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By Shichishito on 2025-10-28 07:49:18
Carbuncle.Maletaru said: »
I also don't think the JSE sharing currency with primes is as big of a deal as it's made out to be. If you're making 8k muffins a run, you're not making a prime in the first place, flat out. If you're making 55k (8 boss) or 80k (9 boss) a run, the cost of a few pieces of JSE is totally negligible.

Most solo players start out clearing main level NMs but once they upgraded to empy +2 they'll eventually switch to soloing basement dhartok. It's no where near party point level but there is room for improvement even when soloing.


Now let's pretend for a moment SE made 2 different currencies, one for empy upgrades and one for primes, both rewarded at the same rate.
By the time I'd have 5/5ed my first set of empy +3 I'd have saved 400k points into my first prime, almost at halfway point to stage 3.

Since odyssey it's not uncommon to have 3 jobs reasonably geared so chances are you'd want to +3 at least some pieces of the jobs you care about, too. Suddenly a stage 3 prime seems to be within reach of a solo player!

In that scenario I'm pretty sure I would have continued solo at least till stage 3 prime. With the current system I've 5/5ed my main and maybe 1/5 or 2/5 the crucial pieces of the other 2 jobs I care about and call it a day.


The worst part is the opportunity of this double incentive, empy +3 and prime progress at the same time, is gone now.
By Felgarr on 2025-10-28 07:36:42
Bismarck.Sterk said: »
Asura.Sechs said: »
Also am I wrong or is that a NEW poroggo?
Looks like the usual Poroggo that I remember.

Ah yes, the super-easy porroggo Ambuscade usually appears in the 11th month of the year or a month that has a free Adventurer campaign for a week. (Sometimes, these occur in the same month).
By Akumasama on 2025-10-28 07:27:50
Felgarr said: »
If we could do something to eliminate walking, like warp directly to boss rooms with Bitzers
That's what I thought of for the longest time.
Even just considering upstairs, the walk from D boss to C, to B to A and then back to start is like what, ~15 mins?
Putting 4 new teleports, one in each upstairs boss room, connected among them and with the 5 basic warps, would allow you to save ~15 mins of time.

That would mean, what? Groups who already do 9 bosses (80k galli) could get even more galli and skip more runs per week to do other stuff, or simply exit 15 mins earlier.
Other groups on the other hand would have a lot of pros.
If we consider the groups of people who tackle Sortie on a regular base, I esteem no more than 5% of them are able to do 9 bosses. Around 40% of them are able to do 8bosses, the remaining 55% does less.
For that 50% those 15 mins of saved time would give lots of space to do 9 bosses themselves, and for the others it would allow them to step up to 6, 7 or even 8 bosses even with the intrinsic limitations of their respective groups.

Would be a nice change, wouldn't mean a lot given the 6 months gating coming from psyches, but it would be healthy for the content, at least for 1 year or something.

Seriously doubt they'd even remotely do anything like that though.
By on 2025-10-28 07:23:11
By sandman16 on 2025-10-28 07:07:20
Time gates make sortie, and segs difficult because everyone wants to max. It also creates statics, which start out great, and end with most members low grade wishing death on atleast two other members. (*** I mean you.)
By Akumasama on 2025-10-28 06:42:59
The big elephant in the room for Odyssey is Segments.
That thing was never a thoroughfully well planned thing from a long run game design pov if you ask me.
It surely doesn't concern people like us. I mean I have over 600k Segments waiting for the right moments to be spent. Friend of mine has over 1,5m segments.

Granted that over the last few months Seg runs on Asura have become way less common than it used to be (but maybe it's just a temporary coincidence) that's the big problem.
A returning player, a new player, or a player who decides to step up their games with all good intentions and maybe even good means to achieve their goals, will be seriously stuck.

It's not an insourmountable obstacle, but starting from 0 segs with a rate of 10k per run (on average with a PUG, and I'm being generous) per day... that's a very very big obstacle. Again not insurmountable but it's clearly a problem and it's a hard one for SE to solve, imho, thanks to how badly Odyssey and its reliance on Segments was planned from the beginning.

And I'm not criticizing Odyssey. I have my own problems with the content which I carefully listed multiple times, but overall the pros of the content largely outweights its problems, imho.
This part specifically though, the reliance on segments, is a very big problem for anybody who hasn't tackled the content so far and wants to start to.
By ilugmat on 2025-10-28 06:41:00
Matsui was utterly fanatical about XI, it was personal and a passion for him. I don't get that from Fujito at all, even from his first message upon taking over is was downbeat and talking more about his devs careers rather than what he wanted to do with the game and his community. I feel he agreed to carry things on because he felt responsibility to do so, rather than actually wanting to do something he was passionate about.

As such I think he is doing the bare minimum, and his plans for the future are unimpressive and designed to be souless and simplistic grind paths of 1-3 sets of gear.

When I saw that they seemingly have no intention to keep the variety of content and gear relevant that came before under Matsui, and just funnel everyone into rehashes of content chasing ever increasing +1's of AF, Relic and Emp I lost the will to log in and do anything at all.

