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DRG Endgame tank O.o?
Serveur: Sylph
Game: FFXI
Posts: 15065
By Sylph.Tigerwoods 2010-05-09 10:31:44
Quit partying with people who suck
Asura.Tero
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By Asura.Tero 2010-05-09 10:33:10
Sylph.Tigerwoods said: Quit partying with people who suck
easier said then done lol
Serveur: Sylph
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By Sylph.Tigerwoods 2010-05-09 10:34:42
Point is though, if you have a mage that doesn't suck and keeps haste up then there is no room for a drg/mage to heal. You can argue a shitty mage, but I'm talking about equal players, so we'd compare that to a shitty drg, not a ***mage vs a good drg.
Asura.Tero
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By Asura.Tero 2010-05-09 10:38:50
Sylph.Tigerwoods said: Point is though, if you have a mage that doesn't suck and keeps haste up then there is no room for a drg/mage to heal. You can argue a shitty mage, but I'm talking about equal players, so we'd compare that to a shitty drg, not a ***mage vs a good drg.
regardless a well geared dragoon/mage could probably compensate and more for the damage that would be created by the haste and generate more but again that is all in retrospect to the gear of the players we can sit here and argue which is better in the end both are ways of partying, different ways and people have different preferences. I like both and I am just talking from my experience. Both require good players who have good gear and don't slack off.
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By Siren.Enternius 2010-05-09 10:41:40
I haven't read this whole thread but it seems like a DRG/NIN would be a better tank than a DRG/Mage. Doesn't anyone think it's a problem that you have to be in orange HP just to trigger HB? Almost all HNMs can one-shot you at that point.
Serveur: Sylph
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By Sylph.Tigerwoods 2010-05-09 10:43:32
Let's say you have
drg drg drg cor brd drg/mage
vs
drg drg drg cor brd rdm
You won't compensate w/ the dmg of a 4th drg over haste, provided you make the drg that's has the worst DD gear be the healer. If you're taking your best DD and make him the healer, then that's just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
Asura.Tero
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By Asura.Tero 2010-05-09 10:44:16
Siren.Enternius said: I haven't read this whole thread but it seems like a DRG/NIN would be a better tank than a DRG/Mage. Doesn't anyone think it's a problem that you have to be in orange HP just to trigger HB? Almost all HNMs can one-shot you at that point.
the reason that you would not want to be /nin and tank is the fact that you would have to wear your af1 head @33% of your hp to heal yourself as opposed to if you were /mage and you used your af1 head you would be able to trigger healing breath @50% of your hp. With the proper hp gear on a hume i can trigger healing breathe close to 780 hp and it then heals me for about 450~511 hp depending on how laggy the server is being with gear swaps. without hp gear my regular hp on dragoon sits around around 1280 so even on the low end of healing breath my hp would be almost filled.
Asura.Tero
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By Asura.Tero 2010-05-09 10:46:05
Sylph.Tigerwoods said: Let's say you have
drg drg drg cor brd drg/mage
vs
drg drg drg cor brd rdm
You won't compensate w/ the dmg of a 4th drg over haste, provided you make the drg that's has the worst DD gear be the healer. If you're taking your best DD and make him the healer, then that's just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
no no lol im not talking about a dragoon burn, im talking scattered dds if i was doing a dragoon burn i would prolly have the worst geared dragoon go /mage and being a cor/whm for support healing considering that the worst geared dragoon is prolly not going to have a good healing breathe setup.
Caitsith.Mahayaya
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By Caitsith.Mahayaya 2010-05-09 10:47:08
Sylph.Tigerwoods said: Let's say you have
drg drg drg cor brd drg/mage
vs
drg drg drg cor brd rdm
You won't compensate w/ the dmg of a 4th drg over haste, provided you make the drg that's has the worst DD gear be the healer. If you're taking your best DD and make him the healer, then that's just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
Hmm, but considering that haste is exponential, if you can't get a BRD for the party, just put a DRG in the RDM's spot? If you have the option for double march + haste, no question as to which would be better, though.
