My DRK Ws Gear Lol.

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my DRK ws gear lol.
By volkom 2010-02-16 15:54:45
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i don't have a calculator lol, and i'm running off my psp in class ><. Do it with no merits at all
 Sylph.Oddin
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By Sylph.Oddin 2010-02-16 15:57:08
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killingifrits WS calculator would be down right now...
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By Hades.Kvazz 2010-02-16 16:04:58
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If you absolutely wanna use a 528 delay scythe, use a sword strap.
With rajas + brutal (or chiv chain in your case for some reason, and no brutal?) you´ll still get your 6hit.
I do this myself (tred ftw) until i get the rank for perdu.
By volkom 2010-02-16 16:05:46
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haha, its always down. So...What would the answer be ?
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By Sylph.Oddin 2010-02-16 16:06:35
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I have no idea as I'm not about to do the math by hand.
By volkom 2010-02-16 16:11:40
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okay let me do it on pen/paper.
let me get this right first.
D = damage of weapon
fSTR = how much strength you have
WSC = weaponskill mod's %
fTP = the TP modifier of the ws
Pdif = your current attack??

(D + fSTR + WSC) * fTP * Pdif


what I do if therse 2 weaponskill modifiers??
say for guillotine

(D+ fSTR + fMND + WSC) * fTP * Pdif?
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By Sylph.Hitetsu 2010-02-16 16:13:16
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volkom said:
you're arguing over a delay in which is 528 to 501. in the grand scheme of things that's not going to make a difference.

I know someone covered this very briefly, but I'd like to expand on it a tiny little bit.

As DRK/Not-SAM (for whatever reason), the delay would make very little difference admittedly, but:

528 Delay:
+16 STP (pretty sure this is impossible without /SAM, while retaining a decent TP set) = 6 hit -> 100% TP

With 0% Haste, 6 hits would take you 52.8 seconds.

501 Delay:
+23 STP = 6 hit -> 100% TP

With 0% Haste, 6 hits would take you 50.4 seconds.



While using /SAM (utilising Hasso), as pretty much any DRK should imo:

528 Delay:
+1 STP = 6 hit -> 100% TP

With 10% Haste from Hasso, 6 hits would take 47.4 seconds.

501 Delay:
+8 STP = 6 hit -> 100% TP

With 10% Haste from Hasso, 6 hits would take 45 seconds.


In both cases (With and Without /SAM), a Perdu would be faster for TP gain. Naturally if you add Haste, you'll get a better impact.


Sidenote: I'm tired and sleepy, so I might've missed something painfully obvious XD
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By Kujata.Argettio 2010-02-16 16:16:47
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Christ man, it is all on wiki (I linked it on the previous page) and all you need to do is plug in the numbers.

The answer is HEAVILY dependant on the mob, any buffs, food etc.

But the answer is going to be 600-1000 on birds, maybe a bit more.
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By Sylph.Oddin 2010-02-16 16:18:40
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* Damage = WD * PDIF = ( D + fSTR + WSC) * fTP * PDIF

Where
WD: Base damage of your Weapon Skill
D: Base damage of your weapon (e.g., Espadon = 43)
fSTR: function of difference between your STR and target's VIT
WSC: Secondary attribute like STR 30% (30% of your STR)
fTP : TP Multiplier (See individual Weapon Skill)
PDIF: function of (your Physical ATK/target’s Physical DEF)
WSC = integer(any secondary attributes) x @

Perhaps that will shed some light on what you need to figure out the damage.
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By Bahamut.Raenryong 2010-02-16 16:18:55
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Quote:
fSTR = how much strength you have

+/- 1 fSTR for every 4 STR difference between your STR and target's VIT (G. Coli level 82 = 67VIT).
Quote:
what I do if therse 2 weaponskill modifiers??
say for guillotine

(D+ fSTR + fMND + WSC) * fTP * Pdif?

WSC = floor[floor{(Stat1 x Stat1%) + (Stat2 x Stat2%)} * 0.83]

Where stat1% and stat2% are the percentage values of the mods listed, so MND_25 = 0.25, etc.

EDIT: Should point out that floor means to "chop off" all decimals, do NOT round up.

STR adds also to fSTR as discussed above.
Quote:
fTP = the TP modifier of the ws

Yah, remembering first hit = that and all subsequent hits from any source have fTP of 1 (essentially negating this term).
Quote:
Pdif = your current attack??

Considerably more complicated. A decent approximation is to use cRatio instead of pdif, which is

[(Your Attack/Mob Defence) - 0.05 * Level difference] for melee. Chop off all decimals after the 2nd one; do not round up. This will just be an approximation though remember.

So this basically isn't easy to quantify unless you know your exact stats; not something you can do quickly.
By volkom 2010-02-16 16:19:08
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still 2.4 seconds. still not a big difference if you actually think about it. With/without haste, the ratio is still the same. reguardless with 528 delay. it will only take me 2.4 seconds slower to reach 100% tp than with 501 delay.
So...Go sit in front of a clock or something and count to 2.4 seconds. then don't look at a clock and ask someone to tell u when 2.4 seconds have gone by. its all actuallity. we're aruging over 2.4 seconds. this isn't game breaking at all.
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By Bahamut.Raenryong 2010-02-16 16:21:59
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Only if you're fighting in a vacuum (and even if you were, 5.1% faster damage/TP gain is still 5.1% faster damage/TP gain).
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By Sylph.Oddin 2010-02-16 16:22:22
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Quote:
still 2.4 seconds. still not a big difference if you actually think about it. With/without haste, the ratio is still the same. reguardless with 528 delay. it will only take me 2.4 seconds slower to reach 100% tp than with 501 delay.
So...Go sit in front of a clock or something and count to 2.4 seconds. then don't look at a clock and ask someone to tell u when 2.4 seconds have gone by. its all actuallity. we're aruging over 2.4 seconds. this isn't game breaking at all.

