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By Akumasama on 2026-01-27 11:46:25
Welll... Reiki Yotai isn't exactly something you can solo farm.
You could solo farm Shetal Stone and pair it with Suppa instead of Eabani. Still 11% DW.
Offensive-wise Suppa is even better than Eabani since you're gonna use Naegling.

You lose the precious STP on Reiki though.
There's also NQ Gerdr Belt + Eabani + Suppa.
Should test it on a sim though, on a hunch I'm unconvinced it would actually be better than what you're actually using (Sailfi+1 R15 + Suppa+Eabani).

Don't think you have many options.
There's also Haverton Ring +1 which you could temporarily swap to and pair it with Suppa but, again, I'm not sure how it would fare. You would keep Sailfi+1 R15 (which is awesome) and you would gain a free earring slot but lose one ring (moonlight+1) slot.
By SimonSes on 2026-01-27 11:45:57
Asura.Melliny said: »
monk as well

Nah. Empy Legs are way too good for MNK.
Other 3 pieces are nice though. Though hands are very close to Malignance and AF+4 feet produce higher overall dps, but at the cost of defensive stats. Again though, MNK sets looks kinda different with Ampulla too. Duty feet and body are still great even then though.

For THF I agree 4/5 or even 5/5 Duty seems really good. Same for DNC.
By . on 2026-01-27 11:27:09
I liked 12 and 13. I appreciated the character designs. . .


By NynJa on 2026-01-27 11:20:48
The nuke wall is ridiculous. But whats ludicrous is how people defend it with "well rayke exists"
By Anza on 2026-01-27 11:14:41
Carbuncle.Nynja said: »
I'd rather they capped WSD but I got thrown into the fire for making such a suggestion.

I'm on board with you. They cap a bunch of other stuff, why not WSD? I feel like it's fair to categorize WSD as similar to Magic Burst damage, and THAT has a 40% cap... so would it be that crazy to have a WSD+40% cap too?

Would also open up the possibility of introducing WSD II that exceeds the cap, just like we see with other stats like Damage Taken- II, Magic Burst Damage II, Subtle Blow II... That could even be an effective tool for job balancing. Want to buff THF a bit for DPS purposes? Give them some good WSD II gear or a trait (which even feels totally in line with that old school spike damage THF style), and don't give it to the current top of the mountain jobs like a WAR.

I think that would involve way too much balancing to be a realistic expectation that we'll ever see it. But on a theoretical level, I don't see how it's not a totally reasonable thing to consider.
By Asura.Iamaman on 2026-01-27 11:07:26
Drayco said: »
If anybody is like me and hasn't played FF12 in ages, might be worth trying it again. I got the HD remake on Steam. It's buggy, but it looks great.

I remember 12 getting all kinds of ***on when it came out. I played it and enjoyed it, so it never made much sense to me why it got so much hate. I'm in that lame/weird bucket of people that didn't hate XIII either, though, so maybe I just have low standards. XII did start to feel draggy and artificially long in the last 1/4 or so IIRC. I feel that way about a lot of JRPGs though.

I played it after rage quitting due to killing mee deggi like 50 times with no drop though, so I wasn't in a rush to get back to XI.
By Sylvebits on 2026-01-27 10:44:07
I feel even if I were to get Bunzi's hat to R15 I'd swap Ayanmo out with it... I'd take the extra defensive stats across the board over a +2 more STP heh.

The capes, earrings, and belts have been a bit of a struggle for me since Null Cape was released. Not having reiki is a bit of a pain atm for my BRD, which has me slotting in eabani/suppa in the ears if I'm using null cape. But if I switch to ambu cape i only gain +1 DW but lose a significant amount of stats from null.
By . on 2026-01-27 10:16:31
Pretty tough to sort through the Highguard launch state. It's getting heavily review bombed, which means next to nothing, but it has a good playercount. Its free to play and features cross platform, so you would expect a good launch in terms of players.
By Keyser on 2026-01-27 10:12:47
syllreve said: »
With the campaign on, I tried out Monstrosity finally; turns out Bars is not a fan;

It gives an endlessly repeating runtime error in the Feretory of:

"Bars.lua:6113: attempt to index field '?' (a nil value)"
Bahamut.Navius said: »
I had to add an entry for the 'mon' job in settings.xml to get this to work in Monstrosity. Just find the 'job_specific' section in your settings file and add in an entry for 'mon' like all the other jobs. I think that's all I did to get it to work.
Yes spot on Navius, thanks for helping them out with that. Interesting timing on this as I just fixed this with the last patch a couple weeks ago, but tbf the fix would only apply to new installs as it was a missing 'mon' listing as you said in the default data that populates when the settings file is created.

premiumvirtue said: »
@Keylesta - Thanks for your reply, I use Windowed Borderless, I think the mouse click might be due to a mouse theme I have on, but I have to select the shadow below the bar to move it, not the bar itself.

