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By . on 2026-02-04 13:38:02
Prove me wrong (it is impossible)
By . on 2026-02-04 13:37:38
12h a day is not work.

It is slavery
By Veydal1 on 2026-02-04 13:32:28
Asura.Haxetc said: »
Nariont said: »
Want to say in terms of contributiom among 2 handers itd be sam > drg > war > drk

I think jumps / fly high can rep meditate/meikyo but yaegs a tough thing to rep, drk would maybe get more ws im due to higher absorbs but warcrys real nice and arke+regain+/drk abs tp may not leave them too far behind.

Be curious if yurin works on ami to the point of allowing a nin to dd but probably still too risky, plus they still got kept off a lot of sbII iirc
I haven't done the MNK setup but I've done the standard DNC setup and replaced DNC with both SAM and DRG. In my experience DRG is the better job of the 2 in that role. While SAM has a nice burst during it's 1hrs. It felt like a big drop off afterwards.DRG is just consistent and it can /DRK for absorbs since it natively gets high jump.

How's the clear time with Aminon? What WS do you alternate between? You doing full 9 boss or Aminon + whatever you can fit in?
By Asura.Vyre on 2026-02-04 13:25:59
Dodik said: »
Asura.Vyre said: »
Oh by the way

Vyre-kun, how's life? Everything good?

We all know how entertaining achieving things in game can be. In game things are not real life though.
In game things are part of real life, whether you'll admit to it or not. They were designed as part of someone's life, distributed as a part of someone else's, and then bought and played by ours.

Anywho, life's not bad. I'm still looking for work. Had an interview recently for a night time position. Was told I'd receive a follow-up call day after the interview to gauge my interest. No follow-up call received, and no response to me calling them. (I wasn't interested after being told the hours AND that the position would require monthly out of state travel).

If I weren't married with 4 pets that require daily care, I might have been eager beaver about it. But my wife already works 10~12hrs a day in the chem lab, and from a care taking perspective I can't commit to 12hr overnighters on top of out of state travel.

The job, oddly, did not list the hours, or out of state travel, or other expectations in its listing(learned of them in the interview). Just the pay and actual work itself. (Decent pay, dirty job)

I'm sure I'll get something soon, even if I have to bite the bullet and take something undesirable. It just can't be that kind of undesirable.

Other than that, my life's good. Wife loves me. We're getting professionally photographed next Sunday, and having her "dream" wedding in April (where she will be professionally photographed in a dress that she used to say she didn't care about. Oh ladies...).
By Nariont on 2026-02-04 13:10:47
Want to say in terms of contributiom among 2 handers itd be sam > drg > war > drk

I think jumps / fly high can rep meditate/meikyo but yaegs a tough thing to rep, drk would maybe get more ws im due to higher absorbs but warcrys real nice and arke+regain+/drk abs tp may not leave them too far behind.

Be curious if yurin works on ami to the point of allowing a nin to dd but probably still too risky, plus they still got kept off a lot of sbII iirc
By Vyrerus on 2026-02-04 12:54:59
Bismarck.Sterk said: »
Warbandi said: »
Im curious while you went mnk + sam. Did you ever considered using DRG they get Glenti set that provides regain, Arke set gives TP by getting hit (not sure how viable is that gear) and DRG 2hrs like DRK supress TP while reducing jumps recast, plus also healing breath. Thou i supose wyvern could be dieng alot perhaphs
The 2nd DD slot is somewhat of a free slot (Bronzequadav's even using WHM), but I believe SAM is the best there. Meikyo Shisui/Yaegasumi/Meditate is a lot of free damage. But when we haven't had all 6 members, I've even brought a pick up WAR who didn't have an Absorb-TP set to just full-time Warcry for my MNK on Aminon. If a group wants to experiment with the 6th party slot they can, but our group doesn't even have a DRG so we couldn't experiment with DRG even if we wanted to.
If the WAR had Regain set, Arke set, and an Absorb-TP set, do you think their contribution woulda sped it up by noticeable degree? Wish I was that warcry WAR! Sounds like a nice free ride! xD
By Dodik on 2026-02-04 12:12:05
Seigan with counter+ gear and relic legs also works well.
By zeta on 2026-02-04 12:07:59
With me being 43 would spamming Artful Belt work? It is earth and 80-89 skill. Thanks.
By Bojack316 on 2026-02-04 12:03:04
By . on 2026-02-04 11:29:55
Carbuncle.Nynja said: »
I'm everywhere, and I'm nowhere.

