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By Indigla on 2026-03-10 09:09:41
Asura.Sechs said: »
waffle said: »
It's still funny how fast they are with emergency maintenances for beneficial mistakes.
What happened this time?
Heard from someone that was initially ~1/2 way from cap that they capped immediately after doing some digging, dunno how they screw up reading a number and just reporting it like that.
By palladin9479 on 2026-03-10 08:59:28
Bahamut.Navius said: »
I've said everything I came to say on the subject. My intent was to share important considerations regarding the rings for folks who are still in the process of choosing, and I've done just that. I apologize that this has devolved into basically an argument, but there are some in this community who view differences in opinion as personal attacks that must be defended against. It's unfortunate that many conversations in this forum that have the potential to help players inevitably end up this way, but here we are.

What, you didn't validate my opinion! ARRGGGGGGG
By dannyl on 2026-03-10 08:51:35
RadialArcana said: »
They updated 119/51.dat today, I updated the zips on the first post. Using old ones won't show the new stuff in the menu.

--

You're the best Radial!
By Akumasama on 2026-03-10 08:50:16
RadialArcana said: »
reminder, if you use xiview you have to get the new version of it or the menu won't show the new trust "alter ego points" option in status.
Someone go wake up caradogg to update his versioooooooonnnnnnn
By Gorion on 2026-03-10 08:49:12
just got a trust Primer From Moonlit path VD. gave me 20 trust points,
By enoch on 2026-03-10 08:43:53
Asura.Sechs said: »
What happened this time?

Quote:
[Update Details]
The following issues was addressed:
- In Chocobo Digging, Wing Skill increases whenever an item is obtained.
By Goltana101 on 2026-03-10 08:43:10
Asura.Sechs said: »
waffle said: »
It's still funny how fast they are with emergency maintenances for beneficial mistakes.
What happened this time?

You could trade a level 2 prime weapon to the NPC in silver knife and get any stage 5 prime of your choice. I made all of them instantly, so I'm done Sortie for life
By Akumasama on 2026-03-10 08:41:55
waffle said: »
It's still funny how fast they are with emergency maintenances for beneficial mistakes.
What happened this time?
By waffle on 2026-03-10 08:30:27
From what they said, the upcoming gear system isn't on an individual trust basis either and is by class instead.

I'm guessing the "special" class trusts won't get any since they are invincible anyway. So 1 gear set for tanks, 1 for melee fighters, 1 for ranged, 1 for nukers, 1 for healers and 1 for support. 6 sets total in the menu is my guess.
By NynJa on 2026-03-10 08:26:23
On one hand, sure its annoying.
On the other hand, if you dont patch out beneficial mistakes early, you cant. Some people believe that Moogle Amps are actually bugged and are stronger than they should be, but if they were patched up once it was discovered how strong they are, people would be pissed because of how many people have taken advantage of it.
By waffle on 2026-03-10 08:23:50
It's still funny how fast they are with emergency maintenances for beneficial mistakes.
By Gorion on 2026-03-10 08:23:44
i capped HP and MP first, maybe Vit will be next
By StriderShizard on 2026-03-10 08:19:37
Looks like this solved my issue with XIV Hotbar as well.
By Garzyan on 2026-03-10 08:10:03
Super i will get that implemented as soon i get home :)
By Ranoutofspace on 2026-03-10 08:09:42
Fudge.
By Byrthnoth on 2026-03-10 08:08:18
Mine is 100, but y'all missed an opportunity to cap out in half an hour: http://www.playonline.com/ff11us/polnews/news27627.shtml
By . on 2026-03-10 08:02:47
Asura.Clintbeastwood said: »
good to see you too (and Panta, lol).

It feels like we have been having more quality posters on this thread.

What is a good thing.
By RadialArcana on 2026-03-10 07:58:17
reminder, if you use xiview you have to get the new version of it or the menu won't show the new trust "alter ego points" option in status.
By ayahuasca on 2026-03-10 07:54:49
Carbuncle.Maletaru said: »
I don't parse, but I have seen a shitload of parses from friends who do. For a few months I recorded a bunch of their data from a series of different jobs. Most were 80~90% WS dmg, with the remaining being white damage.