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By Sylph.Tigerwoods 2010-05-09 10:48:42
Scattered DDS, well I mainly invite polearm sams and drgs to bird pts, so could swap the drgs to sams if you want. Would still benefit more from extra haste. Gotta keep in mind, you're not adding the damage of a merit drg. You're adding the damage of a watered down, 7hit, no hasso having drg.
Serveur: Sylph
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By Sylph.Tigerwoods 2010-05-09 10:50:21
Caitsith.Mahayaya said: Sylph.Tigerwoods said: Let's say you have
drg drg drg cor brd drg/mage
vs
drg drg drg cor brd rdm
You won't compensate w/ the dmg of a 4th drg over haste, provided you make the drg that's has the worst DD gear be the healer. If you're taking your best DD and make him the healer, then that's just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE.
Hmm, but considering that haste is exponential, if you can't get a BRD for the party, just put a DRG in the RDM's spot? If you have the option for double march haste, no question as to which would be better, though. I was talking about good exp set ups though. Let's say drg drg drg drg/mage came behind having a rdm, but it was respectable still.
The set up w/o brd wouldn't be in the same league as the two we were comparing.. can argue pup would be top DD if it came to a pt w/ a sch healer and no brd or cor
Asura.Tero
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By Asura.Tero 2010-05-09 10:50:58
true and i know where your coming from but the primary reason i go with this setup is because i got sick of dealing with noobs and having crappy merit parties otherwise i would always go with the rdm. but as i said both are good exp i have a tedency of getting less bored on drg/mage either way i get 25~35k per hour depending on the skill/gear of the players at hand.
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By Sylph.Tigerwoods 2010-05-09 10:54:29
Also, another thing about your previous argument, the damage you add as drg/mage. You are in this party no matter what since it's you. It's deciding whether you're going to go /mage or /sam. So, instead of it being the dmg you contribute as /mage as opposed to having a rdm. It's the dmg of the person who isn't coming because you invited the rdm, not yours.
It's you/mage + weak link DD vs you/sam w/ haste and hasso
Asura.Tero
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By Asura.Tero 2010-05-09 10:55:48
like i said either way i get good exp its personal preference as to which way you want to exp.
Serveur: Sylph
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By Sylph.Tigerwoods 2010-05-09 10:56:44
Asura.Tero said: like i said either way i get good exp its personal preference as to which way you want to exp. I'm not arguing preference though, I'm arguing which will allow for higher max exp. You can party how you want, sure. I'm not arguing that or telling you what you can't or can't do. I'm just saying that drg/mage is never best for max exp.
Caitsith.Mahayaya
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By Caitsith.Mahayaya 2010-05-09 10:57:01
As for end game tanking, DRG seems to take way too much damage to be any good at it, even with a decent PDT set.
1. That damage you take is going to kill you or get you close to death too often to be reasonable.
2. When you do cure yourself with your wyvern, no hate is generated. Unlike a PLD or RDM tossing up a Cure IV, your Cure IV+ breath isn't going to spike any hate.
You'd need lots of THFs or /thfs just to keep hate on you for the majority of fights you would do.
DRG is nice for soloing or grouping with other DRGs, but for something that you need to keep and hold hate on, would be pretty tough in my opinion.
EDIT: Also, if the mob you're facing spams AoE spells or abilities, you can say goodbye to your wyvern. :/
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By Unicorn.Ninetales 2010-05-09 11:06:40
People need to stop thinking if they can do something solo, that means they'll automatically be great at doing something in endgame. As Veg said, soloing != tanking.
Serveur: Sylph
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Posts: 148
By Sylph.Spiriel 2010-05-09 11:42:54
High Jump sheds hate, you take damage HORRIBLY, wyvern healing breaths are essentially hateless (yes, hateless), you lack any way to mitigate damage, let alone grab and hold hate.
Short version: No.
Long version: Noooooooooo!
