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By Nariont on 2025-11-30 09:34:03
Stuff actually happens in those long cs with 5 different loading zones in said cs
By NynJa on 2025-11-30 09:29:37
Some people here seem to have forgotten how long the WotG cutscenes were.
By Nariont on 2025-11-30 09:26:35
Asura.Eiryl said: »
The only part of tvr that mattered was the ring(reward) at the end, it's exactly the same as every other expansion.

You enternitied the whole story and wiki'd every single place to go next.

Some of us actually like storylines


That being said TVR is what made me use enternity, between the dialogue feeling completely off, the amount of padding to get to the next real plot beat, by the end i just wanted it done
By on 2025-11-30 09:18:49
By LightningHelix on 2025-11-30 08:22:09
Asura.Eiryl said: »
The only part of tvr that mattered was the ring(reward) at the end, it's exactly the same as every other expansion.

You enternitied the whole story and wiki'd every single place to go next.
Bull!

...2/3 of the neckpieces also mattered, and Perfect Lucky Egg for new players. And I guess Plat. Mog. Belt isn't bad, though I hate HP+10% on my idle gear because blood aggro so I don't use it.

Seriously, TVR has way better rewards than basically every other main mission line.
By Akumasama on 2025-11-30 06:25:14
Ovalidal said: »
The problem with tVR wasn't a lack of talent, it was a lack of budget.
Regardless of the source, what matters is the fact that a "problem" was there.

Personally I loved the effort, the passion behind TVR. They really tried hard with the little they had, they tried to do something RoV-esque but this time tryin to involve all the npcs and stuff that were left out of RoV.
That in itself was commendable, imho.
They also tried to tie up a lot of loose ends, like the thing about Galka deaths etc.

I dunno, but all that stuff was really, really commendable.
The result though... it's a bunch of retcons that require your standards to be very low to be considered cool or acceptable, imho of course.

I mean, in their defense after creating the mega-epic ending of RoV that connected (almost) everything, it was objectively hard to invent something new on that scale, I'll accept that, but still... the plot overall was quite bad despite all their best efforts and all their low resources.

Jm2c of course. Different people, different tastes.
By Byrthnoth on 2025-11-30 04:34:38
IIRC we made lists of stuff like every furniture that gives a reward in the mog house and tried to catch them all. Red string stuff!
By Felgarr on 2025-11-30 03:57:06
Ovalidal said: »
Dialogue and localization is definitely terrible in tVR, you're exactly right about that. Odin has so many roles throughout the story, few characters in Vana'diel know him by name alone. I almost had to do a double take when Shami casually referred to Odin like his old roommate or something. I'll also concede that the whole cosplay chapter was literally the worst story content (imo) in the game. It doesn't fit the hardy and politically divided nation of Bastok at all. Two things that severely hold back an otherwise fine anthology-esc narrative.

As for the writers, Saito has worked on every expansion for the game afaik. Internally, they refer to him as the "walking encyclopedia" of FFXI story/lore, and he is responsible for making sure that all the new storylines introduced to the game do not contradict established lore. Sometimes, he also plays "producer" for the writers as well, but that was primarily for parts of older expansions. I have some serious questions for Saito regarding the Voidwatch storyline, but that's beside the point.

Sato is the woman responsible for making the story an actual thing. She is responsible for the Windurst path in Rank 10, CoP, SoA, and RoV. She's also probably the biggest fan of FFXI lore in the world. All her contributions to FFXI are passion projects, and she says she is ready to write another storyline as soon as Fujuto asks her to. Cool to see someone involved in game development as passionate as she is for her own contributions.

This is fascinating. I don't know much about your background or sources but this is really interesting. I wonder what her views on pet classes, automatons, cardians, etc. I wouldn't mind if the next storyline (if any) had different angle: Maybe the planet is healing from Chaos and someone is trying to stop that from happening (?) ...I guess that would rope all of the avatars together again like they did in TVR. :/
By Endlesscc on 2025-11-30 02:05:34
really 3 peopl can do these now?
By Ovalidal on 2025-11-29 21:14:14
Dialogue and localization is definitely terrible in tVR, you're exactly right about that. Odin has so many roles throughout the story, few characters in Vana'diel know him by name alone. I almost had to do a double take when Shami casually referred to Odin like his old roommate or something. I'll also concede that the whole cosplay chapter was literally the worst story content (imo) in the game. It doesn't fit the hardy and politically divided nation of Bastok at all. Two things that severely hold back an otherwise fine anthology-esc narrative.

As for the writers, Saito has worked on every expansion for the game afaik. Internally, they refer to him as the "walking encyclopedia" of FFXI story/lore, and he is responsible for making sure that all the new storylines introduced to the game do not contradict established lore. Sometimes, he also plays "producer" for the writers as well, but that was primarily for parts of older expansions. I have some serious questions for Saito regarding the Voidwatch storyline, but that's beside the point.

Sato is the woman responsible for making the story an actual thing. She is responsible for the Windurst path in Rank 10, CoP, SoA, and RoV. She's also probably the biggest fan of FFXI lore in the world. All her contributions to FFXI are passion projects, and she says she is ready to write another storyline as soon as Fujuto asks her to. Cool to see someone involved in game development as passionate as she is for her own contributions.
By Dexprozius on 2025-11-29 20:55:03
Lakshmi.Byrth said: »
Shiva.Thorny said: »
Keeping it abstract and unknown motivates players to engage with all sorts of random content you otherwise wouldn't. If they outright say that a few pieces of content don't effect it, the people who might've been doing that content won't.

