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By . on 2026-03-22 00:50:38
mhomho said: »
Can we talk about DnD?

No.
By Dodik on 2026-03-22 00:49:42
By Draylo on 2026-03-22 00:22:37
jeeze, where are your friends at?? playing this game alone
By . on 2026-03-22 00:21:57
Wait this is even in the same video



Like what do these bots gain?? What is the main objective
By . on 2026-03-22 00:18:08
the internet is failed.

Like, you just see comments randomly and always have to wonder if thats a real person

Randomly watching a youtube video of a movie scene and you see this



Like, why would he just comment "OK" like some bot, click ok
By Eiryl on 2026-03-21 22:33:10
Quote:
It would be better if there were around 20 different VBDs, and you could only complete up to 5 of them per day.
By . on 2026-03-21 22:18:30
Can we talk about DnD? Let's talk about DnD. What's going on? What's happening here? Oh! I know. DnD has been on a downward trajectory as players are losing interest in the game in recent years and many people blame the likes of Matt Mercer and Critical Role. What many new dungeon masters have taken up is Matt's style of DM'ing where they shoehorn their players down a specific route or path. They want to tell a story. Much like Matt. What they don't realize is that's Matt's version of the game is not true to the game's essence. The objective of the DM isn't to tell a story. The players tell the story. The DM is supposed to build the world that said story unfolds in. Railroading is when Matt tries to push his players into a particular play pattern conducive to his story that he wants to tell. He effectively gatekeeps the rest of the world the players are traversing through and inadvertantly unauthenticates his players experience. So what are we talking about? What does any of this mean? It means Critical Role was never inteded to be a true play through of the game so much as it was meant to he promotional material for Wizards of the Coast. It was a hey this is how cool our game can be when played by talanted players. The problem is that's not the true essence of the game. The true essence is the tale of the adventurers. It's not the DM's job to get the players to defeat Vecna and save the world. This assumes the players are hero's when they may not be. The goal of the DM then is to build Clock Town. Vana'diel. It's to build a living breathing world that the players can go out and write their own story in. The challenge of the DM is being flexible enough to allow your players to traverse throughout the entirety of your world while still maintaining a sense of time, character impact, and growth. If in the start of the scenario they're like hey the moon is falling! It's gunna crash and destroy the world! Someone save us! The players might choose to just piss off. Maybe they don't want to save the world. Maybe their story is one of looting and pillaging as they traverse the lands lawlessly. I don't know. That's for the players to decide. You have to have nonplayable characters with routines and time activated events. Say you save a farmer in act one. In act three you find that now there's milk for sale as a result of your deeds in act one, but if you don't then there's no milk for sale. Yes. Sometimes players will miss out on cool sidequests and items that could range anywhere from necessary to optional. Maybe not saving some woman means you missed out on a key that unlocks an optional dungeon. A boat's a boat, but the mystery box could be anything. As the DM you have to set your emotions aside. You can't be let down because one of your players missed out on a chance to claim a robe of serpents. You have to let them play the game as they want to play it. If your band of players decides to be murder hobo's, let them; but let there be consequnces. Have wanted posters start showing up in towns that fit the descriptions of the travelers and create an opposing force to combat them. If you run through Camelot killing all the villagers, eventually Arthur's going to send Lancelot after your ***. So there's gatekeeping in the sense of DM's not allowing for players to fully explore the world they've been cast into that can negatively impact their experience as players. So then gatekeeping is bad right? Kind of. Sometimes the DM may gatekeep players so that they don't enter an encounter they are ill-prepared for. If the DM says maybe it's not a good idea to go to the Ash Lake, it might be a good idea to listen. Just because areas are open to players from onset does not mean it's always a good idea to run in head first like Leroy Jenkins. It can result in a party wipe that ruins everyone's experience. But again, I would argue that's not up for the DM to decide for the players. If they really want to give it go, let them. It may level set their expectations for future campaigns and they'll be less brash about charging head first into dangerous situations. So was it really Critical Role and Matt Mercer that ruined DnD? I'd argue no. I'd argue it's the gatekeeping of players by other players up to and including the Dungeon Master. It's players that want to DM without understanding the role of the DM. They think being the DM is like being the leading actor. The star. The center of attention as all the other players must bend to their will. This has caused a divide in the community amongst those that want to play the game as Critical Role and those that just want to play the game. Some people go on decade long campaigns and build life lasting friendships much as you players have in Vana'diel. More can always be added to the world. Things can be retconned. There doesn't have to be some ultimate goal of defeating Vecna to save the realm. Maybe during the campaign one of the players are brought to death's door and they must traverse through the Shadowfell to retrieve said player's soul from the Raven Queen and said player becomes warlock at the end of it. Who knows!? The point is, some people get so worked up with the meta as it were, or in this instance Critical Role, that they gatekeep others from entering the game for not wanting to play the game as they believe it should be played. This ruins the experience for players seeking to enter the game which is why DnD is in decline. Gatekeeping might be good for Matt's twitch stream to create a more digestable broadcast for viewers to enjoy, but it's a facade. The majority of the time gatekeeping is bad.
By Brimstone on 2026-03-21 22:05:06
So the equip menu thing got fixed after I changed the contents of wardrobe 1 (either time and/or zone based) I think I took several things out and then put 1 thing back in and noticed it was fixed after doing that. (probabably why main inv. and wardrobe 2 fixed sooner, just didn't know why)
By Rosamimi on 2026-03-21 21:54:32
Asura.Sechs said: »
Anybody managed to try the Egg Hat for Digging? Should be available since today, right?

