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985 create player.py is hard coded to 25
I'll need to check what my dd set has for dw via trait before testing this
Also
Can't I still use the exe?
I added gear to test in a similar way.
Ideally we don't need to be able to set the spells in the app just to be able to mod the values accordingly
I just did a quick test and it does not appear that it will work, the .exe is precompiled with the code, the gear and enemies files hold data structures which are meant to be read dynamically.
if you just install python from python.org (I think you'll want to check the box to add it to your windows path), if I remember correctly windows comes with tkinter, you might need to install a few other modules, but at the windows command (AkA DOS) prompt "python pip install numpy" (might have to do a few others). I think versions 3.6.x through 3.12.x will work, not sure about the newer ones.
Then you can just "python gui_wsdist.py" and it will work with the modifications.
If that's all too confusing, I can probably just add the option to my fork (although I haven't played with pyinstaller, so I'd need to get that working)
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ITT: NA players almost grasp why individualism makes the world a shittier place for everyone
This is why we can't have nice things.
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By Jinxs on 2025-09-09 08:45:54
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985 create player.py is hard coded to 25
I'll need to check what my dd set has for dw via trait before testing this
Also
Can't I still use the exe?
I added gear to test in a similar way.
Ideally we don't need to be able to set the spells in the app just to be able to mod the values accordingly
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By Lili on 2025-09-09 08:43:33
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This. Small tangent: My favorite zone design is Hazhalm for this reason. Each Einherjar room connects to each other in a spiraling/winding down pattern. There's a gate with bars that shows a windy stair case/spiral up or down to the next Einherjar room. The bottom 2 are the darkness-filled Odin chambers.
I hate that place so much for the exact same reason: there's enough material leftover in the DATs and in the game lore to know that Einherjar was actually going to be actual content, a dungeon of some sorts where you would have been able to walk on the connecting corridors (that are currently completely inaccessible).
As usual, budget cutting got there before we did.
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By . on 2025-09-09 08:12:16
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This dog is more dsncing twerking than marking territory YouTube Video Placeholder
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Queue is a very practical way to do it, but it's not a very easy thing to implement. The existing queue systems are designed for instances that you zone into, they may not directly translate. When working with older systems like this, solutions have to work with what can be easily changed.
This. Small tangent: My favorite zone design is Hazhalm for this reason. Each Einherjar room connects to each other in a spiraling/winding down pattern. There's a gate with bars that shows a windy stair case/spiral up or down to the next Einherjar room. The bottom 2 are the darkness-filled Odin chambers.
Personally, I'm tired of queues, but I'll live with it, if SE were to actually implement it. Perhaps queues could be replaced by a global team-up mechanism... but what if you could globally reserve a spot for einherjar or ambuscade? The server reserves your spot for 5 minutes but only once you have 6 people? ...I'm trying to merge the collaboration aspect with the queue aspect. ....bah ...I can already see how this would be abused :(
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By on 2025-09-09 08:02:42
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By Rairin on 2025-09-09 07:55:09
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Queue is a very practical way to do it, but it's not a very easy thing to implement. The existing queue systems are designed for instances that you zone into, they may not directly translate. When working with older systems like this, solutions have to work with what can be easily changed.
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By scatch on 2025-09-09 07:39:14
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Whats the best way to handle modifications for Steps?
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I may be in the minority here, so correct me if anyone sees it differently, but I get the feeling that "modern" style MMOs are just not as popular anymore. The younger generation generally isn't as interested in MMOs, and the demographic that enjoys them is aging to a point where they appreciate the challenge that once was.
While this is partially true, young players grind Roblox / Fortnite hard or even harder than any FFXI player ever has and they don't even get any real progression out of it. My son used to play the "grow a garden" game in it and you just endlessly obtain items and grow them, sell them for in-game currency and repeat forever. There is nothing to actually unlock or any level or goal to reach, it is just a treadmill that exists and people play the hell out of it. Hell, Infinity Nikki was extremely popular until they completely up-ended the economy for no reason at all.
