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By Eiryl on 2026-01-20 01:21:10
It's just floor layouts.

One zone is all straight paths. The other on has ups and downs and lefts and rights.

Guess which one gets found easy and which one is hard.
By Akumasama on 2026-01-20 01:18:43
Asura.Eiryl said: »
No. It's. Just. Random.

You kill the ITG it drops or it doesn't. There's no kill it this way or face that way or be this job or on this day. Just stop.
Many people initially made this hypothesys.
It still stands don't get me wrong, but it doesn't explain why the Apollyon ??? is pretty consistent and pops almost everytime whereas the Temenos one seems to be pretty rare.
If the conditions were the same, if the condition was simply "X% chance to pop after you kill ITG" then we should've seen a somewhat equal distribution of ??? pops over the course of what, has it been one year now since Limbus release?
And yet we do not, Apo ones are way more common.

So, to me, this means it's not simply a straight X% after you kill, but there's some other condition. A condition that appearently has to be very simple for Apo and not the same in Teme.

Or do you see any fallacy in my way of reasoning?
By Imoq on 2026-01-20 01:10:42
Asura.Sechs said: »
Well it's clear there are other pre-reqs for popping the ??? after you kill the ITG.
These conditions are different in Apo and Temenos.
Appearently in Apo they're so simple that they get fulfilled almost everytime, and it's not the case with Temenos?
But yeah, *** stupid indeed.

Could this be something silly as "physical kill" (Apollyon) and "magical kill" (Temenos)?
By phot0nic on 2026-01-19 23:54:06
Thanks for this update, I'm the guy who made the request on your github (at the time of that request, I wasn't aware that you were planning to make an update so soon for the 60 FPS jitter). I can confirm that both new additions do work as you describe. I'm still trying to decide if I personally prefer having the camera completely unlocked or maxing out the range instead, but both implementations are great. Thanks so much for considering the request and delivering two great solutions to that request so quickly.
By Crerant on 2026-01-19 23:25:57
Asura.Roughy said: »
Maybe this has been asked in another forum but is ffxiah not updating their news pages any more?
SE's RSS feed is busted and has been for a minute and that's what fed that.
By Hokuten85 on 2026-01-19 22:32:27
had a request on github to allow for greater range of camera movement when locked on/in battle. I built in two options.

//cam brange ### - 0-100. Defaults to 4. This can increase the range that the camera can move to basically 180 degrees around the mob. The numbers don't scale linearly...but meh...end user can muck around with finding an appropriate number. 15-40 seemed nice.

//cam battlelock <on|off|true|false|1|0> - This entirely removes the limitation on camera movement around the mob at the set camera distance.

The camera focal point is at some midpoint between the player character and the mob.

https://github.com/Hokuten85/XICamera/releases/tag/v0.7.10
xicamera_windower4_addon_v0.7.10.2.zip

would love feedback. and confirmation that it actually works
By . on 2026-01-19 22:21:18
Where do you see that? I really liked 0, but trying to platinum it was a nightmare. Code verónica will be great remastered, that will be exiting
By . on 2026-01-19 22:21:14
By NynJa on 2026-01-19 21:43:58
Carbuncle.Nynja said: »
Found 2 ITG's in a Temenos climb, no ??? from either one.

3 more IG mobs in Temenos with nothing.
This is *** stupid.
By Ranoutofspace on 2026-01-19 21:21:43
What's the trick for getting Maze Rune 108 and 114/115/116?
By disturbedmidget on 2026-01-19 19:29:15
They are not.
By Garuda.Chanti on 2026-01-19 19:11:23
The avi is better.

But don't give computing up as the day job just yet.
By Jakey on 2026-01-19 17:46:00
The things about that set I find weirdest is you say you have lehko's but you aren't using it in the tp set and also using that neck over Anu torque. I realize you are wanting to reach specific hit builds but the extra store tp from those 2 slots would allow you to have enough extra to run Hatairoi ring which is especially strong in an Almace build.

The thing about the scenario that is weird is you talk about fighting hornflies to parse it for testing but what are you actually wanting to use this set to fight? brewing up specific builds for specific fights, especially solo, is great and I do it often but its hard to judge your set nor your testing procedure without knowing what you intend to use it for.
By HyaAsura on 2026-01-19 16:23:48
Asura.Mrbrightsighed said: »
Are the tier 3 sets POL sendable? BG wiki says no; but when you look at Aucuba crown on BGWiki, it says "Upon implementation, this item is currently not sendable via POL account. Since the other Mog Bonanza exclusive lockstyle pieces were changed to be sendable, this item will most likely be changed at some point as well."
If it's same-account sendable, it should have the Alt tag on the item in-game. You ought to be able to preview it before actually exchanging for it to verify.
By Keyser on 2026-01-19 15:12:04
Bahamut.Sephiran said: »
  • Next to the distance of a mob, could we display the angle of the mob relative to the direction the player character is facing? When WS'ing in parallel, this allows me to gauge whether or not a WS is feasible before I attempt it and would be very useful in Segment runs (where I am extremely competitive) as well as soloing in Limbus (again).

