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new level cap 99?
Leviathan.Flashbangx
Serveur: Leviathan
Game: FFXI
Posts: 12
By Leviathan.Flashbangx 2010-02-28 04:29:00
Asura.Artemicion said: I mean I understand why so many people are butthurt over the whole level 99 cap thing, as this greatly affects people who felt a degree of comfort and content positions for where they were at with their current level/gear will now feel slighted when that becomes obsolete which they worked so hard for. But if you enjoy the game just swallow your pride and move on. Enjoy yourself, sheesh.
Yeah, I agree with ya. I'm one of the people drinking from a half full glass of Squeenix juice though. BESIDES! I get to laugh at my rl friend who gloats about having all 20 jobs at level 75 now... GET EM TO 99 YA GIMP!
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Serveur: Seraph
Game: FFXI
Posts: 53
By Seraph.Kinkashito 2010-02-28 04:31:20
I don't think it's funny to laugh at people who worked for 20 75s. But then again, I don't like people's accomplishments being spit on regardless of the situation.
Serveur: Asura
Game: FFXI
Posts: 4135
By Asura.Artemicion 2010-02-28 04:31:36
I wonder how the player behind Minidragon feels about this >:3
Caitsith.Blurr
Serveur: Caitsith
Game: FFXI
Posts: 786
By Caitsith.Blurr 2010-02-28 04:31:58
who wants to buy a few tight characters ?
Serveur: Asura
Game: FFXI
Posts: 4135
By Asura.Artemicion 2010-02-28 04:32:34
Also gonna be funny to imagine people bailing from FFXI selling their accounts only to find them be worth a fraction of what they would be prior to this announcement.
Unicorn.Ducea
Serveur: Unicorn
Game: FFXI
Posts: 251
By Unicorn.Ducea 2010-02-28 04:34:17
I think account values will go up. people wont want to start from 0 to 99 if the game may not be supported for long and they are just starting and the xp system stays as is
Serveur: Seraph
Game: FFXI
Posts: 53
By Seraph.Kinkashito 2010-02-28 04:34:30
Better start selling our characters to people before they read the announcement!
Serveur: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2010-02-28 04:41:27
By level 99, Absolute virtue cons as "Easy Prey" at the lowest scale (14 level difference). Implications about the 99 level cap are... unsettling. On the bright side, each job might feel fresh with all the new additions that would virtually have to come from twenty-four more levels of exp. I just hope I didn't get my Adaman Hauberk for little more than Temporary Exp gear XD
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Serveur: Odin
Game: FFXI
Posts: 6558
By Odin.Zicdeh 2010-02-28 04:44:48
What some people seem to not get, is aside from Absolute Virtue, every HNM is already a joke, that I've witnessed (And participated in) Being killed by Six or less. Walk of Echos and Abyssea is going to contain new content for high levels. It's essentially going to be the Zilart Expansion pack back when the Level cap was 60. It didn't ruin the game, it presented new opportunities, new strategy, and pretty much a new experience.
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Serveur: Asura
Game: FFXI
Posts: 4135
By Asura.Artemicion 2010-02-28 04:49:11
Odin.Zicdeh said: What some people seem to not get, is aside from Absolute Virtue, every HNM is already a joke, that I've witnessed (And participated in) Being killed by Six or less. Walk of Echos and Abyssea is going to contain new content for high levels. It's essentially going to be the Zilart Expansion pack back when the Level cap was 60. It didn't ruin the game, it presented new opportunities, new strategy, and pretty much a new experience.
This.
Sylph.Oddin
Serveur: Sylph
Game: FFXI
Posts: 1756
By Sylph.Oddin 2010-02-28 04:52:49
I honestly do not see the big deal with this... SE basically just expanded the game and it's no different than what they've done in the past when you think about it.
Game first comes out. Everyone lvls up and gets their gear. Some aim high and some just aim for fun. Then CoP comes out. Everyone scrambles to finish the story and earn their reward. Some move on to the endgame aspect for the new and better gear. Then comes ToAU. Everyone lvling new jobs and enjoying the awesome new xp camps. Then the endgame areas are released and everyone is scrambling to do those for the awesome gear.
