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By Meeble on 2026-01-07 15:42:24
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I mean, if they just made it a weekly or monthly RoE that would be fine.
Weekly makes a lot of sense, actually. I'm sure Asura and Bahamut will be done the first week, so even if a player there never sees an NM they aren't missing much. Smaller servers would get more bonus chests, but if your server is taking 2-3+ weeks to clear all the NM's, extra incentive seems warranted.
About the only way SE can screw this up is to make players eligible for unlimited bonus chests with no lockout. Which might happen, frankly - but if it does, players will complain, and it'll probably get patched the next month.
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By Genoxd on 2026-01-07 14:30:43
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I've done Acuex magic kills on SMN/SCH in sortie. You MB for a lot more than 69 or 420.
I was doing SMN/SAM for exemplar but now I do SMN/WAR for DA and berserk. Oshala does good dmg for a SMN at least. Usually I'm beating ifrit in DMG or about tied.
This is with BRD COR GEO support not solo
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one extra box lol
You're concerned about missing out on one extra box per week without knowing what the quantity of the requirements are. I'm concerned that the boneheads didnt put a respawn timer/condition on the CN mobs. Nothing from the update notes indicates how many extra boxes per unit time players could earn. It simply says:
Quote: Once you have earned the required number of points, you will be able to open one additional treasure chest.
NMs spawn every day. It's possible we may be able to earn "the required number of points" just from fighting one NM, so it would be one extra box per day. Or it could require dealing several NMs' worth of damage, so perhaps one extra box per couple days. Or it could be absolute garbage and only apply to CN NMs, in which case it would be one extra box per month. We don't know yet.
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By . on 2026-01-07 13:21:47
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IDK, iv been hearing recaps of mangas and manhwas while playing.
Those recap videos are definitively SUS, because they are released almost daily, what is impossible for real humans to do. So maybe is just someone asking AI to recap the story, do AI voicing and releasing.
Still, Im grateful I got like 5 or 6 hidden gems out of it. Hidden gems I probably wouldnt pick otherwise, but Ive been enjoying those unknown titles.
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As a show of good faith towards all the customers that have remained faithful, SE should just make all 8 Mog Wardrobes part of the normal game.
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Random one I just thought of - have you unlocked/killed the Stage 4 Ixion NM in MMM voucher 09?
https://www.bg-wiki.com/ffxi/Shadhavar
It doesn't give a title, and progress is stored on your MMM Members card so might not count, but I have done it so you never know!
PS. I got Ballistager and Extremely Discerning, which puts me at 27 missing titles per Kaytes addon:
14 Guild point titles
5 Mog Garden
3 Master Trials
2 MMM
1 Fishing
1 Brown Mage
1 Consort candidate (Male character)
Medal of Altana still needed for me to hit 9. When I get close to any of these or finishing shield I will give up my medal again to test the tipping point.
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By Tarage on 2026-01-07 13:00:44
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Tested the new Bravery tonban legs from Limbus, the +1 Avatar's Favor does NOT reduce the BP timer down past 20 secs.
This is known. They stated the cap was -10 decades/years ago when they implemented it. That's what I remembered too but no one could come up with a citation and I had a lot of people telling me they never heard of it.
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I don't know about "anima-enhancing" but it sounds like the quest Empty Memories and the process for getting Promyvion maps are being conflated.
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Edit: Did you do the Promyvion Memosphere / Anima-enhancing quests? I don't think those give titles, but rather you need to find an NPC Interaction that results in Fanfare music. ok I'll bite, what are the Anima-enhancing quests?
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SMN/SAM can melee pretty well and SMN/SCH can magic burst very funny numbers, you just don't know how to play! /s idk about the sarcasm tag, I'm pretty sure smn/sch can MB for your choice of either 69 or 420, the funniest numbers
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By Lili on 2026-01-07 12:24:45
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SMN/SAM can melee pretty well and SMN/SCH can magic burst very funny numbers, you just don't know how to play! /s
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Tested the new Bravery tonban legs from Limbus, the +1 Avatar's Favor does NOT reduce the BP timer down past 20 secs.
This is known. They stated the cap was -10 decades/years ago when they implemented it.
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By NynJa on 2026-01-07 10:22:35
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If the plan was to reset the mobs on maintenance, then there is a bit of a logistical problem: 4 weeks per cycle but ~4.4 weeks per maintenance. At some point there wont be enough time to hit all the conditions to kill O/U before reset, no? Seems like it, yeah.
