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By Shichishito on 2026-01-14 10:22:06
I'm not sure how long botulus takes for me but I'm pretty sure I get 2 burst affinities off before he dies. The first chain affinity + burst affinity combo drops him between 75-85% I believe. The SC damage must be rather low <10k I'd guess, I usually do expiacion -> thrashing assault = fusion sometimes I add savage blade for light but usually finish with Blinding Fulgor magic burst which lands for around 50-60k.

Maybe it's because my initial SC damage is low cause chain affinity is so weak that I can do 2 SC + MB / fight and still get chest. Have you ever tried to do more than 1 MB?
By Zodiarchy on 2026-01-14 10:10:24
Tot
Cpu said: »
I'm not sure that advertising this app as a browser-based client simulator was the best way to announce what you've actually created here, which is a single player version of FFXI that balances nostalgia with a fairly challenging and interesting gameplay concept.

This is honestly an amazing achievement, and I think that the only reason that you're not getting more of a response is that people assume that this is just a model viewer as opposed to an entire self-contained game.

Other than the rebranding suggestion my only request would be that you implement some type of NG+ mode where the enemies have increased stats, etc. It would probably become too difficult to continue with at some point, but figuring out where that breaking point is would be part of the fun.


Totally agree! I played with it and just thought it was a fun little character sim. I will have to revisit it now having read this post!
By Felgarr on 2026-01-14 09:57:08
Carbuncle.Maletaru said: »
It could be a buffer, a tank, a healer, a DD, a RDM, or whatever. It incentivizes you to play logically rather than farm points like...DI...and just AFK and spam crits, for example.

You're right and I agree with everything you've said. But logic goes out the window with your average FFXI-enjoyer. I just wish, for once, SE would flip the script, i.e. ...WHMs get +10% points.

When all things are equal, on average, a person wants to come DD first, and everything else that is required to perform well ...comes second. (It's usually up to event organizers or group leaders to come as the necessary, utility jobs, if others don't have them geared or are not even remotely interested in it).

Again, I'm not saying every one is like this, but it's common and it's been this way for 20+ years.
By Felgarr on 2026-01-14 09:24:53
Draylo said: »
Ragnarok.Trixi said: »
Draylo said: »
Thanks.. time to try to see if it lets me do it again

Buy at your own risk. The codes have a soft expiration date. I've had and heard some work, and some don't work, even though they were new sealed products.

Bought some, the codes worked.

I struggled to remember where the hell the code was, but it was inside the paper that wraps around the thing.

Thanks to this

https://www.ffxiah.com/forum/topic/48751/final-fantasy-xi-priceless-remembrance-question#3102313

Sadly... you CANT use a second code to get the rainbow mog pell on the same character you used, I must have forgotten that. The only ones sendable seems to be the goblin club and the crab club, and the two moogle hats. Lame!

For the hardcore folks, I recommend they buy 2. Each item comes with 1 rainbow mog pell and 1 gold mog pell. You use one rainbow mog pell on a $1 mule so that you can dbox a nomad or moogle cap to your main. The second rainbow mog pell goes to your main for a nomad/town moogle shield, which doubles food duration (or gives you a costume). The percentages on BGwiki are wrong, I want to say it's ~95% double-food duration and 5% costume effect. (I've been using it before Sortie for a few years now). The gold mog pells, don't have amazing value, use them on whatever you like (maybe Guild Points?).

SE, if you're reading this, give us more access to rainbow mog pells! Maybe even make upgraded versions of these items!
By Akumasama on 2026-01-14 08:22:30
Firebrandt said: »
We are truly through the looking glass, looking back on the HNM era with rose-tinted glasses and arguing that that design was less exclusive than a server wide non-instanced battlefield
If you're talking about me, while I sorta (almost) enjoyed the hnm scene back then, I would NEVER wish for things today to take inspiration from that era in ANY form.
But I do know a couple of purple on these boards who would, poor souls :-P
By MurielliAsura on 2026-01-14 08:21:41
I get Valaineral as tank and I use double clubs. I make liquefaction immanence skillchain then I hit it with Shining strike at 3k TP. Shining does about 45k damages and fusion SC over 60k. It goes down pretty quick. I timed it at 4:30 mins today and got metal. I permit myself 1 MB of about 38k on it during the fight.
By waffle on 2026-01-14 08:19:13
I'm guessing skillchain damage doesn't have a direction, as far as the game is concerned. I'd imagine that's true for DOTs too.
By Firebrandt on 2026-01-14 07:52:46
We are truly through the looking glass, looking back on the HNM era with rose-tinted glasses and arguing that that design was less exclusive than a server wide non-instanced battlefield
By Akumasama on 2026-01-14 07:41:02
Carbuncle.Maletaru said: »
Vastly reduced points for healing = nobody comes on WHM.
I mean, what incentive would someone have to come on anything that's not your strongest DD, with the current system, going by your logic?