So how is this any different? In the past, you've always end up aiming for better gear/play styles/experiences. Instead of leveling a new job, you're leveling an old one. You're getting new gear/abilities/play styles. More endgame is coming which will center around these changes. I think this is actually a brilliant way of adding to the game without actually adding an entirely new expansion. Kudos SE.
Bahamut.Kaioshin
Serveur: Bahamut
Game: FFXI
Posts: 1802
By Bahamut.Kaioshin 2010-02-28 04:54:13
Caitsith.Blurr said: who wants to buy a few tight characters ?
I will. I quit so I'll come back just to *** around with the new endgame. You gotta have 75 nin and 75 cor at least. I'll do the lvling to 99 ;)
Serveur: Bahamut
Game: FFXI
Posts: 18
By Bahamut.Chocoboaiden 2010-02-28 04:54:53
Sylph.Oddin said: I honestly do not see the big deal with this... SE basically just expanded the game and it's no different than what they've done in the past when you think about it. Game first comes out. Everyone lvls up and gets their gear. Some aim high and some just aim for fun. Then CoP comes out. Everyone scrambles to finish the story and earn their reward. Some move on to the endgame aspect for the new and better gear. Then comes ToAU. Everyone lvling new jobs and enjoying the awesome new xp camps. Then the endgame areas are released and everyone is scrambling to do those for the awesome gear. So how is this any different? In the past, you've always end up aiming for better gear/play styles/experiences. Instead of leveling a new job, you're leveling an old one. You're getting new gear/abilities/play styles. More endgame is coming which will center around these changes. I think this is actually a brilliant way of adding to the game without actually adding an entirely new expansion. Kudos SE. WIN!!! =D
Serveur: Asura
Game: FFXI
Posts: 4135
By Asura.Artemicion 2010-02-28 04:56:54
Sylph.Oddin said: I honestly do not see the big deal with this... SE basically just expanded the game and it's no different than what they've done in the past when you think about it.
Game first comes out. Everyone lvls up and gets their gear. Some aim high and some just aim for fun. Then CoP comes out. Everyone scrambles to finish the story and earn their reward. Some move on to the endgame aspect for the new and better gear. Then comes ToAU. Everyone lvling new jobs and enjoying the awesome new xp camps. Then the endgame areas are released and everyone is scrambling to do those for the awesome gear.
So how is this any different? In the past, you've always end up aiming for better gear/play styles/experiences. Instead of leveling a new job, you're leveling an old one. You're getting new gear/abilities/play styles. More endgame is coming which will center around these changes. I think this is actually a brilliant way of adding to the game without actually adding an entirely new expansion. Kudos SE.
Thank you for saying what I have been unable to put into words for this thread.
Serveur: Fenrir
Game: FFXI
Posts: 2281
By Fenrir.Gimmeurselables 2010-02-28 05:02:44
Bahamut.Kaioshin said: Caitsith.Blurr said: who wants to buy a few tight characters ?
I will. I quit so I'll come back just to *** around with the new endgame. You gotta have 75 nin and 75 cor at least. I'll do the lvling to 99 ;) Woah that wasn't very secret status
Serveur: Seraph
Game: FFXI
Posts: 53
By Seraph.Kinkashito 2010-02-28 05:08:29
I wonder how the traffic for Salvage/Dynamis will fair until people get their level 99 jobs. :o Think they'll be put on hold for the most part?
Carbuncle.Lemmikki
Serveur: Carbuncle
Game: FFXI
Posts: 33
By Carbuncle.Lemmikki 2010-02-28 05:12:03
Kaioshin erro :3 /wave and yay for blms!
Asura.Vuha
Serveur: Asura
Game: FFXI
Posts: 17
By Asura.Vuha 2010-02-28 05:22:06
I wonder what will happen to Salvage gear, lol
Makes all that Ares, Morrigans useless now. =P
Sylph.Oddin
Serveur: Sylph
Game: FFXI
Posts: 1756
By Sylph.Oddin 2010-02-28 05:22:21
Seraph.
Kinkashito said: I wonder how the traffic for Salvage/Dynamis will fair until people get their level 99 jobs. :o Think they'll be put on hold for the most part?