By Llewelyn on 2026-02-04 11:12:06
Warbandi said: »
Im curious while you went mnk + sam. Did you ever considered using DRG they get Glenti set that provides regain, Arke set gives TP by getting hit (not sure how viable is that gear) and DRG 2hrs like DRK supress TP while reducing jumps recast, plus also healing breath. Thou i supose wyvern could be dieng alot perhaphs
The 2nd DD slot is somewhat of a free slot (Bronzequadav's even using WHM), but I believe SAM is the best there. Meikyo Shisui/Yaegasumi/Meditate is a lot of free damage. But when we haven't had all 6 members, I've even brought a pick up WAR who didn't have an Absorb-TP set to just full-time Warcry for my MNK on Aminon. If a group wants to experiment with the 6th party slot they can, but our group doesn't even have a DRG so we couldn't experiment with DRG even if we wanted to.
By LightningHelix on 2026-02-04 10:58:49
I have never skilled up on:
-an unsuccessful Thwack
-feeding a fewell not required for synth

but if someone can confirm they have on unsuccessful Thwack, well, then yeah let it go boom

You can skill up on the repair and that's fast a.f. and you can spam it until you're out of Light Fewell.
By Nariont on 2026-02-04 10:58:13
slow makes it take a few seconds longer to get the next action in iirc, any level of haste buff overwrites it so can just be rdm and basically ignore it.

irt to synergy just work up the ladder spamming 1 material synths, like those early warp earrings, can carry you til about 80 i think where everything else was multiple item synths
By Brimstone on 2026-02-04 10:51:54
I've been doing my woodworking apron > smock feeding earth.

I got cuffs and do a thwack if its gonna blow (cost 5 wind.

Takes 10ish min. (with model funance) to burn through 99ish earth fewell. Typically get through 1-2 levels in this time frame (lower 30s now)

Not sure if that's helpful, but i've also noticed feeding required element for synth is most reliable skill ups, i've not hasted myself does the slow status effect actually effect something? Is there something I could be doing better?
By . on 2026-02-04 10:37:05
Carbuncle.Nynja said: »
Took a break from the Limbus talk

Noooo

They need more of your advices there.

Please go back! They need you!

Hurry!
By Uzuke on 2026-02-04 10:16:08
Bump
By Tokimemofan on 2026-02-04 10:10:38
Carbuncle.Nynja said: »
Asura.Eiryl said: »
mergers are the only answer
*** you

Tokimemofan said: »
merge some of these nearly dead servers
You too

Before anyone gets upset, that was me being nice.
Then what plausible solution do you have for stuff like this. Lot of small servers can’t even handle Mireu yet on Asura it’s sometimes only a 15 minute fight. SE clearly can’t balance open content for both Asura and the smallest servers. Of course that a problem SE created when they let it become Asura Odin Bahamut and everything else.
By Veydal1 on 2026-02-04 09:32:50
Warbandi said: »
Im curious while you went mnk + sam. Did you ever considered using DRG they get Glenti set that provides regain, Arke set gives TP by getting hit (not sure how viable is that gear) and DRG 2hrs like DRK supress TP while reducing jumps recast, plus also healing breath. Thou i supose wyvern could be dieng alot perhaphs

I've been curious about using DRG as well. I think the main problem is that it'd just be slow due to recast timer on Jumps. Fly High will reset them and allow you to rotate them more frequently for the 30 sec it's active, but there's still a 10 sec recast timer on them in a 30 sec period...

Also, DRG doesn't really have the strongest alternative WS options aside from their Prime WS. Stardiver / Impulse Drive / Camlann's Torment are underwhelming, but I suppose could get the job done. I believe the Spirit Surge 2hr that allows for TP suppression on High Jumps also takes away your WSD bonus from having Wyvern out.

I think it COULD be manageable. Seems like solid groups have a bit of wiggle room, time-wise.