I think the grinding mentality is still there (also see any gatcha mobile game) but the reality is that there hasn't been an honest try at a new industry defining MMO in over 10 years. XI is left in its current state because it is a decent revenue stream for very little lift, WoW is...well, its still "there" I guess but it is a corpse at this point and completely unrecognizable.
People also grind the hell out of Counter-Strike for weekly drops too and that requires a 6~10 hour commitment each week depending on how good you are.
The industry just hasn't put up anything worth sinking that much time into in the RPG genre. Maybe they aren't even capable of doing such a thing anymore.
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By . on 2025-09-09 07:28:02
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This dog is more dsncing twerking than marking territory
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By . on 2025-09-09 07:00:41
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One would think you'd have this down by now:
Step 1: Mark Territory step 2: Defend Territory
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By on 2025-09-09 06:58:41
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By Dodik on 2025-09-09 06:43:34
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driving a wedge between the natty and the enhanced players
And the fake natties that only pretend they're natty while making YT videos.
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A proper party finder can only be implemented by SE, if it could be done by the community it would have been solved long ago imho.
I'm confident a community solution would handle party assembly well, probably even better than what ever SE could come up with but it can't solve warping to instance entrance and job/loadout change in the process from every place in the world, at least not without risking a ban.
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By Lili on 2025-09-09 06:09:28
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If only someone made some kind of over the top app that would make it easier to find people to play with.
Something that hooked up with XI and let you register interest in an event while doing something else. If enough people sign up, auto-make-a-party with the roles everyone needs to have.
I feel like this discussion is familiar and that we had it before in some other thread. There was a big consensus that it'd either be limited in use to a few people, defeating the point, or it'd get widespread further driving a wedge between the natty and the enhanced players (I've been watching a lot of youtube recently).
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By . on 2025-09-09 05:55:25
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Maybe Im exhagerating, but here I go:
At work,there is an app that reserve a bay for a day work. Any employee must book a bay and work there for the day.
Thwre are obviously people who doesnt give a ***about booking, and just sit in the bay physically available regardless if it was scheduled for someone else. But that person is also subjected to be politely asked to leave the bay for the "righteous" person who booked it beforehand.
But last week and today, the app is breaking and I cant book a bay. Im here in a bay but Idk it someone else book the bay.
Seems like minor thing, but it makes me feel vulnerable. And anxious someone angry and ask me to leave.
Only because the damn app is not working.
Seems like a minor thing and it is, but the question is, why I left my home to work at office just to experiment those destructive feelins like vulnerability and anxiety?
The damn app should be fixed asap, I definitively wasted a good amount of minutes just worrird here.
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Party finders are a standard in MMOs for well over one and a half decade. The invite system that FFXI has is so bad that the community abandoned it for good and replaced it with shouting of all things and I'm not getting into how bad shouting is.
Then there is the minute long delay for summoning trusts after party invite so you pass party leader to the other person but the other person has no clue, forgot or doesn't want party leader so you have to explain to him. Eventually he figures he doesn't have the right trusts for the content and passes lead back.
Afaik you can't summon trusts in einherjar but generally speaking this makes spontaneously teaming up to low man content a true chore.
Next there is job changing/inventory management (organizer is awesome but unfortunately not bullet prove) and slow travel times. Zoning easily adds another 30-60+ seconds each time.
In most other MMOs you're half way thru the run in the time it takes in FFXI to be ready for queueing and that's on a good day.
SE doesn't want you to multi play, it wants you to multi box or better put - multi pay.
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wow, hyperbole... Lakshmi has 400 characters logged in right now.
There must be at least 20 real humans playing
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If they merged all 10 people on shiva with all 8 people on lak there still wouldn't be enough to fill the zone. Relax.
