R
 
Asura.Kusaregedo said: »
what's the consensus for order of upgrading af+3? i was looking at head and hands but might be overlooking something, still new to the job.

These are just my personal views on af/relic pieces:

The AF set itself will provide you with top notch macc set.
Head- Sublimation set, as well as solid fc piece however better options such as merlinic with augment or amalric
Body- Idle set with high meva and refresh +3/mb piece
*Ambu +2 gives 1 extra tic refresh at cost of meva if you prefer that
Hands- mentioned above
Legs- Cure piece IF you don't use kaykaus +1
Feet- mentioned above

Relic Set has some nice uses also.
Head- MB set
Body- Enhancing duration/sublimation set
Hands- paired with 4/5 af +2/3 and regal earring make for great enfeebling set with tons of macc
[+]
Offline
Posts: 1428
By Chimerawizard 2019-11-06 00:02:01
Link | Citer | R
 
Here's hoping they uncap Embrava & give the ability to cast it with Enlightenment:
ItemSet 369328
*Gada: Enh.Dur. +6%
Enhancing skill: 600

90sec*2.55*1.22*1.06= 4min 56sec
Enlightenment recast: 5min
 Bahamut.Butmunch
Offline
Serveur: Bahamut
Game: FFXI
Posts: 101
By Bahamut.Butmunch 2019-11-06 01:00:58
Link | Citer | R
 
Leviathan.Kingkitt said: »
Asura.Kusaregedo said: »
what's the consensus for order of upgrading af+3? i was looking at head and hands but might be overlooking something, still new to the job.

These are just my personal views on af/relic pieces:

The AF set itself will provide you with top notch macc set.
Head- Sublimation set, as well as solid fc piece however better options such as merlinic with augment or amalric
Body- Idle set with high meva and refresh +3/mb piece
*Ambu +2 gives 1 extra tic refresh at cost of meva if you prefer that
Hands- mentioned above
Legs- Cure piece IF you don't use kaykaus +1
Feet- mentioned above

Relic Set has some nice uses also.
Head- MB set
Body- Enhancing duration/sublimation set
Hands- paired with 4/5 af +2/3 and regal earring make for great enfeebling set with tons of macc
Relic Hands are top in slot for healing
[+]
First Page 2 3 ... 77 78 79 ... 99 100 101