Well, for today's round of digging (in which I wore the Blue Racing Silks and went from 68 to 70 Wing skill on my personal Chocobo...) I wore my Egg helm the whole time and got...

7 Colored Eggs
6 Hard-Boiled Eggs
6 Sairui-ran
7 Bird Eggs
By ozment on 2026-03-21 21:20:00
It must be some sort of SE glitch. Neither my main nor my 15 mules logged in during the 7-hour Day 0, I was sleeping! Logging them all in on Day 1 gave me 11 with access to Day 0 objectives, while my main and 4 mules just had access to Day 1 objectives.
By Zeig on 2026-03-21 20:40:05
Asura.Eiryl said: »
entirely new statement
Don't you just love FFXI? It'll never stop surprising us in the worst ways possible!

I don't even care about getting max plaudits or anything. I just hope to get the old cases+1, so it's not a big issue.

Asura.Eiryl said: »
(never ever ever log out by choice, ever)
Not sure what other detrimenntal effect(s) (aside from losing Day 0 objectives) logging out potentially has, but when I'm online, I'm (mostly) online. And when I'm not playing, I log out.
By Llewelyn on 2026-03-21 20:35:00
Asura.Sechs said: »
For someone who barely touched Monstrosity at all, what would be more efficient to do at start?
Meaning which type/race to pick up because it opens up more stuff, I dunno, I've only done a bit of monstrosity aeons ago and remember ***about it, but I assume some monsters would be more "beneficial" to start with asap if your goal is "unlocking" stuff that might or might not matter for Mastery Ranks.

Does this make any sense at all lol?
I do Pugil first since Pugil III is basically a permanent Instinct for me. 35 acc, 10 water affinity for only 5 cost is great.
By Akumasama on 2026-03-21 20:27:52
Anybody managed to try the Egg Hat for Digging? Should be available since today, right?
By Llewelyn on 2026-03-21 20:20:57
Why are there Pixies in Buburimu?
By HyaAsura on 2026-03-21 19:53:39
Tathamet said: »
Is there an in-game way (or an addon if there is not) to tell how many moblin maze's you've cleared? Short of checking the title goblin and having him reject me over and over when I don't have enough clears for it.
https://www.ffxiah.com/forum/topic/55467/mastery-rank-data/68/#3773299
By Pantafernando on 2026-03-21 19:53:07
Yay!
Quote:
Kick-off of the recap/review of Imouto - Akane (1998)

Hey everyone, it's Panta here.