MNK, in some cases, can have a higher %, like 40% or so white, but that depends a lot on the weapon and IME the WS dmg-focused builds do more damage than the memey white damage Vere builds.

Empy WAR is obviously an exception but, once again, IME the empy WAR kills slower than a WAR with better weapons. Most of the time, obviously every situation is different because it's FFXI, but I've found that 99% of the time Ukon WAR is just a worse version of 5 other WAR weapons.

There are also sims which you can use which will very clearly show this pattern. Hundreds of people have done thousands of sims. They clearly show this pattern, it's not some hidden enigma or eyeballing issue. It's a fact of how damage is dealt in FFXI.

edit to add: though TBH, you don't need a parser or a sim to be able to tell this is how it works, all you need to do is fight a single mob. You take off a TINY % of the mob's HP with auto-attacks (like a few pixels), then hit the WS buttons and A GIANT CHUNK OF ITS HP drops out. Then, if needed, you take off a tiny sliver with more auto-attacks, use another WS, and the mob's HP completely falls to pieces. Or, if you're 1-shotting mobs, take note of the HPP of the mob before you kill it. Bet it's not 50% (the vast majority of the time, with real builds).

tbh no, you can't trust ffxi community eyeballing anything. We should be grateful for parsers/sims that let us estabilish more precise data to use as common ground/reference, cause otherwise you'd see all kind of misinformation going on due to eyeballing wrong things etc. (we see them anyway, imagine without such tools..) You can't eyeball dps from the chatlog and even with all the tools and knowledge we have today, there's still ppl eyeballing ***while trying to convince others about their biased delusional tinfoil hat beliefs.

I don't trust ffxi playerbase when it comes to being rational or having mature/constructive discussions anymore, too many 40-50yo dudes behaving like they're subconsciously stuck in their "2004 teenager ffxi alter ego" addiction.

While we're blessed by all the tech and knowledge we got available today, we're still stuck in the middleage of ignorance and superstitious eyeballing, even if as you said, such things are or should be obvious/known to most ppl..

So yeah, your statement "you don't need a parse or a sim to be able to tell..." is naive at best, while sounding also a bit like a subtle e-peen ego flex a-la "look, since i can see this while being vanilla, everyone else in the world shouldn't need a parser or sims to see it, period" ... like wtf. Just because you could figure it out, it doesn't mean that everyone will have the same experience you had. (and tbh u still had tons of other ppl parses to reference.. that doesn't sound like you never needed one, way too convenient to say that in 2026 imo :P)
By Garzyan on 2026-03-10 07:17:12
so put the files for the nice menu back in after todays patch. and then was looking for the new trust menu, took me about 20min to realise, the nice menu ofc dont show that menu haha
By sorge74 on 2026-03-10 07:00:00
Asura.Ayahuasca said: »
HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD

That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..

If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.


I know we question if they even play the game....the *** do I care about str? HP and survivability all I care about. ***we have healers who have virtually or even literally unlimited MP.


Next up just want to be able to disable ballad, flurry and evokers
By sorge74 on 2026-03-10 07:00:02
Asura.Ayahuasca said: »
HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD

That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..

If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.


I know we question if they even play the game....the *** do I care about str? HP and survivability all I care about. ***we have healers who have virtually or even literally unlimited MP.


Next up just want to be able to disable ballad, flurry and evokers
By Byrthnoth on 2026-03-10 06:55:59
The least used stat is probably CHR.

DEX is pretty useless or maybe net-negative because you actually don't want melee trusts to be able to hit high level enemies.

AGI can potentially reduce TP feed, but only if the trust is a has more agility than whatever they are fighting, which probably won't be the case against anything that matters.

If you commit to never doing DEX or CHR, you go from 9x150 down to 7x150, which means you'll be functionally capped by EoY.
By LightningHelix on 2026-03-10 06:38:37
Ygnas is godawful. He runs around randomly, he has an AoE WS, his Haste interacts strangely with at least one other trust (couldn't tell you whether it overwrites or some trust just doesn't cast Haste 2 when his is up, but I sure noticed something was up)... just always do never be using Ygnas.
By LightningHelix on 2026-03-10 06:35:55
Lili said: »
I literally just thought to myself the same thing about DEX, keeping it at no bonus so that Qultada whiffs more lol
min DEX to teach Qultada not to skillchain
cap INT to teach Qultada how not to skillchain
By ayahuasca on 2026-03-10 05:55:04
HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD

That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..

