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By Zenion on 2025-10-13 00:09:39
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someone brought up the thing about metrics, why are daily numbers important? if they get your 12.95 why do they care if you do everything everyday or never log in at all? honest question here.
Well, that's the thing - there's no way we can know that. It's obvious that they are, but logically they're an objectively poor way to gauge player engagement. Average time spent online would be better, though people trying to avoid POL would skew that. Presumably idle time is trackable, deducting that from online time would make a pretty good measurement.
But it's easy to picture upper management - the brilliant folks who thought every project should use blockchain and there's no market for turn-based RPGs among western gamers - just deciding that daily login = engagement = long-term customer, no daily login = disengagement = likely to unsubscribe.
Because nobody who plays MMOs could possibly be busy for nine hours a day five days a week for some reason and just too tired to do the Odyssey-Sortie-Limbus gauntlet those evenings.
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someone brought up the thing about metrics, why are daily numbers important? if they get your 12.95 why do they care if you do everything everyday or never log in at all? honest question here.
Player activity is important to create a sense of community. If you only ever see your linkshell mates/friends/random characters wandering around the town once a week, it makes the game seem (and actually be) dead. If people are online more often, there's more activity in game.
"not if you only log in for 1 second for login points"...
Well, the first step to getting people to play is getting them to log in. Then "oh well, while I'm online, I'll do XYZ..."
Since you're online, someone has a chance to ask you to group up for Ambu, or help PL their new job, or craft them something, do a synergy for them, etc...
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What server do you play on Kaffy?
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Do you want to speedrun ffxi? Like being able to do sortie 10hrs a day so it's done asap vs them saying we're only allowed 1hr a day and make it a marathon? I'm confused. I feel like they are indirectly telling you to do something else by adding daily and weekly limits, wouldn't that by definition be respectful?
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By on 2025-10-12 20:54:07
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Thanks Simon. I misunderstood attack rounds for attacks
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By NynJa on 2025-10-12 20:13:31
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2% at ml50 is around 70k ep loss at base. Its a stupid number that should be capped.
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By Taint on 2025-10-12 20:11:14
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We've had Ooze land on Mboze without any debuffs but its not 100% so pretty much anything that improves the land rate will help.
Frazzle, Rayke, Tandem Strike etc.
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I can't remember ever meeting anyone who pops a *** over the prospect of delvling.
Sigh.. no one (side eye) is excusing EP loss on death.
This is like saying "I don't know anyone who loves stun and petrify, but they still gave Aminon stun and petrify."
Yeah, no ***. Nobody is going to go out of their way to fanboy for anti-player mechanics but, and this may be shocking to you, the developers aren't on our sides. Sometimes they have to put in mechanics that players wouldn't "vote for" because the game is supposed to be antagonistic, not an ally of yours.
The idea that we should poll the players and only implement things they approve is so childish I don't even know how to respond. Who here would vote to add Amnesia to the game? So...amnesia is bad game design and they should remove it?
I'm sure someone is going to say that because they're frustrated by playing DD jobs while under the effects of amnesia. Sorry bro, I hate to be the one who has to tell you this but...you're an idiot. Please, for all of our sake, stay as far away as you possibly can from game design.
Now obviously there's a limit to how much you can frustrate players and you shouldn't put ball-numbingly punishing mechanics into games because it will make people quit or not play your game. I think we all agree on that.
That's why the real debate here should be (IMO): is the EP loss on death excessively punishing?
OK, now that I've explained the basics to you, please re-read my posts and try (again) to understand my point. I think you might have missed it the first time around.
The EP loss is EXTREMELY REASONABLE and the only time it's "really punishing" is if you're actively playing like an idiot (home pointing, repeatedly), AND you're an extremely high ML. I think, and I've stated this a thousand times, that extremely high ML are a pointless waste of time and the penalty for losing a single ML is so insignificant: it's a rounding error at best. It's not like you're losing access to all of your gear, you're losing a MINISCULE amount of stats.
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I remember reading that the return of exp loss was due to the desire for it by the player community.
Assuming this isn't 100% made up I can only imagine they made that poll over on lvling service central or some private server players that haven't touched retail since abyssea.
I can't remember ever meeting anyone who pops a *** over the prospect of delvling.
Carbuncle.Maletaru said: »Multiple posts of defending EP loss. Other than that guy maybe.
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By . on 2025-10-12 14:52:40
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Couple hundred French chocobos at least.
More if they dine on a diet of mushrooms.
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By . on 2025-10-12 12:10:47
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By Asura. Vyre on 2025-10-12 11:54:52
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Heh that'd be kind of cool to have.
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By Warpy on 2025-10-12 11:23:22
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Server: Asura
Floor: NE #5
Location: Near the stone columns not far from the Exit Porter.
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By on 2025-10-12 11:15:33
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By Eiryl on 2025-10-12 11:11:28
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Masochistic design, for the masochists, that's why
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Edit: do Ody Gaol bosses give EP on kill? People throw themselves religiously at those, but I've never paid attention to if they do or not
I never bothered to look, but I guess technically they do...? I got 196 EP from a V25 Ngai. Not sure what ML everyone in the fight was, but either way it's a totally insignificant amount of EP compared to what you "spend" in deaths to get it, at least for the highest tier stuff.
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Shiva just experienced 6 NMs spawn after JST midnight reset.
4 in Temenos and 2 in Apollyon + 1 ??? but that latter might been a coincidence since its based on RNG, I think...?