I'm happy to bring you the first chapter of the manga Imouto - Akane (1998), by YAMAHANA Noriyuki.

Since the video is pretty straightforward, I'll use this post to talk a little more about this series, and why I chose it.

I came into contact with one of YAMAHANA Noriyuki's works very early in my life, around the late 90s. And that work was the anime "If I see you in my dreams," which, in Japanese, is called "Yume de Aetera."

This story is a rom-com that I already liked when I was a child, and I still like it a lot, being one of my favorite titles.

But why Akane - Imouto? Well, since I liked Yume de Aetera so much, I also wanted to consume other works by YAMAHANA Noriyuki. His ongoing work was Imouto - Akane.

I even read the three chapters that were translated into English, but soon after, this story was dropped by the scanlation groups of the time.

And being a very downstream work, decades passed, and no one else was interested in rescuing this series from oblivion.

So, since no one volunteered, it's up to this dog Panta, with a little help from AI, to try to bring the story back, not as a translated material, but as a concise narrative of each chapter.

Who knows, maybe by highlighting this story someone will be interested and we can finally read it in English.

I, at least, will do my part as a fan of YAMAHANA Noriyuki's work, and I count on your support so that we can go as far as possible in this endeavor.

That's it, so follow the first chapter of this narrated story with images, and I'll see you in chapter 2!

Bye!

YouTube Video Placeholder
By Eiryl on 2026-03-21 19:45:13
Oh gross

It's not just go get 5 eggs from the moogle, it's turn in 5 sets. I'm glad it's not the relic+3 set.
By Byrthnoth on 2026-03-21 19:36:32
Tathamet said: »
Is there an in-game way (or an addon if there is not) to tell how many moblin maze's you've cleared? Short of checking the title goblin and having him reject me over and over when I don't have enough clears for it.
Iirc the packets for the menu that lets you pick a title also contains information about how many you have cleared.
By Nsane on 2026-03-21 18:54:59
zeta said: »
I like love it, been using an 21:9 OLED for a while and more dark-ish features are welcome!

Try using FFXI Menu Themes (Backgrounds) found in Caradog's Xi'View package, when installing select "Black Menu Themes with colored borders".



*Note you will have to unblock the install application inside windows security
By Stepth on 2026-03-21 18:54:28
Adding Infinity Cores to the Curator Moogle instead of the colored chips would have made the rune item objective a little less annoying.
By Zeig on 2026-03-21 18:23:06
Asura.Eiryl said: »
Ragnarok.Zeig said: »
Asura.Eiryl said: »
Complete a day zero objective on day one and it will autorollover to the day one objective.

If you try to wait until day 2, it will erase day zero and skip day one.
I don't get the logic, but I guess it doesn't matter now.

What are you even talking about
VB obviously
Read down if you didn't understand what happened with me

Asura.Certainly said: »
You only see day zero objectives if you were actually logged in during the 7 hours they appeared.

If you were logged out during that period, you start with day 1 objectives and never see day 0.
Ok so that explains it. Needed to stay logged in. I had Day 0 objectives all activated (which I thought was enough to keep them on till next day), but logged out when I left home earlier before Japanese midnight. When I logged back in after JPM, they changed to Day 1 objectives.
By Tarage on 2026-03-21 18:22:42
Asura.Eiryl said: »
Tarage said: »
Asura.Hya said: »
Tarage said: »
Asura.Eiryl said: »
You don't need to do Day 0, they will autoroll to day 1, if you wait

You have a 24 hour window, every objective can be held off for 24 hours with the autorolling, but if you roll the next day you're ***.

So that was wrong.
No, day one's objectives will replace day zero's after you complete them. It worked this way last round and I just did it this round today as the reset happened.

https://imgur.com/a/4jK2xeK

Mhmm.

That worked exactly like I said.

I mean Jesus *** christ. It's not that god damn complex.