Well it depends on what you mean by traffic. If you mean people stopping those events until they're all 99, It depends. If SE increases the difficulty of the mobs inside those zones, then I see people stopping to level their jobs. However if the mobs stay the same, then I doubt people will stop doing them.
Carbuncle.Rinomaru
Serveur: Carbuncle
Game: FFXI
Posts: 431
By Carbuncle.Rinomaru 2010-02-28 05:23:03
If you cap all jobs @ 99, do you become a GM? oO
Bismarck.Rinako
Serveur: Bismarck
Game: FFXI
Posts: 1193
By Bismarck.Rinako 2010-02-28 05:23:39
Asura.Vuha said: I wonder what will happen to Salvage gear, lol
Makes all that Ares, Morrigans useless now. =P nowai morri body for refresh! then again I can go soro me a Dalmatica if i can get claim!
Sylph.Oddin
Serveur: Sylph
Game: FFXI
Posts: 1756
By Sylph.Oddin 2010-02-28 05:24:57
Asura.
Vuha said: I wonder what will happen to Salvage gear, lol Makes all that Ares, Morrigans useless now. =P
As I stated in a previous thread, not necessarily. There are plenty of lower lvled items we still use at lvl 75 (PCC, Chiv chain, Phantom tathlums, CoP Rings, ToAU rings and so on). SE has a notorious history for adding equipment that is absolutely useless, especially in the past few updates. I wouldn't rule anything obsolete until we actually run across something better.
Asura.Vuha
Serveur: Asura
Game: FFXI
Posts: 17
By Asura.Vuha 2010-02-28 05:25:04
hopefully they'll make +1 versions of the salvage gear for people that have them lol ;.;
Seraph.Helixx
Serveur: Seraph
Game: FFXI
Posts: 103
By Seraph.Helixx 2010-02-28 05:28:13
salvage +1 or not, at lvl 99 a item that is 20 lvl lower will be a joke 90% of the time.
Better make salvage+5 or make it easier to obtain. Once lvl cap 99 is reached, salvage may fade.
By Nightbear 2010-02-28 05:41:48
Hauby+1 Hello~ level 59 gear still shining @ 75 .
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Hades.Fathe
Serveur: Hades
Game: FFXI
Posts: 57
By Hades.Fathe 2010-02-28 05:44:36
So does this mean we can fund a relic or mystic cheaper now? lol
By Nightbear 2010-02-28 05:45:09
oh snap Swift belt level 50~ 25 levels below 75 yet 2nd best thing you can get unless you love to camp crabs or KS's
:3 or that silly neck piece level 33 with 10 acc 10 Racc~
"OMG my gears"
Sylph.Oddin
Serveur: Sylph
Game: FFXI
Posts: 1756
By Sylph.Oddin 2010-02-28 05:45:41
Hades.
Fathe said: So does this mean we can fund a relic or mystic cheaper now? lol
Nope because apparently they can be augmented or upgraded somehow so that they're still the best weapons you can have even at 99.
Serveur: Fenrir
Game: FFXI
Posts: 27
By Fenrir.Mahorosama 2010-02-28 05:48:50
I suspect if theres a higher level cap, this would require more experience. That being the case and seeing how many people would not prefer dragging out leveling anymore, I believe a major XP curve cut is headed our way.
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Sylph.Oddin
Serveur: Sylph
Game: FFXI
Posts: 1756
By Sylph.Oddin 2010-02-28 05:54:36
Quote: salvage +1 or not, at lvl 99 a item that is 20 lvl lower will be a joke 90% of the time.Better make salvage+5 or make it easier to obtain. Once lvl cap 99 is reached, salvage may fade.
Perhaps but it would take some fairly stellar gear for people to abandon this gear. Speaking from experience as a 75 Black Belt MNK, Full Usukane is godly for MNK. It gets the full 25% haste cap + a lot of awesome stats. The same can be said for the other sets and their respective jobs.
vanafest crazy
thought id just start a new topic to the level cap idea only
thoughts/opinions?
i dont think its a good idea :[
link
http://www.playonline.com/ff11us/event/vanafes2010/
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