The change to Malignance was the last straw, it offered no avenue to improve the gear to extend the numerous progression paths and effectively just ended Lillith as content. I unsubbed when I saw that, I still need some pieces of Malig on other characters but it just showed me where the game is going and I lost interest.

They should have added a way to upgrade that gear to +1 or something else to keep content relevant, that would show they want to retain more variety in advancement and things to do but they didn't. Even Ambuscade and Ody is effectively dead ended with no further upgrades unless you're just farming gil. If you're not going to add new things, keep the variety of old relevant as long as possible with ongoing upgrades to the gear to chase.

2 years from now is everyone who can stomach the long grinds only going to be wearing +6, +7, +8 af/relic/emp? and that alone, cause they refuse to upgrade or add anything else? That will decimate the casual audiences most of all with that crap.

I'm not logging in to +1, +2, +3, +4 af/relic/emp over 10 jobs with minimal upgrades each time by grinding obnoxious and long winded content, I'm out if that's all they can offer for my hundreds of bucks a month.
By Dodik on 2025-10-28 06:09:22
8 boss is very viable for average or slightly above average groups. 5+Aminon also.
By Rairin on 2025-10-28 06:05:43
Losing a few times and giving up is trivial amounts of hours compared to the RP, though. Each fight is only 15 minutes and even a shitty segment run is at least 3 fights worth and a bonus million gil, making it worthwhile win or lose.

The average group isn't doing 9 boss Sortie, either.
By Akumasama on 2025-10-28 05:00:47
I'm getting very mixed feelings on this.
Supposing this won't create lines/servers overload issues, since I assume they thought well about this before enabling solo entry, what is it goin to happen?

On one hand the 3-people entry gating is annoying.
On the other hand, even if a single person is allowed to entry solo, what is he gonna do? I mean sure unlock +2 for all your jobs, once every 3 days.
Then?
I guess that's it?
I mean not like shouting "Dyna something entry only looking for people 1/3" takes much effort, but I guess why not.
They made us compile a poll and the majority of people said they wanted to be able to do more stuff solo, so this change is just in that direction that they already announced they would've followed in the coming months/years.
By Ovalidal on 2025-10-28 04:36:58
It states they're adding a new solo entrance to Dyna-D. I assume, this is their way of combatting congestion, wonder if they're scaling down the content solo players get to do in any way.
By Llewelyn on 2025-10-28 04:31:58
Asura.Sechs said: »
Also am I wrong or is that a NEW poroggo?
Looks like the usual Poroggo that I remember.
By Akumasama on 2025-10-28 02:24:31
Wondering if the tech-savvy of these boards have an hypothesis for a strange occurring I've been experiencing.
Happened to me three times already (in different days/weeks).

No lag at all anywhere I tried (cities, outside of Jeuno, outside of Adoulin etc) but whenever I went into Limbus zones, I had a huge delay on almost all of my actions. Talking about 5-6+ seconds.

Now if we were talking about instances I could think of many possibilities, but Limbus ain't instanced in theory...
So any hypothesys on what could be goin on?

Sadly I didn't remember to check if these issues were present in the Limbus lobby as well or just in the battlezones.
By Shichishito on 2025-10-28 00:29:33
The gap between party and solo point rewards is very large and the same points are used for Empy +3 and Primes. The good +2 earring drop rates are so low that even party players view it as nice when it happens but not as a motivation to do more sortie, the same could already be said about +1 from a solo players perspective.

SE has a habit to introducing new content extremely grindy (not uncommon in MMOs). Unfortunately they then miss the opportunity to tweak the content for solo play for like 5++ years once the main wave of "elites" and party players finished the main grind.
The first wave of players mostly lose interest in the content long before the main reward of the content comes in reach of solo play so the content effectively becomes low interest for the entire population even though there would still be plenty of incentive to grind it for at least half of the player base.

Galkapryme said: »
They say they want to combat RMTs
Galkapryme said: »
And now, if I want to do content alone, I can't even create new accounts on the server.
You could still buy existing asura accounts but I suppose the markup breaks the buisness model?
By NynJa on 2025-10-27 23:00:58
Sortie sucks
But I'm not gonna shed a tear for morons who get their ***banned because they set their fleehack to 800 and POS all across the maps.
By Bahamut.Ravael on 2025-10-27 21:02:04
Asura.Eiryl said: »
Oh ***, that Welcome to Derry was dope.

I see that they managed to keep Bill Skarsgård. It pays to be naturally creepy, I guess. It works for Andy Serkis!
By Ganache on 2025-10-27 20:34:21
Asura.Otomis said: »
The SE unfettered ban hammer is out of hand. BUT, I believe they are intentionally trying to kill the game without actually saying, "Sorry all, shutting the servers down.

