Ballista Tournament

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Ballista Tournament
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 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 08:48:31
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EVENT OVER, TOURNAMENT 1 CHAMPION: JACKAVERTED
Stay tuned!


I am going to be hosting a 1 v 1 Ballista Tournament! Anyone is welcome to participate as the buy in will be 25,000, in addition to a 500,000g prize I will be furnishing myself.

The first place winner will also receive 50 x single pieces in a currency of their choice.

(Do not worry - as I will not be participating during the official proceedings and will be ineligible for the tournament prize.)
(However I will be up for battle, for anyone that wishes, after the event has finished.)

Anyone and everyone is welcome to join, the more people that turn out the better.

===============================================================
Where: Upper Jueno / Abdhaljs Isle-Purgonorgo

When: 11/5/2011 12:00PST|14:00CST|15:00EST|19:000GMT|

Why: The Champion will recieve 75% of the entry fee + 500,000g + Bronzpiece Or Whiteshell Or 1 Byne x 50!

(The remaining 25% will go to the runner ups.)

The champion will have the opportunity to face me in a special three round showdown after the tournament is concludedfor a chance at an even greater prize!

(Be sure to stop by if you have the conviction: http://www.ffxiah.com/forum/topic/26086/pvp-battlefield-judgement-and-comet-scrolls-do-you/)


You aren't wusses are you?! Well most of you are, but here's your chance!





Rules:

Any job combination of any level is allowed to join, I personally suggest a 95 one.

Two hours are prohibited.
There are no items allowed during matches, and food is prohibited.

You are not allowed to change your main job.
However you will be told the main job of your enemy, you must immediately declare a main and sub job in /tell and this cannot be changed.
Both participants will have no knowledge of their opponents sub job selection, only main job.

You will be given time to recover hp/mp between rounds.

Both participants will be in a party, with witnesses to see vitals and discourage shenanigans.

All bouts will consist of two rounds, the first person to two victories is the winner.

TP resets before and between rounds, both participants start each round with 0% TP.

Both participants in a match will begin at their camp, and have two minutes to cast enhancing magic / prepare for the encounter, meet on the beach and begin fighting. Kill on sight.

If you do not make it to the beach and are not actively pursuing your enemy in two minutes you will be disqualified.


All matches will be held on the beach on the north side of the map, kiting is allowed and encouraged for jobs that must make use of it.

Running close enough to the Posten so that your enemy cannot pursue you is an instant loss, and you will be disqualified.


All matches are process of elimination, the brackets and matchups will be decided when everyone is present.

If you do feel that you wish to come send me PM or /tell me in game and show up on the desired day.





=========
Anyone, and everyone, even if you have me blacklisted I will not refuse you. I can not stress enough how little I care about who you are etc.

Feel free to show up and kill each other for money! (And Glory.)




**Notes**

For pet jobs you can go to your Mog House and recover your pet between rounds.

Remember! Utility is golden.

Resist gear is never a bad idea, its a GREAT idea.

/Sprint is there for a reason

Gear swaps penalize you, so use your brain and make an advantageous gear set, unless you're HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.

If you have /ANY/ questions about PvP or ballista feel free to talk to me, I will be glad to assist you with basic questions about gear swapping, differences to the battle system, etc.
[+]
 Shiva.Wishes
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By Shiva.Wishes 2011-10-28 09:11:13
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Ohman I always wanted to do a Tournament. :x If I was on your server I'd be attending... Gl with getting people D:
 Ramuh.Sagittario
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By Ramuh.Sagittario 2011-10-28 09:16:18
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Looks awesome, but allowing mages to buff before engagement but not allowing TP build is a bit lame.
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 09:47:13
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Ramuh.Sagittario said: »
Looks awesome, but allowing mages to buff before engagement but not allowing TP build is a bit lame.

Both participants in a match will begin at their camp, and have two minutes to cast enhancing magic / prepare for the encounter, meet on the beach and begin fighting. Kill on sight.

If you do not make it to the beach and are not actively pursuing your enemy in two minutes you will be disqualified.