Alternatively, for statics, you can always do a 7-boss rotation where you're able to do Aminon 4 times every 5 runs (68k+ for Aminon runs) -

-Full farm
-Aminon > EGF
-H > Aminon > E > G
-F > H > Aminon > E
-F > G > H > Aminon
-Full farm
By . on 2026-02-04 09:19:28
/yawn. Its nintendo, who cares.
By Genoxd on 2026-02-04 09:15:44
Your post actually confirms it is INT. Assuming you didn't change anything else. The damage range is ~9% (max/min).

The small sample size I have in my post has a range larger than 5% and since the only thing I changed was MND between the two sets. MND must be a mod.

Genoxd said: »
3k TP, STR 160, MND 175
17481
17950
17347

3k TP, STR 160, MND 232
18654
18448
18473

Entrust would only be INT +25. Considering the numbers I'm assuming you were using actual WS gear so +25 INT would be a small increase that would be hard to tell by eyeballing.
By Shichishito on 2026-02-04 09:12:51
I don't know how it is with a party or if you can just 1 hour thru it with SAM but on BLU it seemed better to target pets while trust tanks would buy you time on main NM.
I guess it also depends on the aura and if you have access to crowd control to separate them as killing the pets can clear the aura.
Maybe it also clears their 1hour but most likely it just is over once finished with pets.
By NynJa on 2026-02-04 09:06:40
Carbuncle.Maletaru said: »
Much less 10 PLDs with Sentinel, Rampart, Invincible, etc.
Carbuncle.Maletaru said: »
If there are also 45 buffed DDs attacking it (Asura)? 2 minutes? Depends how many millions I guess. With 4 DDs, my group typically kills the w3 bosses in about 11-12 minutes, including 16 adds. W3 bosses have 20m HP i think?
Do you really believe that there are multiple alliances of supertanks and superbuffed DD's hunting down the NM's daily????
By NynJa on 2026-02-04 08:33:56
Carbuncle.Maletaru said: »
Def and hp just mean you're bored fighting a toothless enemy a bit longer while it whack you with a limp noodle. Not sure how that's a solution. Boost its atk either makes a PLD take real threatening damage (the thing we're trying to fix), or it isn't enough and they still laugh at your pitiful attack.

We know FFXI mechanics, come up with a solution. Go ahead. SE are obviously too stupid to see the obvious solution which is....?
So the solution is to annul all defensive tools and give enemies a blanket 50% DT that is additive with all other defensive buffs they'll get.



Whats the point of putting "Damage taken -" on new equipment obtainable* in Limbus if Damage Taken as a stat does *** all?

*The materials come from Limbus and the jewels to rank them up come from Limbus, spare me the "its obtained from the auction house" ***
By Dodik on 2026-02-04 07:56:47
Thwack is a lower chance at skill up, IME. Was faster to feed/safety/feed for me.
By Dodik on 2026-02-04 07:55:30
Duo/trio. I took Sam, my best dd, and one/two buffers.

On B same approach - and FYI better to zerg the main NM first then worry about adds. They don't hurt much and are usually a one shot from a good DD. If you have a brd alt give yourself a minne and pdt/defense sets.

B was the longest because a lot of NMs and a lot of pop items to carry around. I also had to farm most of it because wtf sells that junk.
By Akumasama on 2026-02-04 07:33:36
Solo or with mules? Job?
And I guess same approach with Sheol B, just more annoying because way more NMs, higher ilevel and they all pop with 2 adds.
By Jakey on 2026-02-04 07:30:39
Also if defense really doesn't matter /mnk counterstance seems like a great way to mitigate most melee attacks, if you have enough acc.
By maletaru on 2026-02-04 07:29:16
Imagine cheating to save a half a second on synergy of all things.
By maletaru on 2026-02-04 07:26:51
For our 9 boss, standard setup i do:

E: gravity 2, dia 3, distract 3
F: gravity 2, dia 3, nothing. Sometimes i try distract a couple times, but it's not often worth it.
G: dia 3, frazzle 3, distract 3 (lands first try every time)
H: gravity 2, dia 3

Distract may not be necessary for SOME DDs, but it helps quite a lot on basement bosses, especially for those with TP bonus offhands. It's very noticeable when it's not on and hurts TP gain rate quite a bit.

Depends where you use SV, etc etc. We have SV songs for all 4 basement bosses, generally.
By . on 2026-02-04 07:18:15
It's caused you cheated, dog. You used AI.
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