People have literally been saying this since CoP, and there were even a few people saying it prior to CoP. It was always false, and will always be a bad read of the circumstance. The budget for this game is quite small, and they're still developing new content. SE would have no motivation to axe FFXI unless they planned to move people from this project internally and reassign them elsewhere, AND they were unable to hire replacements for a reasonable cost. Additionally, they would not kill the game by telling low-salary employees to hand out bans more liberally. There are 0 companies of any significant size that make project or department-level decisions this way.

Today's grind with the largest payout (Prime weapons) is arguably equivalent to the grind involved in leveling a job to 75 in the early days, and arguably less frustrating. It's laughably less grindy than building a Relic in the early days (like not even in the same universe). The grinding in this game is less intense than ever.

Two things I agree with you about: 1) The gulf between established players and new players is huge, with little-to-no incentive for established players to assist new players with anything at all. 2) The grind:reward ratio for Limbus is utterly abysmal. Like... absurdly amaturish levels of unbalanced (I think I may be the only person on my server consistently killing NMs multiple times a week, so my perspective may be skewed).
By NynJa on 2025-10-27 20:32:09
Drop rate resets monthly now, so if your servers NM kill count was low pre-maintenance, you're *** for another 2 weeks.

HOWEVER, considering all the spaghetti code, the drop rate calculations could have been inadvertently altered.
By . on 2025-10-27 20:20:06
Asura.Vyre said: »
Fenrir.Niflheim said: »
Asura.Vyre said: »
I wouldn't know how to turn on a bot if there were instructions glued to my eyeballs.
I don't get what this references exactly, but I will + it because it's Niflheim.

Her buttom is in her pu-pu.

You can can only use it once.
By otomisnahua on 2025-10-27 20:12:05
The SE unfettered ban hammer is out of hand. BUT, I believe they are intentionally trying to kill the game without actually saying, "Sorry all, shutting the servers down."

The disparity between veteran players and new or old players who have not maxed out gear in old content is vast, while playtime is limited for most players.

I wish SE would come up with a reward system for combining the needs of these 2 groups. That alone would encourage content participation & boost other players in to current high end content.

Also, Limbus is awful content. 100% pure grind.
By NynJa on 2025-10-27 19:35:15
i am grep!
By NynJa on 2025-10-27 19:34:50
i am grep.
By Asura.Vyre on 2025-10-27 19:26:13
Fenrir.Niflheim said: »
Asura.Vyre said: »
I wouldn't know how to turn on a bot if there were instructions glued to my eyeballs.
I don't get what this references exactly, but I will + it because it's Niflheim.
By Sogoro on 2025-10-27 19:17:46
Carbuncle.Nynja said: »
I am grep

Get out of the way, smaller dumber grep
By Lili on 2025-10-27 18:51:56
Kaffy said: »
not my fight but isn't

Quote:
You really need to stop trying to be useful while saying stuff that is patently incorrect.

more or less exactly the same thing as

Quote:
the attitude of "how can you not know it!?!?

Slightly different. The former does not necessarily imply the latter. The latter is sometimes there, sometimes not.
By Asura.Eiryl on 2025-10-27 18:50:56
Oh ***, that Welcome to Derry was dope.
By otomisnahua on 2025-10-27 18:48:30
Bump: Dnc Slot filled. Still looking for a Cor or one of the other jobs listed above.
By Felgarr on 2025-10-27 16:12:07
I recorded every ability that you have to turn away from:
Code
'Afflicting Gaze', 'Apocalyptic Ray', 'Awful Eye', 'Baleful Gaze', 'Beguiling Gaze', 'Belly Dance', 'Bill Toss', 'Blank Gaze', 'Blight Dance', 'Blink of Peril', 'Calcifying Deluge', 'Chaotic Eye', 'Chthonian Ray', 'Cold Stare', 'Crush Gaze', 'Dark Thorn', 'Deathly Glare', 'Eternal Damnation', 'Fatal Allure', 'Frigid Shuffle', 'Gerjis\' Grip', 'Hex Eye', 'Hypnic Lamp', 'Hypnosis', 'Hypnotic Sway', 'Jettatura', 'Light of Penance', 'Luxurious Dance', 'Minax Glare', 'Mind Break', 'Mortal Blast', 'Mortal Ray', 'Numbing Glare', 'Petro Eyes', 'Pain Sync', 'Petrifying Dance', 'Petro Gaze', 'Poisonous Dance', 'Predatory Glare', 'Primordial Surge', 'Raqs Baladi Dance', 'Sand Trap', 'Slyvan Slumber', 'Tormentful Glare', 'Torpefying Charge', 'Torpid Glare', 'Vacant Gaze', 'Vile Belch', 'Washtub', 'Yawn'


...and every Gaze attack (must face the mob):
Code
'Chastening Disregard', 'Expunge', 'Impaling Disregard', 'Impale', 'Waning Vigor'


...I don't think I missed any abilities, but it's possible. If you find one, let me know and I'll add it.
By newaable on 2025-10-27 16:00:47
If you still don't have these done, id be happy to help.
By Llewelyn on 2025-10-27 15:42:47
Para is very helpful for MNK at least.
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