As for the reset of settings, it's a bit strange. I have my windower in a git setup so I could see all the reverts, I'll just say the Windower update did something weird :D I was able to revert it to put everything back.

This is such a nice clean addon, thank you
Ok cool sounds like you're generally all set then ^^
By SimonSes on 2026-01-27 09:54:10
Nariont said: »
obligatory remove/nerf magian TP bonus,

Idk I feel this would hit wrong jobs. You would nerf DNC, THF, NIN, BLU, RDM, while DRK SAM WAR DRG and MNK are already OP.
By . on 2026-01-27 09:45:22
I 100% did not give a crap about FF12 when it came out. I only wanted to play FFXI. 2006 I might have been running my sky/dynamis linkshell at that time, I really can't remember exactly when that was.

As for not realizing the raids in 14 were based on 12 and not tactics... I had no idea that the world of FF12 is the same world as FF Tactics. I saw Ivalice, and I immediately thought Tactics. I really liked Tactics, but as for remembering every single town/castle/faction... I assumed that Rabanastra was some point of interest in tactics or something. Even the way they talk is the same as Tactics.

I was just doing some digging into the team and I had no idea there was so much drama around 12. I was just curious if people on that team went on to make 14 and a lot of them did. I can just really tell how inspired by FFXI 12 is and how FF12 was trying things that would be used in FF14 1.0.
By Gorion on 2026-01-27 09:32:55
I just threw it out there as an Idea. I play Paladin alot in Sortie. Thought it would be great to have Knights of Round available while using Burtgang, and I know its not Neseccary to use Burt. I just thought it would be great to have relic ws available. I also wish Attonement could do at least some better damage, Savage blade was changed after many years of people complaining. So the conversation has to start somewhere.
By Garuda.Chanti on 2026-01-27 09:23:15
Drayco said: »
I didn't even realize that the 24man raids in 14 were based off FF12. I always thought those were something to do with Tactics lol.
So ... while playing XIV you never looked at any boards about the game?

Or was it that you didn't play XIV and merely heard about the return to ivalice raids?

In any event I think you gave XII a bit of a short shift when you played it.
By SimonSes on 2026-01-27 09:07:35
Carbuncle.Nynja said: »
Oh hey, its one of the people who threw me in the fire for making the vile suggestion of capping WSD

SimonSes said: »
Or just stop playing all jest jobs and pretend you need all Nyame B for them. I switched helm to A and nothing really changed to me, beside having less damage with mostly niche magic WS on few jobs.


So capping WSD = bad
Make Relic WS's the strongest WS at 1000TP = good

Gotcha

What would be your idea of the cap WSD that would be balanced?

You would make MNK totally OP too, since it's already top DD with Ampulla and it doesn't use much WSD.
You would also nerf a lot of jobs with lower pdl access, like RDM or BRD. You would also make attack buffs even more required, so people can use pdl instead of wsd.
Making a hard WSD cap is a massive change that could result in many balance issues.

Now making relic WSs slightly stronger, so they can compete in scenario where you can't hold TP would be creating new opportunities, without breaking anything else.
By Nariont on 2026-01-27 09:00:58
it's very good hybrid gear, there's better TP gear in a few slots imo but they lack DT/meva or perhaps just as important depending on context, subtle blow which THF has 0 natively of
By Altwight on 2026-01-27 08:57:10
how does the new limbus set look for us? worth grabbing?

https://www.bg-wiki.com/ffxi/Justice_Armor_Set

just returned from 2021 still trying to figure out what's good. lotta ACC+ATK+DA+TA+STP+DT looks like it covers everything lol.

malignance set on crack.
By SimonSes on 2026-01-27 08:46:54
Carbuncle.Maletaru said: »
In my experience, fully resisting a sleep in a segment farm is very rare. If you get hit by the spell, the chances that you will fall asleep is nearly 100%. Never mind the fact that a 40 meva swing is very unlikely to change that result...