If/When SE incentivizes or forces people to move, I hope they make smart choices for collaboration. What if the only the thing SE changed about Einherjar was that every person in the party gives +1% Ichor? (6-man party, +5% Ichor. 18-man alliance = +17% Ichor)?
...or is that too much?
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When calculating blu to sets I found that even though I had empty unchecked in sub and thib selected it really wanted me to know that I would save 3 seconds by not wearing it.
Looks like the default value is 25 for dual wield but for this job it would be great to have a way to change it 25, 30, 35, 40
I don't recall how much the popular dd set gives but it will really change the results
If you download the project, changing this value in code is very simple. You just need to run gui_wsdist.py in some app then (easier than making .exe)
Ofc choosing spells would be ideal, but that would require to expend UI, add lots of blu spells and make whole logic to check trait points and added stats, so it would be a much more work.
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Small correction, but SE runs 3 mmorpgs. DQX 7.5 just came out at the end of August.
They run two on paper, FF14 and DQ10.
FF11 is part of FF14 operations, it hasn't been mentioned on any financial report since 2016 when ff11 accounts were merged with the ff14 account system. It would be impossible to not count FF11 on financial reports, if it was a standalone product. All player numbers from FF11 and revenue it makes are counted directly towards the success of FF14. FF11 props up FF14 in the minds of investors (if even in a smaller way) to appear to be more successful than it really is and this has been the case for a long while.
It's even entirely possible that FF14 barely even makes a profit alone, and could be a loss leader for the company (it's surely being treated that way lately). The development costs for that game are extremely high due to how many developers they have to hire to keep pumping out casual short term content at a high pace.
FF11 has 4 developers, ff14 has hundreds.
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By Lili on 2025-09-09 03:21:37
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ITT: NA players almost grasp why individualism makes the world a shittier place for everyone
Personally I think Einherjar is a perfect candidate for a system similar to Domain Invasion. Free for all that starts every hour, ish. Can keep old Einherjar for LORE and make a new area for ichor.
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By . on 2025-09-09 02:59:37
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Me, after seeing a couple of women in Jujutsu Kaisen with good… “assets”…
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Apologies if I missed this, I scoured through the thread and github, but is there a way to test nuking damage?
I tried a few settings on the simulator to see if I can but I might've done all the wrong things.
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By Dekar1 on 2025-09-08 21:51:23
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I had no idea that the "Magic Evasion" stat went back to the 75 era. I don't really remember seeing it until SoA.
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ideally people would be like, hey wanna go in with me? but instead you get everyone spamming the trade and getting frustrated when someone beats them in. that little bit of extra work and interaction is usually decided to not be worth it even though it costs them more time in the long run.
people forgetting to multiplay in a multiplayer game and gets upset about it
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By on 2025-09-08 21:41:50
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By . on 2025-09-08 21:40:32
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A lot of reviews came out for the failed Lost Soul Aside today, I guess no one got review copies in advance. Anyway, they were pretty harsh, IGN gave it a 5 and I saw a 4 out there as well. It definitely qualifies as an immediate write-off.
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By Jinxs on 2025-09-08 21:34:56
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Throw at least one crystal in both, before taking whichever to max.
Quetzalcoatl.Coronos said: »You could have a R10 tiz and an R2 DP, but the swarts won't fill both at once. They only fill the one you trade them with.
Ahh, thank you that makes so much sense now.
Kind of depends on your goal - are you trying to make one job its absolute best ASAP? Might want to focus on finishing off a single weapon to R15 first, even though the later stages are costly for the incremental gain (i.e., you need a whole stack of Swart to go from Rank 14 to 15). But if you're interested in using multiple weapons right away and not in a rush to max out a specific one, it's not unreasonable to spread out your Astral Detritus if you're on a budget.
Thank you, I think I understand the Swart now. I think I'm gonna Augment my Tizona to full while at the same time working on Death Penalty from the very beginning. I'm sure by the time I max Aug my Tiz then I'll be ready to Aug DP.
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