Have this functioning in a test version, with a simple arrow icon for which direction plus the degree number, anything within 45 degree angle either direction is colored green.
By Souljaboy on 2026-01-19 15:04:22
Are the tier 3 sets POL sendable? BG wiki says no; but when you look at Aucuba crown on BGWiki, it says "Upon implementation, this item is currently not sendable via POL account. Since the other Mog Bonanza exclusive lockstyle pieces were changed to be sendable, this item will most likely be changed at some point as well."
By NynJa on 2026-01-19 15:02:54
By Jigokuorwa on 2026-01-19 14:57:05
SimonSes said: »
Asura.Hadroncollider said: »
Lakshmi.Buukki said: »
Asura.Hadroncollider said: »
with a delay of 84.8 and 46% TA I throw a weaponskill after every 1-3 attack rounds. I did alot of testing on apex flys in crawlers nest and dps went up by 20% compared to malignance.

With the previous RDM TP build (non-Limbus gear, Malignance 4/5 Bunzi head r30), this is pretty much how fast I gain TP. So explain to me how dropping 12% WSD results in a 20% dps gain?

well, what gearsets actually use nyame legs path B on rdm? savage blade and black halo, atleast those are the only ones worth it besides maybe fully upgraded sortie weapons ws's. when is it worth using those 2 ws's? in party situations when your fully buffed and at attack cap (black halo) or not at attack cap because unga-bunga DD's need an accuracy song to be able to hit and Naeglings buff-attack bonus does the trick. Would I run a test soloing unbuffed with savage blade or black halo wich are weaponskills i use rather rarely? no. would I throw my best gear options defensive and offensive wise on those rare occations to do up to 6k more dame per ws? no. Is 27 STP less than 39 STP and makes a difference? yes. would I advice anyone doing what mostly only fits my playstyle wich is pretty self centered? not if you use rdm mostly in group content. Is there any reason to tell someone his opinion on how to gear for his playstyle is "not true" based on something they call "meta" and only covers 10% of the actual game for me and is best to use for multiboxers? I guess here it is. you might be able to count to 3, but no. your ws frequency will be lower with bunzi head and malignance and droping 12% wsd has no impact if you dont use a weaponskill that doesnt fully benefit from wsd. But the whole discussion is kinda obsolete at this point anyways, as everything might completly change. RDM/DRK seems to look interesting with the sworn set as you can almost reliably dish out 6-8 hit ws's without wasting any multihit on the offhand hit from dual wield in your 8-hit caped attack round.

Ok so your scenario is solo right?
And you are using Almace?
This is very specific scenario, that you are pretty much mentioning at the end of discussion, so I would consider it a bait attempt.

Anyway, sim is showing best tp set with 3.085s to WS and only Nyame A it uses is feet. Using Nyame legs,head and feet requires you to use Alabaster earring to make up for haste loss and assuming its r30, that set is 3.087s.

That 3/5 Nyame set and using CDC (with nyame A legs) produces around 6070 dps.

Now having no Nyame A at all and using path B for CDC produces around 5978 dps.

So you are loosing access to Nyame path B, to gain 1.5% dps in your very specific solo scenario.

inb4 sim is wrong and your dps gain is actually 20%, because you eyeballed it in game on 5 mobs sample size.


I dont think Almace is a very specific scenario that could be a bite attempt if its about soloing as it makes sense to solo with it... I also dont know what exactly the sim does as I went with as much stp I need to get to 1k TP in the smalest number of hits after ws and how much stp I need in WS set to make it possible. I also got Lehko's Ring as my TP gear is focused on dex, stp and crit (66%)so I dont have any haste problems.
The comparison was no food, only trust cornelia, only buffs I could cast myself (705 enhancing skill back then), AM3 maintained, nin sub, Dia III:
main="Almace",
sub="Gleti's knife",
ammo="Aurgelmir Orb +1",
head="Bunzi's Hat", (r25)
neck="Lissome Necklace",
ear1="Eabani Earring",
ear2="Sherida Earring",
body="Malignance Tabard",
hands="Malignance Gloves",
ring1="Ilabrat Ring",
ring2="Chirich Ring +1",
back="Sucellos's Cape",
waist="Reiki Yotai",
legs="Malignance Tights",
feet="Malignance Boots"
+88STP 96TP/hit/8 hits to 1k
TP/hit on incoming dmg 22((if anyone cares)/7 hit build after 5 hits on me)

vs my Tp set with 3 nyame path A parts:
+109stp 109TP/hit/7 hits to 1k
TP/hit on incoming dmg 30((if anyone cares)/6 hit build after 4 hits on me)

target was 33 apex hornflys + 22 locus hornflys, tryed to hold 3 at all times to make it as close to a solo scenario as possible. dps on scoreboard was ~4100 on 1st set and ~4800 on second, WS set was the same for both (old). Also 1st set required me to cast cure IV 6 times, 2nd set 2 times.
By Solegna on 2026-01-19 14:48:06
Maybe this has been asked in another forum but is ffxiah not updating their news pages any more?
By Solegna on 2026-01-19 14:48:08
Maybe this has been asked in another forum but is ffxiah not updating their news pages any more?
By Akumasama on 2026-01-19 14:18:11
Winning number was 021, I had a 012. Never got this close!
Should I feel good or bad, I wonder? Lol