If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.
By shadowlina on 2026-03-10 05:51:50
I notcied very quickly 2 bugs.
One was that after initial dump in jeuno. I couldn't put in trust merits on anything because the menu had disappeared.

Also that some of the deed rewards were not showing to give an item reward despite that they had.

That aside, there's 380 Trust Merits avaliable this month.
80 of which are the monthly reset tied (deeds)
300 are just for unlocking and for having completed the capacity point RoE objectives.

So 80 per month outside of events, as said in the AMAN live.
By Asura.Clintbeastwood on 2026-03-10 05:45:23
Asura.Vyre said: »
Welcome back Mr. Beastwood!

Thanks man, good to see you too (and Panta, lol).

Obscure message boards, the original social media!
By ayahuasca on 2026-03-10 05:43:44
hmm after trying out some simulations, I can see that depending on the job and weapon used, Ephramad's Ring MIGHT beat Chirich Ring+1 for overall DPS on jobs with high enough white dmg and AM3 Empyrean Aftermath.

On Calad DRK with AM3 active wsing at 1k it seems like STP or Ephramad in the ring slot are almost equal or within 1-2% from each other (but that's due to the variance, since sometimes they show up as equal, sometimes one of the two will be 1% ahead)

Holding TP at 1800 to ws gave Ephramad PDL a slight 1-2% edge over 6STP (assuming you are atk capped and also buffed with SAM roll), and this is with Torcleaver being a good ws in the first place. If we look at that from an Ukon WAR or Redemption DRK perspective, should gain a bit more. (with torcleaver, the stp from ring vs pdl from ephramad still have higher value than quietus or ukko, as those tp will scale ws dmg further and thus help overall dps, same thing cannot be said about Ukko/Quietus)

It's still a minor and situational difference, so tbh i wouldn't go out of my way to optimize every possible scenario.. BUT you could have a toggle on few specific jobs like DRK or ukonWAR or masaSAM to switch your state.melee into your AM3 PDL/MA-tp set.


On every 1h job and even on prime 2h S5, i suspect STP is just better overall dps since going from 50% triple dmg autoatk to much less makes PDL weaker than the other case, with WAR being a possible exception since PDL on him will also multiply with DAdmg+, prime triple dmg procs and empy set bonus possibly..!


TLDR --- STP rings are generally better than Ephramad in TP set for overall max DPS, except for specific jobs/setups with high enough white dmg under am3. Is it worth it to include Ephramad into such tp sets? rarely..but in the right situation it would make sense to gain extra accuracy while retaining decent overall dps.

Nobody pays ur sub so do what you want! (except wearing ambu+2 or reisenjima gear in tp sets for relevant endgame content, PLZ STAHP, WSing 30ms faster won't outweight the dmg you'll lose by being para/slow or by using a medicine cause you dropped 2-300+ magic evasion..)
By Raytheon on 2026-03-10 05:39:49
Dodik said: »
You want as much tp as you can get as fast as you can to do more dmg per WS.

I'm gonna address the bolded at the very end, As a general statement, true, though I think we should acknowledge that at a certain point, just stacking STP isn't always the best answer, and it comes at the cost of other stats.

I'd be surprised if we all didn't agree that Schere earring is objectively better than Dedition, even with 3 less STP. I think that's just one of many examples where you're simply not going to pass up the benefits of several lesser priority stat boosts because STP is generally higher priority.

Personally, I rank stat priorities like this: (Sans WAR 100% DA builds)

1. Accuracy
2. Haste
3. PDT/MDT
4. STP
5. MA
6. Crit Rate
7. Crit Dmg

I'm checking a lot of other boxes before I'm even worrying about STP, but when I do get there, if I run into a Schere/Dedition scenario, I think you have to look at your build en aggregate and decide if more STP is better for that slot than your other options.

Not that there's a ton of fights like this, but hot goth mommy Lilith keeps you amnesia'd and stuck at 1k TP a good portion of the fight. The extra STP isn't serving us there, but more MA, crit rate, and crit dmg absolutely would have.

Which brings us back to the topic at hand:

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