And likewise for the following points you quoted.

I get the impression, please correct me if I'm wrong, that you misread my examples which anyway, again, were like silly examples and not the solution to the issue.

I think you read my word as if I was suggesting that system in place of the current one, and not in addition.
I'm fine with the current system (damage = points, damage done by party/ally members count as well).
The silly stuff I suggested were to add to that, not to replace.
By SimonSes on 2026-01-14 07:39:33
Took me 8h to take Ultima from 86% to 31% with just my 6box. Then another 2h to kill it with another 6box person. I'm pretty sure its around 1%HP on Ultima is like 2.3-2.4% Unique data bar, because I ended up with 1 full bar and 98% of another one, but I missed like overall 6% of the HP when I was dead.
By Akumasama on 2026-01-14 07:37:07
Carbuncle.Nynja said: »
That seems very complex considering these are the same boneheads who left this for the second month straight:
Lmao! XD Forgot about that.
It's just in the Engrish version though right?
So while in general your example stands -a lot- specifically here I think it's more a matter of HR organization with the ones assigned to the translation team XD
By kingkitt on 2026-01-14 07:23:24
Bismarck.Zuidar said: »
Selphie said: »
im using the last version and nothing has crashed all day so far

Kenshi updated XIview 15 hours ago https://github.com/KenshiDRK/XiView
cheers!

Oddly enough, this does nothing for me. I still have crappy icons.
By maletaru on 2026-01-14 07:22:24
Willinsen said: »
I can be wrong but I have also the impression that the score is not alliance based but party based, so that tank party get significant less points than the dd. Can someone confirm every people in the alliance get the same amount of data?

No. Everyone in the alliance gets the same.
By NynJa on 2026-01-14 07:14:00
That seems very complex considering these are the same boneheads who left this for the second month straight:
By Willinsen on 2026-01-14 07:14:06
I can be wrong but I have also the impression that the score is not alliance based but party based, so that tank party get significant less points than the dd. Can someone confirm every people in the alliance get the same amount of data?
By Akumasama on 2026-01-14 06:37:43
Carbuncle.Maletaru said: »
How would you evaluate "tanking" credit?
Create a formula that awards points for every 3 seconds where you are within the first X places in the enmity list of the target(s).

Quote:
How would you give credit for healing without incentivizing people to sandbag it and farm cures? How would you give appropriate credit for buffers, without incentivizing spamming buffs for points?
Several ways, but mostly by giving vastly inferior amount of points compared to damage.
For healing you can also use the "amount healed" value in the formula.
For buffs, well, not much to do, maybe more points for new buffs compared to overwrite, I dunno, even nothing.
Even if the amount of points you receive is vastly inferior and preposterous, it's still better than only tracking damage and nothing else, imho.

Quote:
How would debuffing work, since most debuffs can only be applied once, by one person in the zone?
Absimally low points (or zero?) for attempts at debuffing that do not stick (because of macc check or because a more potent one is present).
More points if you stick a new debuff or dispel a buff.


I mean, these are all just very simple and naive examples, I'm not saying the solution is simple and that I have it.
It's OBVIOUS this would be a complicated aspect to correctly implement and it's exactly the reason why they didn't bother.
I understand that, I'm sure we all do, then again I don't think this is reason enough for justifying not even trying.
We deserve better, FFXI deserves better.
Even if what they come up with won't be perfect, you really don't need deep thermophysics engineering, I'm sure they can do a lot better than the current situation (which, in my humble opinion, is still much better than the previous one, so I'm at least happy to see improvements in the right direction).
By Akumasama on 2026-01-14 06:29:27
Carbuncle.Maletaru said: »
I don't think it's nearly as bad as the HNM stuff because anyone can contribute.
I agree and disagree at the same time, is that possible lol?

I get what you're saying in general with your post, with some people being adamant with the attitude of wanting to play alone in a MMO game.
You got a very solid point there imo.

Like you said the big difference here, compared to HNM scene, is that virtually anybody can participate, and it's a pretty huge difference so I agree with you on that as well.
There is another difference you didn't consider though, and this too is pretty big imho.
In the HNM scene mobs tipically repopped every few hrs or once a day, with the rare version once or twice a week.
Here these nms pop once per month.
I mean even if you are willing to participate and to group up, being *** up because the NMs popped in the 6 hours you were at work or sleeping or whatever else and you won't get another chance until the next month, rinse and repeat for like 10 months... it's a bit extreme?