You might be right about SAM specifically. It's meva might not be high enough for feet to make difference sometimes. It's slightly more than 40 meva difference though. It's more like 55-60.
But yeah going from 541 to 600 might still be not enough.
It's whole different story on like BLU or DRK where you can easily achieve 800+ now.
By Taint on 2026-01-27 08:30:05
Dodik's point is valid and its a hill he's willing to die on.

My first toggle is his default. I just never need to use it. Other jobs are much better for fights that need capped DT and max meva.
By NynJa on 2026-01-27 08:21:21
I'd rather they capped WSD but I got thrown into the fire for making such a suggestion.
By SimonSes on 2026-01-27 08:10:23
Carbuncle.Nynja said: »
The problem with relic WS's is their TP mod is entirely dedicated to their shitty aftermath, whereas MEA TP mod affects the WS and Aftermath. It could go a long way to give Relic WS's an actual TP mod.

Please no. I don't want another series of WSs scaling with TP. How about just make them beat other WSs at 1000TP, but without the ability to scale.
By SimonSes on 2026-01-27 08:08:11
For me it's not only about efficiency, but also convenience. It's also about meva in tp set in general, not specifically SAM. I would rather have 1.4% slower TP gain than be slept even once in Segment farm for example. Being slept is frustrating. Missing 1.4% TP gain speed is not even noticeable. Now if that 1.4% would help you win in some time limited event, then it's whole different story.
By maletaru on 2026-01-27 07:47:48
ITT: 4% chances aren't a big deal.

Also ITT: I want to avoid getting paralyzed.

Would you say you get paralyzed more than 4% of the time you're swinging your GKT?

Because it seems to me like you're building a set for something that happens less than 4% of the time, TBH.

Just something to consider. Shoe on the other foot, and all that.
By SimonSes on 2026-01-27 07:28:04
Dodik said: »
This is the "bis" tp set with ryou feet in it right?

It's bis set WITHOUT feet at all and there is no other way to cap Zanshin than through feet slot beside equipping Tatenashi hands or head, which I guess you are as much against, since they are as glassy as Ryuo.
By premiumvirtue on 2026-01-27 07:18:48
@Keylesta - Thanks for your reply, I use Windowed Borderless, I think the mouse click might be due to a mouse theme I have on, but I have to select the shadow below the bar to move it, not the bar itself.

As for the reset of settings, it's a bit strange. I have my windower in a git setup so I could see all the reverts, I'll just say the Windower update did something weird :D I was able to revert it to put everything back.

This is such a nice clean addon, thank you
By . on 2026-01-27 07:18:40
Tuturu~
YouTube Video Placeholder
By Dodik on 2026-01-27 07:13:27
This is the "bis" tp set with ryou feet in it right? So not "bis" at all, only when talking about tp gain and ignoring accuracy, dt, meva, attack, stats etc etc.

You assumed someone taking off 5 zanshin from feet would not realise they took off 5 zanshin from their set. Maybe they don't realise, but they should since they're the ones making that decision.

You're right I was thinking of af feet wrt zanshin+5.

If you're comparing zanhasso Sam sets your set should cap zanshin first, then work backwards. So taking off ryou feet doesn't mean you miss 5 zanshin, it means you drop the unique stat on ryou feet and get the zanshin from somewhere else. The comparison is between sets not two feet pieces.

Stating the obvious - adding more accuracy/zanshin makes you more accurate/zanhasso more if uncapped - is not necessary and leads to sarcastic responses just like that.

Talking to people 101 - thank you for coming to my Ted talk.
By SimonSes on 2026-01-27 06:24:20
Dodik said: »
Zanshin+5 on ryou does nothing if already capped.

It is not capped though. It's at 96% without the Zanshin on the feet.
By SimonSes on 2026-01-27 06:18:25
I would like to point out one thing that is probably not a common knowledge and it's kinda counterintuitive.
Capping DW to cap max delay will often result in lower TP gain than equipping alternatives.
For example using Eabani to achieve 36%DW, instead of using even 5sTP earring, will often lower your TP gain.
This is because adding DW will also lower your base TP gain per hit.
By . on 2026-01-27 06:13:34
By . on 2026-01-27 06:13:35
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