Thanks for your input. Total HP is always helpful! While messing around on google looking for alternate strategies I also came across
this:
Quote:
- Rebuff and have mages with full MP for the fight(If a item chest was attained from the bird, be sure that the tank has it ready to be used. For this fight it will be a 1 party zerg. Only tank pt and 1 DD pt will be used at a time to prevent Over TPing and having Dendainsonne spam meteor. give each pt full brd/cor buffs and send them in with the tanks. If the support healers cant keep up with the pt they WILL die. At which point brd/cor will buff the next party to send in. (have parties order assigned prior to the engaging, it will help save time). Send in parties one at time as needed till win. A party alone should be able to knock out 40% before dying.
- Anyone with any form of range attack or magic attack should be standing at max distance to avoid meteor and provide damage without becoming a nuisance to supports.
- Any party not up to fight should be standing at 30' to avoid thunder bolt
- Fight ranges from 8~15mins depending on #s and support, add more forms of damage if support has the #s and/or MP to fight him to speed up the time.
Anyone else familiar with this slower-paced approach? Other sources seem to indicate that Dendainsonne's meteor cast is based on some sort of counter where once a certain number (100?) of actions of presumably any kind have been taken towards him he then responds (provided timer ready) with insta-cast meteor. This makes a decent amount of sense from what I've seen. Thoughts?