That being said, 2-3 DRG/Mages can make a pretty fun healing experience, as long as you aren't fighting something that can do a lot of damage in a short amount of time. Throw two in a party alone and they can tear through Sea Puks like nothing else for fun. Don't even need Wyrm/Saurian for that. But I'll admit, healing breath cures aren't for everyone, because a lot can happen between you casting that spell and the wyvern giving the breath.
And finally, HB potency macro:
/equip head Drachen Armet
/ma Barfire <me>
/wait 1
/equip head Wyrm Armet (or Saurian Helm)
/wait 4-5
/equip head TP piece
Or:
/equip head Drachen Armet
/ma Barfire <me>
/equip body Wyvern Mail
/equip legs Drachen Brais
/equip neck Chaonix's Gorget
/equip feet Homam Gambieras
/equip head Wyrm Armet
/equip TP set
Second one can get a bit cumbersome, and that's without resorting to third party tools like Spellcast.
Caitsith.Mahayaya
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By Caitsith.Mahayaya 2010-05-09 11:43:14
I'm all for trying new things out to see if they work even if other people don't condone it, but within reason. Things that make a tank: Spike hate often enough and damage mitigation. Under this, that's a lot of options for tanks. Watched a video of a BLM/NIN tanking Byakko. And if a monster likes AoE moves, why not have a WHM/NIN Curaga IV to hold hate as a tank?
DRG lacks these spike hate spells with ninja sub. DRG/RDM could probably pull hate, and have their wyvern cure them while spamming hate spells if their macros are good enough. Things you'd probably want though.. 1. lots of refresh 2. fast cast gear 3. HP+Defense food like Pescatora.
This is also kind of limited to what mob you're facing, I don't see DRG/RDM tanking any Sky gods as of yet.
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By Shiva.Darkshade 2010-05-09 11:47:19
[+]
Quetzalcoatl.Zandra
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By Quetzalcoatl.Zandra 2010-05-09 12:03:26
i just logged in to comment on the sweet bro and hella jeff comic. AWESOME. never met anyone else who reads mspa
Serveur: Sylph
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By Sylph.Spiriel 2010-05-09 18:30:45
I forgot one, and I'm surprised nobody else brought it up.
The WHMs and RDMs will cure bomb you. Nevermind that they've seen you use Healing Breath, never mind that you told them not to.
They'll do it.
They always do.
***.
Seraph.Rafik
Serveur: Seraph
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Posts: 1051
By Seraph.Rafik 2010-05-09 20:02:47
had a meripo a few days ago drg/mageX2, drg/sam, sam/drg, cor and brd. Got to chain 100 and people started to disconnect lol There was no rdm flag up at that time.
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By Shiva.Darkshade 2010-05-09 22:11:20
Quetzalcoatl.Zandra said: i just logged in to comment on the sweet bro and hella jeff comic. AWESOME. never met anyone else who reads mspa *high five*
Serveur: Asura
Game: FFXI
Posts: 18
By Asura.Diraphe 2010-05-11 00:14:58
We can tank links on the mages while they sleep it or while the real tank gets around to it. That count?
Would DRG/BLU-WHM-RDM make a decent party tank O.o? Like... I've solo'd VT's before with some luck buuuuut I've been thinking.... with the new Nocturnus gear, how well would that increase tanking options... let alone increasing solo power. Here's a quick gear set I made up illustrating my thoughts for a DRG tank xD.
This is just a random thought I had so... thought I might share it with you guys. Feel free to toss some of your opinions, I wanna keep this ball rolling. If you feel what I've listed
Job/Magic/Abilities
DRG75/RDM37
Accuracy Bonus I/II, Attack Bonus, Spirit Link, Angon, Deep Breathing, Jump, Healing Breath.
Fast Cast II, Magic Def. Bonus, Stoneskin, Phalanx, Barspells, Protect, Shell, EnSpells aswell as Poison, Dia, Bio for HB trigger/Hate.
Merits
4/4 Crit 4/4 Enmity 8/8 Polearm 4/4MP 4/4HP 5/5 Deep Breathing 5/5 Spirit link and Jump.