Also TP build vs buffing are two very different things. Buffing is far inferior to starting fights with 100% TP, buffs can be dispelled, and worked around. TP cannot.
 Leviathan.Catnipthief
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By Leviathan.Catnipthief 2011-10-28 09:48:55
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Phoenix.Urteil said: »
Ramuh.Sagittario said: »
Looks awesome, but allowing mages to buff before engagement but not allowing TP build is a bit lame.

Both participants in a match will begin at their camp, and have two minutes to cast enhancing magic / prepare for the encounter, meet on the beach and begin fighting. Kill on sight.


With the limitations in place unless everyone subs /mage the mage is always going to have a slight advantage.

You're still allowing them to buff up while a DD job can't use any type of items or food.
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 09:52:12
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Leviathan.Catnipthief said: »
Phoenix.Urteil said: »
Ramuh.Sagittario said: »
Looks awesome, but allowing mages to buff before engagement but not allowing TP build is a bit lame.

Both participants in a match will begin at their camp, and have two minutes to cast enhancing magic / prepare for the encounter, meet on the beach and begin fighting. Kill on sight.


With the limitations in place unless everyone subs /mage the mage is always going to have a slight advantage.

You're still allowing them to buff up while a DD job can't use any type of items or food.

So everyone who isn't terrible will do well.
As a DD job you wouldn't be subbing mage why. . .?
So yes, people are good at PvP will have the advantage.

Mage jobs can't use items or food either (cough, echo drops, cough.)


Martial jobs (DD) jobs can access Scholar sub which can give them with out even really trying 350mp, full Stoneskin, Aquaveil, Blink and -15% MDT from Shell.


Ninja, Thief etc. With the right Magian weapons, and strategies employing offensive Ninjutsu and Xbow respectively can be incredibly powerful as they cannot be slept, and have to employ minimal resist silence and just have to worry about resist petrify gear vs a few jobs.

Cure III, Dispel etc, Alacrity Drain, in fact its silly for martial jobs to /not/ sub Scholar. However you would be surprised at how many people who auto pilot their jobs are too stupid to be able to master a sub job which brings them a perfect harmony of DD Offense with magical utility to put pressure on their enemies.

Assuming they even care about resistances, there's many myriads of strategies that can be used that deal with focusing on what you want to resist, if you care about your magic, or are using it as a looming threat to force an opponent into doing things.

Mainly it stems down to correct Magian setups and while DD jobs may be considered simplistic it is only because they are played as such, they have many options that are never explored. Dispel on a job that has capped evasion (THF NIN) puts tremendous buff pressure and takes away the security blanket that many jobs such as RDM enjoy. In addition to them being able to pressure off Stoneskin with sleep, strategically and recover HP/MP with Aspir/Drain with stratagem support.


The simple fact is 80% of the people who play DD jobs are terrible at this game, unable to use their brain, and that % is being generous.
 Asura.Erics
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By Asura.Erics 2011-10-28 10:25:19
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UGGHH!!! Why can't you be on Asura.. I always loved Ballista and did whenever possible.. I HATE YOU! :c
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 10:26:15
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Asura.Erics said: »
UGGHH!!! Why can't you be on Asura.. I always loved Ballista and did whenever possible.. I HATE YOU! :c

Come on over Brah.
 Leviathan.Catnipthief
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By Leviathan.Catnipthief 2011-10-28 10:32:08
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Phoenix.Urteil said: »
Leviathan.Catnipthief said: »
Phoenix.Urteil said: »
Ramuh.Sagittario said: »
Looks awesome, but allowing mages to buff before engagement but not allowing TP build is a bit lame.

Both participants in a match will begin at their camp, and have two minutes to cast enhancing magic / prepare for the encounter, meet on the beach and begin fighting. Kill on sight.


With the limitations in place unless everyone subs /mage the mage is always going to have a slight advantage.

You're still allowing them to buff up while a DD job can't use any type of items or food.

So everyone who isn't terrible will do well.
As a DD job you wouldn't be subbing mage why. . .?
So yes, people are good at PvP will have the advantage.