Do I have to write it in crayons? Pictures? You tell me how to make it idiotproof for you, and you'll still *** it up. Explain what is unclear.

If you missed a day zero objective, it remains on the menu.
When you complete it or deactivate it, it auto-rolls over to the day one objective.
If you continue to skip the day zero objective, they will roll to day two at jp midnight skipping day one entirely.

The phrase "If you missed a day zero objective" makes no mention of "You had to log in ON day 0 TO get the objective in the first place".

But whatever man. I already have my title from back when it wasn't complete *** to do. I'm just pointing out that you're full of ***as usual.
By Tathamet on 2026-03-21 18:18:41
Is there an in-game way (or an addon if there is not) to tell how many moblin maze's you've cleared? Short of checking the title goblin and having him reject me over and over when I don't have enough clears for it.
By zsky on 2026-03-21 18:17:55
Yep, I tested this by logging into a mule that wasnt online for Day 0 objectives...

it has the next day objectives, Gathering Storm, Gourmet, etc

Gotta no life this game, man
By Lutia on 2026-03-21 16:56:26
You only see day zero objectives if you were actually logged in during the 7 hours they appeared.

If you were logged out during that period, you start with day 1 objectives and never see day 0.
By Decederes on 2026-03-21 16:45:13
Asura.Aamace said: »
Decederes said: »
Just want to make sure it isn't a bug, because man I am going down fast even with stoneskin and blink up full time.

Hm, how fast? If you're clearing the shadow clones as soon as they spawn & dispelling its buffs, I think it should take ~7 minutes for Wrathare to proc the doom.

Here's a sample fight:
YouTube Video Placeholder


Yea, figured out the main issues pretty quickly, mostly just too many useless stats for that fight, like Store TP.

Question on the drops, is the last fight only 1 piece, chest? Or are there others? I've gotten 3 chests, does that chest have other matching set pieces in the other fights? I figured I'd ask before killing the thing a dozen times lol

I'd love to have a striking dummy or trash mobs with higher HP that can hang around a while, just for rotation practice fun.

Maybe fern stones able to be bought with gil end game? Maybe unlocked for the last tier of bosses? I think they should be incredibly expensive, maybe 100k each, gil feels pretty pointless towards end game, could save a bit of time spamming levels - unless there's a method I didn't catch the first playthrough.

I realize this is a passion project, but I'm hooked just practicing the final bosses with various gear sets and weapons, this game is beyond what I expected.
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By Decederes on 2026-03-21 16:43:47
By Eiryl on 2026-03-21 16:32:35
Ragnarok.Zeig said: »
Asura.Eiryl said: »
Complete a day zero objective on day one and it will autorollover to the day one objective.

If you try to wait until day 2, it will erase day zero and skip day one.
I don't get the logic, but I guess it doesn't matter now.

What are you even talking about
By Tarage on 2026-03-21 16:14:02
Asura.Certainly said: »
Well this event has suddenly become a huge headache. They did well in going back from slightly less worse to absolutely awful.

How many infinity cores can the RMT supply? Because you are surely not gonna farm those in the bot zones.
Of all the things, why do I have to farm FOUR bottled pixies and deliver them to Witchfire Glen one by one?
Repeat the Egg event for 5 rounds? Holy *** man.
Huge lines at Treasures and Tribulations. Obviously.

It looks like they forgot every step in the right direction, turned around and are throwing feces at us now.

#JustAsuraProblems
By Lutia on 2026-03-21 16:09:24
Well this event has suddenly become a huge headache. They did well in going back from slightly less worse to absolutely awful.

How many infinity cores can the RMT supply? Because you are surely not gonna farm those in the bot zones.
Of all the things, why do I have to farm FOUR bottled pixies and deliver them to Witchfire Glen one by one?
Repeat the Egg event for 5 rounds? Holy *** man.
Huge lines at Treasures and Tribulations. Obviously.

It looks like they forgot every step in the right direction, turned around and are throwing feces at us now.
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