2.4 seconds PER SWING. Those 2.4 seconds are the difference between a 10k xp/hour party and a 30k xp/hour party. Trust me.
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By Kujata.Argettio 2010-02-16 16:23:06
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Better is better.

5% is a lot in a game where 0.5% improvements cost millions of gill.
By volkom 2010-02-16 16:27:12
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i'm not talking about using drk on birds. i'm talking about in limbus,sky,sea,hnm,einherjar. that stuff. YEAH DERP! hitting fast and doing decent~excellent dmg in merit pt does make the difference. but i'm not talking about that.
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By Sylph.Oddin 2010-02-16 16:28:15
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Got a zerg setup yet?
By volkom 2010-02-16 16:28:30
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I'm trying to go for highest dmg. not most dmg over time.
By volkom 2010-02-16 16:28:53
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got 2 zerg setups
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By Sylph.Oddin 2010-02-16 16:29:30
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volkom said:
I'm trying to go for highest dmg. not most dmg over time.

Then you're doing it wrong. If you're looking for highest damage and for endgame, you need a zerg setup which is COMPLETELY different.
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By Bahamut.Raenryong 2010-02-16 16:30:00
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If you are ever autoattacking on DRK, the delay difference is significant.
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By Sylph.Oddin 2010-02-16 16:31:17
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volkom said:
i'm not talking about using drk on birds. i'm talking about in limbus,sky,sea,hnm,einherjar. that stuff. YEAH DERP! hitting fast and doing decent~excellent dmg in merit pt does make the difference. but i'm not talking about that.

And whether it's endgame or not, you'll be using the same basic setup when you're not zerging. Damage over time is what you want unless you're doing TP burn on something.
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By Carbuncle.Kyri 2010-02-16 16:33:55
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this is my drk set

Octave club***wyvern targe********fenrir torque
Zeal cap******PCC(or ritter)**Cassie ear**wyvern ear
Hauby*********dusk gloves*****Blitz ring***Woodsman
Gigant M.*****Swift belt******Sable********Dusk


mind you im only a 72 drk for the o club, so i dont do much more then zerg
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By Sylph.Oddin 2010-02-16 16:34:25
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volkom said:
got 2 zerg setups

Just curious, what's your zerg setups look like?
By volkom 2010-02-16 16:35:36
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is that everyone's answer to everything. DRK's only zerg in endgame? Let me rephrase what I want to do with my drk.
I want to do most dmg per weaponskill.
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By Sylph.Hitetsu 2010-02-16 16:36:23
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DRK's have a use other than "Stun" and "K Club / M Kris"?
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By Sylph.Oddin 2010-02-16 16:37:15
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volkom said:
is that everyone's answer to everything. DRK's only zerg in endgame? Let me rephrase what I want to do with my drk.
I want to do most dmg per weaponskill.

In most endgame shells that do everything you just listed, yes. DRK is a zerging job most times. There are some shells that will TP burn some things but most of the time, it's all about the zerg.
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By Carbuncle.Kyri 2010-02-16 16:37:17
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omm i hate to break it to ya but anyone whos drk in our ls is asked to change to a differnt job untill there is the zerging.. so uhh.. lol
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By Bahamut.Raenryong 2010-02-16 16:41:28
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Sylph.Hitetsu said:
DRK's have a use other than "Stun" and "K Club / M Kris"?

Mine always did :( I love raping with DRK. People exaggerate the gap between the DD jobs!
Quote:
I want to do most dmg per weaponskill

You should be looking at the overall picture, which means most damage over time; a combination of TP gain speed and TP damage and weaponskill damage and frequency. If you are only interested in damage per WS, might as well play Samurai - they are used in events where the whole idea is to perform most of your damage through weaponskilling and not TPing on the mob much.
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By Sylph.Oddin 2010-02-16 16:43:28
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I don't know what jobs you have lvled but for DRK in those events:

Limbus: Depends on what you're doing but in most cases just simple killing for everything. Ultima is usually the only thing that gets zerged.

Sky: Same as Limbus basically. The NMs and Gods are just flat out killed in most cases but Kirin is zerged a lot of the time. (Really depends on the LS, my old LS would do it the old fashioned way)

Sea: Depends on your LS's setup but a lot of people will zerg these as well.

HNM: Your smaller HNMs won't need to be zerged but your larger ones can be.

Einherjar: Is all about the god damn zerg!
By volkom 2010-02-16 16:45:02
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my seperate account has 2 drk builds.
if i'm subbing war/drg/nin
walahra turban
m.kris
januwiyah
bomblet
pcc,assault earring,etheral/wyvern earring
gloom breastplate, homam hands,legs,feet. swift belt, blitz ring bomb queen ring, gigant mantle

if i'm subbing sam/war/drg (depending on how i feel)
walahra turban
b.zag, strap
bomblet, pcc, assault/ethereal/wyvern earring
gloom body, homam hands,legs,feet, swift belt, blitz ring, bomb queen ring, gigant mantle

5/5 muted soul 4/5 desperate blows 1/5 diabolic eye
8/8 scythe, 5/5 last resort effect