Reasoning for these merit choices:
5 Minute recast on Deep breathing is sick for a spike heal. Jump and Spirit link merits are optional, more Jumps = more enmity, and less time for Spirit link to keep you Wyvern healed. Polearm and crit for higher DoT(I think) and Enmity... for... enmity. I added HP for merits because i remember someone telling me that a player's max HP affect Healing Breath. MP is probably not needed, good for Galka's and Elvaan I guess. I left out Attributes merits but feel free to add them.
Quick Notes
For peak Healing Breath efficiency I recommended fully charging your Wyvern. I believe the amount of XP required is something like 1500XP, I'm not 100%. Also there is a lot of gear you can use, I'll try to list as much as I can as well as my reasoning for choosing them. I've also noticed that DRG tends to have a high rate of enmity gain.
Gear
(Everything is situational, also not listing WS gear)
Polearm
Thallasocrat: DMG94 Delay492 DOT11.46 Impair evasion: speculated to be about -20, good for landing multi-hit WS's
Iron Ram Lance: DMG70 -10% Damage (Includes magic and physical!) an awesome lance for tanking less DMG
Oathkeeper: The DMG99 one IMO is awesome for dishing out a ton of DMG.
Brandemante: DMG77 Occasionally attacks twice is awesome for gaining TP and spamming WS's. Also more attacks = more enmity
Stirblog: This depends on the augment you get. For tanking the best two augments I can see are the +21DMG -7%physical/+7 MDB. If there are better ones please share.
Fay Lance: It's a pretty decent Lance IF you augment it right. Personally I have 95DMG 2STR and -2% DMG to wyvern.
Grips
shark Grip: +3 Enmity
Pole grip: 2% Double Attack
Rose Strap: +4 STP
Head
Drachen AND Wyrm Armet: Both are absoltely needed(In my opinion anyways) for tanking/soling high level enemies. If you can't get Wyrm Armet use Saurian.
Nocturnus Helm: Occasionally ABSORBs physical DMG :O, also has some awesome stats on it.
Askar zuchetto: A nice haste helmit with STR DEx and VIT... and DEF!
Turban: 30 HP/MP 5% haste, what can I say.
bahamut's Mask: Enmity!
Neck
Peacock Charm: +10ACC
Love Torque: :O this beats PCC by .05 ACC!
Ritter gorget: If you want enmity on a neck piece.
Chanoix: +50Wyvern HP, needed to increase Healing Breath
Ears
Ethereal Earring: Needed! 3% of each hit you take goes to MP! You'll never run out of mp for a poison
Brutal: 1STR and 5%DA.... what can I say.
Body
Nocturnus body: Ocassionally ABSORBs Magic DMG! Also has some ****ing sick stats.
Nuevo: If properly augmented this would be an awesome tank piece.
Homam: Plenty of ACC and HP/MP
Wyvern Mail: +50 Wyvern HP!
Hands
Homam Hands: Has enmity on them, ACC, HP/MP and haste.
Askar hands: Basically Homam with DEX, eva instead of ACC and 1 less haste/enmity.
Ostrager's Mitts: +10 Wyvern HP.
Rings
Jelly Ring: -5% physical dmg, but +5% magic.
Sattva/Rajas: Either of them is good.
Back and Belt
Forager's Mantle: 15ATT 3STR, good for hitting hard.
Cuchulain's Mantle: Awesome for landing hits.
Trance belt: Only if you want Enmity
Warwolf: Same as Trance
swift belt: +4% haste.
Legs
Homam legs: HP/MP, ACC, haste and fast case.. nough said for tanking
Askar Dirs: only reason I list this is for the MP an pet defence.
Feet
Homam Feet: Haste, HP/MP, ACC and Wyvern HP!
Askar feet: -2% DMG :O, 30mp. GOod if you only wanna use homam feet for Healing breath.
And that's basically it.. aannnnd DISCUSS!
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