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By on 2025-10-12 10:33:32
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Ok reporting back, friend ML50 starting with 1,383,368 EP, killed by a scorpion in NE1. Raise 3 brought him to 1,378,481. Lost less than 5k, 4887 EP. That's with a 36% reduction from Grace.
For bonus I had him die again and accept a Raise 1. Took to 1,354,049. So lost 24,432 EP.
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/DRG is the best, imho, because of the WSD boost and also the situational utilities of jumps.
/SAM is situational, /WAR is very generic and works. I prefer /DRG but /WAR ain't that bad.
/WAR unlocks Judgment for DNC too.
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Yes. But unless you WS Disengaged, it's hard to get 5-6 WS unless you disengage or turn or something. That's why I said 3, because first WS will be boosted, Rf for second, might trigger an auto attack, that burns 1-2 more crits, jump/high jump burns more, etc. Gearswap gives an insane and unintended advantage where you'd normally only be able to squeeze 3 out vs a sortie boss or something you're kiting, or Aminon. Unless I'm doing something very wrong, that's usually how a Climactic plays out on DNC for myself and others I've watched.
I was referencing "Two rounds will, though."
If you have 6 "charges" of climactic and want to use 3 enhanced WSs, you can do up to 3 melee rounds, not 2.
And I was referencing using the first charge, rf for second charge, and being slow with two attack rounds which would burn your third attempt. If you get a triple attack or saber dance double attack proc and you're not fast enough, you might even lose it after the first attack round too.
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What I was meaning with my comment is, there's other places to recoup the loss of exp, even the Limbus climb itself, doing a Peach Princess etc. Why do we need every content we touch to grant exp? HTBFs don't give EP, but we lose it if we die, noones complaining about that, that I see. Ambu was changed so no longer relevant.
You already balanced your own risk vs reward, by not taking an ML50 job to fight the NMs.
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Can we please stop with this incredibly toxic approach of having to "man up" or "grow a pair" or "deserving" things?
This is not real life, we get plenty of that ***every day in each of our own lives.
While I do not endorse it I could totally understand it if we were talking about some rare or powerful items which are inherently tied to your "status" as a pro player, but can we please please pretty please stop giving this relevance to EXPERIENCE POINTS and LEVEL in a MMORPG in two thousand *** twenty five?
I mean, you don't have to tell me twice. I don't give a *** about ML. I've posted about 300 times on this very website telling people IDGAF about them, and encouraging others to not give a *** about them. I'm not at all proud of any ML on any job on either of my characters. They're nearly totally meaningless.
Which is why it does not matter at all if you delevel from ML50 to ML49. The impact is basically nothing, other than your precious feelings.
If it hurts your feelings that you lost 1 STR and 7 HP, I would continue to tell you to re-evaluate what MLs mean to you, because you have an unhealthy relationship with a boring, meaningless grind (that basically everyone bots). It's a totally hollow and pointless "achievement" that means nothing in the grand scheme of things. Stop getting upset over losing ML and get a grip on the reality which is: it doesn't matter at all.
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From the sounds of it, it's pretty easy to recoup lost EP from an ml50 death just doing sortie and Sheol lol The tricky part about Sheol and Sortie (more the former than the latter, not sure what everybody does in Sortie but we don't really kill a lot of stuff) is that the amount of EP per kill, and hence the overall EP per run, that you get, is deeply tied to the difference between target's level and ML level of the highest person in your party.
The monsters level are fixed of course, but if you have 6 people at ML5 doing a sheol run, they're gonna get tons of EP (I know I basically got my COR from 0 to 20 just doing random Sheol C runs), but if at least one person in your pt is ML50, then everybody will get the EP per kill a ML50 would get, and sadly more often than not that's a pretty shitty amount of EP.
This effect, which may seem small per sé, becomes synergically more intense because the higher your ML, the higher the amount needed to reach the next one, in a very parabolic and not linear way.
So the more you level up not only you need a *** more EP, but you also get less for each kill. It's a vicious circle created by a demon to torture our poor souls.
(can prevent some of this with Level Sync of course)
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They did balance risk, by giving us that reduction in loss with the Graces, currently on bahamut it's at 36%. The reward is still up for debate, many people the matter is meaningless it seems lol
Later today I'll ask my ml50 friend to go die in limbus and I'll raise3 them and see what the EP loss is and report back.
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Carbuncle.Maletaru said: »who gives a flying ***? I do?
Unless you're at 3,5m above the ML50 (that is to say, ML51-1 if there was a level 51) then I'm pretty sure a lot of people do give plenty of *** about it?
After finally completing the insanely masochistical experience that is reaching ML50, you're so incredibly burned out and pissed out of that ***that you don't wanna go back to do it ever again, if possible. And dying more than a few times means delevelling down to ML49.
I dunno, I do give a lot of ***. I can imagine it won't be the same for everyone but at the same time I'm pretty confident there's gotta be plenty of other people who are exactly on the same boat as me.
Quote: maybe you don't deserve ML50 anymore. Can we please stop with this incredibly toxic approach of having to "man up" or "grow a pair" or "deserving" things?
This is not real life, we get plenty of that ***every day in each of our own lives.
While I do not endorse it I could totally understand it if we were talking about some rare or powerful items which are inherently tied to your "status" as a pro player, but can we please please pretty please stop giving this relevance to EXPERIENCE POINTS and LEVEL in a MMORPG in two thousand *** twenty five?
This is not 2004 were people would brag reaching level 75 to those noobs struggling to find a pt in Jeuno and stuck at level 54, c'mon...
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By Genoxd on 2025-10-12 09:38:04
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AFAC did like a lot to the RDM NM before it spammed breakga with 1hr. SMN strat would work though
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