XIV, at one point, was my favorite game to play and addictive like crack cocaine.
This varies inversely with how new you are to it, and how good the story and gameplay systems are.
Every player goes through a honeymoon phase with it. Generally lasts a year or two past the current point where a major expansion plateaus.
I got majorly addicted to it from 2.0 until about 5.5. During 4.0~4.55 I started to fall out of my honeymooning with it, and started to get real critical of it, and even engage in doomspeak about it. Then the finale to 4.55 was chock full of FFVI references and strong story beats. Followed by it blowing the *** out of the water with Shadowbringer's 5.0 storyline.
However, Shadowbringers also gutted the gameplay rigor for tanks and healers but discontent remained out of sight due to the powerful narrative, and just enough original content that it was still a very fun expansion. Tack on a little Matsuno storyline in Bozja, and the hook remained.
6.0 had the hype train of what came before it that really drove Endwalker's sales, but as I have opined before, it failed to deliver but people were blinded by the hype.
7.0 was garbage, and the gameplay is heavily diluted from what it once was. Same principles for any GCD based real time action, but largely without any nuance or metacomposition being possible within the confines a job system that was supposed to be all about doing just that on a fight by fight basis. They gave up by 5.0 and started the homogenization then, and it was largely complete by 6.0, and 7.0 watered it down further.
Every time you think, "Surely it can't get any simpler." they strip something else away. Even to the point where they delete combos or make combos irrelevant by letting you do other skills in the middle of them without cancelling your combo.
TL;DR - XIV went from being a game centered on its gameplay with a good narrative, to being a cinematic game centered on its narrative with a side of gameplay. The narrative's now bad too, btw. So, nah, it's no longer good.