Just trying to figure out when to set my alarm haha. Feel like getting up in the morning and doing Dynamis because I haven't done it today yet. Was thinking it was 10am EST until the next time change, but was wrong I guess.
Does anyone have XML rules written for automatically using food when your current food wears? I've looked at a lot of XML's, and have only seen it once. Unfortunately, I can't remember where. Also, I'm assuming it's going to be working with an autoexec rule, since it's having to monitor the chat log for food buffs wearing. I'm primarily looking for this information to use with my SMN skill up XML, so I can have it automatically reuse magic skill up food.
What would be the best magian path Great Axe to make for Upheaval? May be a dumb question with the VIT mod and all, but wondering if maybe TP Bonus would be better.
Does anyone have XML rules written for automatically using food when your current food wears? I've looked at a lot of XML's, and have only seen it once. Unfortunately, I can't remember where. Also, I'm assuming it's going to be working with an autoexec rule, since it's having to monitor the chat log for food buffs wearing. I'm primarily looking for this information to use with my SMN skill up XML, so I can have it automatically reuse magic skill up food.
Does anyone have XML rules written for automatically using food when your current food wears? I've looked at a lot of XML's, and have only seen it once. Unfortunately, I can't remember where. Also, I'm assuming it's going to be working with an autoexec rule, since it's having to monitor the chat log for food buffs wearing. I'm primarily looking for this information to use with my SMN skill up XML, so I can have it automatically reuse magic skill up food.
Thank you for that link. I've been using the original Genesisx skill up XML that I was given, and I didn't realize it had been reworked/added to. This will make things even better.
Actually, that XML didn't really solve things, it complicated things more. >< Now, I only cast Carbuncle, instead of the full rotation of avatars. There is also no low mp detection, and I don't rest.
I'm trying to figure out what this guy did to the original XML.. the other one was so absolutely easy to use. Drop it in the Spellcast folder, //reload SpellCast, //sc load Skillup, //carbuncle, and afk. This new one is broken, somehow.
Update: Resting/Detect Low MP works now. However, I'm still on a loop casting nothing but Carbuncle.
Just started a mule WHM account and wondering how do I get my spell list to appear in numerical order? All my spells are all over the place, they seem to be organized in the order I learned them.
When you're in the spell list, there's an option to sort spells. You can sort them automatically or manually. I'm deactivated right now so I can't confirm, but I seem to recall the sort option only appears when you go into the magic menu from the main menu, not the battle menu.
When you're in the spell list, there's an option to sort spells. You can sort them automatically or manually. I'm deactivated right now so I can't confirm, but I seem to recall the sort option only appears when you go into the magic menu from the main menu, not the battle menu.
Just one question really, is the accruing of Moblin Pheromone sacks glitched? We got our items like the day you were able to do so and we did not enter at all until yesterday, we did the entire Adjunct Run 1-5 using supposedly our entire stock of pheromone sacks, however when I went to trade in my grimoire today it said that I have 5 sacks already, does anyone know if they accrue even after you hit the cap in a retroactive fashion or is this perhaps a glitch. I just do not want to get hit with the ban hammer.
Just one question really, is the accruing of Moblin Pheromone sacks glitched? We got our items like the day you were able to do so and we did not enter at all until yesterday, we did the entire Adjunct Run 1-5 using supposedly our entire stock of pheromone sacks, however when I went to trade in my grimoire today it said that I have 5 sacks already, does anyone know if they accrue even after you hit the cap in a retroactive fashion or is this perhaps a glitch. I just do not want to get hit with the ban hammer.
Just one question really, is the accruing of Moblin Pheromone sacks glitched? We got our items like the day you were able to do so and we did not enter at all until yesterday, we did the entire Adjunct Run 1-5 using supposedly our entire stock of pheromone sacks, however when I went to trade in my grimoire today it said that I have 5 sacks already, does anyone know if they accrue even after you hit the cap in a retroactive fashion or is this perhaps a glitch. I just do not want to get hit with the ban hammer.
I believe they changed so that you get 5 when you start now, and ppl who already had done it before get reimbursed the 5. It's a one time deal. Sorry too lazy to link the official website...
Just one question really, is the accruing of Moblin Pheromone sacks glitched? We got our items like the day you were able to do so and we did not enter at all until yesterday, we did the entire Adjunct Run 1-5 using supposedly our entire stock of pheromone sacks, however when I went to trade in my grimoire today it said that I have 5 sacks already, does anyone know if they accrue even after you hit the cap in a retroactive fashion or is this perhaps a glitch. I just do not want to get hit with the ban hammer.
I believe they changed so that you get 5 when you start now, and ppl who already had done it before get reimbursed the 5. It's a one time deal. Sorry too lazy to link the official website...
When you pay the fee to do a world transfer, does it allow you to move all your characters on your account at the same time for 1 fee or do you have to pay for each character?
What craft or crafts would be most profitable to level from 0? Basically trying to figure out which has the friendliest ratio of cost of skilling to profit once skilled.
Cooking is a consumable craft, so it's a little different, but all the others are approximately equally profitable. Leveling a craft is a total waste of gil for most people though, because when they hit capped skill they're too lazy to use it for profit.
Can you use Schultz Stratagems for the Magian relic +2 augment trials? By the wording of the trials it looks like you can but wanted to know if anyone has tried this so I don't waste a full 2 hours killing dragons in Xarcabard only to find all the Schultz Stratagems I was popping did not count towards the trial.
Here is the generic wording of the trials:
Obtain 20,000 xp in Dynamis - Xarcabard or Dynamis - Tavnazia with your trial item equipped.
2-4 DD with 1 healer and an outside-party embrava mule locking at entrance or boss ??? can easily do 20k without any form of exp band in a single run though.
For those of you that visit Bg you already know the premise of this thread but for those that don't, it's simple.
Quote:
This thread is for off-the-cuff questions that don't merit a full topic to answer. 'What should I wear for my level 65 pup?' 'What's the best way to learn the Qutrub Blu spell?'
General Guidelines.
Any questions goes be it FFXI related or not this community has a plethora of people surely one will be able to assist you.
Please don't bash people for asking questions hating someone for seeking knowledge even if you deem it a stupid thing to ask makes you look like an even bigger tool.
If your answer is on the large side either providing a link or spoilering the answer might be a good idea to help reduce the thread size.