My first instinct was "no, the cycle is shorter than maintenance so you're always going to have a couple of days at least"... but without Temenos's ??? / all the NMs popping in truly reliable manners, you won't. If you end up with the ???s desynced to the O/U pops (by which I mean "there should be new ones up in 3 days" or whatever), the cycle ends up longer than maintenance, and then you're in trouble.
Maybe the mobs reset but the conditions don't? So you get fully healed O/U but the CN open status doesn't change, which would be okay? Only SE knows how it works.
What we do know right now is that CN is open on many servers in one or both Limbus areas and the wave 1 mobs are not present.
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Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.
You're right in that this update isn't going to make the process worse than it is.
Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."
Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.
Is my angle
I dont see how its a "punishment". In the old/current scenario (which it seems like you prefer), there is no direct benefit to participating (or not participating).
In the new scenario, you get a direct benefit from participating, but progress the same as you currently are if you dont participate.
So if you dont get to participate in the new version, you dont progress ANY slower than you currently do; you can only progress more quickly if you do. How is that a punishment compared to current state?
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By Uzuke on 2026-01-07 10:18:34
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bump
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[
These calculations might make sense if it were Pet: MAB+ but I'm not too sure that's the case... on BG wiki the statistic reports MAB+ without Pet: You're right!
I actually went by the very first datamine which was wrong, it's just master mab and not pet mab.
Meeeeh.
Eitherway I'm not sure about you guys but I wasn't particularly interested either lulz
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By Smacks on 2026-01-07 09:00:26
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I think it can be potentially better than Apogee+1 A for magical BPs.
Apogee+1 : BPD+8, Mab+35
Indomitable: BPD+12, Mab+32, Macc+72, Crit+8%
Now, we all know that 1BPD = 2.5mab is an approximation, but most of the time it works.
The problem here is the set bonus on Apogee. More likely than not, you're gonna use Apogee+1 together with other Apogee pieces.
If it's just 2 total, it's 4BPD, otherwise it's 2BPD.
How do we want to account this number? Split it in 2 between 2 apogee pieces? Tie it to a single one?
Whatever, we can simplify the numbers in this
Indomitable: 62
Apogee+1 (worst scenario): 55
Apogee+1 (beste scenario): 65
Now either way you want to look at it, the difference surely isn't huge. But then there's the Crit and the Macc.
Macc difference alone is massive.
Now I'm not really sure on which content where you use Magical BPs it would even make a difference, but still, it's there.
If you ask me this body option looks like it can be potentially better, but probably not really a huge amount better, in those limited scenarios where it actually can.
Worth all the money, effort and time?
Probably not, or at least not before other pieces for other jobs.
These calculations might make sense if it were Pet: MAB+ but I'm not too sure that's the case... on BG wiki the statistic reports MAB+ without Pet: I agree...
I don't think this set can bu usefull for smn (except for acc/macc BP set).
0 Pet mab
0 pet atk
0 pet stat
We maybe needs confirmation of the exact augments lines but it seems MAB is for the player
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If the plan was to reset the mobs on maintenance, then there is a bit of a logistical problem: 4 weeks per cycle but ~4.4 weeks per maintenance. At some point there wont be enough time to hit all the conditions to kill O/U before reset, no? Seems like it, yeah.
My first instinct was "no, the cycle is shorter than maintenance so you're always going to have a couple of days at least"... but without Temenos's ??? / all the NMs popping in truly reliable manners, you won't. If you end up with the ???s desynced to the O/U pops (by which I mean "there should be new ones up in 3 days" or whatever), the cycle ends up longer than maintenance, and then you're in trouble.
Maybe the mobs reset but the conditions don't? So you get fully healed O/U but the CN open status doesn't change, which would be okay?
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By . on 2026-01-07 08:18:23
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In my case, it is the da,n weather here.
This past year and now, we never had so many fluctuations in temperature, at least in the past 15 years.
Since I came back home, every summer I always stayed shirtless and with vent on, sweating like a pig in my chair.
Right now Im using a shirt, given how cold it is. Last week we had high temperatures, so these fluctuations destroy my health, plus work at office.
I worked at office monday and tuesday, and woke up sneezing.
The office AC and carpet are also big offenders. I hate them with passion.
I wont keep working there for longer if this state doesnt change
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I think it can be potentially better than Apogee+1 A for magical BPs.
Apogee+1 : BPD+8, Mab+35
Indomitable: BPD+12, Mab+32, Macc+72, Crit+8%
Now, we all know that 1BPD = 2.5mab is an approximation, but most of the time it works.
The problem here is the set bonus on Apogee. More likely than not, you're gonna use Apogee+1 together with other Apogee pieces.