On one hand you can't make so everybody can participate whenever they want, this is not instanced content and you have to draw a line somewhere, there's not a lot to argue.
On the other hand though ONCE per month is a bit... too scarce?
Surely there's gotta be a way to make so it's a bit easier to participate without going from one extreme (ready whenever you want) to the other (once per month)

I don't know how they could "solve" this, but they need to do something imo. This is mostly an issue for Ultima/Omega and so the CN zones. The 44 NMs are probably fine the way they are, with only 4 at a time popping, lots of chances for everyone to at least catch one of them.


Last but maybe not least, is that points are awarded exclusively for damage. I can understand why they did that, because it's simpler and they didn't want to complicate things too much.
Ideally though, they should strive for a better system. One where damage is maybe the main contributor, but where there are other alternatives as well.
I dunno, debuffs? Dispels? Enmity generated? Buffs and heals on players with enmity on the target? Stuff like that. Even if it's less valuable, it should give you some points, no?
By Draylo on 2026-01-14 05:14:36
Now the same problem returns, even with a VPN. Back to the drawing board
By TarquinOfPandy on 2026-01-14 05:09:19
This is one of those anomalies that has not been fully solved yet. There are theories about holding hate on certain targets. Given that it is switching from one target to another, and no drop, this might add to those theories. Just a hunch.

Try using a tank, and/or moderating the dmg output. Using Elemental WS doesn't generate the enmity spikes to make it turn, this seems to be effective for most people.
By Draylo on 2026-01-14 05:07:19
Ragnarok.Trixi said: »
Draylo said: »
Thanks.. time to try to see if it lets me do it again

Buy at your own risk. The codes have a soft expiration date. I've had and heard some work, and some don't work, even though they were new sealed products.

Bought some, the codes worked.

I struggled to remember where the hell the code was, but it was inside the paper that wraps around the thing.

Thanks to this

https://www.ffxiah.com/forum/topic/48751/final-fantasy-xi-priceless-remembrance-question#3102313

Sadly... you CANT use a second code to get the rainbow mog pell on the same character you used, I must have forgotten that. The only ones sendable seems to be the goblin club and the crab club, and the two moogle hats. Lame!
By Karppa on 2026-01-14 05:06:16
Bismarck.Zuidar said: »
Selphie said: »
im using the last version and nothing has crashed all day so far

Kenshi updated XIview 15 hours ago https://github.com/KenshiDRK/XiView
cheers!
Thx
By Dodik on 2026-01-14 03:49:22
Awesome addon!

It would be nice to also be able to use this with lock off, for the weirdos that play with autotarget lock off.
By Bien on 2026-01-14 03:44:19
Read about this on 4-chan of all places, pretty rad implementation of a single player Final Fantasy of Druaga XI. Thanks for this.
By Garfield on 2026-01-14 03:10:23
What's the real problem?
By Willinsen on 2026-01-14 03:07:17
Garfield said: »
This will never happen if everyone is saying "this is good" "you need to rethink your personal take on this system". You can't be telling people they are overreacting and everything is fine and at the same time saying it'll become better lol

I disagree. I think that overreact to everything just minimize the real problems
By Garfield on 2026-01-14 03:06:29
Carbuncle.Maletaru said: »
150 people there and you didn't know a single one of them?
Last month we weren't forced to alliance up ;) I played raise 3 and smn damage role

I have 0 issue forming up with an alliance, I did yesterday for Tier 2, got a whole 20% bar fill from 3 NMs because another group was doing considerably more damage.
By Garfield on 2026-01-14 03:00:05
Willinsen said: »
I am sure there will be change to optimize the event.
This will never happen if everyone is saying "this is good" "you need to rethink your personal take on this system". You can't be telling people they are overreacting and everything is fine and at the same time saying it'll become better lol
By maletaru on 2026-01-14 02:59:57
150 people there and you didn't know a single one of them?

I agree, we're both saying the same thing...
By Garfield on 2026-01-14 02:56:40
Carbuncle.Maletaru said: »
Maybe not individually, with a single character...but hey newsflash guys, like I've been saying for years: it's not a single player game.
Garfield said: »
For the CN NMs itl be the 2 main alliances will split most of the progress and 3rd alliance and rest of ppl will get much less and anyone solo will get basically nothing
We said the same thing differently.

And that will work great for small servers like Carbunle that theres only 18-36 ppl participating. Last month on Bahamut tho? My memory is a little foggy, but I think we had somewhere around 130-150 for Omega. That's a little much to do that sort of coordination and enevitably getting 1/10th of the progress. 10 months of Omega to get 1 chest!

Maybe this is their incentive for people to leave Asura/Odin/Bahamut and go to the smaller servers.
By Willinsen on 2026-01-14 02:55:39
There is no need to be so aggressive. I have no perfect solution but I am sure SE designer are better than me on this. I am sure there will be change to optimize the event.
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