Mage jobs can't use items or food either (cough, echo drops, cough.)


Martial jobs (DD) jobs can access Scholar sub which can give them with out even really trying 350mp, full Stoneskin, Aquaveil, Blink and -15% MDT from Shell.


Ninja, Thief etc. With the right Magian weapons, and strategies employing offensive Ninjutsu and Xbow respectively can be incredibly powerful as they cannot be slept, and have to employ minimal resist silence and just have to worry about resist petrify gear vs a few jobs.

Cure III, Dispel etc, Alacrity Drain, in fact its silly for martial jobs to /not/ sub Scholar. However you would be surprised at how many people who auto pilot their jobs are too stupid to be able to master a sub job which brings them a perfect harmony of DD Offense with magical utility to put pressure on their enemies.

Assuming they even care about resistances, there's many myriads of strategies that can be used that deal with focusing on what you want to resist, if you care about your magic, or are using it as a looming threat to force an opponent into doing things.

Mainly it stems down to correct Magian setups and while DD jobs may be considered simplistic it is only because they are played as such, they have many options that are never explored. Dispel on a job that has capped evasion (THF NIN) puts tremendous buff pressure and takes away the security blanket that many jobs such as RDM enjoy. In addition to them being able to pressure off Stoneskin with sleep, strategically and recover HP/MP with Aspir/Drain with stratagem support.


The simple fact is 80% of the people who play DD jobs are terrible at this game, unable to use their brain, and that % is being generous.

should probably up that to 95% and expand it to every job.

I won't say I was a great player, but I wasn't terrible either.
 Carbuncle.Joeywheeler
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By Carbuncle.Joeywheeler 2011-10-28 10:46:04
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I see you've not outlawed bots.
 Hades.Ferusio
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By Hades.Ferusio 2011-10-28 11:00:41
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inb4 somebody points out this is brenner... ohwait
 Ramuh.Sagittario
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By Ramuh.Sagittario 2011-10-28 11:24:45
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Phoenix.Urteil said: »
Ramuh.Sagittario said: »
Looks awesome, but allowing mages to buff before engagement but not allowing TP build is a bit lame.
Both participants in a match will begin at their camp, and have two minutes to cast enhancing magic / prepare for the encounter, meet on the beach and begin fighting. Kill on sight. If you do not make it to the beach and are not actively pursuing your enemy in two minutes you will be disqualified. Also TP build vs buffing are two very different things. Buffing is far inferior to starting fights with 100% TP, buffs can be dispelled, and worked around. TP cannot.

Absorb-TP? I can understand what you are trying to achieve by negating TP build before engagement, but that effectively rules out several jobs that would otherwise do very well in PvP. With no 2 hours being used (and quite rightly so) then TP build should be an option, especially considering every job except SAM will start with only 60% if the rules require the participants to be in battle inside of 3 minutes.
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 11:38:55
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Ramuh.Sagittario said: »
Phoenix.Urteil said: »
Ramuh.Sagittario said: »
Looks awesome, but allowing mages to buff before engagement but not allowing TP build is a bit lame.
Both participants in a match will begin at their camp, and have two minutes to cast enhancing magic / prepare for the encounter, meet on the beach and begin fighting. Kill on sight. If you do not make it to the beach and are not actively pursuing your enemy in two minutes you will be disqualified. Also TP build vs buffing are two very different things. Buffing is far inferior to starting fights with 100% TP, buffs can be dispelled, and worked around. TP cannot.

Absorb-TP? I can understand what you are trying to achieve by negating TP build before engagement, but that effectively rules out several jobs that would otherwise do very well in PvP. With no 2 hours being used (and quite rightly so) then TP build should be an option, especially considering every job except SAM will start with only 60% if the rules require the participants to be in battle inside of 3 minutes.

So either come Samurai or sub Samurai if you feel that having TP immediately is necessary.

If you want the advantage of TP immediately bring the sub job or main job that has this advantage.

