Adopting cinematic supers naturally followed because every mainstream FG is doing it (even Tekken added supers)
I think FTG heavily rely on esports for popularity but most casual viewers aren't going to understand the ins and outs of technical aspects. Super moves adds spectacle that gets average people's attention.
Even if 2D costs less the benefit of spectacle in PVP/esports genre is just too important for this genre to expand the market. To the point that 3D style is hard to avoid imo.
I was having a discussion on a game forum about why traditional RTS died as a genre. One common answer was "it is a more PVP/esports genre but it is less fun to watch than FTG". FTG is lucky that at least it has a mechanic (super move) that makes the game fun to watch. Of course every FTG Dev will embrace it.
I feel these days if a fighting game has no kick *** special moves with expressive cutscenes then it doesn't produce enough spectacle for casual audiences in esports.
I feel that may be why fighting games move to 3D so the camera can rotate/zoom for cool super attacks.
AFAIK the transition was more about development cost, at least in the case of SNK
Adopting cinematic supers naturally followed because every mainstream FG is doing it (even Tekken added supers)
King of Fighters had "cinematic supers" where the player loses control and a lengthy flashy move plays long befor they moved to 3D, as did other 2D fighting game series.
I'm not sure but I believe a chines investor stepped in and made the decision to go 3D in order to cut costs.
KoF 13 was arguably one of the most beautiful 2D fighters ever made. Compared to KoF 14 I think it shows they made the transition for cost cutting reasons, they went for a plasticy look that kind of reminds me of dead or alive 2 from ps2 era and the animations don't live up to their 2D counterparts either imho. KOF 15 is only a small improvement in terms of graphics and animations, if any at all. If you look at Fatal Fury: City of the Wolves teaser material it looks more like marvel vs capcom than KoF.
Translating good 2D to good 3D is pretty hard, regardless if it's ment in the spirit of a "remake" or a "reimagine" kind of way. Apparently you can't go the extra mile necessary to make it work if you make the transition in order to cut costs.
King of Fighters had "cinematic supers" where the player loses control and a lengthy flashy move plays long befor they moved to 3D, as did other 2D fighting game series.
Yeah, but I meant it in the sense that Afania described: different camera angles, special effects, etc
I personally prefer the old-style Desperation Moves (with the classic SNK flash effect - I hated how the crappy PS1 ports didn't have the flashbangs haha). Ryuuko Ranbu, Ya Otome, and Kyo's Orochinagi and Mu Shiki were very memorable, even if they were mostly a collage of preexisting animations strung together. Thankfully, they still somewhat exist in KOF15 in the form of Lv1 & 2 DMs.
The design aesthetics and quality have changed over the years because it has completely different people running the show.
I strongly disliked that transition. KOF was dead to me by 2003 lol. Despite KOF13 looking very good & costing a lot, it was mostly a miss for me, because I still strongly disliked the art style & how stylized some characters started to look, departing from Shinkiro's original style. I'm glad that the new SNK is going back their original style. KOFAS (mobage by Netmarble which ended its services 1 months ago) produced so much cool KOF art that gives classic vibes as well.
Imho the impact of esports is overrated. Average joe doesn't watch tournaments live, they mostly stick to combo videos and maybe sick moment or beef compilations.
Average joe wants to play himself and in fighting games he'll quickly get humbled when he joins a online lobby even if he previously had the AI figured out. These games are harder to pick up and even harder to master than most genres and that apparently repulses the casual crowd.
Most fighting games have transitioned to live service model where you have seasons with new characters/content, but it is still relatively new to the genre.
Selling Character DLCs is pay2win cancer and It's baffeling to see it fly in competitive games like tekken 8.
Because $$$ and what better way to make more money than to force tournaments to have to buy show off new characters which casual players will drool over and buy every 6 months.
KOF 15 is only a small improvement in terms of graphics and animations, if any at all
To give them credit, I think animation-wise KOF15 is big improvement over 14. I believe they did a good job recreating the old sprite animations. The 3D models improved too, but they're still cheap-looking & nowhere near anything the industry giants (Tekken and Arcsys) produce lol
Most fighting games have transitioned to live service model where you have seasons with new characters/content
That's one major reason I couldn't get into anything from the SF5 era onwards, despite being a big SF4 fan who followed the game closely & played it for long hours
Dang this week was ***because so much time i spent stucked with typescript and complex data type problem.
Im still stucked, this weekend wont be any fun, trying to review typescript to see if some divine light shine on me and i can get out of this ***hole of a task im in
Random news in Brazil, during a flight, a person asked another woman to swap places with a crying child, that wanted to sit near the window.
The woman refused the demand.
Then another person, that conviniently didnt expose him/herself started to film the woman who denied changing places with the kid.
Obviously the film went to the internet.
The aspect that really bothers me is how any person feels “enpowered” enough to expose the other just because some shallow judgement. And also how disgusting is seeing someone simply committing a CRIME thinking its doing some sort of justice.
Because in any civilizated country you can NOT expose someone else without consent. That a basic data protection law.
It kinda makes me feel frustrated living in a world where youre constantly in danger because anyone can judge you with those same distorted law, judge, comndemn and finally apply the punishment without any chance for defense
There is a reason why BRDs are considered a buffing job, and thats because music can alter your mental state, and thus potentially increasing your performance.
I know that when im doing an exercise, if that epic beat starts playing, i can pull the weight easier than without music.
On the other hand, boring music or eventually news/lesson can make the exercise more painful than its.
New boss scheduled me for a double, so I wrote her a letter refusing to work the double. It was pointed to be blunt as possible. Made her real mad. She told me she'd fix it, but she doesn't have to run anything by me or seek my approval or let me know anything that she has planned. Then she demanded that I hand over, "her keys" to the GM office. The keys given to me by my previous boss for my explicit use that I'm supposed to have.
I handed them over, 80s cop movie badge style, and then tendered a resignation to the regional. Ending this stupid job after my shift on the 14th.
Wish I could say I had something lined up waiting, but I don't. Over a hundred applications put in this year since June, and only three interviews that went nowhere.
Pray or make a wish for me, if you've got the time or inclination. Blugh.
This is a thread that I found on another website I post at. It can be really really interesting. I thought it deserved a place here.
Post your random thoughts for the day here, or anything else that intrigues you.
For starters, is it possible to give constructive critism to someone who doesn't have a neck? I totally just walked by a girl who didn't. Someone isn't getting a necklace for Valentines day!
And who decided black and white can't be colors? I want to say a racist. I really do.