Brings back some of the mystery / group collaboration / problem-solving from the old era too. I kind of like that they kept it this way.

In addition to this, I like that they have a (probably unreachable) rank 10. It gives a reason for people to keep striving.

Avereith and I did a bunch of crazy stuff earlier in this thread and then SE revealed that rank 8 was the cap and we slowed down/stopped.


Define Crazy? lol
By Eiryl on 2025-11-29 20:38:00
The more slots you waste on TH the lower your dps so that gives you more chances to proc and more time to do it.
By Byrthnoth on 2025-11-29 20:11:53
What's the current thinking on TH gear? Max base level is something like 8, but upgrade rate is based on the difference between the monster's current level and your current level, so do we stack all of it to hope for faster upgrades?
By Draylo on 2025-11-29 19:53:40
caved and setup a VPN, went from r0ing to a 4001 like once an hour to nothing.
By on 2025-11-29 19:51:47
By Jinxs on 2025-11-29 19:30:04
Wasn't skillchains first explained in the pol news?
Vanadiel tribune?
By Ovalidal on 2025-11-29 19:17:45
Carbuncle.Nynja said: »
How much of that opinion is tied to the lofty expectations SE set about the TVR endgame content...

I can't say, I actually beat tVR more recently. I'm also currently replaying it. Without any pre-existing expectations for it though, it's hard to relate to a lot of the negativity regarding the story. It's not great, not even it the top half of the stories IMO. But saying that tVR is not much better than ACP is a wild perspective.
By Dodik on 2025-11-29 19:10:22
Something was changed there recently, probably behaves differently now.
By Taint on 2025-11-29 19:03:27
Physical damage isn’t dangerous currently.
By Mekaider on 2025-11-29 19:00:17
I have a question for physical focussed scenarios on PLD.

To me, the Chev. Gauntlets seem very good. All the guides appear to favour Sakpata. Sakpata does have more offensive stats and slightly more m.eva, but the shield defence bonus+ seems good to me (Reduces blocked damage taken by an additional -5 points of damage). When you're basically guaranteed to block, e.g. Duban, the flat dmg reduction seems really strong then also the benefit of the increased empy proc, though wouldn't be worth just for that.

Am I missing something / valueing SDB too highly?
By Perigueux on 2025-11-29 18:51:28
Foxfire said: »
or heard about it from a japanese player, or Who's Uncle Worked At Square Enix would post and it'd spread from there.

Worth adding as well that Weekly Famitsu Magazine ran articles on XI for years and years highlighting random quests and stuff, and had periodicals published like Vana’diel Tsushin and Lightning Brigade for more “advanced” stuff. There’s ~300 books/magazines/guides officially licensed in Japanese and these would trickle into English via those early internet communities.
By balduran on 2025-11-29 17:05:27
Bahamut.Zeroize said: »
Some quests and missions have the oddest requirements before they can progress, or require you to talk to a completely unknown NPC on the far side of the world and given no hints. Did people really just wait until someone accidentally stumbled upon it?

This always piqued my curiosity the most! So many quests involved really random tasks, for example the sub-job quest which involved trading a skull along some other ingredients, from all the tons of items in the game, how was it figured out which exact items to trade? trial from thousands?
By Tokimemofan on 2025-11-29 16:07:37
Felgarr said: »
Lakshmi.Byrth said: »
Is that possibly confirmation that there is only one shadowed Yilb up at a time?

I believe so. Also, for NQ Yilbegan, I think Shio was looking for a few hours afterwards, and that might be able to share an actual repop time/window for that.
Between 8-9 hours it would seem based on observing zones with known ToD most came back up in quick succession after that time had passed.
By HyaAsura on 2025-11-29 15:49:03
Lakshmi.Byrth said: »
Is that possibly confirmation that there is only one shadowed Yilb up at a time?
We didn't try to spawn any while the shadowed was up, we waited about an hour after to start popping. Since the shadowed version did not spawn for us, it means there is likely an unknown respawn timer for it. From what I observed later that day checking zones, there's probably about a 6hr respawn on any Yilbegan, as the zones we cleared were still not up about 6hr later, but the zones the *** group killed were up.
By Eiryl on 2025-11-29 15:42:35
When tartarus mail exists, there's no armor they could make uglier
By Dodik on 2025-11-29 15:32:00
Tbh I thought the neon armor was fake because no way they would make something so ugly.

Weird things happen.
By HyaAsura on 2025-11-29 14:45:37
Carbuncle.Nynja said: »
How much of that opinion is tied to the lofty expectations SE set about the TVR endgame content that they failed to deliver on though? Something about a huge valhalla battlefield or whatever it was, instead we got boring *** Sortie.
SE never set those expectations, players got wild ideas about what could possibly be coming based on vague statements and poor translations.
By Felgarr on 2025-11-29 14:43:53
Lakshmi.Byrth said: »
Is that possibly confirmation that there is only one shadowed Yilb up at a time?

I believe so. Also, for NQ Yilbegan, I think Shio was looking for a few hours afterwards, and that might be able to share an actual repop time/window for that.
By NynJa on 2025-11-29 14:30:24
How much of that opinion is tied to the lofty expectations SE set about the TVR endgame content that they failed to deliver on though? Something about a huge valhalla battlefield or whatever it was, instead we got boring *** Sortie.
By Byrthnoth on 2025-11-29 14:20:58
Is that possibly confirmation that there is only one shadowed Yilb up at a time?
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