By your reasoning a DD job can just TP build AND sub scholar, effectively getting both. However that would make the tactical reasoning behind being a Samurai or subbing Samurai pointless.

It doesn't effectively rule out anything other than people who are terrible, but that's intrinsic.

I also just realized I'm arguing with a person who isn't 95 and wearing the Aurore body, and I am going to stop now.
 Carbuncle.Huttburt
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By Carbuncle.Huttburt 2011-10-28 11:43:58
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PVP in an MMO always has and always will be a bad idea, unless certain abilities and classes are changed in that situation.
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 11:46:11
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Carbuncle.Huttburt said: »
PVP in an MMO always has and always will be a bad idea, unless certain abilities and classes are changed in that situation.

You mean like these?

How WS damage/high tier magical across all classes is modified so the damage is reduced by 50%.

All classes are modified to have their inherent resistance traits greatly increased to near immunity in some cases.

And how all enfeebling spells across all classes are modified to be given diminishing returns where they otherwise do not.



I'm glad FFXI has these things.
 Carbuncle.Huttburt
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By Carbuncle.Huttburt 2011-10-28 11:48:37
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Certain jobs will never have a place or chance in PVP. That is because the PVP in XI was rushed and the jobs were based around a PVE situation. It's the rough equivalent of trying to thrust a square peg in a round hole. Look at every MMO other than XI with a PVP system, it's been tweaked and specialised rather than just "50% damage reduction!"
[+]
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 11:50:51
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Carbuncle.Huttburt said: »
Certain jobs will never have a place or chance in PVP. That is because the PVP in XI was rushed and the jobs were based around a PVE situation. It's the rough equivalent of trying to thrust a square peg in a round hole. Look at every MMO other than XI with a PVP system, it's been tweaked and specialised rather than just "50% damage reduction!"


Like what jobs?

Please pick one's like Bard, Corsair, and White Mage so I can quickly prove you wrong.


Also if one feels that a job is inferior they aren't forced to come on it, FFXI is unique in that one character has many professions so if one really felt this way they could come on the 'best' job.
 Carbuncle.Huttburt
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By Carbuncle.Huttburt 2011-10-28 11:54:05
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BRD for one, and certain jobs will always be inferior to jobs like BLU regardless in a pvp situation.

Feel free to hold your competition though.

Edit: Prove me wrong? BRD has subpar damage with a dagger outside of Abyssea, even with its weapon level and gear it can wear. It simply doesn't have the buffs necessary to consistently reach high damage without relevant job abilities. MarchX2 isn't worth casting when it gets debuffed instantly.

Why do you think PVP in this game is so dead? It's not balanced for ***.
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 11:57:28
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BRD can use Duradabla and has spells that cannot be interrupted, and the ability to rotate 3 powerful effects to suit the resistances it needs or buffs it needs versus a magical or martial job.

BRD possessing a Twashtar or Mandau is nothing to laugh at and can get close to the same amount of PDT gear as anyone else, and is not forced to slot resist silence because it nativley has a Trait of V.

It is not uncommon for a Bard to have around 30-40% pdt coupled with 35~% MDT with the ability to slow you etc.

At any given time Bard can sleep you to cure itself, gain distance and Rudra's storm inflicts a very potent gravity.

Meaning that Bard can sub scholar with two methods of magical dispel, incredible debuff power in the form of pining nocturne, finale, and elegy.

The ability for BRD to keep many jobs at bay with incredible ease and forcing them to pick Scholar Sub to deal with its ability to AoE Sleep incessantly, coupled with its ability to strip buffs of jobs that rely on them. Is something that many people surprisingly overlook.

A smart Bard vs an enfeebling job just fights in Light Arts and erases itself and debuffs you with Finale or sleeps a person who is not subbing scholar to buy time. To do whatever it wants to whomever it wants as light based sleep bypasses Resist Sleep traits.

BRD has DoT power, it can augment this power with Mandau and also gaining access to bio via RDM etc.


DPS doesn't really hold the same standards in Ballista where a RDM with a sword can whittle anyone down, so a Bard Definitely can with double March and haste gear on mixed with PDT depending on the enemy.