If it's just 2 total, it's 4BPD, otherwise it's 2BPD.
How do we want to account this number? Split it in 2 between 2 apogee pieces? Tie it to a single one?
Whatever, we can simplify the numbers in this
Indomitable: 62
Apogee+1 (worst scenario): 55
Apogee+1 (beste scenario): 65
Now either way you want to look at it, the difference surely isn't huge. But then there's the Crit and the Macc.
Macc difference alone is massive.
Now I'm not really sure on which content where you use Magical BPs it would even make a difference, but still, it's there.
If you ask me this body option looks like it can be potentially better, but probably not really a huge amount better, in those limited scenarios where it actually can.
Worth all the money, effort and time?
Probably not, or at least not before other pieces for other jobs.
These calculations might make sense if it were Pet: MAB+ but I'm not too sure that's the case... on BG wiki the statistic reports MAB+ without Pet:
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I think it can be potentially better than Apogee+1 A for magical BPs.
Apogee+1 : BPD+8, Mab+35
Indomitable: BPD+12, Mab+32, Macc+72, Crit+8%
Now, we all know that 1BPD = 2.5mab is an approximation, but most of the time it works.
The problem here is the set bonus on Apogee. More likely than not, you're gonna use Apogee+1 together with other Apogee pieces.
If it's just 2 total, it's 4BPD, otherwise it's 2BPD.
How do we want to account this number? Split it in 2 between 2 apogee pieces? Tie it to a single one?
Whatever, we can simplify the numbers in this
Indomitable: 62
Apogee+1 (worst scenario): 55
Apogee+1 (beste scenario): 65
Now either way you want to look at it, the difference surely isn't huge. But then there's the Crit and the Macc.
Macc difference alone is massive.
Now I'm not really sure on which content where you use Magical BPs it would even make a difference, but still, it's there.
If you ask me this body option looks like it can be potentially better, but probably not really a huge amount better, in those limited scenarios where it actually can.
Worth all the money, effort and time?
Probably not, or at least not before other pieces for other jobs.
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This set is for Summoner to Shell Crusher better, so real DD can do their job. Please stick to your lane peasants. /s
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By Taint on 2026-01-07 06:39:52
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Random spawn times actually makes sense. Each server has a whole month to clear them so there is no real rush.
Window opens at JP midnight and each NM has a chance of spawning at the top of each hour. Old school HNM style without the pressure.
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Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.
You're right in that this update isn't going to make the process worse than it is.
Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."
Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.
Is my angle I will very often still see NMs up on Asura even as late as 2100 EST (1100 JST). Perhaps this will change after the update, but they're not all being wiped out as soon as they spawn. I do agree with your take, but I also believe there should be some personal reward for participating in clearing NMs or doing the CN NMs. So what's the solution for the potential issue? Randomize NM spawn times?
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Anything is possible in theory, but I don't think we have any evidence that the game tracks whether you have completed Hunts or Trial of the Magians mini-quests.
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By Dodik on 2026-01-07 04:20:04
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I’ve been working on - 125 stp to 4 hit
Moar storetp is moar bettar. x-hit does not matter.
You'll normally have sam roll in any case with its variable storetp+.
Upgrade empy for an easy upgrade and your choice of feet.
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By . on 2026-01-07 03:44:34
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Second time getting a cold in such a short time. Ppl spreading stuff!
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Backwards thinking to me that this change is going to punish people compared to the current state of how the upgrades work.
You're right in that this update isn't going to make the process worse than it is.
Idk what server you're on, but for bahamut the fomor NMs die in the first hour of spawn, between midnight-1am JST and the Tier1-3 NMs were downed by 4am JST the days they were spawned. Meaning if you cannot login between midnight and 4am JST (8am-noon PST) then you miss out on the "This will increase the pace at which you can earn the matter needed to reforge your equipment."
Of course this benefits players who already kill the NMs, but instead of incentivizing participation, I think it just creates pressure on those who can’t make the spawn window. Those ppl are effectively punished, and there are those who will feel compelled to log in despite sleep, work, or other obligations to avoid falling behind, much like the old HNM spawns.
Is my angle
Literally exactly what I said, repeatedly, when people were asking for NM rewards.
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They are in the game. They are content to do... Just like the red book Scyld hunts for Evoliths >_>;
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It would be absolutely evil and cruel if the game actually tracked magian trials and every one counted towards mastery rank. There's what, 5000+ of them?
Not today Satan. Don't put that evil on us. Keep that thought to yourself.
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