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By . on 2025-11-13 14:34:34
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YouTube Video Placeholder
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By Taint on 2025-11-13 14:26:47
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WAR doesn't need to berserk which really helps defensively. DRK has to use LR.
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By Dodik on 2025-11-13 14:25:05
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WAR hitting the hate ceiling
If it is possible to drop Warder's Charm +1 for Yngvi Choker, it really helps with enmity reduction over long fights.
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DRK on Kalunga is good because of Soul Enslavement's ability to completely deplete the first Matamata's TP, so you don't get hit with an errant Debilitating Spout. It also has Last Resort which will give it JA haste and allow it to DPS much faster than WAR. Warcry and Tomahawk are big, but IMO, Kalunga isn't really a DPS race so you're not completely in need of those buffs. WAR also can't cap attack speed without Samba, so it is inherently slower, but in my experience, is a fascinating DD regardless, and riding Warcry for the party is lovely. Tomahawk is big, especially with two conflicting Savage Blades impacting the WS Wall.
There's a case to be made for either job in Kalunga comp (our clear we used both, no BLU), the issue with DRK I have seen is hitting the hate ceiling too fast and basically ending the run. I haven't seen that to be an issue with BLU+WAR comp.
WAR hitting the hate ceiling was an issue for our group and ended a couple attempts before we resolved it. It's definitely possible and I witnessed it first hand as the WAR.
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If mnk kick attacks still go through no reason dyna weapons wouldnt also work
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Alright, I added it to the wiki.
I expect that Virtue stone-style OAT (also Dynamis weapons) can also proc, so if you were to use an OAT Rostam with an offhand and Hoxne Ampulla and no QA/TA, half the time you would swing 4 times and half the time 6 times per round.
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Oh damn, not even requiring JP? What's that setup like? I imagine you'd need soulsoother/ve?
Just go back and read a few pages, or look in the PUP thread at the half dozen or so posts about people asking about it. If you don't have JP, you'll probably need to drop an OF or lower the Mana Jammer or whatever (I'm not a PUP main, so I know nothing about optimizing). Though, you could just go play PUP for an hour or two and get 100JP relatively quickly killing bats in Dho Gates. It's really not a process anymore.
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By Carbuncle. Nynja on 2025-11-13 12:56:22
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By NynJa on 2025-11-13 12:52:58
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Fenrir.Brimstonefox said: »It says "single wield THF" but if you kill first hit it deducts 1k gil as if DA was going to go off? (even though the attack never happens?) interesting. Hes NOT getting deducted gil because those swings would have been triple atks.
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So it's obvious they just reused the code for virtue weapons for the double attack ammo, right? That's why it procs before everything else.
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It says "single wield THF" but if you kill first hit it deducts 1k gil as if DA was going to go off? (even though the attack never happens?) interesting.
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Went out and tried it on THF in Ronfarue single-wielding. My first 4 swings didn't consume gil. The 5th swing did. The 6th swing, I used Assassin's Charge and it didn't.
Um, how did anything in Ronfarue survive more than 1 hit?
(I believe your conclusion, i'm just a bit perplexed at this)
I presume the macro test dummies would consume the gil and be great for testing.
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For the love of all that is holy turn off the Window Effect setting I tried to once, but I'm classically conditioned for it to be like that, so it actually disturbs me to not have the window effect going :)
Where is the "-" button? The Thumbs Down option on Youtube if you didn't already :3
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Oh damn, not even requiring JP? What's that setup like? I imagine you'd need soulsoother/ve?
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It was quite low years ago, before gear creep and Master Levels. Taeon 3/5, Anwig Salade, Mpaca feet/JSE earring for automaton level+1, and Ohtas (cap Automaton attack speed). Or any combination of gear that stays ahead on health. 100jp/1200jp helps out, but not required.
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Is the barrier to PUP just spamming VD quite low?? All I'm seeing is full Taeon in mhaura lol
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By Jhoo on 2025-11-13 11:45:47
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up
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I'm guessing it would never be better than Temper 2 on RDM?
You'd just use both. Though the bigger loss there is you lose regal gem, but if that's not a concern no reason not to. T2 just puts your TA to round 37~%, still got the other 63%
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By on 2025-11-13 11:38:30
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By NynJa on 2025-11-13 11:31:49
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Just tested, WAR with 100% DA (69 in equip, 28 trait, 5% JP) was still getting billed 1k gil per swing.
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By on 2025-11-13 11:29:30
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By . on 2025-11-13 11:26:11
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Just got directed to updated forum rules when I tried to post.
Has that ever happened before? If yes for what?
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By NynJa on 2025-11-13 11:25:03
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From what I've read here so far, it seems like any DA will cost 1000 gil with enchantment up.
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I think it's been confirmed that if multi attack with higher priority procs it doesn't deduct gil but what If the enchantment is active but you also wear a bunch of regular double attack gear, does the -gil still proc every hit or does the game distinguish between enchantment and regular gear procs?
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well atleast 4 people stole them ammo at those prices
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By on 2025-11-13 11:00:54
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By . on 2025-11-13 10:59:33
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Ms Chatty just got angry with you
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By Genoxd on 2025-11-13 10:52:22
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Very impressive.....how you can play a galka when it takes up that much of you screen and is so ugly! Good job!
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By NynJa on 2025-11-13 10:48:07
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Should be pretty easy, and free, to test on thf with assassins charge.
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Overall, the ammo gets a 10/10 from me. It's exactly what I needed. It probably enhances multiple jobs more than Kraken Club enhances the few jobs that find it useful. However, I think it's not going to cost as much as Kraken Club because:
1. The drop rate is probably higher
2. There's a limited number of people on each server willing to gil toss for more DPS
3. People do AMAN BCs for other drops
The Enchantment also wears off if you zone, btw. It makes it more annoying to use when running around doing stuff like Silver Voucher NMs.
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