Cure itself, buff itself, march itself etc, stab you - Bard has all the *** tools anyone could ever need, Duradabla makes it worse.

You're very wrong.
[+]
 Ramuh.Sagittario
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By Ramuh.Sagittario 2011-10-28 12:05:22
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Phoenix.Urteil said: »
Ramuh.Sagittario said: »
Phoenix.Urteil said: »
Ramuh.Sagittario said: »
Looks awesome, but allowing mages to buff before engagement but not allowing TP build is a bit lame.
Both participants in a match will begin at their camp, and have two minutes to cast enhancing magic / prepare for the encounter, meet on the beach and begin fighting. Kill on sight. If you do not make it to the beach and are not actively pursuing your enemy in two minutes you will be disqualified. Also TP build vs buffing are two very different things. Buffing is far inferior to starting fights with 100% TP, buffs can be dispelled, and worked around. TP cannot.
Absorb-TP? I can understand what you are trying to achieve by negating TP build before engagement, but that effectively rules out several jobs that would otherwise do very well in PvP. With no 2 hours being used (and quite rightly so) then TP build should be an option, especially considering every job except SAM will start with only 60% if the rules require the participants to be in battle inside of 3 minutes.
So either come Samurai or sub Samurai if you feel that having TP immediately is necessary. If you want the advantage of TP immediately bring the sub job or main job that has this advantage. By your reasoning a DD job can just TP build AND sub scholar, effectively getting both. However that would make the tactical reasoning behind being a Samurai or subbing Samurai pointless. It doesn't effectively rule out anything other than people who are terrible, but that's intrinsic. I also just realized I'm arguing with a person who isn't 95 and wearing the Aurore body, and I am going to stop now.

The fact of the matter is your gimping melee jobs by not allowing TP build before engagement. Having that TP available brings a completely different set of tactics to the battle that will have a huge impact on how the round plays out.

I'm not 95 because I quit months ago, but you're totally right, forget the countless hours spent taking part in brenner and ballista, those 5 levels mean I know nothing about PvP.

I suggest you actually pay attention to what Huttburt is saying instead of thinking up new ways to unbalance the odds even more.
 Carbuncle.Huttburt
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By Carbuncle.Huttburt 2011-10-28 12:06:00
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Ok lets break this down:

Assuming your full timing your PDT/MDT set, (Which you'd need to do with the lack of HP they have) they'd have to wait 16 seconds to fully buff themselves. Lullaby is on a timer, and is easily resisted when the foe has a high enough resistance to light, and even in the case it doesn't, you'll likely get a partial resist, resulting in a 15 second sleep.

If BRD is /Sch they will have cure III, if they are /WHM they will have cure IV and very little MP to use cure IV consistently, meaning it would be a GIGANTIC waste of a sub.

BRD would have to stop TPing whilst they are casting various songs and would be absolutely destroyed whilst casting them unless you did so in max PDT or MDT gear meaning that you'd essentially be casting a load of long debuffs.

BRD has a low maximum HP also. You're also assuming that BRD would be able to reach 100% tp consistently to use Rudra's Storm when in fact they'd be using one dagger and a shield if they were subbing WHM, with less than ideal haste due to the fact that they'd need to sit in resistance and PDT gear.

You GREATLY overestimate certain jobs when they are fighting something with intelligence.
[+]
 Asura.Xredx
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By Asura.Xredx 2011-10-28 12:15:29
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since your giving tips out, any tips for a smn in ballista? I tend to rely on Nightmare with Diabolos and Night terror and a /sch sub to land extra sleeps and gravities but people manage to work around these cheap techniques. If you were on Asura you would be cooler btw
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 13:03:08
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Carbuncle.Huttburt said: »
Ok lets break this down:

Assuming your full timing your PDT/MDT set, (Which you'd need to do with the lack of HP they have) they'd have to wait 16 seconds to fully buff themselves. Lullaby is on a timer, and is easily resisted when the foe has a high enough resistance to light, and even in the case it doesn't, you'll likely get a partial resist, resulting in a 15 second sleep.