Anyway, usual 4x Rank4 for me, like pretty much every time.
I won rank2 once years ago, and rank3 twice, that's it. But I guess it's the position where the majority of us are standing, after all?
By phot0nic on 2026-01-19 13:51:44
Ok, now I can see a difference with this version. So far no problems, and I don't see any of the occasional light stuttering that I would see with the previous version.
By Byrne on 2026-01-19 13:44:07
Asura.Sylveni said: »
I do like a lot of these.

I think where a lot of newer/returning players who haven't played in ilvlFFXI struggle is the gear requirement put on them when trying to enter group content for the first time.

Then in regards to the job selection. My philosophy I push like drugs in all the LS I'm in has been:

- Pick a job you really love and want to play /main
- Now pick a second job you like, and you could see yourself enjoying if asked to play it more
- Finally, pick a third job that supports your progression for job 1 and 2.

This is solid advice. When I came back to FFXI after ohhh I dunno, 10 years? of not really playing - having kids took precedence, the biggest issue was the overwhelming amount of new things to learn, new gear to get and gil to make.

Simple example: I looked at the AH to see what high priced items were to get a feel for what the goal should be and seeing gear go for 300m+ while I never had more than maybe 6m gil (ever!) made it seem unachievable.

Most important lesson I learned is that while the game is now much more solo-friendly, if you want to catch up ASK FOR HELP. I struggled with certain progress for months before I ran into someone I knew from way back when and asked for help, knocked out the remaining progress in a day. It is still an MMO, and playing in a group yields better and faster results (and is generally more fun).
By Wolfen on 2026-01-19 12:54:21
Lakshmi.Byrth said: »
Also, a .dat swap doesn't give mastery rank!!
If they're putting a shitty Rank 1 mount as a cockblock to Mastery Ranks that's just wrong.
By Byrthnoth on 2026-01-19 12:41:36
Also, a .dat swap doesn't give mastery rank!!
By Sylvebits on 2026-01-19 12:37:34
I do like a lot of these.

I think where a lot of newer/returning players who haven't played in ilvlFFXI struggle is the gear requirement put on them when trying to enter group content for the first time.

Then in regards to the job selection. My philosophy I push like drugs in all the LS I'm in has been:

- Pick a job you really love and want to play /main
- Now pick a second job you like, and you could see yourself enjoying if asked to play it more
- Finally, pick a third job that supports your progression for job 1 and 2.
By Asura.Vyre on 2026-01-19 12:18:21
Bismarck.Nickeny said: »
Asura.Vyre said: »
Thanks Nickeny. I know you were there with me in spirit!

YouTube Video Placeholder


Bumba V25 put on the slab :D

I looked up to the sky, and I heard an angel whisper sweet nothings into my ear when you won. I was definitely making AI titties when you beat him - Congrats

By Asura.Vyre on 2026-01-19 12:17:42
Ragnarok.Zeig said: »
Asura.Vyre said: »
Thanks Nickeny. I know you were there with me in spirit!

YouTube Video Placeholder


Bumba V25 put on the slab :D
Congratulations big man


Asura.Vyre said: »
Whenever I gotta revoke rights or press the ban button no joy happens. :/ Why do folks gotta be bozos? (I mostly dole out temps anyway, but even so)
Ok but who was it? You can't vent without satiating our curiousity in return!
That Juniper whatshisfuck ***. Though now he's fully banned, right down to his IP address site wide :)
By Goltana101 on 2026-01-19 12:14:06
Ragnarok.Liteholt said: »
So as an up-and-coming SAM (just hit the 1125 JP gift), here's my current TP set, I was looking for some advice on what I should focus on as far as improvement.

ItemSet 401815

I currently just run Hachimonji and Shining One as weapons (and have a Malignance Pole if I need blunt damage).

As far as JSE goes, I have:
Wakido hands and legs +4, all others +2.
Sakonji all +3
Kasuga hat and feet +1, body legs and hands +2

I could be wrong, but unless specifically geared for, Hachimonji is a meme GKT. Ichigohitofuri's Zanshin proc is going to give you significantly higher TP gain and your not limiting your STP with a fixed delay either. I used to use that GKT before making Masamune and it absolutely ripped, long ago pre Nyame.
By Dodik on 2026-01-19 11:58:40
Ragnarok.Liteholt said: »
I don't have the gil for a Moonlight Nodawa, even if there was one available, same with the +2 neck. Is a +1 an acceptable placeholder, or should I stick with the Moonbeam?

As long as you don't spend gil augmenting it, of course the +1 is fine. An upgrade is an upgrade, later when have more gil to burn.

The jse neck is for ws, I'd stick with moonbeam for tp though moonbeam/jse +1 are both probably very close.
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