If BRD is /Sch they will have cure III, if they are /WHM they will have cure IV and very little MP to use cure IV consistently, meaning it would be a GIGANTIC waste of a sub.

BRD would have to stop TPing whilst they are casting various songs and would be absolutely destroyed whilst casting them unless you did so in max PDT or MDT gear meaning that you'd essentially be casting a load of long debuffs.

BRD has a low maximum HP also. You're also assuming that BRD would be able to reach 100% tp consistently to use Rudra's Storm when in fact they'd be using one dagger and a shield if they were subbing WHM, with less than ideal haste due to the fact that they'd need to sit in resistance and PDT gear.

You GREATLY overestimate certain jobs when they are fighting something with intelligence.

I don't see how your inability to use Bard and reference antiquated useless things like light resistance is my problem.

People WEAR light resistance gear? This seems to counter act that idea of 'intelligence' that you seem to be prescribing.
[+]
 Carbuncle.Huttburt
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By Carbuncle.Huttburt 2011-10-28 13:06:23
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Your concise retorts leave me not knowing where to start.

Regardless;

PVP in XI is terrible. There's a reason no-one participates in it.

Keep believing that PVP is balanced brosef. I'm sure you'll have soooooooo many people participating lol.
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 13:06:53
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Carbuncle.Huttburt said: »
Your concise retorts leave me not knowing where to start.

Regardless;

PVP in XI is terrible. There's a reason no-one participates in it.

The only thing I see are reasons why you don't participate in it.
 Carbuncle.Huttburt
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By Carbuncle.Huttburt 2011-10-28 13:07:55
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Phoenix.Urteil said: »
Carbuncle.Huttburt said: »
Your concise retorts leave me not knowing where to start.

Regardless;

PVP in XI is terrible. There's a reason no-one participates in it.

The only thing I see are reasons why you don't participate in it.

Because, you know... PVP is so popular in XI right now. They have to cap the zones because it's so popular.
 Phoenix.Urteil
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By Phoenix.Urteil 2011-10-28 13:09:45
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Carbuncle.Huttburt said: »
Phoenix.Urteil said: »
Carbuncle.Huttburt said: »
Your concise retorts leave me not knowing where to start.

Regardless;

PVP in XI is terrible. There's a reason no-one participates in it.

The only thing I see are reasons why you don't participate in it.

Because, you know... PVP is so popular in XI right now. They have to cap the zones because it's so popular.

The only thing I see is a lack of it being flooded by people like you, rightfully so, and praise the lord. The day that it was popular with people saying that AoE, No MP, 2 second cast time sleep was worthless - I'd never step foot into ballista again. I'd be able to take over the world with WAR/PUP wielding a dagger.

If it wasn't for light resist I'm not sure what jobs like WHM and BRD and COR would do, oh no BLU might not be able to make use of Radiant Breath!

Excalibur added effect might be worthless!

Light Shot, Respose and Lullaby would be useless! - Oh wait.

Get out of here.
 Carbuncle.Huttburt
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By Carbuncle.Huttburt 2011-10-28 13:12:19
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News just in:

PVP is popular, and completely balanced. More at 11.

The funny thing is that you think a BRD would actually stand a chance in 99% of matchups. There's a reason nobody does PVP. It's unbalanced and badly incorporated.

I'm guessing you ask to 'brenner' people when they call out your gear too. I'd suggest you play a game better for PVP bro.
 Cerberus.Tikal
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Serveur: Cerberus
Game: FFXI
user: Tikal
Posts: 4945
By Cerberus.Tikal 2011-10-28 13:13:40
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Have you even played Ballista Huttburt?
 Leviathan.Catnipthief
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Serveur: Leviathan
Game: FFXI
user: Fyyvoaa
Posts: 18930
By Leviathan.Catnipthief 2011-10-28 13:14:13
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the only times I saw PVP was mostly for fun, I don't see people rushing out to do just that, it's a subpar system at best :/
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